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Bethesda buys Fallout IP, Interplay becomes licensee

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  • IShallRiseAgainIShallRiseAgain Registered User regular
    edited April 2007
    pheezer FD wrote: »
    Seriously, doing exactly whatever the community demands isn't any way to guarantee a good game. If Nintendo listened to their idiot fans they would gone bankrupt a long time ago.

    fixed.

    IShallRiseAgain on
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  • DarkPrimusDarkPrimus Registered User regular
    edited April 2007
    pheezer FD wrote: »
    hambone wrote: »
    I loved Morrowind and was disappointed by Oblivion, but that by no means makes Oblivion a bad game.

    It's like the rabid Fallout community has seized upon the petty bickering of the Elder Scrolls community as if to show how deeply flawed those games are. They're like "despite fan outcry, there were no crossbows in Oblivion, Fallout is doomed!"

    Seriously, doing exactly whatever the community demands isn't any way to guarantee a good game. If Nintendo listened to their idiot fans they would never have attempted a first person Metroid title.

    If Capcom had listened to their idiot fans, they wouldn't have made Resident Evil 4.

    DarkPrimus on
  • FireWeaselFireWeasel Registered User regular
    edited April 2007
    JWFokker wrote: »
    Mace1370 wrote: »
    Bioware is the one that makes great games.
    you shut your filthy fucking mouth.
    Their D&D games are pretty boring, though I understand Baldur's Gate is a "classic" or some such. Jade Empire was pretty boring too. Bioware makes very nice looking, easy to play games, but I would not go so far as to call any of them great. They're well executed but lacking anything distinctive. I'd say they should come up with more original IPs rather than licensing Star Wars and D&D stuff all the time, but as Jade Empire demonstrated, their original stuff isn't anything amazing either. I actually enjoyed Fable more than any of BioWare's RPGs.

    As you've never played Baldur's Gate, you can be forgiven for saying that their games lack "anything distinctive." BG 1+2 are pretty much the gold standard for D&D-style RPG gaming, and although I agree that Jade Empire was quite dull, they're still a fairly strong storehouse of great writing.

    That Fable was more enjoyable shows that your preference in gaming styles skews a different direction than the types of games Bioware produces, which, as I've said, are largely the cream of the crop.

    FireWeasel on
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  • delfonicdelfonic Registered User regular
    edited April 2007
    If Interplay listened to their idiot fans they we would never again see another Fallout title of any sort, ever.

    Community interest is great, don't get me wrong. But when a community gets to the point of being elitist, ivory tower inhabiting fucks I do feel they harm the game(s) they love more than they benefit it.

    delfonic on
  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    FireWeasel wrote: »
    BG 1+2 are pretty much the gold standard for D&D-style RPG gaming, and although I agree that Jade Empire was quite dull, they're still a fairly strong storehouse of great writing.

    I find it worth pointing out that despite the Forgotten Realms setting being a generally bland and generic setting, in BG2 they wrung a highly immersive game out of it.

    Jon Irenicus is easily one of the best presented and characterized villains ever. Screw wanting to destroy the world or just be a dick to an area, the man makes it personal by stealing your very soul and gives even other evil pricks a reason to want to have his head on a pike.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • PancakePancake Registered User regular
    edited April 2007
    FireWeasel wrote: »
    BG 1+2 are pretty much the gold standard for D&D-style RPG gaming, and although I agree that Jade Empire was quite dull, they're still a fairly strong storehouse of great writing.

    I find it worth pointing out that despite the Forgotten Realms setting being a generally bland and generic setting, in BG2 they wrung a highly immersive game out of it.

    Jon Irenicus is easily one of the best presented and characterized villains ever. Screw wanting to destroy the world or just be a dick to an area, the man makes it personal by stealing your very soul and gives even other evil pricks a reason to want to have his head on a pike.

    But don't forget that if you care enough to look into his background (and even his present at the end of the game), he can potentially be a sympathetic character. I'd never seen anyone ever pull off such a disgusting villain that I actually felt sorry for.

