Ok this is driving me crazy is the Upgrade screen bugged of something? I cannot highlight the sheild core upgrades at all. Just the hook
I fucking hate the menu navigation in this game as is but this is the worst part
You unlock more upgrades through the campaign missions I believe. I've only gotten the shield one so far but you get a doodad that "installs" a new thing that you can then spend points on.
If you've already gotten the shield doodad then I dunno.
Ok this is driving me crazy is the Upgrade screen bugged of something? I cannot highlight the sheild core upgrades at all. Just the hook
I fucking hate the menu navigation in this game as is but this is the worst part
You unlock more upgrades through the campaign missions I believe. I've only gotten the shield one so far but you get a doodad that "installs" a new thing that you can then spend points on.
If you've already gotten the shield doodad then I dunno.
I had the cutscene where he picked up the new sheild from the dead Spartan is it after that?
I have a podcast now. It's about video games and anime!Find it here.
The Wasp is handy for traversing the world to collect doodads, but in combat it leaves something to be desired. Elites and such can take as many missle strikes as a Banshee to kill. That said, I was elated to unlock the damn thing and it's the only vehicle other than the Gungoose that I've 'summoned'.
Hm, I found it takes 3-4 salvos at default difficulty to knock out a banshee.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
One thing that I forgot I loved was the enemy chatter in Halo. God damn it's SO good.
Ok this is driving me crazy is the Upgrade screen bugged of something? I cannot highlight the sheild core upgrades at all. Just the hook
I fucking hate the menu navigation in this game as is but this is the worst part
You unlock more upgrades through the campaign missions I believe. I've only gotten the shield one so far but you get a doodad that "installs" a new thing that you can then spend points on.
If you've already gotten the shield doodad then I dunno.
Yeah, if you have cores you can then highlight and unlock the shield / thruster / tracker bits, but you have to do each in order. You can't unlock the fourth one first.
The Wasp is handy for traversing the world to collect doodads, but in combat it leaves something to be desired. Elites and such can take as many missle strikes as a Banshee to kill. That said, I was elated to unlock the damn thing and it's the only vehicle other than the Gungoose that I've 'summoned'.
Hm, I found it takes 3-4 salvos at default difficulty to knock out a banshee.
If I lock on, and both rockets hit, I've found two will knock a banshee out. If not a burst of the cannon will finish it. Both rockets need to hit though, and Banshees can dodge locked on rockets if shot from too far away. You need to get in pretty close.
This is my first Halo game since playing the PC port of Halo 1 back when it launched, and so far I'm liking most of what I'm playing. The combat is good and snappy, with interesting wrinkles with the weapons and enemy types, and the grappling hook makes getting around the world a breeze.
But the one thing I'm hating is the boss fights. I'm playing Heroic and just beat the
two brute "spartan killers" at the downed pelican campaign mission
and it was just a pain in the ass. Have Halo bosses always been so spongy? I feel like every boss fight just completely wrecks the fine balance the rest of the game has with weapons, weaknesses, and enemy types. You can only carry two weapons, with pretty limited ammo, and it just seems to me like you have to dump all your ammo and most of your grenades, and usually a few plasma cores into each of these guys (while usually dealing with waves of regular enemies as well). Added frustration is the game autosaving before each fight with whatever weapons (and ammo) you happen to have on hand. Great, now you're stuck in a room with a boss and you have 25 assault rifle bullets and a disruptor. Time to spend the first chunk of each load scrambling for a weapon rack. That has needlers in it. Awesome!
Then if you DO spend the time to prepare, they often have so much health and shields that it doesnt ammount to much anyways. I get the jump on a boss with 6 rockets, and he's still alive and I need to go scavenge while he regenerates his shields.
So far the easiest bosses out in the world are ones on vehicles, because they seem to auto-die if the vehicle explodes with them riding it.
McGibs on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited December 2021
Yes, bosses tend to be spongy. Though I will say Infinite bosses are a bit different than past iterations of Halo.
You're meant to sort of feel like you're in a desperate fight all the time, that's the feel of combat Halo is trying to portray. You're always low on ammo, out numbered, having to scavenge weapons and items, many times mid fight. That's really the combat ambiance Halo is pushing and that's been a constant throughout the series. To the point where people have complained that ammo is too plentiful in Infinite, not forcing you to improvise as much as previous Halos.
