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[4X] Distant Worlds: Universe (Now on Steam! Bonus: Sane price!)

KiTAKiTA Registered User regular
PirateBase.jpg

Distant Worlds: Universe, the bundle of all the Distant Worlds games, is now on Steam. Universe collects ALL the Distant Worlds expansions and discounts them heavily, bringing the previous $120+ package down to $60 ($50 on sale until June 6th).

http://store.steampowered.com/app/261470/

Some of the expansions add crazy stuff, like playing as a pirate instead of a "traditional" 4X faction. The final expansion, Ultimate, adds extensive modding tools, basically opening the game up as an engine for future 4X games.

Introduction Video:
https://www.youtube.com/watch?v=MeKGLh-IUxc


Here's some more details from @Axen, shamelessly stolen from the previous 4 year old thread:

What is this game?

This is Distant Worlds a real time 4x space empire game of awesomeness. It was developed by Code Force.

Though maybe the official description might help more:
Distant Worlds is a vast, real-time, 4X space strategy game. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Best of all, you can play the game your way: enjoy a quick, intense game in a crowded galaxy or take your time in an epic game spread across a vast galaxy!

Yeah, the galaxy is fairly massive. Your biggest limiting factor to exploring it is fuel. Your ships need fuel and burn it up while flying. Star Bases, Colonies, friendly planets are all places your ships can refuel at.


Entrepreneurs lead the way!

One real nice thing about Distant Worlds is that all your trade, mining, colonist migration, and many other things are handled by the Private sector. As your Empire grows you will see dozens and dozens of freighters, mining barges, passenger transports and so on travel to and fro. Frieghters trade goods between different worlds (not just your own). Mining barges set up various mines on moons, asteroids, gas giants, and the like. While passenger transports move migrants and colonists between your worlds (or to Resorts :P).

What this means is you do not have to worry about managing trade lanes, finding suitable places to set up mines, or micro-managing your colonists. You do have to worry about ensuring that those private citizens don't get turned in to space dust by pirates or eaten by some nasty space squid.


Make it as complicated or simple as you want!

Most everything you do in the game can be set to Automated. Ship designs, taxes, exploration, most everything about running a Galactic Empire can be set to Automate. You can also pick and choose what things (if any) you want automated. If you wish to micro-managing each facet of your empire then go ahead. On the flip side if you only want to be concerned about pew pewing alien filth and not have to worry about the day to day financial situation of your Empire then you can set it up that way.

So far it seems like building Star Bases and Ships might be the only thing you can't automate. The game will however suggest you build certain ships/bases and ask for your signature in doing so.


The finer things in life. . .

Blowing things up is not the only thing to do in Distant Worlds. What kind of 4x game wouldn't have Diplomacy and Espionage?

For the most part Diplomacy and Espionage are pretty standard here.

On the Diplomacy side you can get up Free Trade agreements, Sanctions, Alliance, Defense Pacts, exchange tech/maps. Fairly standard really. Each race/government type may make it easier/harder to be friends with various other races/governments.

Espionage is also your standard fare. I haven't used to it much yet.


The Races!

There are twenty of them in all. I'm not going to bother listing them. It too is your typical alien line-up. However, I do want to make special mention of these mother fuckers:
807A00F0BE604C1AA93C494320DC21BF.jpg

Oh yeah! That's right! T-Rex in spaaaaaace!


Anything else?

The game comes with a tutorial on how to play. It also has a built in Galactopedia that you can bring up at any time to find out the what/who/how of the galaxy. It is really handy and many of your in game menus will have links to the Galactopedia to explain certain terms or concepts that the menu may be showing you.

Like I mentioned before, the game runs in real time, but that doesn't mean you will be pressing down the "speed up time" button until something happens. Everything moves fast enough in real time that you will be dealing with numerous situations quite often. Pirate attacks, squid monsters, new planets discovered, new Empire found, pirate attacks. Many things to keep you busy. Plus your ships move rather fast between star systems.

