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Steam: It's really steamy!

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    InquisitorInquisitor Registered User regular
    Oooh I definitely saw titanfall style wall running in there.

    I am intrigued.

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    Crippl3Crippl3 oh noRegistered User regular
    They went full Titanfall. Fucking AWESOME.

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    TallahasseerielTallahasseeriel Registered User regular
    I didn't enjoy the first blops because the smgs sucked compared to the assault rifles but I couldn't run fast with the rifles.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I remember the last Call of Duty game having comparisons to Titanfall when it comes to mobility

    every single piece of media around the game showcasing this confused me, because the mobility comparison was nowhere close. This one actually seems to hit the mark.

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    TallahasseerielTallahasseeriel Registered User regular
    edited April 2015
    The mobility in titanfall was to much for me. Along with the giant maps it made actually shooting guys basically impossible.

    Advanced warfare was the best call of Duty since modern warfare 2

    Tallahasseeriel on
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    InquisitorInquisitor Registered User regular
    Duke 2.0 wrote: »
    I remember the last Call of Duty game having comparisons to Titanfall when it comes to mobility

    every single piece of media around the game showcasing this confused me, because the mobility comparison was nowhere close. This one actually seems to hit the mark.

    Yeah, advanced warfare had very different movement, basically just had high jumping and short dashes.

    The big questions for me to see if I want to play this CoD is exactly what movement systems are in place and what the time to kill is.

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    TallahasseerielTallahasseeriel Registered User regular
    Like I still don't understand how a human being is expected to be able to hit another human player from those distances with those movement mechanics in place.

    It doesn't seem physically possible.

    In Advanced Warfare the jetpack is more often a detriment because you kind of have just enough hangtime for someone to pop you pretty good. and the distances rarely make enemy players into tiny three by three pixel specks that if you don't kill fast enough they just snipe you with one headshot.

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    InquisitorInquisitor Registered User regular
    Once momentum gets involved a lot of hitting people is predictive work, they have inertia and can only change what direction they are going in so much.

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    KadithKadith Registered User regular
    Titanfall's movement mechanics are what has made it the only modern multiplayer shooter that i've actually gone back and played after launch week.

    So if the new blops copies or refines them then I may fall down the cod hole.

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    PlatyPlaty Registered User regular
    Doesn't Titanfall also mostly use hitscan (which means that there's no discrete projectile simulation for most weapons)

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    SLyMSLyM Registered User regular
    Call of duty is a game designed for consoles. The sticky aim on consoles makes it way easier to recoil into your targets than on pc and lets you just throw bullets at them until you're aiming correctly.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    InquisitorInquisitor Registered User regular
    Doesn't Titanfall also mostly use hitscan (which means that there's no discrete projectile simulation for most weapons)

    Yeah most of the weapons are, still, when people are going fast enough you usually want to aim a bit ahead of them and let them move into your crosshair before pulling the trigger.
    SLyM wrote: »
    Call of duty is a game designed for consoles. The sticky aim on consoles makes it way easier to recoil into your targets than on pc and lets you just throw bullets at them until you're aiming correctly.

    It's also way easier to aim precisely while moving quickly and at quick moving targets with a mouse, so it all works out.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    The Titanfall maps were huge, but had tons of close quarters space that made the close-range weapons super useful. The idea that you can snipe in that game is a little bit of a trap, it's actually a massive map of small spaces

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    InquisitorInquisitor Registered User regular
    Duke 2.0 wrote: »
    The Titanfall maps were huge, but had tons of close quarters space that made the close-range weapons super useful. The idea that you can snipe in that game is a little bit of a trap, it's actually a massive map of small spaces

    I thought it struck a really good balance. Have a shotgun? Aggressively move through narrow alleys and buildings to ambush and kill people. Got a rifle? Move rapidly from vantage point to vantage point, staying high and in the open to use your huge sight lines to punish people who get caught in the open. I feel like the maps really let you find your own playstyle for whatever loadout you were running.

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    MeldingMelding Registered User regular
    so, we're done with modern shooters for a bit, moved on to scifi for a while.

    who do i have to pay and whisper "what if there was a dragon though?" to to get us into Call of Duty Fantasy Warfare?

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    PlatyPlaty Registered User regular
    I would like a good archery-based multiplayer shooter

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    TallahasseerielTallahasseeriel Registered User regular
    I feel like I'm the only person who has played titanfall that doesn't have the reflexes of say, Data from star trek.

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    InquisitorInquisitor Registered User regular
    Nosgoth has the humans using mostly crossbows and bows versus the vampires.

    Vermintide has an archer set up, it looks like:

    https://www.youtube.com/watch?v=G1rdqUZlx7s

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    Crippl3Crippl3 oh noRegistered User regular
    edited April 2015
    Gamespot has a preview article up, includes campaign and multiplayer details. Gameplanet has also put up one with some more campaign details.

