Boo to the tire getting health buff. I hate that thing and Junkrat spam means it's always up seemingly.
Get ready for more tire potg yehy
Less obnoxious since killing the tire doesn't cause the explosion to go off. That was my main complaint, counter play to the tire was very limited since killing it killed you more often than not
Yeah, Tuesdays do seem to be better than Mondays. I actually won a few games. Somehow got paired with Shayed or Shayes (not exactly sure which one) who I've seen on a few of the better known twitch streams, and that team dominated for a few matches until matchmaking broke up the teams. He thanked me for the heals.
Played another game of defend the payload on El Dorado that almost won despite not having a tank of any kind until the very end. No idea how that happened or even went remotely well.
I installed it for the beta weekend, and it's a trivial amount of HD space for me?
That's fair. I guess I'm just used to thinking about stuff like that in terms of data caps. I don't want unnecessary patches eating into mine.
God, are data caps still a thing? I thought Comcast had already rescinded those because everyone was like "holy shit what are you guys doing no bad bad *hit with roll of newspaper*"
Technically comcast still has data caps I think, but they don't necessarily enforce it. But if you're really over the limit, they can use it against you.
data caps are still super common in a lot of areas yeah
they pretty much only stopped existing in major metropolitan areas with lots of competition
Yep this is pretty much how it works, they will gladly enforce data caps on you unless some other provider in the area is forcing them to stay unlimited.
A new beta patch is now live. Read below to learn about the latest changes.
To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.
Please note that some changes may not be documented or described in full detail.
GENERAL:
Gameplay
The speed at which a payload moves has been increased for when one player is escorting and when two players are escorting
Max speed (when 3+ players are escorting) remains unchanged
Loot Boxes
All sprays and voice lines are now considered “Common”
All player icons and victory poses are now considered “Rare” (excluding default icons and poses)
“Rare” and “Epic” quantities of credits will now appear more frequently in Loot Boxes
“Legendary” quantities of credits will now appear less frequently in Loot Boxes
Matchmaking
Several behind-the-scenes improvements have been made to the in-game matchmaker, especially for groups and players at higher skill levels
Players from Australia, South America, and Southeast Asia should no longer experience exceptionally long queue times
Social Wheel
Removed the cooldown when using voice lines
Added a short global cooldown when using any option in the communications wheel
Frequently spamming any option in the communications wheel within a short period of time will now lock you out for a few seconds (HI THERE!)
HERO BALANCE CHANGES:
We’re experimenting with some pretty significant balance changes this patch. Because this is beta, these changes are a little more aggressive than what you can expect to see once the game is live—but it’s the perfect environment for us try things out. Please continue to share your feedback with us and remember that everything in the Closed Beta is still subject to change!
Bastion
Aim restrictions have been removed when transforming
Configuration: Sentry
Damaging Bastion’s core when in Sentry Mode will now cause double damage, decreased from triple damage
Developer comments: With the changes we made to Bastion’s overall survivability in Sentry Mode in our last beta patch, we felt that its core no longer needed to be so vulnerable. We also wanted to continue supporting Bastion’s “run-and-gun” playstyle, so we removed all aiming restrictions when transforming.
Genji
Health decreased from 200 to 150
Developer comments: Genji is a fast character with a smaller character model, making him overly difficult to kill. To help address this, we’re lowering Genji’s health. This is just an experiment, and we want to see how he feels to play (and play against) after this change. Be sure to share your feedback!
Lúcio
Health decreased from 200 to 150
Developer comments: Similar to Genji, Lúcio is fast, small, and has a lot of mobility options. We’ve lowered his health slightly to compensate. Let us know how this feels!
Junkrat
RIP-Tire
Health increased to 150
If the tire is destroyed, it no longer detonates
Significantly decreased damage falloff within RIP-Tire’s detonation radius
Developer comments: Junkrat is able to dish out a ton of damage, but RIP-Tire in its current state feels a little weak. On the flip side, trying to destroy his RIP-Tire can sometimes feel a little hopeless once it gets too close to you. With these changes, we hope that players will feel more empowered to take out Junkrat’s RIP-Tire before it explodes; however, to compensate, the explosion itself is much stronger. Overall, using RIP-Tire should feel more effective, and countering RIP-Tire should feel more realistic.