As far as those Private Sector ships go, you'll see tons and tons of them flying this way and that. It really does help to make the galaxy feel more alive. It also doesn't hurt that the ships are all named too! Even pirate ships.

Speaking of pirates. In my current game I was dealing with two pirate factions at once. This was quite annoying as a pirate ship would warp in, take some pot shots at some freighters, then warp away when my frigates arrived. So I tracked down one of the pirate factions bases. I called in my fleet and totally annihilated the place. Didn't even lose a single ship. This apparently so impressed the other pirate faction that they decided to surrender to me and hand over all their ships and their base. Fucking score.


Screenshots?

Well, Distant Worlds certainly isn't the prettiest girl at the ball, but she is guaranteed to put out.
DW-screenshot2-01.jpg

DW-screenshot2-05.jpg

DW-screenshot2-16.jpg

DW-screenshot2-17.jpg

2009-11-02_121049.jpg

Mods!

The game seems to be easily moddable. There are many mods that change everything to Star Wars, Star Trek, Star (insert whatever here).

Anyway, here is a link to a little mod collection. You can also find many more in the forums there.

However, I find this particular mod to be a must have.

Message Alarm Mod. The default event alarm sound will drive any man insane. This one is much better. :P

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Posts

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    RetabaRetaba A Cultist Registered User regular
    I got this and started playing, got through my pre-warp stage doing quite well as a hive mind insect race! But now I just don't know what to do. I can't build colony ships till I upgrade my ship size, and I'm not sure if I should specialize in certain weapons or just go with all of them.

    Some pirates took the frigate over in my system and just left it sitting there, any tips on how to board it and take it over?

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    Phoenix-DPhoenix-D Registered User regular
    edited May 2014
    If you buy this through Matrix Games, you get a steam key, and a discount if you own the base game and/or expansions ($10 per expansion, so if the only thing you don't have is Universe, its $10)

    That said, buying it from Matrix is definitely a flashback to the bad old days of digital downloading- download link only available for 14 days, you have to register on another website to get your Steam key, the website is poorly written and designed, and makes you enter your password to redeem despite being logged in..

    Phoenix-D on
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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I bought this when it appeared on Steam after listening to @Basil's adventures for a while now. I haven't had a chance to really engage the game yet, but so far my feelings are this is to 4X games what AI War is to RTS in terms of scope and macro focus. I'm pretty excited about getting to know this one. That is if I can stop playing dota 2 long enough.

    And yes. Matrix Games is one of those grognard specialty publishers. Their website is horrible, their digital distribution model is like the Model T of distribution models, and their pricing is crazy. They have a few totally essential wargames in their catalog though. If you want Harpoon for example, they are the ones you have to get it from. So I was pretty happy when this showed up on Steam and I'd love it if they'd fucking relent and start putting more of their games on Steam. I'd love to see Harpoon: ANW and Commander Edition on Steam for example.

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    TheKoolEagleTheKoolEagle Registered User regular
    edited May 2014
    so this is one of the only 4x games I've never played before... this is mighty tempting, but I don't know if I'm ready to jump into the deep end by dropping $50 on a not new game. What really separates this from other games in the genre? other than space dinosaurs.

    edit: I should say I was pretty close to shilling out $150 for gal civ 3 if that gives any impression on my taste for 4x games

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited May 2014
    The scale and granularity of the game is one thing. It can be quite vast, with over 50,000 planets organized into actual star systems with orbits and everything. Individual ships from the various factions ply the trade lanes and explore in a fashion that more resembles a deep simulation game than your average 4x. In the Alternative Play section of the rulebook is suggests doing things like making a super ship, automating your Empire then going off into the galaxy to hunt pirates for their bounties. Or you can leave the fleet command settings manual and you can just concentrate on being a High Admiral type. Another suggestion was just focusing on one civilian ship and observing their actions for A Day In The Life Of kind of simulation experience.

    So I guess what it does more than other 4X games is macro-strategy gameplay in a deeply simulated and vast galaxy, which allows you to zoom down to the micro-strategic scale and get your hands dirty playing with nitty gritty details in the areas that interest you.