You're meant to be a bad ass super soldier...but it's still just you against entire armies. If you feel like your scrambling in a fight in Halo that's because it's designed to make you feel that way.
e: One tip I will add though, bosses are just as susceptible to grapple super man punching as anything else is. Keeping pressure on a de-shielded boss with super man punches hasn't really failed me yet.
Unlocking the Wasp, much like unlocking an attack helicopter in Far Cry, makes the whole collection portion pretty trivial.
But still fun, while it lasts
I'd say there is still stuff that's hard to find like the audio logs or even the grunt radio if you aren't inclined to grid search the map listening for audio queues. But like by the time you get access to the wasp you'd have been pushing valor anyway so its a reward to unlock the rest.
I would like some money because these are artisanal nuggets of wisdom philistine.
The pinging of audio logs is hellish just show them on the radar please
What's annoying is some of them are literally just not visually intuitive they are there, so its easy to miss. I've written off all the audio logs especially since I missed some in the missions.
I would like some money because these are artisanal nuggets of wisdom philistine.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Yeah, the audio logs are a nice bonus to find, and some nice flavor, but I'm not wasting a ton of energy on them. I would like to find all the skulls and mjolnir caches, but I'll just grab a map online once I finish the campaign.
One tip for people not using a guide or a map or whatever, Human logs around like mission objectives tend to be outside of the mission area, where as banished are inside. That helped me when I'd always have the banished logs but not the fucking human ones because they were on a hill overlooking some shit.
I would like some money because these are artisanal nuggets of wisdom philistine.
Ok I never heard this one, but its f'ing hilarious. Big ups to the audio team for going more jokey. It kind of reminded me of the good humor in Borderlands.
I would like some money because these are artisanal nuggets of wisdom philistine.
One tip for people not using a guide or a map or whatever, Human logs around like mission objectives tend to be outside of the mission area, where as banished are inside. That helped me when I'd always have the banished logs but not the fucking human ones because they were on a hill overlooking some shit.
You can also "follow the lighting engine". I've yet to find a human audio log that wasn't near a green light, or at the end of a path that started near a green light.
Banished Audio logs are easy to find; did you just run through a long cave get to the end and take a one way lift up? Look down as you enter the lift, see the audio log on the opposite of the lift as you zoom away from it? Now run back to the start of the cave and this time gingerly step around the one way gravit...FUCK NOT AGAIN!
Yeah, the audio logs are a nice bonus to find, and some nice flavor, but I'm not wasting a ton of energy on them. I would like to find all the skulls and mjolnir caches, but I'll just grab a map online once I finish the campaign.
3 skulls are area specific and can be missed including arguably the best one so make sure to check a guide
I have a podcast now. It's about video games and anime!Find it here.
Played a short bit before I had to jump into a meeting and that grappling hook is hilarious and feels really good. I keep giggling every time I yeet myself at a grunt and Falcon Punch it right in the face.
I’m having more fun with the multiplayer than I was, I think it’s just easy to get frustrated when the SBMM gets uneven for a while, but so MP games go.
Legendary difficulty seems like a good balance of challenging but not Halo 2 cheap so far, but I’m dreading those late game bosses.
Credits rolling on the campaign and I feel like this is the most I’ve enjoyed a Halo campaign since CE. I was cautiously optimistic about the open world choice, and they really made it work while keeping a definite Halo feel to the whole thing. With all their development struggles I’m glad they came out of the other side with a game this good, because the alternative would be heartbreaking to me if I spent so long working on a single project.
I can’t wait to see the sequel to this one. A properly next-gen follow up with the core ideas from this one, seamless transitions and no loading, and on new biomes. It will be killer.
Some of these weapons seem kinda eh even in singleplayer. The Needler just seems like a rapidfire nerf gun with an amusing side effect if you shoot enough foam sucker darts at something and the Disruptor is kinda lulzy vs stuff like Grunts but quickly loses steam against bigger stuff. Does that about track with other people's experiences or am I missing something?
Credits rolling on the campaign and I feel like this is the most I’ve enjoyed a Halo campaign since CE. I was cautiously optimistic about the open world choice, and they really made it work while keeping a definite Halo feel to the whole thing. With all their development struggles I’m glad they came out of the other side with a game this good, because the alternative would be heartbreaking to me if I spent so long working on a single project.
I can’t wait to see the sequel to this one. A properly next-gen follow up with the core ideas from this one, seamless transitions and no loading, and on new biomes. It will be killer.
