physi_marcPositron TrackerIn a nutshellRegistered Userregular
Different life experiences, opinions, tastes, priorities, values, etc. It's not surprising at all that some people can see a game as fantastic and others as run of the mill. We see the same pattern in literary or movie criticism.
Having said that, Chrono Trigger is perfect for me in every way.
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I definitely appreciate how Trigger doesn't waste time (heh) getting to the meat of the story. You can time travel in the first half hour, and an hour later, you're witnessing the end of the world. By then, you've met 4 of your possible party members in a 3-character party system.
I love how Cross takes all the assumptions and knowledge of the first game and uses that as a base to tell its own story about how small events can cause huge ripples, and therefore huge events can be catastrophic.
+3
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It's up to fiction to provide the happy endings that don't exist in real life. We need to get our hope from somewhere, and fantasy seems like the best bet.
I guess I'm really late on getting into the thread when the X/X-2 HD remaster was being played last year, but I just picked it up at like, half price from Walmart, so I've been preparing to do something of a 100% 'breaking' run of X. I did the same thing with FF8 a few years back or so where I did the minimum level run to endgame where you can then level to 100 with the attribute raising GFs on and get your party's stats to ridiculous levels and then just destroy the rest of the game. Pretty hilarious.
I never did the optional hard stuff in FFX back in the day, the Arena stuff anyway, I got most everything else, like the ultimate weapons and such. Not sure if I got all of Wakka's stuff or not, because I remember hating Blitzball. I don't remember being huge on FFX back in the day, but it has been like 13 years since I played it... and I remember liking the tactical nature of the turn-order combat system. So, we'll see how it holds up to the revisit, I suppose. I've heard some people complain about the remastered music, but honestly, I don't remember the original well enough that I'd be able to tell the difference I bet.
The visuals do look nice and clean with the high res models and everything, I just did a little beginning stuff last night before passing out. It's also tough with a lot of AGDQ watching this week, but I'll get around to it soon. I went with the Expert Sphere Grid, figure I may as well experience the International added stuff, since it's the first time NA has gotten a chance to see it. I definitely plan on maxing the sphere grid, which is something I definitely didn't do back on PS2. Not looking forward to lightning dodging... I definitely did do that on PS2, ugh. Anyway, it should be interesting.
I dunno what region you're in, but I strongly advise you get the bonus treasures in the temples on your first visit, because of the Dark Aeons that appear after you visit Bevelle.
I loved it. I like Alien 3 for the exact same reasons. Happy endings are silly and just never happen.
The prosecution rests.
And loses. I still didn't say that all endings need to be tragic.
Ain't nothing wrong with happy endings and people who like them: go you. They're just so over done and unrealistic these days that the ones we remember are the (well done) tragic ones. Hell, if Tragic were the standard they'd lose all the effect they have.
lol @ people complaining about wild tone shifts while also extolling the virtues of FF6
I think the team knew that Chrono Cross was going to be a very different game thematically from Chrono Trigger, and I think that's why they called it Chrono Cross and not Chrono Trigger 2.
Regarding the other convo, I think I'd list my favorite FF battle tunes thusly: Blinded by Light (regular), FF7 boss theme (boss), Zeromus's theme (final)
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On the happy v unhappy endings thing: I think happy endings make sense *most* of the time in games, especially JRPGs that broadly are just "make friends, save the world" in terms of their plot. I do like a well-written "bad" ending though, and when it's thematically appropriate, it just kills me when a game goes for the happy ending anyway.
Case in point: Persona 4, whose "bad" ending still feels to me like the proper and thematically appropriate ending given the events leading up to it, especially compared to the incredibly bland and out-of-left-field "true" ending that just feels like another "Yay, we finished the bad guy"-ending with nothing more to it.
