I remember the last Call of Duty game having comparisons to Titanfall when it comes to mobility
every single piece of media around the game showcasing this confused me, because the mobility comparison was nowhere close. This one actually seems to hit the mark.
I remember the last Call of Duty game having comparisons to Titanfall when it comes to mobility
every single piece of media around the game showcasing this confused me, because the mobility comparison was nowhere close. This one actually seems to hit the mark.
Yeah, advanced warfare had very different movement, basically just had high jumping and short dashes.
The big questions for me to see if I want to play this CoD is exactly what movement systems are in place and what the time to kill is.
Like I still don't understand how a human being is expected to be able to hit another human player from those distances with those movement mechanics in place.
It doesn't seem physically possible.
In Advanced Warfare the jetpack is more often a detriment because you kind of have just enough hangtime for someone to pop you pretty good. and the distances rarely make enemy players into tiny three by three pixel specks that if you don't kill fast enough they just snipe you with one headshot.
Once momentum gets involved a lot of hitting people is predictive work, they have inertia and can only change what direction they are going in so much.
Call of duty is a game designed for consoles. The sticky aim on consoles makes it way easier to recoil into your targets than on pc and lets you just throw bullets at them until you're aiming correctly.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Doesn't Titanfall also mostly use hitscan (which means that there's no discrete projectile simulation for most weapons)
Yeah most of the weapons are, still, when people are going fast enough you usually want to aim a bit ahead of them and let them move into your crosshair before pulling the trigger.
Call of duty is a game designed for consoles. The sticky aim on consoles makes it way easier to recoil into your targets than on pc and lets you just throw bullets at them until you're aiming correctly.
It's also way easier to aim precisely while moving quickly and at quick moving targets with a mouse, so it all works out.
The Titanfall maps were huge, but had tons of close quarters space that made the close-range weapons super useful. The idea that you can snipe in that game is a little bit of a trap, it's actually a massive map of small spaces
The Titanfall maps were huge, but had tons of close quarters space that made the close-range weapons super useful. The idea that you can snipe in that game is a little bit of a trap, it's actually a massive map of small spaces
I thought it struck a really good balance. Have a shotgun? Aggressively move through narrow alleys and buildings to ambush and kill people. Got a rifle? Move rapidly from vantage point to vantage point, staying high and in the open to use your huge sight lines to punish people who get caught in the open. I feel like the maps really let you find your own playstyle for whatever loadout you were running.
Campaign is four-player co-op, can choose to be a guy or girl with the same story, ala Mass Effect.
No branching paths in the story like Black Ops 2 (BOOOOOOO)
Double-jumping isn't like Titanfall, instead it's like a thrust mechanic. You have a limited amount of energy that recharges, and using different amounts does different things, like feathering the jump button to slow fall/hover or hold it down to get a super long glide.
Unlockable abilities and upgrades in campaign, giving you passive benefits and new abilities, like sending out a swarm of micro-drones to distract/disorient enemies.
Black Ops style sliding is back.
Wall running uses the same boost meter as your thrust jumps. You can change direction mid-wall run.
Underwater combat is also usable in multiplayer, it isn't a scripted campaign mechanic.
Multiplayer create-a-class is totally different. You play as a specific named "specialist" of which there are 9 to choose from. You get access to either that specialist's unique weapon or unique ability as part of your custom loadout, your choice, in addition to your other weapons/perks/etc. Some include a one-shot-kill pistol, radar pings, or even the ability to teleport to where you were 6 seconds in the past.
More gun customization, including custom paint jobs.
You can't really have a run and gun FPS with pre-metallic cartridge firing weapons.
If you did a pike and shot era game and had the players as cavalry they'd be fast, have two horse pistols, one carbine and a sabre, that's three shots before needing to reload or close for melee. It could work.
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I am intrigued.
every single piece of media around the game showcasing this confused me, because the mobility comparison was nowhere close. This one actually seems to hit the mark.
Advanced warfare was the best call of Duty since modern warfare 2
Yeah, advanced warfare had very different movement, basically just had high jumping and short dashes.
The big questions for me to see if I want to play this CoD is exactly what movement systems are in place and what the time to kill is.
It doesn't seem physically possible.
In Advanced Warfare the jetpack is more often a detriment because you kind of have just enough hangtime for someone to pop you pretty good. and the distances rarely make enemy players into tiny three by three pixel specks that if you don't kill fast enough they just snipe you with one headshot.
So if the new blops copies or refines them then I may fall down the cod hole.
Yeah most of the weapons are, still, when people are going fast enough you usually want to aim a bit ahead of them and let them move into your crosshair before pulling the trigger.
It's also way easier to aim precisely while moving quickly and at quick moving targets with a mouse, so it all works out.
I thought it struck a really good balance. Have a shotgun? Aggressively move through narrow alleys and buildings to ambush and kill people. Got a rifle? Move rapidly from vantage point to vantage point, staying high and in the open to use your huge sight lines to punish people who get caught in the open. I feel like the maps really let you find your own playstyle for whatever loadout you were running.
who do i have to pay and whisper "what if there was a dragon though?" to to get us into Call of Duty Fantasy Warfare?
Vermintide has an archer set up, it looks like:
https://www.youtube.com/watch?v=G1rdqUZlx7s
Some highlights:
- Campaign is four-player co-op, can choose to be a guy or girl with the same story, ala Mass Effect.
- No branching paths in the story like Black Ops 2 (BOOOOOOO)
- Double-jumping isn't like Titanfall, instead it's like a thrust mechanic. You have a limited amount of energy that recharges, and using different amounts does different things, like feathering the jump button to slow fall/hover or hold it down to get a super long glide.
- Unlockable abilities and upgrades in campaign, giving you passive benefits and new abilities, like sending out a swarm of micro-drones to distract/disorient enemies.
- Black Ops style sliding is back.
- Wall running uses the same boost meter as your thrust jumps. You can change direction mid-wall run.
- Underwater combat is also usable in multiplayer, it isn't a scripted campaign mechanic.
- Multiplayer create-a-class is totally different. You play as a specific named "specialist" of which there are 9 to choose from. You get access to either that specialist's unique weapon or unique ability as part of your custom loadout, your choice, in addition to your other weapons/perks/etc. Some include a one-shot-kill pistol, radar pings, or even the ability to teleport to where you were 6 seconds in the past.
- More gun customization, including custom paint jobs.
Wowowow.I'd play it.
But I'm weird and really like revolvers in FPS games.
https://www.youtube.com/watch?v=Lj7UfgWYHiY
Napoleonic Wars exists and it's hilarious
4:15 is how muskets work in Napoleonic Wars
But I still don't care about CoD (the line about loyalty had me groaning already), and I would never touch the multiplayer, sooo....bummer
Wow so it's going all Deus Ex/Metal Gear Solid 4 on us.
Also, how many millions of dollars did they pay just for that song, I wonder?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I just hope that battlefield makes the same shift too.
come on BF 2143
...there will be a refined and successful shadowrun shooter!
If you did a pike and shot era game and had the players as cavalry they'd be fast, have two horse pistols, one carbine and a sabre, that's three shots before needing to reload or close for melee. It could work.