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Bethesda buys Fallout IP, Interplay becomes licensee

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Posts

  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2007
    I HATE YOU! I HATE YOUUU!

    *bites DarkWarrior*


    Incidentally, the talking angry kid? As cheesy and unconvincing as that girl playing the cab driver's daughter.

    Edcrab on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited April 2007
    They're going to destroy the classic Fallout I love even though I've never played them properly. FUCK YOU BETHESDA LOVING BASTARDS! GRAH!

    DarkWarrior on
  • Duchess ProzacDuchess Prozac Registered User regular
    edited April 2007
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    Duchess Prozac on
  • SageinaRageSageinaRage Registered User regular
    edited April 2007
    Drez wrote: »
    I don't see any point in hoping that Fallout 3 will be crap. I mean, they already released Brotherhood of Steel before Bethesda ever got the license. If anyone raped Fallout, it was Interplay.

    There needs to be a reference to NMA in Fallout 3, though. That is exactly the kind of thing that makes Fallout great. They need to get a team working on collecting pop culture references, inside jokes and scenarios to put them in.

    It'd be great if it had more references like the Tragic: the Garnering stuff, and less references to shitty British comedy (seriously, Monty Python is not fucking funny)

    Shut your filthy mouth. Monty Python is excellent.

    Maybe when you're 13. I thought it was hilarious when I was kid, these days, not so much.

    Just stop while you're behind.

    Please, feel free to explain how Monty Python isn't mostly obnoxious, juvenile humor repeated ad nauseum by the "OMG, British humor is so much better" American nerds.

    Maybe it's too many years of geeky recitations of the most popular bits, but I just cannot fucking stand that shit anymore, and I'd love for people to realize that the British have, in fact, created much funnier things since Monty Python.

    I'm not saying stop necessarily because I think Monty Python is good (though I do), I'm saying it because you started flaming Monty Python for no apparent reason in a Fallout IP thread. Now shut up.

    SageinaRage on
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  • SageinaRageSageinaRage Registered User regular
    edited April 2007
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    I get a little confused every time I see one of their quotes about the depth of strategy in Fallout. I mean, there was some, yeah...but...not a whole lot.

    SageinaRage on
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  • BigDesBigDes Registered User regular
    edited April 2007
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    BigDes on
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  • The_LightbringerThe_Lightbringer Registered User regular
    edited April 2007
    hambone wrote: »
    Since we're still poking fun at NMA, check this out.
    I have to say that I am in favour of a first-person, real time, exploration based game with heavy emphasis on roleplaying and setting, with particular attention payed to a vehicles. Who says you've gotta have a car, the apocalyptic setting means any vehicle would be preferable to walking... why not a methane powered mini-bike, or a garden tractor, or some homemade contraption?

    Game franchises evolve... I enjoy Fallout for the feel of the game, and would kill for an immersive first person game set in it's world. I think it would be the absolute best way to tell a story in this setting... or for a player to make his own. The claustrophobia of the vaults, the vastness of desert spaces... all would be much more evocative in first person.

    I'd like to see an ability to create functional tools, weapons, computers etc with pieces salvaged from around the game world. I want a game that gives me the truest feeling of trying to survive in a post-apocalyptic world, while still being fun to play.

    I'm not so hung up on the isometric view.. is it fun? Absolutely. Would I miss it if switching to another style of play meant a different combat system (a cover system style of combat a la "Gears of War" could be seriously cool, and would make ammo conservation an excellent game mechanic) a more immersive gameworld and a greater hands-on experience of the Fallout world? Not even a little bit. I want a game that takes all the best elements of the genre and sticks me right in the thick of it. Make survival an underlying theme of the whole game. Make food and water matter. Make ammunition scarce. Make people suspicious. Make me feel like the world has gone to hell, and I need to make my way through it.

    That's what I want, anyways.

    tl;dr - a well reasoned and well written suggestion that Fallout can move beyond the mechanics of its earlier incarnations and still provide a compelling experience in the unique setting.

    Let's see some responses...
    Oh, for motherfucking christ's sake.
    Read some goddamn posts for fuck's sake!

    Here's some facts about Fallout:

    - The entire game is based on SPECIAL.

    - Turn-based combat is an essential part of the P&P feel, which is exactly what Fallout's design is about.