I guess I'm really late on getting into the thread when the X/X-2 HD remaster was being played last year, but I just picked it up at like, half price from Walmart, so I've been preparing to do something of a 100% 'breaking' run of X. I did the same thing with FF8 a few years back or so where I did the minimum level run to endgame where you can then level to 100 with the attribute raising GFs on and get your party's stats to ridiculous levels and then just destroy the rest of the game. Pretty hilarious.
I never did the optional hard stuff in FFX back in the day, the Arena stuff anyway, I got most everything else, like the ultimate weapons and such. Not sure if I got all of Wakka's stuff or not, because I remember hating Blitzball. I don't remember being huge on FFX back in the day, but it has been like 13 years since I played it... and I remember liking the tactical nature of the turn-order combat system. So, we'll see how it holds up to the revisit, I suppose. I've heard some people complain about the remastered music, but honestly, I don't remember the original well enough that I'd be able to tell the difference I bet.
The visuals do look nice and clean with the high res models and everything, I just did a little beginning stuff last night before passing out. It's also tough with a lot of AGDQ watching this week, but I'll get around to it soon. I went with the Expert Sphere Grid, figure I may as well experience the International added stuff, since it's the first time NA has gotten a chance to see it. I definitely plan on maxing the sphere grid, which is something I definitely didn't do back on PS2. Not looking forward to lightning dodging... I definitely did do that on PS2, ugh. Anyway, it should be interesting.
I dunno what region you're in, but I strongly advise you get the bonus treasures in the temples on your first visit, because of the Dark Aeons that appear after you visit Bevelle.
Yeah, when I was looking into differences between the original NA version and the International version, that was one of the things mentioned. And since Yuna is one of the recommended characters to max out first, if you can get her Nirvana powered up fairly early, I'll definitely have to make sure I do all that the first time around. If you don't, Kimahri takes her place until you can get your first three strong enough to start taking out the Dark Aeons so you can finish those temples. The other two are Rikku and Auron, since Godhand is fairly easy to get a hold of and Masamune mostly involves capturing a lot of monsters, I think?
0
physi_marcPositron TrackerIn a nutshellRegistered Userregular
edited January 2015
But Auron's Celestial is not that useful since it only gets stronger at low HP, instead of full HP like most other Celestials. In the post-game, I stick with Tidus, Yuna, Rikku, and Wakka (with a customized weapon, since I'm still not done playing Blitzball) and permanently bench Auron, Lulu, and Kimahri.
If like me you miss the first destruction sphere in Besaid Temple, you may have to fight Dark Valefor later. I suggest cheesing it with Yojimbo. It'll save yourself a lot of headache.
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It's on my stupid backlog. I must be on attempt 3 to 100% that game and I never get past the Tower of Zot. Come to think of it, that whole stretch where you're stuck with Cid & Tellah REALLY blows.
lol @ people complaining about wild tone shifts while also extolling the virtues of FF6
I think the team knew that Chrono Cross was going to be a very different game thematically from Chrono Trigger, and I think that's why they called it Chrono Cross and not Chrono Trigger 2.
Regarding the other convo, I think I'd list my favorite FF battle tunes thusly: Blinded by Light (regular), FF7 boss theme (boss), Zeromus's theme (final)
Definitely FF7 for boss theme. If Man With the Machine Gun counts for regular, that's definitely my pick. Final...technically, I guess I'd say Otherworld. I'd sneak in Howl of the Departed, though.
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lol @ people complaining about wild tone shifts while also extolling the virtues of FF6
I think the team knew that Chrono Cross was going to be a very different game thematically from Chrono Trigger, and I think that's why they called it Chrono Cross and not Chrono Trigger 2.
Regarding the other convo, I think I'd list my favorite FF battle tunes thusly: Blinded by Light (regular), FF7 boss theme (boss), Zeromus's theme (final)
The tonal shifts in FF6 all happen in game and in relation to what you're doing.
Also the overarching tone of hope is never really abandoned for long.
There really is no comparison.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
It'd be dumb.
Also someone mentioned Drakengard. That series is still amazing. Those endings are pretty much akin to playing Russian roulette with a shotgun.