    Drake on
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    So, does having a corrupt leader siphon money from you even if you still have a positive cashflow? Because I have like +10k cash flow, but my money is way in the red.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    KisidanKisidan Registered User regular
    I bought this game and played around with it, but I'm finding it far more difficult to grasp than other 4x games because it is all so abstracted.

    I'm probably missing something, but it doesn't feel like I have a great deal of control over building out my economy in particular. Diplomacy has also seemed incredibly shallow so far. In Space Empires, when things start going wrong due to resource failure I can take immediate action to start trying to rectify it. In Distant Worlds, I constantly seem to be short of necessary materials no matter how much I try to bribe mercenaries to smuggle them to me or how many colony ships I send out looking.

    I'm a bit disappointed to be honest - the internet seemed wild for it but it just isn't doing it for me yet.

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    RetabaRetaba A Cultist Registered User regular
    Have to expand and set up mining platforms, make sure your freighters are being kept up to date. Things I've heard is that you want the planets/astroids/whatever to total about 120% (So if there are 3 resources each could be 40%) for you to set up a platform. I guess if you really need that resource it can be less. One thing I learned is that early on right after you get your space station being built, drop your tax rate to 0 to encourage population growth and pirates demand money based on what you're making. When it dips into the red, up taxes for a bit and back down until your homeworld is maxed.

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    Rhan9Rhan9 Registered User regular
    Distant Worlds: Universe get!

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    TheKoolEagleTheKoolEagle Registered User regular
    yeah i pulled the trigger, i am such a consumer whore.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    KiTAKiTA Registered User regular
    Honestly this game had me at "Hive Mind Insect Race" mentioned a bit above by Retaba. :P I guess I can pull the trigger, eh?

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    BasilBasil Registered User regular
    I adore this game. It is the definitive space opera simulator, in my books.

    9KmX8eN.jpg
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    Rhan9Rhan9 Registered User regular
    edited May 2014
    I had to immediately mod my Humans to not be the stereotypical sci-fi diplomat/trader weenies.
    Scientist-Emperor Rhan and the Imperium of Man shall inherit the stars!

    Also, some alien races have ludicrously easy to reach unique victory conditions. Keep your home planet? Perform the least research? Have the longest lasting treaty? It's ridiculous.

    Rhan9 on
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    RetabaRetaba A Cultist Registered User regular
    There are Let's play where you can learn a lot, the ones from larry monte are really great for learning stuff.

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    ElvenshaeElvenshae Registered User regular
    Yeah, so, I got this, too. :D

    In the first tutorial, I find myself perpetually short of helium, of all things - like, construction all over the place getting delayed because we're out of it. There's a gas giant in my home system with, like, 92% helium (whatever that actually means).

    I've ordered up and paid multi-thousands of credits for a gas mining platform there, but no one will build it.

    Also, my military advisor piped up with, "Hey - we've got this awesome fleet. We should go trash this pirate base. Yes / No?" So, I said "Yes."

    I think my fleet lasted all of ... 3s? Maybe? Cost me a fleet admiral and a ship captain, too ...

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    RetabaRetaba A Cultist Registered User regular
    Elvenshae wrote: »
    Yeah, so, I got this, too. :D

    In the first tutorial, I find myself perpetually short of helium, of all things - like, construction all over the place getting delayed because we're out of it. There's a gas giant in my home system with, like, 92% helium (whatever that actually means).

    I've ordered up and paid multi-thousands of credits for a gas mining platform there, but no one will build it.

    Also, my military advisor piped up with, "Hey - we've got this awesome fleet. We should go trash this pirate base. Yes / No?" So, I said "Yes."

    I think my fleet lasted all of ... 3s? Maybe? Cost me a fleet admiral and a ship captain, too ...

    I think the % just means how fast it collects, I don't know what helium is used for but it sounds like you need to set up a smuggling order for helium and get that gas miner built. Also, do you have any private sector mining ships you can send there?