    - "Game franchises evolve" is a bullshit argument. 'Evolution'!= improvement.

    - First-person view would also destroy much of the artistic feel, not to mention teh *tactical combat*.

    Get a fucking clue and argue from *design* and not 'it'd be {'Kewl?' My native language is retard.}!!!!'

    Woah...
    BoisBrule wrote:
    Trolling
    Here's an idea: why don't you fuck off to a Stalker, or HL2, or Gears of War fan forum and pander your bullshit over there. Wouldn't it be easier to post your retarded wishlist somewhere where it could actually fit instead of coming here and saying how much you want to completely rape a game which has nothing whatsoever to do with your brainfarts?

    Goddamn.

    NMA: the patients have officially taken over the asylum.

    I am trying with all my mental prowess and willpower to form a fist, a fist that is made of vengence and furious justice to punch these pathetic excuses for human beings right in their manginas.

    The_Lightbringer on
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  • FatsFats Corvallis, ORRegistered User regular
    edited April 2007
    BigDes wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Utterly awful? In 1997 it was pretty damn good.

    Fats on
  • hambonehambone Registered User regular
    edited April 2007
    BigDes wrote: »
    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls.

    Well said.
    Fats wrote: »
    Utterly awful? In 1997 it was pretty damn good.

    Not really, considering X-Com and Jagged Alliance came out in 93 and 94, respectively. Fallout was to those games what checkers is to chess.

    hambone on
    Just a bunch of intoxicated pigeons.
  • BigDesBigDes Registered User regular
    edited April 2007
    Fats wrote: »
    BigDes wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Utterly awful? In 1997 it was pretty damn good.

    Not really. Make the wrong move in some of the larger populated areas and then you may as well leave the computer for a few hours, as everyone would have to have their moves.

    BigDes on
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  • FatsFats Corvallis, ORRegistered User regular
    edited April 2007
    BigDes wrote: »
    Fats wrote: »
    BigDes wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Utterly awful? In 1997 it was pretty damn good.

    Not really. Make the wrong move in some of the larger populated areas and then you may as well leave the computer for a few hours, as everyone would have to have their moves.

    Just like... XCOM? JA1? What did it better then?

    Fats on
  • CouscousCouscous Registered User regular
    edited April 2007
    Fats wrote: »
    BigDes wrote: »
    Fats wrote: »
    BigDes wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Utterly awful? In 1997 it was pretty damn good.

    Not really. Make the wrong move in some of the larger populated areas and then you may as well leave the computer for a few hours, as everyone would have to have their moves.

    Just like... XCOM? JA1? What did it better then?

    The movement of your enemies in Xcom wasn't as slow as in Fallout.

    Couscous on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited April 2007
    You know, NMA's decline reminds me of the way the Sven Co-op forums went from insanely busy HL community to stagnanting horde of retards.

    The difference was that I was a moderator during SC's most pained days, and was part of the gleeful drive to cull the morons. But when that's the response of their administrators, it really doesn't bode well- when a community degenerates into a heap of backslapping and flamebait, it's the beginning of the end. When the most common opinion is taken as irrefutable gospel and anyone else must be a cockthirsty manslut, you lose every shred of internet credibility.



    But then to be fair, SC is still full of retards.

    ...no Sven! DROP THE KNIFE!

    Edcrab on
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  • BigDesBigDes Registered User regular
    edited April 2007
    Fats wrote: »
    BigDes wrote: »
    Fats wrote: »
    BigDes wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Utterly awful? In 1997 it was pretty damn good.

    Not really. Make the wrong move in some of the larger populated areas and then you may as well leave the computer for a few hours, as everyone would have to have their moves.

    Just like... XCOM? JA1? What did it better then?
    But unlike those games there was very little strategy to the combat in Fallout, other than "Should I shoot them in the balls or in the eyes" with X-Com or JA1 you could set up ambushes etc. Oh and in those games you rarely had to reload because one of your team mates decided to ventilate you with a mini gun.

    BigDes on
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  • ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited April 2007
    BigDes wrote: »
    Fats wrote: »
    BigDes wrote: »
    Fats wrote: »
    BigDes wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    OMG DIE IN A FIRE U FAG FALLOUT WAS TEH DEEPESRT GAME EVAR!