100% I'm really excited for where they go with this.
I would like some money because these are artisanal nuggets of wisdom philistine.
The game seems like one giant retcon in a way, at the start Infinity and Atriox are killed off and in the end all the other baddies are gone and you got a new AI. Game was like a palette cleanser for Halo lore and now they can start almost fresh.
Are there any other Spartans left or it's like a Reach scenario but for real.
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ObiFettUse the ForceAs You WishRegistered Userregular
Just finished the campaign. I think it's my favorite in the series. Just an overwhelming amount of badass moments of compelling gameplay. Once I had the muscle memory to swap equipment mid-fight the game really shined. Vehicles in the open world were fantastic. From wrecking entire groups with the Ghost, to packing up Marines with power weapons and driving around letting them destroy stuff, to everything great about the Wasp it never got old. All the weapons felt useful and powerful when used properly. Enemies were fun to fight and had hilarious banter. Even the story was solid.
Credits rolling on the campaign and I feel like this is the most I’ve enjoyed a Halo campaign since CE. I was cautiously optimistic about the open world choice, and they really made it work while keeping a definite Halo feel to the whole thing. With all their development struggles I’m glad they came out of the other side with a game this good, because the alternative would be heartbreaking to me if I spent so long working on a single project.
I can’t wait to see the sequel to this one. A properly next-gen follow up with the core ideas from this one, seamless transitions and no loading, and on new biomes. It will be killer.
You think they will do a sequel or just add on to the existing map?
It'd be cool to see some campaign DLC (or maybe a ODST style side story in the same engine) but I really think the move is get to work on Halo 7 (Jesus Christ) and make it the BotW inspired game it can grow into
I'm really looking forward to campaign, have they said when co-op is coming yet?
Credits rolling on the campaign and I feel like this is the most I’ve enjoyed a Halo campaign since CE. I was cautiously optimistic about the open world choice, and they really made it work while keeping a definite Halo feel to the whole thing. With all their development struggles I’m glad they came out of the other side with a game this good, because the alternative would be heartbreaking to me if I spent so long working on a single project.
I can’t wait to see the sequel to this one. A properly next-gen follow up with the core ideas from this one, seamless transitions and no loading, and on new biomes. It will be killer.
You think they will do a sequel or just add on to the existing map?
I was thinking about that as I wrote it. I would be satisfied with a DLC that’s just a new zone if that’s what we get. But the problem with DLC is that player cap is limited to owners of the existing game so the budget is necessarily limited, and they’d have to work within the limitations of XB1. So I’d prefer Series console only Infinite 2.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Yeah, the audio logs are a nice bonus to find, and some nice flavor, but I'm not wasting a ton of energy on them. I would like to find all the skulls and mjolnir caches, but I'll just grab a map online once I finish the campaign.
3 skulls are area specific and can be missed including arguably the best one so make sure to check a guide
I saw already. I'll start a new game on easy to grab them. The only annoying one is mid game, but I won't miss the late game one.
Finished it this weekend, cleaned up the map with a Wasp tonight. Best entry since 3 / ODST easily; open world but didn't kill you like Far Cry does with a map full of tick boxes - they got the number of elements to do just right I'd say and the game doesn't outstay its welcome. It plays utterly fantastic on the PC, on the Series X I was seeing some pop in, some rendering issues but just the same I'm very much looking forward to them cleaning up some, getting co op in there, adding more content.
Multiplayer cosmetics unlocks in the campaign did feel pretty weak to the point that often I wasn't even sure what I'd gotten because I'd go to customize my Spartan in the main menu - and nothing was really added. It would have been good to throw in some armor pieces or some paint jobs or tie them to achievements.
Not all of the new weapons work well for me, but some worked very well after a little playing around.
Enemies didn't feel like utter bullet sponges; boss fights were workable but that last one did have some "What just killed me?" moments. Other boss fights it was plainly clear what I needed to do, why I died and how I needed to execute better.
Grappling hook is without a doubt the best addition, the ability to rapidly traverse the map with it just worked so well.
I'm sure not reading or following media outside of the games torpedo'd my understanding of the transition from 5 to 6, but at the same time the Chief's voice actor and Cortana 2.0 had some really good moments. The pilot had started to wear out his welcome then pivoted to being a better, more likeable character.