    Pancake on
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  • SilpheedSilpheed Registered User regular
    edited April 2007
    piL wrote: »
    What if Oblivion was mediocre because they were putting all their effort into Fallout? That would be pretty awesome albiet totally unfounded and terribly improbable.
    I think that Bethesda blew most of their energy on graphical bling and paying Patrick Stewart and Sean Bean their wages for one hour of voice recordings.

    Silpheed on
  • JetBlackCenterJetBlackCenter Registered User regular
    edited April 2007
    So, uh, is this coming out for 360 or not?

    JetBlackCenter on
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  • PancakePancake Registered User regular
    edited April 2007
    So, uh, is this coming out for 360 or not?

    Signs point to... maybe.

    Pancake on
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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2007
    I think I can safely discount JWfokker's opinion on anything, ever.



    On that note, I think I'm going to look for my BG2 CDs.

    Der Waffle Mous on
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  • JetBlackCenterJetBlackCenter Registered User regular
    edited April 2007
    Pancake wrote: »
    So, uh, is this coming out for 360 or not?

    Signs point to... maybe.

    i hope so, i dont wanna have to buy a new computer.

    JetBlackCenter on
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  • DisrupterDisrupter Registered User regular
    edited April 2007
    So...Im playing fallout, i bought it fallout 2 planescape tourment and some other classic PC game a few years back

    anywho...

    I seriously dont GET the praise of writing and character this game gets. As for my NPC companions...I feel as though they are an extra gun and nothing else more. What am I missing here?

    Also, how can I get my hands on more dynamite...I enjoy slipping it in peoples pockets and walking away all badass like.

    Also, maybe im dumb, but it seems like most my quests involve killing somebody. I admit I can usually turn it around to stab the guy who hired me in the back, but im still staining my hands with blood. Is there a way to progress in quests without getting people killed?

    For all the glory this game gets, it seems to have a LOT of the same faults as other open ended games like Morrowind and Oblivion get. The writing in fallout 1 seems very very average to me. Im not saying its bad, but its nothing thats wowing me so far.

    So I wore a leather jacket and some dude thought I was his ghost dad. Being mistaken for Bill Cosby does not equal great writing.

    Disrupter on
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  • deowolfdeowolf is allowed to do that. Traffic.Registered User regular
    edited April 2007
    JWFokker wrote: »
    Mace1370 wrote: »
    Bioware is the one that makes great games.
    you shut your filthy fucking mouth.

    I won't go that far, but I would not call any KotOR game "great". They're pretty bland too, though I have to admit due to horrendous bugs I was never able to finish the first one (despite starting over three times) and the second did get hacked up as a result of the publisher rushing it's release. Their D&D games are pretty boring, though I understand Baldur's Gate is a "classic" or some such. Jade Empire was pretty boring too. Bioware makes very nice looking, easy to play games, but I would not go so far as to call any of them great. They're well executed but lacking anything distinctive. I'd say they should come up with more original IPs rather than licensing Star Wars and D&D stuff all the time, but as Jade Empire demonstrated, their original stuff isn't anything amazing either. I actually enjoyed Fable more than any of BioWare's RPGs.

    You're not allowed to touch computers anymore. Not just games, computers at all. Back away. The police will be there soon.

    deowolf on
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  • JWFokkerJWFokker Registered User regular
    edited April 2007
    WHY wrote: »
    I think I can safely discount JWfokker's opinion on anything, ever.



    On that note, I think I'm going to look for my BG2 CDs.
    deowolf wrote: »
    You're not allowed to touch computers anymore. Not just games, computers at all. Back away. The police will be there soon.


    Not all of us masturbate to Gary Gygax and Drizzt gay porn like you and R.A. Salvatore.

    JWFokker on
  • hambonehambone Registered User regular
    edited April 2007
    Touche.

    hambone on
    Just a bunch of intoxicated pigeons.
  • SilpheedSilpheed Registered User regular
    edited April 2007
    deowolf wrote: »
    JWFokker wrote: »
    Mace1370 wrote: »
    Bioware is the one that makes great games.
    you shut your filthy fucking mouth.

