This is also why I'm so happy they've said they won't do mid story DLC any more.
As is it just makes a chunk of content that comes out well after I've beaten the game and no longer fits into the context of where in the story my character is.
Yeah, not a fan of this model for expansions.
That's the reason I still haven't played Citadel, although it'll be included next time I do a full Mass Effect 3 playthrough. I was very happy that the two Witcher 3 expansions (Hearts of Stone and Blood & Wine) both worked as post-game content.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Fucking love Heart of Stone so much.
Magic Murder Shovel was the best part of that DLC.
This is also why I'm so happy they've said they won't do mid story DLC any more.
As is it just makes a chunk of content that comes out well after I've beaten the game and no longer fits into the context of where in the story my character is.
Yeah, not a fan of this model for expansions.
This is actually the reason I put down PoE 1. I made it to act 3 then started the expansion and I just felt like there was no coherence. I had no idea what I was actually meant to do next, and worried that if I went too far in the expansion the rest of the main game would be too easy, and worried that if I didn't go far enough in the expansion then it would be too easy when I came back to it, but I didn't know when I was supposed to come back to it, etc. I've really never seen mid-game large DLC done well in an RPG.
I hope to go back to it before PoE 2 comes out. Maybe I'll just ignore the DLC completely until my second playthrough.
So I heard pillars 2 made some crazy design choices and it now takes wizards 9 seconds to cast fireball.
I haven't looked at any beta feedback in detail, but one of the main reasons for that month detail was there appear to be some definite balance issues. Especially in regard to magic vs non magic damage and speed.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
So I heard pillars 2 made some crazy design choices and it now takes wizards 9 seconds to cast fireball.
Well they did just delay the game to re-balance and fix things sooooo... probably not something that is worth bringing up until we see what's actually in the game.
Those barbarians that teleport to my back ranks are wrecking me. That and the guys who have an effect that looks like spitting fire that ends up knocking my engagement sponge/tank half a screen away. It's like I'm playing Pillars of Eternity and they are playing Divinity: OS 2 with the huge repositioning toolbox you get in that game.
And what the hell is with the guys in the cave? I can barely scratch them?
The fact that I don't really understand the combat system is finally catching up to me. Up until now, engaging troops with Eder and the wolf while everyone else focus fires and lobs random AoE spells has been working well enough. Good gravy!
So I heard pillars 2 made some crazy design choices and it now takes wizards 9 seconds to cast fireball.
Well they did just delay the game to re-balance and fix things sooooo... probably not something that is worth bringing up until we see what's actually in the game.
That's fair. I just heard there were some serious balance issues between melee and casters due to going towards an entirely per-encounter spell system. I really enjoyed the last game.
So I heard pillars 2 made some crazy design choices and it now takes wizards 9 seconds to cast fireball.
Well they did just delay the game to re-balance and fix things sooooo... probably not something that is worth bringing up until we see what's actually in the game.
That's fair. I just heard there were some serious balance issues between melee and casters due to going towards an entirely per-encounter spell system. I really enjoyed the last game.
The current backer beta has some changes to it at least. Cast times are fairly long, but they feel better than they did a few builds ago.
I also think this is an oldish build, but I haven't kept up with updates all that much.
Does anybody know what, if anything, we will be importing into PoE 2?
Decisions? End States?
RPS article said there's a bunch of different world states you can choose if you don't have a save. Hmm, here's a quote from them
you can either create a custom save-profile from a variety of toggles and options during character creation, or you can pick from a handful of pre-defined starting templates.
I'm going to set the difficulty to Story Time and give Pillars of Eternity another chance because the combat frustrates me to no end.
It gets a lot better once you level up your front line troop(s) a little and can engage more enemies. Once they get 'stickier', your back row folks can start going to town.
I'm going to set the difficulty to Story Time and give Pillars of Eternity another chance because the combat frustrates me to no end.
It gets a lot better once you level up your front line troop(s) a little and can engage more enemies. Once they get 'stickier', your back row folks can start going to town.