Mei
Endothermic Blaster
Primary Fire
Now has a minimum slow effect that’s applied instantly
The total time to freeze a target remains unchanged
Blizzard
Effective radius can no longer be blocked by barriers or payloads
Developer comments: Mei is intended to be a good pick against the faster, more agile heroes in the game. However, the way her primary fire previously worked, there’d frequently be situations where she’d hit an enemy target briefly, but not long enough to slow them down or follow-up with another attack before they were out of range or line-of-sight. Boosting her primary fire’s initial slow effect should help her keep up with her enemy targets more successfully. Additionally, Mei’s Ultimate now ignores barriers like Winston’s Barrier Projector and Reinhardt’s Barrier Field, which gives it a little more power and allows for more options when trying to counter heavy use of shielding abilities in general.
Mercy
Guardian Angel
Can once again target the souls of dead allies
Developer comments: Players really enjoyed being able to use Guardian Angel on dead allies, and felt it allowed for more clutch plays and interesting movement options during combat. As a result, we’re reverting the change from a previous patch that removed Mercy’s ability to target and travel to dead allies using Guardian Angel.
Winston
Barrier Projection
Shield health decreased from 1000 to 600
Cooldown now activates after the barrier expires
Developer comments: Even though it’s always been possible to destroy Winston’s Barrier Projection, it often felt impossible to do so in a normal situation unless you used your Ultimate. This resulted in many players just waiting for the barrier to expire instead of attacking it. With this change, it’s now more realistic for players to counter Winston’s barrier through normal damage.
Zarya
Projected Barrier
Duration decreased from 4 seconds to 2 seconds
Developer comments: Previously, Zarya’s Projected Barrier lasted much longer than her Particle Barrier, which made it very difficult for enemies to deal with. If a player wanted to avoid dealing damage to the barrier, they had to wait a full 4 seconds—which felt like an unreasonable amount of time in the thick of combat. This change makes Zarya’s Particle Barrier and Projected Barrier the same duration.
Zenyatta
Players will now receive a notification whenever Orb of Harmony or Orb of Destruction are returned from a dead target
Developer comments: This was a player suggestion that made a lot of sense to us. The notification helps you be more aware of the status of active Orbs of Harmony and Discord—which, in turn, allows you to more strategically re-deploy them.
BUG FIXES:
General
Fixed a crash that could occur when getting a Play of the Game on a Control point
Fixed several crashes that could occur when logging into and out of the game client
Heroes
Fixed an issue with the way Torbjörn’s turret oriented whenever its target moved out of line-of-sight
Loot Boxes
Fixed an issue with the lighting on several Loot Box rewards that caused skins and poses to appear darker than intended
Social Wheel
Removed the cooldown when using voice lines
Added a short global cooldown when using any option in the communications wheel
Frequently spamming any option in the communications wheel within a short period of time will now lock you out for a few seconds (HI THERE!)
Watching a stream on the Volskaya map, defense team has 2 Torbs and both are placing their turrets on the platforms that rotate in and out of point B - hilarious. They basically just float around mid auto-harassing anyone on attack that's running back in.
It wasn't too bad last night as Lucio but I had to be a lot more careful about sight lines and not being as aggressive offensively as I used to be. I hung back more like I would with Mercy since his the range of his heal is pretty big.
I wasn't playing long enough last night to notice the Mei change, and now I'm excited to play her tonight. Immediate slow on left-click should help me take on Tracers and Genjis again; they've been getting too good at staying out of my effective range at my MMR. This'll help me land more than just a few initial hits.
cptruggedI think it has something to do with free will.Registered Userregular
I'm also jazzed about the Mei changes. Though I will say she was already really great at staying on payloads and points. It will be nice to be able to take out those speedy characters a little easier. I hope this doesn't make her too strong against more beefy guys though.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'm really happy about the Winston changes. I always felt he was a little too good and now I feel like I'm not completely crazy.
Yeah, his shield constantly made me go "welp, guess I'm ignoring that direction for a while."
I find it interesting that they dropped his shield health, sighting that it didn't drop quick enough. And yet left Reinhardt's shield the same. I wonder why.
Unfortunately for Winston it was double nerf. They made the cooldown start after the shield expires, so it will take longer to get the shield back and reduced the HP of it.
I felt the HP nerf last night. I jumped into a group of enemies intending to take down their Bastion, dropped my shield and the thing almost immediately popped. I can't remember ever having the shield actually die. Interesting change, I think they may need to decrease the cooldown a bit, as it feels like an eternity waiting for a new one.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Unfortunately for Winston it was double nerf. They made the cooldown start after the shield expires, so it will take longer to get the shield back and reduced the HP of it.