    I won't go that far, but I would not call any KotOR game "great". They're pretty bland too, though I have to admit due to horrendous bugs I was never able to finish the first one (despite starting over three times) and the second did get hacked up as a result of the publisher rushing it's release. Their D&D games are pretty boring, though I understand Baldur's Gate is a "classic" or some such. Jade Empire was pretty boring too. Bioware makes very nice looking, easy to play games, but I would not go so far as to call any of them great. They're well executed but lacking anything distinctive. I'd say they should come up with more original IPs rather than licensing Star Wars and D&D stuff all the time, but as Jade Empire demonstrated, their original stuff isn't anything amazing either. I actually enjoyed Fable more than any of BioWare's RPGs.

    You're not allowed to touch computers anymore. Not just games, computers at all. Back away. The police will be there soon.
    I'm not agreeing with everything JWFokker wrote but I agree with some of his main points. A lot of Biowares stuff is solid but it lacks soul sometimes. The fact that a lot of stuff tend to "bleed over" into their games, such as main plot points or certain story elements. I still feel though that the BG trilogy was their high point, KotoR was fun but it didn't really grip me besides a few parts of the game and Jade Empire felt pretty stale to me despite some lovely enviroments.

    I'll still get Mass Effect the moment I buy a 360 but I think that's the make or break point regarding Bioware for me at least. Hopefully I'll be pleasantly surprised by it.

    Silpheed on
  • hambonehambone Registered User regular
    edited April 2007
    Chris "Stormwaltz" Le'Toile works for Bioware these days, writing/designing for Mass Effect.

    If you ever played Asheron's Call back in the day, all of your doubts would be relieved.

    hambone on
    Just a bunch of intoxicated pigeons.
  • Steel AngelSteel Angel Registered User regular
    edited April 2007
    Disrupter wrote: »
    I seriously dont GET the praise of writing and character this game gets. As for my NPC companions...I feel as though they are an extra gun and nothing else more. What am I missing here?

    Honestly, A LOT of people seem to forget about Fallout 1 and only think about 2. This includes ignoring both Fallout 1's good points and its bad points. Fallout 1 did a better job in terms of atmosphere IMO. They explain stuff like super mutants and rad scorpions. And it captured a grimmer and darker setting. But not all of the writing was noteworthy. Most of it I found pretty forgettable when I reinstalled it earlier this year. I think the best writing was really the Brotherhood of Steel stuff in Fallout 1 since they had the technical knowledge and access to archives of data to expound on things. The characterization and writing take a big jump in Fallout 2, but the atmosphere in that game is quite different as well.

    As for companions, you're missing Dogmeat. He really makes up for the other companions not being all that interesting in Fallout 1 and he doesn't even have any damn lines. There's just something about wandering the hostile wasteland with a loyal animal companion that resonates with people.
    Also, maybe im dumb, but it seems like most my quests involve killing somebody. I admit I can usually turn it around to stab the guy who hired me in the back, but im still staining my hands with blood. Is there a way to progress in quests without getting people killed?

    As I said, it's a darker game. You can avoid some combat with investment in speech and stealth, but pacifist routes require skipping many side quests. So does being a good person consistently in the game really. It's not like KOTOR where almost each quest has a light and dark outcome, it's more of choosing what to do instead of just accepting every quest and trying to bend it to your preferences.
    So I wore a leather jacket and some dude thought I was his ghost dad. Being mistaken for Bill Cosby does not equal great writing.

    No, but it does show how the game gave you freedom in how to do stuff. That little bit you experienced would not have worked if you didn't have a certain amount of luck and were not male. It can also backfire if you don't choose your dialogue correctly. Now consider that had you not been a dead ringer for the man's father, you could choose to use bribery, ritual combat, wholesale slaughter, possibly other forms of diplomacy/lying (I forget though), or deciding you'd rather just join them and forget about your original intentions. Remember that this was many years before stuff like KOTOR and previously PC RPGs were purely hack and slash affairs with little story. It was the new kid in a genre whose staples at the time were Might & Magic, Wizardry, the first two TES games, and Ultima and Bioware was still making action games or medical software. Context matters in this case (which is to say, as much as I enjoyed it, I know Fallout 1 hasn't aged too well especially compared to the sequel).