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    ElvenshaeElvenshae Registered User regular
    @Retaba‌ Yeah, I figured it was something like that.

    Helium's used for just about everything, as near as I can tell. Ships, stations, lots of components, etc. I've got a smuggling order on my one planet (still waiting for colonization to research).

    You can order private sector ships around? I thought they were AI only.

    Anyway, I sent a construction ship over there, and it just leaves to go do something else.

    I'll probably just move on to the next tutorial.

    Also, cash flow seems ... off. I've got a massively negative cashflow at the moment, but my cash-on-hand just keeps increasing. Not sure what's going on there. (Also, "Bonus Income" or "Extra Income" or whatever - what does that mean?)

    So many questions!

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    Rhan9Rhan9 Registered User regular
    The bonus income comes from stuff like tourism and such. It's affected by your empire having scenic places, passenger ships going around, trade bonuses from other civs, etc.

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    ElvenshaeElvenshae Registered User regular
    Rhan9 wrote: »
    The bonus income comes from stuff like tourism and such. It's affected by your empire having scenic places, passenger ships going around, trade bonuses from other civs, etc.

    Is it normal for it to fluctuate wildly?

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    TheKoolEagleTheKoolEagle Registered User regular
    edited May 2014
    I tried playing a custom pirate game. It was very confusing and it appeared everyone else was also a pirate, but seemed kind of cool. Until I could never get enough money together to build a secret pirate base and I got bored :(

    I like that the AI takes care of almost everything because I can see it getting very confusing in later game. It kind of reminds me of Star Ruler but quite a bit deeper

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    Rhan9Rhan9 Registered User regular
    Elvenshae wrote: »
    Rhan9 wrote: »
    The bonus income comes from stuff like tourism and such. It's affected by your empire having scenic places, passenger ships going around, trade bonuses from other civs, etc.

    Is it normal for it to fluctuate wildly?

    I think so. Tourism revenue and such is really sensitive to piracy, wars, and such. So unless you're running an extremely peaceful empire, it'll probably vary a bit.

    I'm not exactly sure where most of my money comes from either :P

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    EndaroEndaro Registered User regular
    edited May 2014
    Rock Paper Shotgun just posted a really glowing review, calling it "the definitive version of the best space strategy game I’ve ever played."

    Endaro on
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    DonnictonDonnicton Registered User regular
    Endaro wrote: »
    Rock Paper Shotgun just posted a really glowing review, calling it "the definitive version of the best space strategy game I’ve ever played."

    That's 'cause it is.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Yeah I gotta say I have nothing but fun when I'm playing this. I feel like I'm running an empire for once, calling the big shots, delegating what doesn't need attention and personally directing matters of state security. That's something that so many of these games fail at. As much as I love the 4x genre, too many games are too happy to turn players into middle managers and accountants.

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    KiTAKiTA Registered User regular
    For those who read the RPS review and heard mention of a great-but-awkward guide in the forums in the comments, here it is:
    http://www.matrixgames.com/forums/tm.asp?m=3508583

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Yeah, awkward is one word.

    Obnoxious is another. Seems like there's good advice in there but I'm too irritated to remember any of it.

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    durandal4532durandal4532 Registered User regular
    So this sounds like it might need to be my next thing. It seems like it might bear some relation to like a zoomed-out AI War? Kind of a really big playing field with a lot of randomized elements and a variable level of how involved the player needs to be.

    The RPS piece really went a ways to convincing me. Where did this come from though? It seems like it should have 100% been on my radar but it's somehow got like 5 expansions and only now am I hearing about it.

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    Rhan9Rhan9 Registered User regular
    I really love the aspect of being able to automate nitpicky shit way below my pay-grade as a galactic emperor. I shouldn't be involved in low-level bullshit when I have legions of minions to deal with that. I designate the particular doom-weapon research direction, and where big installations are built, and what race-specific fantastic tech I want stolen (because I can't research it myself), and whose empire to extinguish under my armada of annihilation.

