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[Diablo 3:RoS] The Merch Hungers for active Clan members | Community: PAF
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Guess it's time to start leveling my wizard again!
https://steamcommunity.com/profiles/76561197970666737/
250ms is bad for you? I regularly play with like 400ish. I pretty much only get scared when the little lag meter drops to red at around~600ms. Lag I'd find intolerable in other games is somehow acceptable to me and de rigueur here.
Personally I'm more scared of my shitty computer than lag. I regularly have my framerate drop to single and low double digits. But Fetish-doctor makes shitty computer + shitty internet D3 quasi-possible! I'm not sure how I ever played anything else given how spiky my framerate is.
The item loss is definitely the gutpunch, the loss you're trying to avoid that makes the death mean something. Especially with RNG who knows if you ever get those legs back. You probably don't.
By contrast releveling a character to 70 often just feels aggravating. As much as level reduced gear and 10 times the dps you should have at a given level is fun--and it is, everyone should try it at least once--I've played the plot 8 trillion times and have run enough bounties such that low level adventuring on a hero I already know adds nothing to my life. Maybe if you could upgrade legendaries you found on the way as per TOGSolid's suggestion I wouldn't despise re-leveling so. But it just feels like a roadblock on the way back to the real game (which is the endgame). Without powerleveling I'd likely already not be playing this again, or at least not on HC.
I think my ideal HC mode is actually something like Diablo 1's, or a little harsher: Item loss but character sticks around. Or: a "make a new level 70" option for people who have lost a HC character at 70.
Run Ghom at T4+ so takes long enough to kill that it gives you an idea. Also I think that Odyn's Son proc will just all fire on a single target of there aren't others available unlike Thunderfury. That or it's procs are just more powerful.
Nintendo ID: Incindium
PSN: IncindiumX
Need
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
On top of that, Odyn hits multiple targets and should have a higher proc rate.
Switch: SW-1493-0062-4053
I don't know what god-king internet connection you have but even when my fiancee is asleep and I'm the only one using our 30 Mbps internet I get lag spikes almost every day. It's definitely an issue.
I basically never get DC'd, but I get loads of lag spikes. It's awesome that you don't, but most of us are having frequent issues with lag spikes, so it's sort of goosey to assert that because it hasn't affected you we must all just be making it up.
Switch: SW-1493-0062-4053
Yeah, I already apologized for that being the goose. It must be an area thing; None of the friends I play with experience lag and even when I pug, it almost never happens. Anyway... Quack quack I guess.
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
Don't take this as a dog piling thing, but it's not even a local issue. Blizzard and AT&T are having some problems.
https://www.facebook.com/XOCommunications/posts/726987377321667
That's a month old, but folks with AT&T services are still having problems generally. I have fewer lag spikes these days, but I've noticed that everything about my connection to D3 is slower.
I remember that I had seen that the HotSW drops from rare fallen hellhounds. So, I look up where to find some. I find information on two. Growlfang, in Arreat Crater 1, and Gnawbone, who spawns in Tower of the Cursed 1. Growlfang is even a potential bounty target! Great!
The only problem is that I played all day yesterday, and I never saw either hound. I would clear both locations and they were never there. At one point, I reloaded the game 20+ times just trying to get Growlfang's bounty. Nope.
I could handle finding them a couple of times and them not dropping the piece, that's RNG. But, I never even got the chance for the drop because they were never there. So annoying.
But the car didn't come with batteries. No problem, I tell myself, we've got plenty of batteries. But all the AA's are gone and all you can find are AAA's. Mom, why do we have so many AAA's? We don't have anything that run on AAA's! All the stores are closed so you can't get any until tomorrow, but you want to play with your new RC car now!
There's a real answer and I'd currently stack them thusly:
Wizard | WD
Barbarian | Monk
Demon Hunter
Crusader
Before RoS dropped I spent a lot of time on monk to go from 100-330 or so para before RoS dropped. That was a build without 4th passive and without the plethora of great single target weapon procs that dropped in RoS, the basic concept of the build I was using would still work only better now, just have been interested in the new CDR stuff so haven't gotten back around to monk yet as most of my time is on Crusader.