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • SilpheedSilpheed Registered User regular
    edited April 2007
    hambone wrote: »
    Chris "Stormwaltz" Le'Toile works for Bioware these days, writing/designing for Mass Effect.

    If you ever played Asheron's Call back in the day, all of your doubts would be relieved.
    Never did, unfortunatly. But please, feel free to enlighten me.

    Silpheed on
  • yalborapyalborap Registered User regular
    edited April 2007
    You know, this thread has inspired me to get Fallout 2, oddly enough.

    ...Anyone else thinking a dedicated Fallout/Fallout 2 thread might be a good idea?

    yalborap on
  • SilpheedSilpheed Registered User regular
    edited April 2007
    yalborap wrote: »
    You know, this thread has inspired me to get Fallout 2, oddly enough.

    ...Anyone else thinking a dedicated Fallout/Fallout 2 thread might be a good idea?
    We tend to have one from time to time so feel free to either ressurect one or fire up a new one.

    Silpheed on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited April 2007
    yalborap wrote: »
    You know, this thread has inspired me to get Fallout 2, oddly enough.

    ...Anyone else thinking a dedicated Fallout/Fallout 2 thread might be a good idea?

    There is this old thing.

    Stolls on
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  • hambonehambone Registered User regular
    edited April 2007
    He wrote AC's first monthly story arc, the Bael'Zharon/Hopeslayer event. He's extremely creative, giving even minor characters unique and interesting backgrounds or came from original cultures, but without ever making it feel forced. Each character had personality and realistic (often tragic) flaws. He didn't create the unique setting of AC, but he gave it meaning.

    He was also able to make some very inspired content with AC's really primitive early scripting tools, doing the things that weren't supposed to be possible.

    I'd put L'Etoile on my developer's dream-team, alongside Spector, Schafer and Carmack.

    This is wildly off-topic.

    hambone on
    Just a bunch of intoxicated pigeons.
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2007
    JWFokker wrote: »
    WHY wrote: »
    I think I can safely discount JWfokker's opinion on anything, ever.



    On that note, I think I'm going to look for my BG2 CDs.
    deowolf wrote: »
    You're not allowed to touch computers anymore. Not just games, computers at all. Back away. The police will be there soon.


    Not all of us masturbate to Gary Gygax and Drizzt gay porn like you and R.A. Salvatore.
    *golf clap*

    Der Waffle Mous on
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  • KoekjesKoekjes Registered User regular
    edited April 2007
    JWFokker wrote:
    I won't go that far, but I would not call any KotOR game "great". They're pretty bland too, though I have to admit due to horrendous bugs I was never able to finish the first one (despite starting over three times) and the second did get hacked up as a result of the publisher rushing it's release. Their D&D games are pretty boring, though I understand Baldur's Gate is a "classic" or some such. Jade Empire was pretty boring too. Bioware makes very nice looking, easy to play games, but I would not go so far as to call any of them great. They're well executed but lacking anything distinctive. I'd say they should come up with more original IPs rather than licensing Star Wars and D&D stuff all the time, but as Jade Empire demonstrated, their original stuff isn't anything amazing either. I actually enjoyed Fable more than any of BioWare's RPGs.

    To really enjoy Knights of the Old Republic there are two criteria you need to meet. The first is to be a Star Wars fan. The second (and the biggest one) is to be disappointed by Episode 1 and 2. The game came out about the time Episode two was released and the complaining about the movies was near its height. The game took full advantage of this by offering fans a chance to play the part of a Jedi or Sith and take part in a story that was on par with The Empire Strikes Back.