There is never a win condition. Even the canon ending is bad.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
I could totally explain why killing sin would end up with all humanity dead and ruled by the superior monkeys from Zanarkand. It wouldn't even be hard to BS. Give me like ten minutes after work.
It'd make more sense then cross, too, with its fully formed reptites springing from the god head and the localized halt of time and space and that whole time devourer thing.
I mean we'll just totally ignore the panther man because that just gets weird.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
FFX-2.5, on the other hand, does pretty much what you fear.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
FFX-2.5, on the other hand, does pretty much what you fear.
True but at least the battle system is straight up super fun.
Seriously, they can fuck with the story all they want as long as the actual gameplay is fun as far as I'm concerned.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
FFX-2.5, on the other hand, does pretty much what you fear.
True but at least the battle system is straight up super fun.
Seriously, they can fuck with the story all they want as long as the actual gameplay is fun as far as I'm concerned.
That's kind of my stance on FFX-2... I really like job systems which is the reason I really liked the gameplay in X-2, regardless of the potentially cringy 'Charlie's Angels' type of stuff with the story/theme.
FFX-2's plot was actually ok, it's just that it only consisted of about 10% of the total dialogue and cutscene content, and half of that was optional stuff.
Exploring the person that the dream of Tidus was modeled after was pretty great. Not looking more into how he was able to act out more once Tidus came into the real world was a serious missed opportunity. Hiding all the Crimson Squad stuff instead of putting that front-and-center in the game's presentation was borderline incompetent. The Sphere Hunter rivalries of the first two chapters were a complete waste of time, and CommSpheres never should have been required to obtain anything (they're a neat idea for just playing around with flavor and setting but should never have been more than that).
Vegnagun was thematically appropriate; if Sin represented the dangers of past traditions and Spira's magical side, Vegnagun represented the dangers of technology and Spira's forward progression (it's basically WMDs). A spirit that possesses people is really cool, but just kind of glossing over why he doesn't possess the Gullwings during the final confrontation was weird (a sidequest to find a way to become immune to this would have been much more fitting than the majority of the game's actual sidequests).
And not even bothering to suggest the mechanism for Tidus's return was a really weird decision. FFX was logically consistent and thorough, and sufficiently high-fantasy to allow for all kinds of interesting explanations to delve into (and engage in sidequests for!).
Also, the good Professor was actually referencing the novel with his comment, and was quite right in that assessment.
Honestly, Square's always been really hit-or-miss with its plotlines in Final Fantasy games. That's weird to say since they're so story-heavy, but really. FFXIII-2 probably had the best story since FFX, and before that, FF7. And not much before that was very good at all.
Fifteen single-player mainline Final Fantasies (including numbered sequels) and maybe four or five of them have really solid stories from beginning to end. But damn if I don't play them over and over anyway!
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I never played FF6 or Chrono Trigger as a kid. Just didn't discover RPGs at all until the PS1 era. So I didn't play either game until well into my adulthood, so I have no "first big RPG" nostalgia for either one. With that said, I loved both when I played them, but I think I like Chrono Trigger more. It did much more interesting things with its combat and what not than FF6 did.
I....liked X-2's story and themes. It was all pretty light-weight, but I think it was real neat to just explore the game's world and see all the changes it went through and how people are reacting to it all. Most of the time when you beat an RPG you just see a five minute epilogue and that's it. X-2 spends a whole game going, "We saved the world, now what?" And I like that.
And I know the whole j-pop peppiness can be grating to some and feel like a huge tonal shift from the first game, but I dunno, it kind of makes sense to me. It's like "A creature that's had our whole world gripped in fear for a 1000 years is finally gone...LET'S PARTY!!!"
I think To Zanarkand pulls the heartstrings more than Dancing Mad and such. Though that might be because I know what happens in Zanarkand.
Nah, To Zanarkand still sounds amazing out of context.
