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[PA Comic] Friday, March 27, 2015 - Provisional Resignation
There is no shame in using the environment and architecture to your advantage in Bloodborne.
In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?
I don't think we've ever seen the back of Gabe's head before? Or at least not so directly. It seems a little too round, as in the hairstyle doesn't seem to match up. Or maybe it's just he a has a reverse mullet kind of thing going on. And no, spending the morning considering a comic character's coiffure is perfectly normal behavior thankyouverymuch
There is no shame in using the environment and architecture to your advantage in Bloodborne.
In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?
For some reason, I want to see something shaved into the back of Gabe's head. It's very rare that we get to see him at that angle lol.
+1
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
This is so true. Balls hard games like this tend to bring out the best in gamers. I pounded my face against Metal Gear Rising's Revengeance difficulty for so long that perfect parrys are second nature now. ;P
There is no shame in using the environment and architecture to your advantage in Bloodborne.
In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?
The Three Stooges Manoeuvre
In Tabletop RPG context, I believe this is regarded as the "Conga Line of Death."
You know what? Nanowrimo's cancelled on account of the world is stupid.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2015
I am only the middle panel when it comes to difficult games.
Specifically the second word bubble.
I get just as mad though.
But quit? Never. Ever.
I have to be torn off the machine.
I will get my vengeance.
That second panel resonated.
I think of all kinds of crazy ass shit when I hit a wall. I just keep on thinking up crazy shit until it works or it starts to look like one of the crazy ass plans might work, in which case I'll try it again.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Heh, Bloodborne, just like all the Souls games before it comes in 3 acts:
Act 1: Get hopelessly Murdered.
Act 2: Throw controller and let out a rage screen.
*intermission* (usually more screaming)
Act 3: Come back, and own that shit like a motherfucking BOSS.
Now that is some good lighting and shading. Well done, Gabe!
I know you probably didn't read my advice for last time but it really looks like you got a better handle on the style you're working on within the time between the last comic and this one.
In reference to the latest text post, I think the worst thing that the Souls series ever did for itself was market itself as 'hard', with 'prepare to die' and such. It's definately harder than other games but the difficulty isn't the point. The point is that every trap, every encounter, has a solution, but you have to put a lot of effort into the solution to find it. The game is actually very forgiving in terms of difficulty, while you can die, you can just as easily recover from that death, and at no point will you be barred from progress because of your skill level, since you can call in help, or take another path, or just grind somewhere until you're strong enough.
By marketing itself as hard the souls series has had the 'well I'm not good at videogames, so I wouldn't enjoy it' reaction, as well as the even worse 'well I died a lot, but that's just because it's hard' reaction i.e brute forcing until it works because the game is 'hard' instead of trying to find the better solution like you're supposed to. The first boss of Dark Souls 1 is guilty of this, but also an important lesson if you know what to look for. You're placed in a fight with a boss you couldn't possibly beat at your skill level, not with the broken sword hilt you start with. But because the game is 'hard' people just assume the miniscule damage is part of the challenge and try to win anyway, until they notice an escape route they can take to get a real weapon and face the boss again later. Every boss fight, every encounter, has an intended solution or at least some pattern to follow that makes things a LOT easier, but you have to find it yourself.
It's definately more challenging than other games, but in most other games when you die, it's because the challenge set up for you was difficult and the enemies overpowered you- for example, there's very few times when a death in Halo on a higher difficulty can really be blamed on the player, it was the game that did it. In Souls when you die, it's usually because you made a mistake or approached the encounter the wrong way.
'Usually'. There's definately exceptions to that rule all over. Ornstein and Smough comes to mind...
Invertin on
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
While it's cool watching your artstyle evolve, Gabe, I'm sorta not a fan of the perma-smug smirk on all the characters nowadays.
I was just looking back through the recent strips and I'm not sure what you're talking about? Gabe's only had a smug look in the 2 or 3 strips where he's specifically acting smug and Tycho, well, he's Tycho. It's in character.
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Now to get a PS4...
"...only mights and maybes."
In fact I believe players are intended to use it. I mean... In real life would you just stand out in the open and let two werewolves tear you apart, or would you run back to a safe area where they get stuck in a doorway and you can kill them easily?
Absolutely gorgeous art on this one; I'm really digging watching Mike feel around outside his comfort zone and this one seems particularly successful.
Also, awesome art in the second panel. Love Tycho's face.
The Three Stooges Manoeuvre
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In Tabletop RPG context, I believe this is regarded as the "Conga Line of Death."
Specifically the second word bubble.
I get just as mad though.
But quit? Never. Ever.
I have to be torn off the machine.
I will get my vengeance.
That second panel resonated.
I think of all kinds of crazy ass shit when I hit a wall. I just keep on thinking up crazy shit until it works or it starts to look like one of the crazy ass plans might work, in which case I'll try it again.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Act 1: Get hopelessly Murdered.
Act 2: Throw controller and let out a rage screen.
*intermission* (usually more screaming)
Act 3: Come back, and own that shit like a motherfucking BOSS.
I know you probably didn't read my advice for last time but it really looks like you got a better handle on the style you're working on within the time between the last comic and this one.
On that note, who doesn't roll up their sleeves when doing dishes?
Clearly Mike has never done the dishes.
By marketing itself as hard the souls series has had the 'well I'm not good at videogames, so I wouldn't enjoy it' reaction, as well as the even worse 'well I died a lot, but that's just because it's hard' reaction i.e brute forcing until it works because the game is 'hard' instead of trying to find the better solution like you're supposed to. The first boss of Dark Souls 1 is guilty of this, but also an important lesson if you know what to look for. You're placed in a fight with a boss you couldn't possibly beat at your skill level, not with the broken sword hilt you start with. But because the game is 'hard' people just assume the miniscule damage is part of the challenge and try to win anyway, until they notice an escape route they can take to get a real weapon and face the boss again later. Every boss fight, every encounter, has an intended solution or at least some pattern to follow that makes things a LOT easier, but you have to find it yourself.
It's definately more challenging than other games, but in most other games when you die, it's because the challenge set up for you was difficult and the enemies overpowered you- for example, there's very few times when a death in Halo on a higher difficulty can really be blamed on the player, it was the game that did it. In Souls when you die, it's usually because you made a mistake or approached the encounter the wrong way.
'Usually'. There's definately exceptions to that rule all over. Ornstein and Smough comes to mind...
I was just looking back through the recent strips and I'm not sure what you're talking about? Gabe's only had a smug look in the 2 or 3 strips where he's specifically acting smug and Tycho, well, he's Tycho. It's in character.
I'm all about using stairs. As a child, I fell down stairs every day until I developed superpowers.