    I've got Jade Empire on the PC and while I like the oriental theme I am having trouble really getting into it. Part of the problem is the mini cut scenes during the conversations. The person you’re talking to have a voice and a wide range of facial and body animations. When the camera focuses on your character you get a mute twitchy mannequin. I really wish Bioware would drop that crap of give the same level of detail to your character as they do the NPC during conversations.

    Bioware is developing a new IP. Have a look a Dragon Age. While it may look dead to the casual observer (like me) they have done two magazine interviews recently talking about the game. It looks like its shaping up to be something interesting and dark.

    Koekjes on
  • KoekjesKoekjes Registered User regular
    edited April 2007
    A few people have brought up Deus Ex 2 and I wanted to comment on it.

    It was released for the PC and the X-Box at a time when the life of the X-Box was at a close but the power of the PC continued to move forward. The power divide between the two was very large. The developers made the mistake of listening to the demand for high resolution graphics and making use of what the PC could do while still getting it to run on the X-Box. As a result they had to make tremendous cuts to get it to work. This is why the game has a heavy compartmentalized feel and one of the biggest reasons why it suffered so much.

    The other big problem was trying to write a story that gives the player the ability to move in their own direction without anyone getting stuck because of a bad choice and still have everyone end up in the same place. This had got to be one of the hardest parts of developing a game like this.

    The final big problem was the expectation level. Deus Ex was a very popular game that gave the player a level of freedom you rarely see. Not may have what it takes to even attempt something like this. Because this is such a rare thing in game the expectation level for the sequel was unreasonably high. Valve had it easy with Half-Life 2. All they had to do was make a shooter with a semi-smart A.I. and pretty pictures. Warren Spector and his team and Ion Storm tried to make an engaging and complex story line that gave the players an unprecedented level of freedom that is rarely seen in a video game.

    So Deus Ex 2 didn’t measure up to Deus Ex. Big deal. There is almost nothing that even tries to measure up to what Deus Ex 2 had to offer.

    If you haven’t played a Deus Ex title then give Deus Ex 2 a try. These day’s it is less than $15. I think you’ll find it’s not as bad a people make it out to be.

    O.k. the rant is over. Thanks for listening.

    Koekjes on
  • ClevingerClevinger Registered User regular
    edited April 2007
    I enjoyed Deus Ex 2, bad UI/universal ammo/no skillset and all. The one thing that really hurt the game for me was the small levels with loading times every thirty seconds.

    There's one thing that I really dislike with Bethesda in terms of Oblivion. There's no excuse for the UI that shipped with the PC version of Oblivion. And there's no excuse for not putting up a toggle in options for quest markers and invulnerable NPCs.

    If you're going to make these hand-holding type things (and I thought the quest markers are appropriate, and a viable alternative to putting mounds of text for directions in a game-world the size of Oblivion's. And I used fast travel when I wanted to, and explored when I wanted to. I liked the opportunity to do either), at least put a toggle in options when it's viable. And it certainly is viable for a lot of the criticisms.

    I'm know they're aware of how much criticism they received for the UI elements, and I hope they can learn from it for FO3 and TES:V.

    Clevinger on
  • randombattlerandombattle Registered User regular
    edited April 2007
    Clevinger wrote: »
    I enjoyed Deus Ex 2, bad UI/universal ammo/no skillset and all. The one thing that really hurt the game for me was the small levels with loading times every thirty seconds.

    There's one thing that I really dislike with Bethesda in terms of Oblivion. There's no excuse for the UI that shipped with the PC version of Oblivion. And there's no excuse for not putting up a toggle in options for quest markers and invulnerable NPCs.

    If you're going to make these hand-holding type things (and I thought the quest markers are appropriate, and a viable alternative to putting mounds of text for directions in a game-world the size of Oblivion's. And I used fast travel when I wanted to, and explored when I wanted to. I liked the opportunity to do either), at least put a toggle in options when it's viable. And it certainly is viable for a lot of the criticisms.

    I'm know they're aware of how much criticism they received for the UI elements, and I hope they can learn from it for FO3 and TES:V.

    I agree.


