Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
Much better against Vicar Amelia the second time. She feels beatable now. After the first fight I was like, fuck you.
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
so... I think... there are at least two places in bloodborne that should have been accessible, but aren't, based purely on them appearing in the level design from various vantage points with no way to actually access them
the first is the giant tower that looms over the whole city. you never get to go anywhere near the iconic round stained glass window that dominates the tower, or the big flat platform on top of it (another sort of lunarium?)
the second is visible from behind the workshop tower - a great round square with a tree in the middle, and a very wide path leading down to it
judging from previous large dark souls DLC I doubt we'll see these areas reimplamented organically into the existing world; rather, a whole new and seperate zone will be introduced
but
it bugs me that I see parts of the game that are incomplete
Yeah I specifically want to go to the clock tower, but wouldn't be surprised to have it be implemented as the DLC. The whole back half of Yharnum is relatively untouched. There is a good chunk of building in and around the tower area that could easily be a fully fleshed DLC product.
I also would expect a wholly new area, but yeah. We'll have to see. I can imagine that they originally wanted Upper Cathedral Ward to be that whole tower, with Ebritas on top, but had to cut it down to a much smaller area.
So, Souls stuff is on sale today and so I got Scholar for extra cheap (Due to having DS2 already, on top of the sale)
And I gotta say
whoever decided to put a dragon in front of the Blue Cathedral needs to get punched in the dick.
This thing is much harder to deal with than the ones in the aerie, for fuck's sake. I can't even approach it.
I also can't seem to get protection against its fire anywhere. I died while standing on the stairs behind the platform, BELOW the fire, and it still killed me.
like you know how in dark souls 1 you can walk into the graveyard right away and get your ass kicked by a thousand skeletons and the idea is that that's supposed to be telling you "you're not supposed to be here yet"
The dragon also seems more BS than the skeletons in 1 because his tail will send you right off the side. It comes off as less a direct challenge and more that you have to fight the geography more than the enemy. Geographical issues in a souls game are universally bad. The crystal cave is sort of an exception, sort of, and I still wouldn't call it good.
You can beat that dragon just as early as you did ornstein 2.0 in the vanilla game. I did it right after finishing FoFG on my new character I made in SotFS. You just have to start sprinting to get to it, and even if it breathes on you, you can live through it and just heal up before killing it. Once you're on the platform with it you can just bait the foot stomp and kill it with ease.
The hardest part about SotFS Heide's is the thousand heide knights plus old knights that you can't run past to fight the dragon. You have to clear the way each time if you die to the dragon because otherwise they'll follow you up there.
As long as you can deal with the fact that you will be ambushed from directions you don't expect, find loot in new places, etc., you'll find SotFS is a great experience.
Basically, vanilla DS2 was good but showed the signs of its troubled development. Then the DLCs came and we finally saw what Tanimura could do if he wasn't forced to scrap and repiece development mid way through. Then SotFS came, and we got the definitive version of the game.
In my opinion, for every place in the game where there are more enemies that will drive you crazy(Iron Keep, looking at you), there are 3 places where you'll go holy shit this is so much more atmospheric and well designed than before. Stuff like hollow soldiers beating on the giant/trees in the forest, having a flexile sentry instead of having several of the aldia abomination dudes in the water path to Lost Sinner, the way dragon shrine enemies behave now, etc.
Well I got this last night I am just as happy as a pig in shit, it's a great remix so far, absolutely loving it
And I guess they upped the player limit for online stuff? Because I'm touching single bloodstains and I see like four white phantoms all get shoved off a cliff by something at the same time which is obviously stupidly hilarious
I've finally caved and ordered this game. There are, however, two individuals total in my household who would like to play the game. Does the game support two different save slots so we can both have characters?
So Scholar has added a whole bunch of new NPCs to summon and some of them are kind of spooky, they all do some sort of theme-appropriate gesture after you summon them and Devotee Scarlett in the poison windmill place pointed to the spot where you set the bugger on fire and then did the fist pump after and does the mock when she kills something
Posts
the first is the giant tower that looms over the whole city. you never get to go anywhere near the iconic round stained glass window that dominates the tower, or the big flat platform on top of it (another sort of lunarium?)
the second is visible from behind the workshop tower - a great round square with a tree in the middle, and a very wide path leading down to it
judging from previous large dark souls DLC I doubt we'll see these areas reimplamented organically into the existing world; rather, a whole new and seperate zone will be introduced
but
it bugs me that I see parts of the game that are incomplete
I Want To Go To There
I also would expect a wholly new area, but yeah. We'll have to see. I can imagine that they originally wanted Upper Cathedral Ward to be that whole tower, with Ebritas on top, but had to cut it down to a much smaller area.
Everyone is pretty sure it would just go to that one locked door right at a chest with a blood gem, though
Or do both parties need to have the same glyph/dungeon created or something?
And I gotta say
whoever decided to put a dragon in front of the Blue Cathedral needs to get punched in the dick.
This thing is much harder to deal with than the ones in the aerie, for fuck's sake. I can't even approach it.
I also can't seem to get protection against its fire anywhere. I died while standing on the stairs behind the platform, BELOW the fire, and it still killed me.
This is legitimately bullshit.
disagree
that's that dragon
you're not
seems pretty self-explanatory
if you don't have the tools to get through an area, you're not supposed to get to that area yet, it's souls 101
come back with a big fire resistance shield or something
it's not like the blue covenant matters until you get to the point where people can actually invade
Like, they didn't add anything of value to the place.
It just seems kind of pointless, because there are way less pissant covenants it could be guarding access to.
Or will there be another dragon at Harvest Valley waiting to thwart me becoming a SunBro? :P
if you were a blue sentinel wouldn't you want a dragon guarding you
Blue Sentinels are not really important.
Everything I hear about scholars makes it sound like it's great for DS2 veterans and bad for new people.
He tanked it, I blew it up. Dead Dragon.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
The hardest part about SotFS Heide's is the thousand heide knights plus old knights that you can't run past to fight the dragon. You have to clear the way each time if you die to the dragon because otherwise they'll follow you up there.
Basically, vanilla DS2 was good but showed the signs of its troubled development. Then the DLCs came and we finally saw what Tanimura could do if he wasn't forced to scrap and repiece development mid way through. Then SotFS came, and we got the definitive version of the game.
In my opinion, for every place in the game where there are more enemies that will drive you crazy(Iron Keep, looking at you), there are 3 places where you'll go holy shit this is so much more atmospheric and well designed than before. Stuff like hollow soldiers beating on the giant/trees in the forest, having a flexile sentry instead of having several of the aldia abomination dudes in the water path to Lost Sinner, the way dragon shrine enemies behave now, etc.
After a night in the belfry, it feels like I've come back home.
And I guess they upped the player limit for online stuff? Because I'm touching single bloodstains and I see like four white phantoms all get shoved off a cliff by something at the same time which is obviously stupidly hilarious
http://www.audioentropy.com/
I've finally caved and ordered this game. There are, however, two individuals total in my household who would like to play the game. Does the game support two different save slots so we can both have characters?
I went up there and she didn't show up.