I had two tanks which made the combat a lot less stressful I think.
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
That just rewards completing the quest peacefully and then manually attacking to double dip
1) I'm mostly referring to random globs of enemies like wolves and such wondering around the map. No direct relation to any quests. So killing them or not has about the same purpose. Which is sad.
2) There are all sorts of ways to fix that issue/balance around it/or just not really care because it's an RPG and if someone cares that little about the RP aspect why should it matter if they want to do that?
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
storytime mode my friend! The combat is meh anyways.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
storytime mode my friend! The combat is meh anyways.
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
storytime mode my friend! The combat is meh anyways.
I like the combat in these types of game though.
I do too, but I think I'm gonna have to go storymode if I want to ever actually finish the game.
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
I can see that. I just always felt it was silly that you could get experience of random bandits and wolves after you had murdered hundreds off them, but it does make combat feel less rewarding.
And the latest beta build is so much more fun to play than earlier ones combatwise. I really like what they have done with buffs/debuffs. Still haven't played too much with scripting, but the system seems to allow some pretty nice automation for annoying stuff like countering debuffs without too much micro.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
I can see that. I just always felt it was silly that you could get experience of random bandits and wolves after you had murdered hundreds off them, but it does make combat feel less rewarding.
And the latest beta build is so much more fun to play than earlier ones combatwise. I really like what they have done with buffs/debuffs. Still haven't played too much with scripting, but the system seems to allow some pretty nice automation for annoying stuff like countering debuffs without too much micro.
Yea, for me it's just the idea that practicing combat should lead to getting better at combat. If the enemy is weak it should give less xp sure. But any time my characters are actually putting forth effort in combat going by logic they SHOULD be getting xp. Every fight is practice and should show in increase in combat prowess.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
storytime mode my friend! The combat is meh anyways.
I like the combat in these types of game though.
I do too, but I think I'm gonna have to go storymode if I want to ever actually finish the game.
Heh understandable. It looks like this will be the primary thing I have to play for the whole month of May so I'm ready to spend a whole lot of time with it.
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
I can see that. I just always felt it was silly that you could get experience of random bandits and wolves after you had murdered hundreds off them, but it does make combat feel less rewarding.
And the latest beta build is so much more fun to play than earlier ones combatwise. I really like what they have done with buffs/debuffs. Still haven't played too much with scripting, but the system seems to allow some pretty nice automation for annoying stuff like countering debuffs without too much micro.
Yea, for me it's just the idea that practicing combat should lead to getting better at combat. If the enemy is weak it should give less xp sure. But any time my characters are actually putting forth effort in combat going by logic they SHOULD be getting xp. Every fight is practice and should show in increase in combat prowess.
But what about the people who want to talk it out or sneak by? Should they get less xp for sticking to their path?
Exp seems to be the same as poe 1. Mostly quest and events, with some from filling bestiary entries for each enemy.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
I can see that. I just always felt it was silly that you could get experience of random bandits and wolves after you had murdered hundreds off them, but it does make combat feel less rewarding.
And the latest beta build is so much more fun to play than earlier ones combatwise. I really like what they have done with buffs/debuffs. Still haven't played too much with scripting, but the system seems to allow some pretty nice automation for annoying stuff like countering debuffs without too much micro.
Yea, for me it's just the idea that practicing combat should lead to getting better at combat. If the enemy is weak it should give less xp sure. But any time my characters are actually putting forth effort in combat going by logic they SHOULD be getting xp. Every fight is practice and should show in increase in combat prowess.
But what about the people who want to talk it out or sneak by? Should they get less xp for sticking to their path?
Depends on wether the dm is railroading them, I figure.
But for real, I had no idea that butchering everyone or thing that loves wasn't worth xp.
Now I'll likely do it out of spite, which may be even more rewarding.
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That's the reason I still haven't played Citadel, although it'll be included next time I do a full Mass Effect 3 playthrough. I was very happy that the two Witcher 3 expansions (Hearts of Stone and Blood & Wine) both worked as post-game content.
Magic Murder Shovel was the best part of that DLC.