    And on the plus side if you really dont like something you can always just change it with a mod.

    randombattle on
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  • KoekjesKoekjes Registered User regular
    edited April 2007
    I think part of the reason why some people are not all that thrilled by some of the Dungeon’s and Dragon’s inspired titles are the fact that most of them are the same story.

    If you were to sum up most RPG main story lines it would boil down to “Go save ____”. It’s always the same. Something is screwed up and you’re the only one who can save the day. The main stories of games like Baldur’s Gate, Baldur’s Gate: Shadow’s of Amn, Icewind Dale, Icewind Dale 2, Fallout, Fallout 2, Knight’s of the Old Republic, Knight’s of the Old Republic 2, Jade Empire, Oblivion, and many others all fall into the save the day category. These worlds have so many more stories to tell.

    The only title I can think of where the main story is something other than save the day is Planescape: Torment. We need more games like this. Games like the Fallout series and the Elder Scrolls games offer a lot of freedom outside of the main story and that’s a good start but not quite what I’m looking for.

    The kind of Fallout 3 I would like to see is a cross between Oblivion, Fallout 1, Fallout 2, and Fallout Tactics. Give me a big open world like Fallout but to the scale of Oblivion that uses the same game play mechanics of the Fallout titles with no main story. All I want is a few basic starting supplies and some minor quests to get the ball rolling. I want to tell my story and carve my path through this world. I don’t want a world where everyone will die if I fail the main quest. I want a world were most wouldn’t care if they stumbled upon my irradiated corpse somewhere is the wasteland.

    Koekjes on
  • CouscousCouscous Registered User regular
    edited April 2007
    Koekjes wrote: »
    I think part of the reason why some people are not all that thrilled by some of the Dungeon’s and Dragon’s inspired titles are the fact that most of them are the same story.

    If you were to sum up most RPG main story lines it would boil down to “Go save ____”. It’s always the same. Something is screwed up and you’re the only one who can save the day. T

    You just described nearly every story ever made.

    Couscous on
  • CouscousCouscous Registered User regular
    edited April 2007
    Why the hell would anybody want a time limit in the game?

    Couscous on
  • JWFokkerJWFokker Registered User regular
    edited April 2007
    It adds pressure and suspense and a sense of importance to what you're doing. It also prevents you from getting too uber powerful by dicking around and leveling forever and then walking through the ending. Of course, if you pick your skills right in Fallout, you can still be uber powerful and walk through the ending anyway, but that was the intent of the time limit.

    But really, shouldn't more RPGs have time limits? It's not impending doom if the bad guys are waiting on your stupid ass to show up before they start the death and destruction stuff.

    JWFokker on
  • CouscousCouscous Registered User regular
    edited April 2007
    JWFokker wrote: »
    It adds pressure and suspense and a sense of importance to what you're doing. It also prevents you from getting too uber powerful by dicking around and leveling forever and then walking through the ending. Of course, if you pick your skills right in Fallout, you can still be uber powerful and walk through the ending anyway, but that was the intent of the time limit.

    But really, shouldn't more RPGs have time limits? It's not impending doom if the bad guys are waiting on your stupid ass to show up before they start the death and destruction stuff.

    It also prevents me from enjoying the game. There weren't time limits in Morrowind for similar reasons. There are reasons why there aren't time limits in most games.

    Couscous on
  • JWFokkerJWFokker Registered User regular
    edited April 2007
    I didn't finish Morrowind the first time I installed it because I spent a couple months dicking around and never bothered with the main quest line, then got bored and uninstalled it.

    There haven't been any time limits in games simply because there are too many slow-ass players who spend the entire game dicking around rather than playing the story line. The time limit in Fallout keeps you focused.

    JWFokker on
  • Neo RasaNeo Rasa Registered User regular
    edited April 2007
    titmouse wrote: »
    JWFokker wrote: »
    It adds pressure and suspense and a sense of importance to what you're doing. It also prevents you from getting too uber powerful by dicking around and leveling forever and then walking through the ending. Of course, if you pick your skills right in Fallout, you can still be uber powerful and walk through the ending anyway, but that was the intent of the time limit.

