If people keep saying Chandrents I'm going to keep confusing them with the bad guys from the Rothfuss books.
Also they announced some changes to the way prizes and entry fees work on MTGO - more stuff on Play points that I don't know enough about economics to say whether it's good or bad.
It looks like it should be good, but it's tough to wrap my head around the consequences of creating a "circular" economy. (By which I mean, prizes are basically set up such that successful participation in a given event is just enabling you to play in that same event type.)
That said, I'm guessing that all of the Brazilian and European grinders are going to have to quit the game if they haven't already. The cost of redemption and the diminished distribution of tradable goods means there are few means to extract real-world currency from the game.
If people keep saying Chandrents I'm going to keep confusing them with the bad guys from the Rothfuss books.
Also they announced some changes to the way prizes and entry fees work on MTGO - more stuff on Play points that I don't know enough about economics to say whether it's good or bad.
It looks like it should be good, but it's tough to wrap my head around the consequences of creating a "circular" economy. (By which I mean, prizes are basically set up such that successful participation in a given event is just enabling you to play in that same event type.)
That said, I'm guessing that all of the Brazilian and European grinders are going to have to quit the game if they haven't already. The cost of redemption and the diminished distribution of tradable goods means there are few means to extract real-world currency from the game.
Wait. What's all this? Do we not win packs anymore?
If people keep saying Chandrents I'm going to keep confusing them with the bad guys from the Rothfuss books.
Also they announced some changes to the way prizes and entry fees work on MTGO - more stuff on Play points that I don't know enough about economics to say whether it's good or bad.
It looks like it should be good, but it's tough to wrap my head around the consequences of creating a "circular" economy. (By which I mean, prizes are basically set up such that successful participation in a given event is just enabling you to play in that same event type.)
That said, I'm guessing that all of the Brazilian and European grinders are going to have to quit the game if they haven't already. The cost of redemption and the diminished distribution of tradable goods means there are few means to extract real-world currency from the game.
Wait. What's all this? Do we not win packs anymore?
TL;DR — You can win packs at the highest prize tiers, but you're mostly winning Play Points, which are an alternative event entry currency that cannot be traded. If they were tradable, each Play Point has a scaling valuation roughly equivalent to .08 tix.
So the original origins turbofog list looks like it comes from an Ali Aintrazi article where he doesn't quite understand how days undoing works with sphinx's archive
So, are they a leftover from not understanding the ali brew or a useful buy more fogs plan
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Tynnanseldom correct, never unsureRegistered Userregular
edited July 2015
From what the deck showed on coverage, the Days Undoings were useful as a reset button when the fogger was running low on fogs. Yes it doesn't combo with the mill triggers, but that's not necessary for it to be useful. Exactly how useful is TBD.
Playing around with a hypegeometric calculator gives the probability of finding one or more fogs with Days Undoing. Assuming 5 lands in play and two other permanents (say, one tutelage and one dictate/siege), Days Undoing will find 1 or more fogs 70% of the time. And that doesn't count Aetherspouts as a hit, either.
I guess I need to see it work, but buying 1 or 2 more turns of life by severely resetting your clock doesn't seem super intuitive
It feels like that could be a different card that just sees them dead one or two turns sooner
Except it doesnt work as 1 or 2 more turns. Since you are resetting the libraries but A) you've played out a bunch of lands and enchantments B ) you've delved away anythign that isn't a Fog once or twice with TC and C) you're drawing like 4 cards a turn. So EACH Days Undoing really is buying you like 7 more turns.
Plus with each iteration youve played more Tutelages and Sieges and Insights, so the mill time increases.
Anyone want to give me a basic play primer? Do you save fogs for deadly emergencies or preserve life as much as you can and fog at every opportunity? What's the basic plan against hard control? Side fogs out?
1. Save fogs for deadly emergencies.
2. Side fogs out against creatureless decks.
3. Pray your opponent doesn't have enchantment hate or burn in their sideboard.
So orbs out or into sideboard depending on burn popularity. Archive out. Anticipates in.
