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[PA Comic] Friday, June 13, 2014 - To P Or Not To P
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Awesome strip and I hope we see more of these two in the future.
Still I did find this?
I forget the comic. It came out sometime in February I think. Just a scribble. I just really liked the cozy and cute feeling here haha. Mike is so good at posing. TEACH ME YOUR WAYS.
I also did this at some point in 2013 but I'm pretty sure the file is on my laptop. Redraw of the Birds are Weird wallpaper that I tried to mimic the colors without using the color dropped tool (I'm colorblind so I practice like this a lot)
What you should glean from this tho is that I have drawn them a lot.
Like, a lot a lot. Like too much. Hmm. :|c
The color pallet and clothing choice isn't making Tychie look less like Korra. This is not a bad thing.
Okay, so.. this is gonna be another case of Athenor showing his ignorance.. but how does being color blind affect your painting/drawing? Like.. I don't know much about what being color blind really means, beyond not being able to detect certain colors right.. but do you just have to trust things or something?
I'm genuinely curious. Because until you said something I had no clue... and I've been thinking about color blindness a lot lately, in regards to a work project and Splatoon and things like that.
I can only speak for myself (Red/Green deficient), but yes. Some things you kinda take on trust. There's a test for color blindness that shows this to the greatest extent called the Farnsworth-Munsell test or the D-15 dichotomous test. In it you're given a tray of 15 tiles each with a different color hue (the current version uses 100 hues) and asked to put them in order. People with color deficiency or "blindness" are unable to differentiate between different hues and will often confuse multiple tiles. It's interesting to go through and compare the correct and the wrong ones.
For instance when I did the D-15 test I had mixed up multiple hues thinking that they were in the right places, but when shown the right order side-by-side I was able to instantly identify where I went wrong and notice how wrong I was.
When I paint I do things a little at a time because I can't trust myself to recognize a color hue. So when I'm painting layers I have to be careful only to do the layers literally one drop of paint at a time. So if I'm blending from red to brown I put in one drop of brown, do that layer, put in another drop of brown, do another layer, another drop, another layer, ect. Looking at one hue in the process and the next hue in the process is just like looking at the same color for me.
So as a result colors look wrong to me, but I'm also in a weird position where I know they look wrong but have a super hard time figuring out why, in which degree they should be, etc. I've gotten a lot better at trusting my gut re: colors but it's always been a huge struggle for me!
I consider myself a horrible artist, mostly due to lack of practice, so I admire anyone who can do that kind of thing.
So do you close your left eye a lot to double check stuff, or do you wear a pirate patch, or just work with both open and mess around with stuff?
Does it help with palette choices at all?
Nusquam Findi Factionis
My Digital Pin Lanyard
Years ago. I know this.
I would absolutely play Diorblo.
A diorblow is what you get outside a French 7-11.
I get that Tyche is a thing, but considering the pronunciation of Tycho I don't see how a case can be made for anything other than Teak or possibly Tea-kee
...
The pronunciation of Tycho is Tye-ko.
I am totally brofisting you through the internet right now.
Colorblind unity.
Ah well. Still cool though. Like.. is there any way to rig up the Occulus Rift to see the world as if colorblind, or something? I just.. I know it's a position of privilege, but not being able to distinguish shades and gradients is not something I am good at wrapping my mind around, save for black & white films and such.
Dude, it's awesome that you would want to experience it for yourself.
There are some pretty good images that show you the world through the eyes of a colorblind person, and how they might affect things for you.
See how this grabs you, for starters:
That would be nigh-on unplayable like that.
What? They have always been girls. Maybe you're thinking of the PAX panel where he takes audience requests. Think he's done G&T as guys then a few times.
Heh, wouldn't it be funny if the site had a script that randomly displayed one of two versions of the comic -- one with male, one with female, G&Ts? That would be hilarious. Or oooh, base it on the IP address of the viewer, so one person will always get one gender, whereas someone else would get the other version, or... Heh.
You need to make Tyche more of a legit woman, more femenine.
We can't all be blessed with Gabbie's child-bearing hips.
Use cookies/browsing history to decide which one the viewer would most likely prefer.
@fireregs Gabbie and Tyche are designed to compliment one another, shape wise. Gabbie is short, petite, bottom heavy, and is curvier and more spunky with a shorter haircut and some pinup bangs. Tyche is supposed to read more serious, so she keeps Tycho's height, gains a practical pony tail (it used to be a bun, the pony tail is 100% Bill Steirnberg's addition, from the art assets on the genderswapped costume pack for Rainslick), and is less curvy but more top heavy and broad shouldered. Keeping their overall shapes re: their jaws, noses, eyes etc was important for me.
Gabe has a lot of features that are really cute to begin with, like the big ol' blue eyes and the bunny teeth, so translating him into a girl just means playing with already rounded/appealing features that you'd find on stock female characters. So of course she's the 'cute' one! Tyche's femininity is a little less traditional, but if I changed her to have a softer jaw and bigger eyes she just outright ceases to look like Tycho, and for me that's a design failure.
These designs aren't really meant to be 'hot feminine rule63' versions of Gabe and Tycho, but just a 'what if they were girls' thing. I think I did pretty okay overall!
That being said, as a lady who loves the ladies: a strong jawline is super hot to me. Rawr.
For funzies, here's the first take on these girls from 2010. Yikes. Toning down Gabbie's silhouette so she was more flat chested and had a stronger emphasis on her hips was the best decision, way to go Past!Mu. High fives myself.
Is this a tongue in cheek reference to Ubisoft making such a fuss about leaving out female playable characters?
I'd love to see more of these characters.
Curious to see what tomorrow brings us with the Monday comic as well.
That, or Mu was complimenting her own work.
One of the cool (ish?) things about colorblindness is that it isn't really describable. The lack of certain rods and cones specific to your eye mean that you just aren't seeing the same thing as anyone else, and could possibly be seeing a color that isn't experienced by someone with normal color vision. For instance, the above puzzle fighter image is an interesting take on it, but it isn't what I see as a red/green colorblind person. I can still tell the difference between red/green blocks in the left image and the right one is clearly different.
However if someone was to point at an Red Delicious apple I'd say "red", but the color I see and what other people see may be completely different, however that's what I've always known red to look like, and can't really describe the color.
Could you authentically recreate full color blindness or a color deficiency? Maybe not, because it's going to change from person to person by degrees and shades.
I found out I was colorblind when I was past 20. It was to a minor enough degree that the tests we'd taken in elementary school weren't sensitive enough to pick it out. However, at my first job after college I was unable to pick out the red particulates because they were small enough and the lighting we used was just so, that they looked grey.
I can see all the colors, but I have trouble distinguishing hues, and I misidentify some borderline colors like very dark purples and greens.