    But really, shouldn't more RPGs have time limits? It's not impending doom if the bad guys are waiting on your stupid ass to show up before they start the death and destruction stuff.

    It also prevents me from enjoying the game. There weren't time limits in Morrowind for similar reasons. There are reasons why there aren't time limits in most games.

    I never understood these complaints with regards to Fallout because there's ample time to explore the world after you get that first item for Vault 13. There's even an official patch that completely removes the second time limit after you get said item.

    Neo Rasa on
    "You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
  • Professor PhobosProfessor Phobos Registered User regular
    edited April 2007
    I like Oblivion, but it ain't Fallout or Torment or Baldur's Gate, and it SHOULDN'T be.

    Fixed. I like Fallout and Torment and Baldur's Gate, but I also like Elder Scrolls for completely different reasons. They're not the same type of game, and they weren't trying to be.

    I really don't think the two couldn't be combined- you can have a sandbox and still have density of plot, characterization and choices.

    It would just take a massive amount of time to develop.

    Professor Phobos on
  • CouscousCouscous Registered User regular
    edited April 2007
    Neo Rasa wrote: »
    titmouse wrote: »
    JWFokker wrote: »
    It adds pressure and suspense and a sense of importance to what you're doing. It also prevents you from getting too uber powerful by dicking around and leveling forever and then walking through the ending. Of course, if you pick your skills right in Fallout, you can still be uber powerful and walk through the ending anyway, but that was the intent of the time limit.

    But really, shouldn't more RPGs have time limits? It's not impending doom if the bad guys are waiting on your stupid ass to show up before they start the death and destruction stuff.

    It also prevents me from enjoying the game. There weren't time limits in Morrowind for similar reasons. There are reasons why there aren't time limits in most games.

    I never understood these complaints with regards to Fallout because there's ample time to explore the world after you get that first item for Vault 13. There's even an official patch that completely removes the second time limit after you get said item.

    I didn't have a problem with the time limit in Fallout 1 because the time limit for getting the item was only in the first part of the game. In Oblivion and Morrowind, the time limit would have to exist until the very end of the game.

    Couscous on
  • ClevingerClevinger Registered User regular
    edited April 2007
    JWFokker wrote: »
    The time limit in Fallout keeps you focused.

    It also effectively kills re-playability, at least for me. It always made me rush through the game, rather than leisurely enjoying all the game had to offer.

    Time-limits in games are one of those fun vs. realism things.

    Clevinger on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2007
    The thing bethesda really need to get right with fallout 3 as far as I'm concerned is to never make me feel like I'm playing it "wrong". Because whatever I did in fallout 1/2 felt right at the time, for me they were the best example of a game allowing me to create my own storyline through my actions without me ever feeling like I was breaking the game or doing something incorrect. Oblivion didn't have this feeling, but it got close at times. Hopefully they can emphasize this aspect of what made fallout so great for me.

    For instance, I accidentally got in a fight in a casino in new reno. I escaped, but they had shot my dog :evil:. I came back later and exacted revenge on the whole city, vaporising every last filthy denizen. That felt like a perfectly acceptable option. Similarly, killing merchants and stealing their items also felt like a perfectly acceptable option.

    -SPI- on
  • DarkPrimusDarkPrimus Registered User regular
    edited April 2007
    Clevinger wrote: »
    JWFokker wrote: »
    The time limit in Fallout keeps you focused.

    It also effectively kills re-playability, at least for me. It always made me rush through the game, rather than leisurely enjoying all the game had to offer.

    Time-limits in games are one of those fun vs. realism things.

    The time limit is quite generous. I always get plenty of time to fuck around doing stuff and still get everything done.

    Hopefully if they have any time limits in FO3, it's only for certain parts of the main quest, and they are very liberal limits, and you KNOW when you aren't limited, so you can go and cut loose for a bit. Also, they need to let you play after the main storyline is completed, ala FO2.

    DarkPrimus on
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