Some of these weapons seem kinda eh even in singleplayer. The Needler just seems like a rapidfire nerf gun with an amusing side effect if you shoot enough foam sucker darts at something and the Disruptor is kinda lulzy vs stuff like Grunts but quickly loses steam against bigger stuff. Does that about track with other people's experiences or am I missing something?
Needler is good for two brute kills per magazine on Heroic; hit a target with enough needles and they explode. Not an ideal weapon to have but ammo is plentiful and the homing makes it fun to use on the run.
Disruptor is ass in the campaign but it temporarily disables vehicles at like, a half dozen shots for an easy kill.
Man, I'm playing on Heroic and I'm actually surprised with the encounters. The AI is pretty fun to fight and getting surprised domed by a charged plasma shot from a Grunt had me all !?!?!? It's not unfair tho, the enemy isn't spongy it's just hyper aggressive which is rad.
The combat flow is damn great too. The grapple hook and snappier movement compared to prior games really opens things up and provides for nonstop shenanigans and hilarity. Running in, force pulling an explosive container to me, yeeting it at a mob, then flying grapple kicking someone in the face, gunning down his buddy, and on and on and on is just such a fantastic gameplay loop. I'm actually venturing out into the world to go check out the little to do points just to see what wacky combat arenas they've got cooked up for me.
I think my only complaint so far is that between theme parks there's just empty, open terrain and that's kinda lame. I don't play Forza because between races I just don't give a shit about the world and I'm concerned the same feeling is gonna happen here. If they're not gonna populate the world with random fun stuff to encounter then some sort of always there wacky travel mode would be good. Idk, mebbe give the Chief Heavy Gear style rollerskates or some shit.
TOGSolid on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
thoughts can be summed up as "oh huh they actually made the game that was in those old Macworld videos"
Some of these weapons seem kinda eh even in singleplayer. The Needler just seems like a rapidfire nerf gun with an amusing side effect if you shoot enough foam sucker darts at something and the Disruptor is kinda lulzy vs stuff like Grunts but quickly loses steam against bigger stuff. Does that about track with other people's experiences or am I missing something?
Needler is good for two brute kills per magazine on Heroic; hit a target with enough needles and they explode. Not an ideal weapon to have but ammo is plentiful and the homing makes it fun to use on the run.
Disruptor is ass in the campaign but it temporarily disables vehicles at like, a half dozen shots for an easy kill.
Needler became my go to weapon against Hunters. Shoot it through a fully upgraded dropwall and it tears them up
Some of these weapons seem kinda eh even in singleplayer. The Needler just seems like a rapidfire nerf gun with an amusing side effect if you shoot enough foam sucker darts at something and the Disruptor is kinda lulzy vs stuff like Grunts but quickly loses steam against bigger stuff. Does that about track with other people's experiences or am I missing something?
I have never and will never like the needler.
Disruptor is meh as well.
The old machine gun has served me surprisingly well though
I have a podcast now. It's about video games and anime!Find it here.
Posts
If you've already gotten the shield doodad then I dunno.
I had the cutscene where he picked up the new sheild from the dead Spartan is it after that?
Hm, I found it takes 3-4 salvos at default difficulty to knock out a banshee.
Turned it off and everything works fine
That's when it should be available I think.
I love that there's a skull that gives you rarer chatter I haven't turned that on but I wonder what they say.
pleasepaypreacher.net
If I lock on, and both rockets hit, I've found two will knock a banshee out. If not a burst of the cannon will finish it. Both rockets need to hit though, and Banshees can dodge locked on rockets if shot from too far away. You need to get in pretty close.
pleasepaypreacher.net
But the one thing I'm hating is the boss fights. I'm playing Heroic and just beat the
Then if you DO spend the time to prepare, they often have so much health and shields that it doesnt ammount to much anyways. I get the jump on a boss with 6 rockets, and he's still alive and I need to go scavenge while he regenerates his shields.
So far the easiest bosses out in the world are ones on vehicles, because they seem to auto-die if the vehicle explodes with them riding it.
You're meant to sort of feel like you're in a desperate fight all the time, that's the feel of combat Halo is trying to portray. You're always low on ammo, out numbered, having to scavenge weapons and items, many times mid fight. That's really the combat ambiance Halo is pushing and that's been a constant throughout the series. To the point where people have complained that ammo is too plentiful in Infinite, not forcing you to improvise as much as previous Halos.