FF6 made a giant impression on me when I first played it back then -- it had an amazing scope and cinematic feel to it compared to pretty much anything else in the SNES/Genesis era. The opening credits with the mechs marching through the mountains gave me chills.
I think To Zanarkand pulls the heartstrings more than Dancing Mad and such. Though that might be because I know what happens in Zanarkand.
Nah, To Zanarkand still sounds amazing out of context.
FF6 made a giant impression on me when I first played it back then -- it had an amazing scope and cinematic feel to it compared to pretty much anything else in the SNES/Genesis era. The opening credits with the mechs marching through the mountains gave me chills.
I played FF6 for the first time a year or two ago. While I enjoyed it more than I thought I would given...well certain vocal opinions, it doesn't hold a top five spot for me.
HOWEVER, that intro gave me chills even in this day age of CG and voice acting. One of the greatest intros of any era.
I have never understood the love for the FF6 intro. Even my first time playing it as a kid I tried everything I could to skip past the marching credits opening. And I never skip scenes I haven't seen before.
The Magitek options were a nice little alternative to the usual "Fight - Item" options in intro sequences, though, even if it largely amounted to the same thing.
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I have never understood the love for the FF6 intro. Even my first time playing it as a kid I tried everything I could to skip past the marching credits opening. And I never skip scenes I haven't seen before.
I....wha.....how.....
I'm doing a thing right now with my hands in pure bewilderment.
I have never understood the love for the FF6 intro. Even my first time playing it as a kid I tried everything I could to skip past the marching credits opening. And I never skip scenes I haven't seen before.
The Magitek options were a nice little alternative to the usual "Fight - Item" options in intro sequences, though, even if it largely amounted to the same thing.
I think To Zanarkand pulls the heartstrings more than Dancing Mad and such. Though that might be because I know what happens in Zanarkand.
I don't really know why dancing mad would pull heartstrings. Its not ment to.
Terra's theme (whats played in the intro) isn't as technical or pretty as Zanarkand though, but it was good for what the SNES could do.
Dancing Mad wasn't just brilliant, it was fantastic. It was kefka's story in musical form. It is deeply rooted in symbolism. Plus its not often you can just integrate Toccata and Fugue into your own piece and make it work, and not only just make it work but to mock it and twist it kefka style. But no, dancing mad pulls no heartstrings.
Edit: Let me put it another way: Dancing mad is a story in musical form, that tells Kefka's life story, his rise to power, destruction of the world, rise to godhood, only to be stopped by some meddling kids in the end.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
FFX-2.5, on the other hand, does pretty much what you fear.
True but at least the battle system is straight up super fun.
Seriously, they can fuck with the story all they want as long as the actual gameplay is fun as far as I'm concerned.
Good thing CC had a fantastic combat system and one of the best progression mechanics in RPG history.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
FFX-2.5, on the other hand, does pretty much what you fear.
True but at least the battle system is straight up super fun.
Seriously, they can fuck with the story all they want as long as the actual gameplay is fun as far as I'm concerned.
Good thing CC had a fantastic combat system and one of the best progression mechanics in RPG history.
I question both those statements. The combat was a hot mess that lacked most of what made CT great while adding elemental stuff that was mostly horribly unwieldy.
The progression lock was just a tedious way to try to control your leveling. Though the game was so easy I don't even know why they bothered. FF13 ended up doing this 100x better.
+3
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
It's up to fiction to provide the happy endings that don't exist in real life. We need to get our hope from somewhere, and fantasy seems like the best bet.
On the flipside, I do tire of the chagrin people roll out when fantasy chooses not to be their personal escapist reality.
But personally, I tend to prefer endings that don't go far in either direction.
I prefer good and fitting endings. Sometimes that means happy. Sometimes that means sad/depressing. Sometimes that means bittersweet. As long as it's consistent with the direction of the plot, I'm satisfied.
What I especially hate is when a deus ex machina asspull of a happy ending gets dropped out of nowhere at the very end. Hollywood does this a lot especially, but it happens in all media.