This is actually the reason I put down PoE 1. I made it to act 3 then started the expansion and I just felt like there was no coherence. I had no idea what I was actually meant to do next, and worried that if I went too far in the expansion the rest of the main game would be too easy, and worried that if I didn't go far enough in the expansion then it would be too easy when I came back to it, but I didn't know when I was supposed to come back to it, etc. I've really never seen mid-game large DLC done well in an RPG.
I hope to go back to it before PoE 2 comes out. Maybe I'll just ignore the DLC completely until my second playthrough.
I haven't looked at any beta feedback in detail, but one of the main reasons for that month detail was there appear to be some definite balance issues. Especially in regard to magic vs non magic damage and speed.
Well they did just delay the game to re-balance and fix things sooooo... probably not something that is worth bringing up until we see what's actually in the game.
They have to have changed that. It's definitely going to be meme worthy if they don't.
And what the hell is with the guys in the cave? I can barely scratch them?
The fact that I don't really understand the combat system is finally catching up to me. Up until now, engaging troops with Eder and the wolf while everyone else focus fires and lobs random AoE spells has been working well enough. Good gravy!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Yeah i think the random soldiers are like 13 or 14.
That's fair. I just heard there were some serious balance issues between melee and casters due to going towards an entirely per-encounter spell system. I really enjoyed the last game.
The current backer beta has some changes to it at least. Cast times are fairly long, but they feel better than they did a few builds ago.
I also think this is an oldish build, but I haven't kept up with updates all that much.
Decisions? End States?
RPS article said there's a bunch of different world states you can choose if you don't have a save. Hmm, here's a quote from them
It gets a lot better once you level up your front line troop(s) a little and can engage more enemies. Once they get 'stickier', your back row folks can start going to town.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Furthest I got involved what may have been a capital city.
I think I spent an hour finagling the murder of some lions before that? It was a dark time.
I had two tanks which made the combat a lot less stressful I think.
And if you get the DLC, two of those 3 companions can be built tanky too by taking the right talents.
Dammit.
I'm curious why you dislike it.
I find rewarding making decisions and exploring better than rewarding pure killing. In the end it has basically the same result, since most events and such involve a certain amount of murder.
It just makes the combat feel less rewarding. I never said anything about rewarding pure killing. You can have quest XP and combat XP. In games like these combat tends to go pretty slowly for me and takes a certain amount of effort. It doesn't feel as good when there is no gain for that effort.
1) I'm mostly referring to random globs of enemies like wolves and such wondering around the map. No direct relation to any quests. So killing them or not has about the same purpose. Which is sad.
2) There are all sorts of ways to fix that issue/balance around it/or just not really care because it's an RPG and if someone cares that little about the RP aspect why should it matter if they want to do that?
I don't do that for xp.
Now if they were wearing a shiny hat...
storytime mode my friend! The combat is meh anyways.
I like the combat in these types of game though.
I do too, but I think I'm gonna have to go storymode if I want to ever actually finish the game.
I can see that. I just always felt it was silly that you could get experience of random bandits and wolves after you had murdered hundreds off them, but it does make combat feel less rewarding.
And the latest beta build is so much more fun to play than earlier ones combatwise. I really like what they have done with buffs/debuffs. Still haven't played too much with scripting, but the system seems to allow some pretty nice automation for annoying stuff like countering debuffs without too much micro.
Yea, for me it's just the idea that practicing combat should lead to getting better at combat. If the enemy is weak it should give less xp sure. But any time my characters are actually putting forth effort in combat going by logic they SHOULD be getting xp. Every fight is practice and should show in increase in combat prowess.
Heh understandable. It looks like this will be the primary thing I have to play for the whole month of May so I'm ready to spend a whole lot of time with it.
But what about the people who want to talk it out or sneak by? Should they get less xp for sticking to their path?
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Depends on wether the dm is railroading them, I figure.
But for real, I had no idea that butchering everyone or thing that loves wasn't worth xp.
Now I'll likely do it out of spite, which may be even more rewarding.