The classes are primarily made or broken on the strength of their passives and passive DR.
Wizard is AR based which is superior to armor and has some of the strongest general application passives in the game without much penalty to using them. They have a lot of effective attacks with a well distributed variety of elemental selection. Medium APM needed.
WD is also AR based, has some more gimmicky passives, but now that pets can crit has some of the best low APM fire and forget techniques to quickly clear rooms. It's the only class I have close to zero experience on as I powered mine directly to 70 having never played it in vanilla or 2.0 but I was clearing T1 with speed in like an hour with all rares...had a nice TF drop only but I didn't even reroll it (came with a socket) It's not the TF making up for every other rare slot but the strength of the build and the class. Fire garg and piranado with the fetish passive and other supporting passives are pretty strong fire and forget room clears and legs will only improve them.
Barbarian is Armor based which, while inferior to AR, is still superior to Dex, and with the built in 30% has a strong set of passives for resource management with the huge advantage of little care needed for toughness. A workable elemental selection to build around. Higher APM needed for most builds until you get permanent CoTA at least.
Monk has so many good defense passives and active defenses on top of 30% DR, the single best scaling attack in the game in exploding palm, the easiest and best get out of jail free card in dashing strike which can be used in several ways. It's the best single movement skill in the game now IMO. Takes a defensive hit for being a dex class but has so many defensive options to integrate around that it doesn't matter. Plenty of lightning, some fire, and a few holy options. Higher APM OR very low APM needed especially if you're working with Exp Palm depending on your approach.
DH is still flimsy, dex based, and needs high APM for the usual styles but has been given some of the defensive integration it desperately needed in RoS, mainly in the form of smoke screen, tumble, and hot pursuit buffs. There exist good legendary combos but it needs to be very gimmicky to really destroy T6. Passives are still lackluster and they got a raw deal on new passives in RoS IMO. The new active is good. Their elemental split is ok but only a few good usable attacks hurt their diversity as they're mainly in fire and a frost arrow buff. Can also achieve a pet centric very low APM build now.
Crusader was in really bad shape at RoS release and has been thrown a bone since with 15% DR and a few skill damage buffs but still requires many specific legendary items to the point of a total gimmick whore (mainly from the much smaller effective 2H pool as well) to really become T6 capable or even what I consider T3 capable at a real farming speed (meaning you're doing it fast enough to actually get an RNG benefit over T2). Block is still hokey and the passives built around it are very hit and miss. Pigeonholed into HS and the movespeed penalty so you take a hit to your farming potential no matter what. A terrible elemental selection with many skills only having one element. Thorns cannot crit without short term buffs added into the mix. I have been experimenting with the survival benefits of 50%-100% block lately but you will always find me in a well rounded build when I'm not experimenting because I don't like to play glassy other than on DH and I have a certain threshold of gimmicky feeling builds that I avoid so I try for builds that work with most gear in general. I sort of hit a wall in T3 with crusader with that method and am moving up with on the combined strength of FoTF and Jekangbord now vs. some of my more generic legs but those are some legs that don't require you to wrap your whole build around it at least.
This is not to say that any character can't be made T6 capable but if you want the fastest paths there follow the ranking above. I wouldn't really recommend playing FOTM that way though and just play what you enjoy like most of these games.
I don't play for a straight power grab like most people but for reasons of Science and Roleplaying (Yes I play Diablo like Skyrim). I'm actually considering modding Skyrim with a Diablo style loot system, heh. I'll mess with a skill until I really know it backwards and forwards on most classes instead of jumping on FOTM builds from a streamer. I also design for lazy since long hours of farming mean that high APM builds really wear you out.
(Please do not gift. My game bank is already full.)
Without Jekangbord, it normally hits 4 times just like glyph-less blessed shield with a tweak to make sure the extra bounces hit extra targets more efficiently. Instead of hitting targets in a line like chain lightning, it picks three nearby targets all from the main target. The bounce range is also roughly tripled. Sounds ok so far, other than the 50% thing on the tooltip never happens — the frags all hit as hard as the base shield.