One of my pet peeves is when a sequel takes a good ending and throws it away. I'm mainly looking at the followups to XIII here. They finally claw their way out of a terribly shitty situation, everything is finally looking up...
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Having said that, Chrono Trigger is perfect for me in every way.
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I love how Cross takes all the assumptions and knowledge of the first game and uses that as a base to tell its own story about how small events can cause huge ripples, and therefore huge events can be catastrophic.
The prosecution rests.
Why I fear the ocean.
Gearing up for Ruby Weapon. Do you have to do the Chocobo stuff if you want Final Attack materia? I forget.
I dunno what region you're in, but I strongly advise you get the bonus treasures in the temples on your first visit, because of the Dark Aeons that appear after you visit Bevelle.
It's also not always triumphant and happy; in fact it mostly isn't so really it shouldn't be portrayed that way in fiction nearly as often as it is.
And loses. I still didn't say that all endings need to be tragic.
Ain't nothing wrong with happy endings and people who like them: go you. They're just so over done and unrealistic these days that the ones we remember are the (well done) tragic ones. Hell, if Tragic were the standard they'd lose all the effect they have.
I think the team knew that Chrono Cross was going to be a very different game thematically from Chrono Trigger, and I think that's why they called it Chrono Cross and not Chrono Trigger 2.
Regarding the other convo, I think I'd list my favorite FF battle tunes thusly: Blinded by Light (regular), FF7 boss theme (boss), Zeromus's theme (final)
Case in point: Persona 4, whose "bad" ending still feels to me like the proper and thematically appropriate ending given the events leading up to it, especially compared to the incredibly bland and out-of-left-field "true" ending that just feels like another "Yay, we finished the bad guy"-ending with nothing more to it.
Still the actual sequel to Chrono Trigger.
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Yeah, when I was looking into differences between the original NA version and the International version, that was one of the things mentioned. And since Yuna is one of the recommended characters to max out first, if you can get her Nirvana powered up fairly early, I'll definitely have to make sure I do all that the first time around. If you don't, Kimahri takes her place until you can get your first three strong enough to start taking out the Dark Aeons so you can finish those temples. The other two are Rikku and Auron, since Godhand is fairly easy to get a hold of and Masamune mostly involves capturing a lot of monsters, I think?
If like me you miss the first destruction sphere in Besaid Temple, you may have to fight Dark Valefor later. I suggest cheesing it with Yojimbo. It'll save yourself a lot of headache.
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Definitely FF7 for boss theme. If Man With the Machine Gun counts for regular, that's definitely my pick. Final...technically, I guess I'd say Otherworld. I'd sneak in Howl of the Departed, though.
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Fuck Joe Manchin
The tonal shifts in FF6 all happen in game and in relation to what you're doing.
Also the overarching tone of hope is never really abandoned for long.
There really is no comparison.
Cross is like... If FFX-2 had everyone dead and the world run by sentient monkeys because how dare you kill Sin he was the only thing keeping humans alive! Oh and Yuna was killed by a roving band of gorillas.
It'd be dumb.
Also someone mentioned Drakengard. That series is still amazing. Those endings are pretty much akin to playing Russian roulette with a shotgun.
There is never a win condition. Even the canon ending is bad.
Cross is nothing like that. At all. It's a massive tonal shift, yeah, ok, and it changes the ending of Trigger but they explain why it happens. It's not like they start the next game with everyone dead and miserable just because.
I could totally explain why killing sin would end up with all humanity dead and ruled by the superior monkeys from Zanarkand. It wouldn't even be hard to BS. Give me like ten minutes after work.
It'd make more sense then cross, too, with its fully formed reptites springing from the god head and the localized halt of time and space and that whole time devourer thing.
I mean we'll just totally ignore the panther man because that just gets weird.
FFX-2.5, on the other hand, does pretty much what you fear.
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True but at least the battle system is straight up super fun.
Seriously, they can fuck with the story all they want as long as the actual gameplay is fun as far as I'm concerned.