    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Utterly awful? In 1997 it was pretty damn good.

    Not really. Make the wrong move in some of the larger populated areas and then you may as well leave the computer for a few hours, as everyone would have to have their moves.

    Just like... XCOM? JA1? What did it better then?
    But unlike those games there was very little strategy to the combat in Fallout, other than "Should I shoot them in the balls or in the eyes" with X-Com or JA1 you could set up ambushes etc. Oh and in those games you rarely had to reload because one of your team mates decided to ventilate you with a mini gun.

    It was o so satisfying in X-com apoc also when you bought a metric shit ton of Marsc high explosives (weighed a ton) then went on a map like the malls. Find the major support pilliars holding the sky high structure up, set a few bombs around them all with varying degrees on the timmer so they all end up going off in a nice timmy faashion "pop 1.2. pop 1.2. pop"

    Ahhh easiest way to wipe out the aliens (except you killed like 40 civis at the same time, but who cares about them eh)

    Shapeshifter on
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  • JWFokkerJWFokker Registered User regular
    edited April 2007
    I am trying with all my mental prowess and willpower to form a fist, a fist that is made of vengence and furious justice to punch these pathetic excuses for human beings right in their manginas.

    What? Like an Incredible Hulk Pussy Punch? You have to yell "HULK SMASH!" when you do it.
    BigDes wrote: »
    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Still better combat than Planescape: Torment.

    JWFokker on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2007
    Planescape didn't take half an hour to work out a round of combat.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    hambone wrote: »
    Not really, considering X-Com and Jagged Alliance came out in 93 and 94, respectively. Fallout was to those games what checkers is to chess.

    It bears reminding that JA anc X-Com were tactical strategy games though. Non-hybrid RPGs aren't really known for good combat outside of a few gems like Temple of Elemental Evil, which balanced it out by being really, really unfinished outside of the combat engine.

    But Fallout's combat was good enough to amuse the player at least, which is really the important part IMO. I know it's not deep to walk into a room and just shoot everyone between the eyes, but damn if it doesn't make your character feel badass.

    However, I also made sure to turn NPC movement speed to the maximum to make town combat easier. I won't deny that I could have done without that.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • BigDesBigDes Registered User regular
    edited April 2007
    JWFokker wrote: »
    BigDes wrote: »
    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Still better combat than Planescape: Torment.

    I agree. My personal opinion on torment is that it's an awesome tale trapped in a bad game. The story more than makes up for it though.

    BigDes on
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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2007
    BigDes wrote: »
    JWFokker wrote: »
    BigDes wrote: »
    The combat in the Fallout games was redeemable only becuase you shoot someone in the balls. Other than that it was utterly awful.

    Still better combat than Planescape: Torment.

    I agree. My personal opinion on torment is that it's an awesome tale trapped in a bad game. The story more than makes up for it though.
    ehh... it's still a choice between bad and often painfully long, but with the ability shoot a man in the balls.

    Or bad but quick. And with the ability to summon a hand to pull a man into the abyss, beat the crap out of him, and then spit his corpse out.*



    *Replace with "cause a gigantic cannon on another plane of existence to fire into a portal exiting right next to a person."

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2007
    The only thing I really, really want in a fps fallout game is to be able to put the crosshairs on a man's crotch, and click. The thought just makes me giggle.

    Actually, I played a game of halflife 2 with this strategy, so it's not new. However, I hope it actually does something in the next game.

    Metalbourne on
  • PatboyXPatboyX Registered User regular
    edited April 2007
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    Wait...people from forums get interviewed?

    PatboyX on
    "lenny bruce is not afraid..."
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  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    PatboyX wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    Wait...people from forums get interviewed?

    How does that make you feel?

    icm.jpg

    NofrikinfuN on
  • PatboyXPatboyX Registered User regular
    edited April 2007
    PatboyX wrote: »
    DO I remember correctly someone from NMA saying in an interview that Bethesda games were like playing whack-a-mole?

    Because it's really just occurred to me that playing FO2 at the start with low hth is just the same and yet, they seem to have glossed over this.

    Fucking elitist pricks.

    Wait...people from forums get interviewed?

    How does that make you feel?

    icm.jpg

    The thought validates my delusions.

    PatboyX on
    "lenny bruce is not afraid..."
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