I felt the HP nerf last night. I jumped into a group of enemies intending to take down their Bastion, dropped my shield and the thing almost immediately popped. I can't remember ever having the shield actually die. Interesting change, I think they may need to decrease the cooldown a bit, as it feels like an eternity waiting for a new one.
The cooldown now only starts when it's destroyed, but if it's destroyed instantly, isn't the cooldown the exact same?
I'm really happy about the Winston changes. I always felt he was a little too good and now I feel like I'm not completely crazy.
Star was just saying yesterday that Winston was turning into a must pick in comp, as his mobility made him more valuable in team fights. Which in turn meant that reaper was also an automatic pick, cuz he's the best at killing Winston. Blizz seems to have agreed with him.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Unfortunately for Winston it was double nerf. They made the cooldown start after the shield expires, so it will take longer to get the shield back and reduced the HP of it.
I felt the HP nerf last night. I jumped into a group of enemies intending to take down their Bastion, dropped my shield and the thing almost immediately popped. I can't remember ever having the shield actually die. Interesting change, I think they may need to decrease the cooldown a bit, as it feels like an eternity waiting for a new one.
The cooldown now only starts when it's destroyed, but if it's destroyed instantly, isn't the cooldown the exact same?
Well someone is trying to be clever
That is true if it pops instantly then its the same but there is also the situation where it doesn't and say it dies half-way through its duration the cooldown is still longer and it took the health nerf.
That said I think the change is a good one. There never felt like a point in shooting the barrier as it wasn't going to die anyways.
Yeah the shield was frustrating to play against before. Any shield that can't realistically be killed during its duration may as well be invulnerable, and it lasts too long for that. They said themselves that they're working in pretty broad strokes with all these changes, so they'll definitely need to tweak things further before launch one way or another.
Posts
Still not in...
Get ready for more tire potg yehy
fun
Less obnoxious since killing the tire doesn't cause the explosion to go off. That was my main complaint, counter play to the tire was very limited since killing it killed you more often than not
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"Hey guys, we're sending out a new beta wave!"
*Overwatch is installing an update, please wait until the 550 MB download finishes.*
Oh boy, oh boy, oh boy oh...
"Sorry, you haven't been invited to play Overwatch yet."
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Yep. Every wave. Totally not every day or anything. That would be silly.
Steam: MightyPotatoKing
Because then you'd have to waste time installing it when you actually get your invite instead of jumping right in!
Played another game of defend the payload on El Dorado that almost won despite not having a tank of any kind until the very end. No idea how that happened or even went remotely well.
That's fair. I guess I'm just used to thinking about stuff like that in terms of data caps. I don't want unnecessary patches eating into mine.
Steam: MightyPotatoKing
God, are data caps still a thing? I thought Comcast had already rescinded those because everyone was like "holy shit what are you guys doing no bad bad *hit with roll of newspaper*"
they pretty much only stopped existing in major metropolitan areas with lots of competition
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Yep this is pretty much how it works, they will gladly enforce data caps on you unless some other provider in the area is forcing them to stay unlimited.
http://us.battle.net/forums/en/overwatch/topic/20742644653
@surrealitycheck potato buffs
They really should lower Junkrat's ult charge speed with all the buffs though.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Game is playable again
Streaming 8PST on weeknights
ridonkulous
Streaming 8PST on weeknights
He is my favorite objective healer. Ok heals and decent long range damage. I don't know how well he'll be able to stay on that payload now.
Oh hey another wave went out? Lemme just go see how disappointed I'll be aga- OH SHIT I'M IN!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I find it interesting that they dropped his shield health, sighting that it didn't drop quick enough. And yet left Reinhardt's shield the same. I wonder why.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
decisively stride i think u mean omg poor reinhardt-chan
I felt the HP nerf last night. I jumped into a group of enemies intending to take down their Bastion, dropped my shield and the thing almost immediately popped. I can't remember ever having the shield actually die. Interesting change, I think they may need to decrease the cooldown a bit, as it feels like an eternity waiting for a new one.
The cooldown now only starts when it's destroyed, but if it's destroyed instantly, isn't the cooldown the exact same?
Star was just saying yesterday that Winston was turning into a must pick in comp, as his mobility made him more valuable in team fights. Which in turn meant that reaper was also an automatic pick, cuz he's the best at killing Winston. Blizz seems to have agreed with him.
Well someone is trying to be clever
That is true if it pops instantly then its the same but there is also the situation where it doesn't and say it dies half-way through its duration the cooldown is still longer and it took the health nerf.
That said I think the change is a good one. There never felt like a point in shooting the barrier as it wasn't going to die anyways.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.