The extra shields are set to bounce once. Jekangbord adds +4-6 bounces to each shield fragment. So, with a +4 Jekangbord, you hit 16 times instead of 4. It also doesn't seem like the additional shields obey the "only one target per shield" rule that blessed shield normally obeys, either, so if you've got four enemies you hit them each roughly four times per toss if the shields don't miss.
it's pretty nuts
I got a ring of royal grandeur this morning that I think I'm going to save for use with arguhild's (sp) on my monk because it got a really tasty lightning resist roll, but I can't decide whether I should reroll the IAS or life on hit for crit chance (maybe neither?)
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
I thought I was going to have to ditch Frost Nova given that it doesn't do any damage and Tal's specifically says "Damaging enemies with...", which is really unfortunate because it stacks nicely with Explosive Blast and Unwavering Will. To my surprise I discovered that it does proc the frost meteors which is incredible news. Just did a test run in a T3 rift and the light show was pretty cool. Gonna fire up Shadowplay and record a session.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I crafted one a few days ago but it rolled total garbage stats
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I have a build concept that I want to try that invovles the Golden Scourge and the Armor of the Kind Regent (that I haven't found yet)
Best case scenario is that the build works and I have fun with it. Worse case scenario? I get the transmog for it.
It isn't full now. Do you have any TMH members as friends?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
https://www.youtube.com/watch?v=QJWVKT-ixF4
I realized afterward that I still have a really bitchin' Moonlight Ward in the bank. I can swap that on, swap Explosive Blast to Arcane and swap Black Hole to the fire rune, but I'd need to move my Strongarms to 20% Arcane and that's gonna get expensive and I'm pretty broke atm ><
Plus I kind of want a Xephiran Amulet to soak Electrified, or a Tal's Ammy to swap back to Blackthorne's Belt. I'll save the Moonlight ward for a Vyr's build, if I can ever find any of those pieces.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I haven't heard good things about the Golden Scourge flail. The gist of it is that Smite has a limited area of reach and if a target is outside of that area, the extra smite doesn't hit them.
Can't confirm it myself as I never bothered to make the flail although I have the plans.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
that's the number of shards spent on gloves before tasker and theos happened. average ones, but they now exist.
So let's celebrate by all going out and buying the same burger. -transmet
I also made an admin decision and added @Schwhat to the clan as I'm not sure how he never got into the clan to begin with as long as he's played.
We still have plenty of spots currently open and @HexDex along with us other officers will start adding new people soon enough. Again, if you were removed from the clan, just get up with one of us officers and let us know so we can add you back.
PSN: HooverFanPA
Steam: HooverFan
https://www.youtube.com/watch?v=9jF3s7aUb1c&feature=youtu.be
With bonus Moss Exploding Palm vanishing monsters magic trick action!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
bnet: moss*1454
Still as useless as the first one I found. No sets dropping for me
holy shit. well congrats, but goddamn that took a long time. Were you lucky or... unlucky? I guess we don't know the rates of T&T vs other legendaries, but you get the impression that tons of them are out there from the way people talk. 27,000+ shards just sounds bonkers. 5,468 rolls on gloves. Good lord.
I didn't keep exact counts on the three most common gloves: magefists, gladiator gauntlets, and those stupid tank gloves that i can't even bother to remember the names of. st andrews bullshit of crappytown, but I got at least 10 of each of them (almost perfect trifecta versions of the magefists and glad gaunts).
3 frostburns (one of those on the purchase right before the T&T popped) and 1 T&T.
In terms of legendary rate... I wouldn't say I was unlucky at all. In terms of specific legendary types and rolls on those... I was, imo, pretty unlucky. A lot of this is based on all my friends who ended up jumping on the WD bandwagon getting their gloves in well under 5k shards - some in 2k. RNG is RNG I guess (although that reasoning is gonna get pretty old pretty quickly at this rate)
So let's celebrate by all going out and buying the same burger. -transmet