You're meant to be a bad ass super soldier...but it's still just you against entire armies. If you feel like your scrambling in a fight in Halo that's because it's designed to make you feel that way.
e: One tip I will add though, bosses are just as susceptible to grapple super man punching as anything else is. Keeping pressure on a de-shielded boss with super man punches hasn't really failed me yet.
pleasepaypreacher.net
But still fun, while it lasts
I'd say there is still stuff that's hard to find like the audio logs or even the grunt radio if you aren't inclined to grid search the map listening for audio queues. But like by the time you get access to the wasp you'd have been pushing valor anyway so its a reward to unlock the rest.
pleasepaypreacher.net
What's annoying is some of them are literally just not visually intuitive they are there, so its easy to miss. I've written off all the audio logs especially since I missed some in the missions.
pleasepaypreacher.net
pleasepaypreacher.net
Ok I never heard this one, but its f'ing hilarious. Big ups to the audio team for going more jokey. It kind of reminded me of the good humor in Borderlands.
pleasepaypreacher.net
You can also "follow the lighting engine". I've yet to find a human audio log that wasn't near a green light, or at the end of a path that started near a green light.
3 skulls are area specific and can be missed including arguably the best one so make sure to check a guide
Legendary difficulty seems like a good balance of challenging but not Halo 2 cheap so far, but I’m dreading those late game bosses.
I can’t wait to see the sequel to this one. A properly next-gen follow up with the core ideas from this one, seamless transitions and no loading, and on new biomes. It will be killer.
100% I'm really excited for where they go with this.
pleasepaypreacher.net
Endgame Spoilers
Are there any other Spartans left or it's like a Reach scenario but for real.
Gonna jump straight back into it on Legendary
You think they will do a sequel or just add on to the existing map?
I'm really looking forward to campaign, have they said when co-op is coming yet?
I was thinking about that as I wrote it. I would be satisfied with a DLC that’s just a new zone if that’s what we get. But the problem with DLC is that player cap is limited to owners of the existing game so the budget is necessarily limited, and they’d have to work within the limitations of XB1. So I’d prefer Series console only Infinite 2.
I saw already. I'll start a new game on easy to grab them. The only annoying one is mid game, but I won't miss the late game one.
Multiplayer cosmetics unlocks in the campaign did feel pretty weak to the point that often I wasn't even sure what I'd gotten because I'd go to customize my Spartan in the main menu - and nothing was really added. It would have been good to throw in some armor pieces or some paint jobs or tie them to achievements.
Not all of the new weapons work well for me, but some worked very well after a little playing around.
Enemies didn't feel like utter bullet sponges; boss fights were workable but that last one did have some "What just killed me?" moments. Other boss fights it was plainly clear what I needed to do, why I died and how I needed to execute better.
Grappling hook is without a doubt the best addition, the ability to rapidly traverse the map with it just worked so well.
I'm sure not reading or following media outside of the games torpedo'd my understanding of the transition from 5 to 6, but at the same time the Chief's voice actor and Cortana 2.0 had some really good moments. The pilot had started to wear out his welcome then pivoted to being a better, more likeable character.
Needler is good for two brute kills per magazine on Heroic; hit a target with enough needles and they explode. Not an ideal weapon to have but ammo is plentiful and the homing makes it fun to use on the run.
Disruptor is ass in the campaign but it temporarily disables vehicles at like, a half dozen shots for an easy kill.
The combat flow is damn great too. The grapple hook and snappier movement compared to prior games really opens things up and provides for nonstop shenanigans and hilarity. Running in, force pulling an explosive container to me, yeeting it at a mob, then flying grapple kicking someone in the face, gunning down his buddy, and on and on and on is just such a fantastic gameplay loop. I'm actually venturing out into the world to go check out the little to do points just to see what wacky combat arenas they've got cooked up for me.
I think my only complaint so far is that between theme parks there's just empty, open terrain and that's kinda lame. I don't play Forza because between races I just don't give a shit about the world and I'm concerned the same feeling is gonna happen here. If they're not gonna populate the world with random fun stuff to encounter then some sort of always there wacky travel mode would be good. Idk, mebbe give the Chief Heavy Gear style rollerskates or some shit.
Needler became my go to weapon against Hunters. Shoot it through a fully upgraded dropwall and it tears them up
I have never and will never like the needler.
Disruptor is meh as well.
The old machine gun has served me surprisingly well though