    Some highlights:
    • Campaign is four-player co-op, can choose to be a guy or girl with the same story, ala Mass Effect.
    • No branching paths in the story like Black Ops 2 (BOOOOOOO)
    • Double-jumping isn't like Titanfall, instead it's like a thrust mechanic. You have a limited amount of energy that recharges, and using different amounts does different things, like feathering the jump button to slow fall/hover or hold it down to get a super long glide.
    • Unlockable abilities and upgrades in campaign, giving you passive benefits and new abilities, like sending out a swarm of micro-drones to distract/disorient enemies.
    • Black Ops style sliding is back.
    • Wall running uses the same boost meter as your thrust jumps. You can change direction mid-wall run.
    • Underwater combat is also usable in multiplayer, it isn't a scripted campaign mechanic.
    • Multiplayer create-a-class is totally different. You play as a specific named "specialist" of which there are 9 to choose from. You get access to either that specialist's unique weapon or unique ability as part of your custom loadout, your choice, in addition to your other weapons/perks/etc. Some include a one-shot-kill pistol, radar pings, or even the ability to teleport to where you were 6 seconds in the past.
    • More gun customization, including custom paint jobs.
    Wowowow.

    Crippl3 on
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    MeldingMelding Registered User regular
    no, it'd still be assault rifles, just magic ones, because we don't know how to program good feeling historical fire arms.

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    WeaverWeaver Who are you? What do you want?Registered User regular
    muskets in napoleonic wars

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    Cilla BlackCilla Black Priscilla!!! Registered User regular
    I bet the underwater wont stay in, or if it does, no one at all will touch it in regular public games.

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    InquisitorInquisitor Registered User regular
    Weaver wrote: »
    muskets in napoleonic wars

    I'd play it.

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    TallahasseerielTallahasseeriel Registered User regular
    I want a really good old west based FPS with good multiplayer that isn't some Free to play thing.

    But I'm weird and really like revolvers in FPS games.

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    InquisitorInquisitor Registered User regular
    Uriel wrote: »
    I want a really good old west based FPS with good multiplayer that isn't some Free to play thing.

    But I'm weird and really like revolvers in FPS games.

    https://www.youtube.com/watch?v=Lj7UfgWYHiY

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    PlatyPlaty Registered User regular
    Inquisitor wrote: »
    Weaver wrote: »
    muskets in napoleonic wars

    I'd play it.

    Napoleonic Wars exists and it's hilarious

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    TallahasseerielTallahasseeriel Registered User regular
    Don't forget Lever Action Repeating Rifles.

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    PlatyPlaty Registered User regular
    https://youtu.be/uD5J5LEBVCk?t=4m15s

    4:15 is how muskets work in Napoleonic Wars

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    el_vicioel_vicio Registered User regular
    I like the augs and robots etc shown in that trailer

    But I still don't care about CoD (the line about loyalty had me groaning already), and I would never touch the multiplayer, sooo....bummer

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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    You can't really have a run and gun FPS with pre-metallic cartridge firing weapons.

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    TrippyJing wrote: »
    You can't really have a run and gun FPS with pre-metallic cartridge firing weapons.
    maybe you can't

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    DarkPrimusDarkPrimus Registered User regular
    Brolo wrote: »

    Wow so it's going all Deus Ex/Metal Gear Solid 4 on us.

    Also, how many millions of dollars did they pay just for that song, I wonder?

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    101101 Registered User regular
    Melding wrote: »
    so, we're done with modern shooters for a bit, moved on to scifi for a while.

    who do i have to pay and whisper "what if there was a dragon though?" to to get us into Call of Duty Fantasy Warfare?

    I just hope that battlefield makes the same shift too.

    come on BF 2143

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    BahamutZEROBahamutZERO Registered User regular
    I can't wait until WW2 settings are in fashion again and they do remakes of all the original games of the shooter franchises

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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited April 2015
    How about Wild West shooters or 1920-1940's gangster shooters?

    TrippyJing on
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    Panda4YouPanda4You Registered User regular
    Melding wrote: »
    so, we're done with modern shooters for a bit, moved on to scifi for a while.

    who do i have to pay and whisper "what if there was a dragon though?" to to get us into Call of Duty Fantasy Warfare?
    You'd obviously keep the scifi elements while adding dragons and fantasy elements! :3

    ...there will be a refined and successful shadowrun shooter!

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    TallahasseerielTallahasseeriel Registered User regular
    That shadow run shooter wasn't that bad...

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    InquisitorInquisitor Registered User regular
    TrippyJing wrote: »
    You can't really have a run and gun FPS with pre-metallic cartridge firing weapons.

    If you did a pike and shot era game and had the players as cavalry they'd be fast, have two horse pistols, one carbine and a sabre, that's three shots before needing to reload or close for melee. It could work.

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    Panda4YouPanda4You Registered User regular
    edited April 2015
    Uriel wrote: »
    That shadow run shooter wasn't that bad...
    I never tested it and it seemed to fell off the map pretty quickly after release, so I dunno?

    Panda4You on
This discussion has been closed.