That's kind of my stance on FFX-2... I really like job systems which is the reason I really liked the gameplay in X-2, regardless of the potentially cringy 'Charlie's Angels' type of stuff with the story/theme.
Vegnagun was thematically appropriate; if Sin represented the dangers of past traditions and Spira's magical side, Vegnagun represented the dangers of technology and Spira's forward progression (it's basically WMDs). A spirit that possesses people is really cool, but just kind of glossing over why he doesn't possess the Gullwings during the final confrontation was weird (a sidequest to find a way to become immune to this would have been much more fitting than the majority of the game's actual sidequests).
And not even bothering to suggest the mechanism for Tidus's return was a really weird decision. FFX was logically consistent and thorough, and sufficiently high-fantasy to allow for all kinds of interesting explanations to delve into (and engage in sidequests for!).
Also, the good Professor was actually referencing the novel with his comment, and was quite right in that assessment.
Honestly, Square's always been really hit-or-miss with its plotlines in Final Fantasy games. That's weird to say since they're so story-heavy, but really. FFXIII-2 probably had the best story since FFX, and before that, FF7. And not much before that was very good at all.
Fifteen single-player mainline Final Fantasies (including numbered sequels) and maybe four or five of them have really solid stories from beginning to end. But damn if I don't play them over and over anyway!
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And I know the whole j-pop peppiness can be grating to some and feel like a huge tonal shift from the first game, but I dunno, it kind of makes sense to me. It's like "A creature that's had our whole world gripped in fear for a 1000 years is finally gone...LET'S PARTY!!!"
Nah, To Zanarkand still sounds amazing out of context.
FF6 made a giant impression on me when I first played it back then -- it had an amazing scope and cinematic feel to it compared to pretty much anything else in the SNES/Genesis era. The opening credits with the mechs marching through the mountains gave me chills.
https://www.youtube.com/watch?v=NGC_EzojK6E
I played FF6 for the first time a year or two ago. While I enjoyed it more than I thought I would given...well certain vocal opinions, it doesn't hold a top five spot for me.
HOWEVER, that intro gave me chills even in this day age of CG and voice acting. One of the greatest intros of any era.
I know a massage parlor by my place if you're looking for one.
The Magitek options were a nice little alternative to the usual "Fight - Item" options in intro sequences, though, even if it largely amounted to the same thing.
I....wha.....how.....
I'm doing a thing right now with my hands in pure bewilderment.
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I'm pretty sure you just press Start...
I don't really know why dancing mad would pull heartstrings. Its not ment to.
Terra's theme (whats played in the intro) isn't as technical or pretty as Zanarkand though, but it was good for what the SNES could do.
Dancing Mad wasn't just brilliant, it was fantastic. It was kefka's story in musical form. It is deeply rooted in symbolism. Plus its not often you can just integrate Toccata and Fugue into your own piece and make it work, and not only just make it work but to mock it and twist it kefka style. But no, dancing mad pulls no heartstrings.
Edit: Let me put it another way: Dancing mad is a story in musical form, that tells Kefka's life story, his rise to power, destruction of the world, rise to godhood, only to be stopped by some meddling kids in the end.
I'm so glad that Uematsu was able to continue his Black Mages style outside of Square Enix by forming a new band.
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Good thing CC had a fantastic combat system and one of the best progression mechanics in RPG history.
I question both those statements. The combat was a hot mess that lacked most of what made CT great while adding elemental stuff that was mostly horribly unwieldy.
The progression lock was just a tedious way to try to control your leveling. Though the game was so easy I don't even know why they bothered. FF13 ended up doing this 100x better.
On the flipside, I do tire of the chagrin people roll out when fantasy chooses not to be their personal escapist reality.
But personally, I tend to prefer endings that don't go far in either direction.
What I especially hate is when a deus ex machina asspull of a happy ending gets dropped out of nowhere at the very end. Hollywood does this a lot especially, but it happens in all media.
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Oh wait sequel time.
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