    Basically this: http://tvtropes.org/pmwiki/pmwiki.php/Main/GodEmperor

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    Rhan9Rhan9 Registered User regular
    Drake wrote: »
    Yeah, awkward is one word.

    Obnoxious is another. Seems like there's good advice in there but I'm too irritated to remember any of it.

    Whoever wrote that guide is a grade-A cockmongrel. Couldn't stand the obnoxious writing style.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited May 2014
    So this sounds like it might need to be my next thing. It seems like it might bear some relation to like a zoomed-out AI War? Kind of a really big playing field with a lot of randomized elements and a variable level of how involved the player needs to be.

    The RPS piece really went a ways to convincing me. Where did this come from though? It seems like it should have 100% been on my radar but it's somehow got like 5 expansions and only now am I hearing about it.

    Yep, that's it. Subtract the asymmetrical rule set of AI War and yeah the similarities are striking. A big focus on the macro layer of strategy, with the ability to get very micro in most areas of the game. I really love the espionage in this game too. I have two agents that are basically the interstellar versions of James Bond. Everywhere they go shit explodes and enemies die. I have a lot of fun planning their next missions and imagining the particular details of their escapades.

    But yeah, @Basil sold me on this game months ago with the AI War comparison. I was actually planning on gathering the game up piecemeal on Matrix's site so thank god for this Steam release. I'm probably one of the few people who saw that price tag and shouted PRAISE BE TO GABEN (IA! IA!) WHAT A BARGAIN!

    Drake on
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    Rhan9Rhan9 Registered User regular
    Oh yeah, interstellar 007. Definitely got an agent or two of those. Most are complete klutzes, but a couple of them are so competent it's scary.

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    hatedinamericahatedinamerica Registered User regular
    and bought

    damn you all

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    Rhan9Rhan9 Registered User regular
    and bought

    damn you all

    You know you love it.
    <3

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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    KiTA wrote: »
    For those who read the RPS review and heard mention of a great-but-awkward guide in the forums in the comments, here it is:
    http://www.matrixgames.com/forums/tm.asp?m=3508583

    Yeah but

    I like it when it automates a lot of stuff, and I just get to set the parameters in which it is automated. Technically, that doesn't tend to net you optimal results (the computer is no genius) but I find it more fun. I like to make major decisions and oversee it all while most things handle themselves.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    BYToadyBYToady Registered User regular
    For anyone just starting out check out these unofficial tutorials

    Battletag BYToady#1454
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    Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I always hope they'll add more alien races in expansions. For instance, why no Avian races huh? Bird people not good enough for em?

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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    ShadowmantShadowmant Registered User regular
    Haha. Just got my butt handed to me playing this game for the first time.

    I was doing well and had 4 colonies up, expansion seemed to be going well. However, when my fleet was in the shop for repairs those nasty humans declared war and just butchered me.

    Lessons learned:
    1) Keep a defence force in good repair.
    2) Ground troops are much more important than I realized in this game.


    Question: Is there a way to manually create a second fleet? I can't seem to find the button.

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    Rhan9Rhan9 Registered User regular
    I always hope they'll add more alien races in expansions. For instance, why no Avian races huh? Bird people not good enough for em?

    There's always Distant Worlds Extended mod, adds a bunch of races, and changes race graphics.

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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Shadowmant wrote: »
    Haha. Just got my butt handed to me playing this game for the first time.

    I was doing well and had 4 colonies up, expansion seemed to be going well. However, when my fleet was in the shop for repairs those nasty humans declared war and just butchered me.

    Lessons learned:
    1) Keep a defence force in good repair.
    2) Ground troops are much more important than I realized in this game.


    Question: Is there a way to manually create a second fleet? I can't seem to find the button.

    Right click on a ship. In the dropdown menu there will be an option to add the ship to a current fleet or start a new one.

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    Rhan9Rhan9 Registered User regular
    Having more military than the second species in the galaxy by a good margin is a good disincentive for them to attack you.

    And by good margin I mean outclassing the next two or three species put together. IF someone gets uppity, destroying an empire or two calms them down real quick-like.

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