Jace in as a 1 or 2 maybe?
Eh. Jace is poor. Sure, the looting is nice early, but:
A) you already have a LOAD of card draw and selection thanks to Siege, Insight, etc.
he turns on all the removal in your opponents deck
C) his Planeswaker side is useless. Sure, his Ult is on theme BUT he'll be downfalled before you get there since you have no other targets for removal. And you have nothing to Flashback, since flashing back fogs does nothing.
As for Jace in the board, the only deck you could Concievably Ult him against is GR Monsters, since they have no way to interact with him that can't be Fogged. That sounds nice except you are ALREADY a massive favorite against that deck.
Edit: Kiora is a more interesting option. Particularly against Control. She adds different threat that they have to deal with and you have a ton of dead cards in that matchup anyway.
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It looks like it should be good, but it's tough to wrap my head around the consequences of creating a "circular" economy. (By which I mean, prizes are basically set up such that successful participation in a given event is just enabling you to play in that same event type.)
That said, I'm guessing that all of the Brazilian and European grinders are going to have to quit the game if they haven't already. The cost of redemption and the diminished distribution of tradable goods means there are few means to extract real-world currency from the game.
I usually just say Mommy and Daddy Chandra, which is more words, but less effort
Steam Switch FC: 2799-7909-4852
Wait. What's all this? Do we not win packs anymore?
magic.wizards.com/en/MTGO/articles/archive/magic-online/august-2015-constructed-event-changes-2015-07-20
TL;DR — You can win packs at the highest prize tiers, but you're mostly winning Play Points, which are an alternative event entry currency that cannot be traded. If they were tradable, each Play Point has a scaling valuation roughly equivalent to .08 tix.
So, are they a leftover from not understanding the ali brew or a useful buy more fogs plan
Playing around with a hypegeometric calculator gives the probability of finding one or more fogs with Days Undoing. Assuming 5 lands in play and two other permanents (say, one tutelage and one dictate/siege), Days Undoing will find 1 or more fogs 70% of the time. And that doesn't count Aetherspouts as a hit, either.
It feels like that could be a different card that just sees them dead one or two turns sooner
Except it doesnt work as 1 or 2 more turns. Since you are resetting the libraries but A) you've played out a bunch of lands and enchantments B ) you've delved away anythign that isn't a Fog once or twice with TC and C) you're drawing like 4 cards a turn. So EACH Days Undoing really is buying you like 7 more turns.
Plus with each iteration youve played more Tutelages and Sieges and Insights, so the mill time increases.
Apo, that explanation makes a lot more sense, thanks
i think this is the only other useful fog and it costs 3
ineedmayo.com Eidolon Journal Updated
Anyone want to give me a basic play primer? Do you save fogs for deadly emergencies or preserve life as much as you can and fog at every opportunity? What's the basic plan against hard control? Side fogs out?
2. Side fogs out against creatureless decks.
3. Pray your opponent doesn't have enchantment hate or burn in their sideboard.
There's also Winds of Qal Sisma.
Enchantment hate, well...you're probably on your own there, but that's also what Negate is for I imagine
A list of things, should you be of the gifting persuasion
already in the deck
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Jace in as a 1 or 2 maybe?
Eh. Jace is poor. Sure, the looting is nice early, but:
A) you already have a LOAD of card draw and selection thanks to Siege, Insight, etc.
he turns on all the removal in your opponents deck
C) his Planeswaker side is useless. Sure, his Ult is on theme BUT he'll be downfalled before you get there since you have no other targets for removal. And you have nothing to Flashback, since flashing back fogs does nothing.
As for Jace in the board, the only deck you could Concievably Ult him against is GR Monsters, since they have no way to interact with him that can't be Fogged. That sounds nice except you are ALREADY a massive favorite against that deck.
Edit: Kiora is a more interesting option. Particularly against Control. She adds different threat that they have to deal with and you have a ton of dead cards in that matchup anyway.
Only half the fogs cover her ass, too
This is from reddit though, so I dunno
What about Ashiok?
Steam Switch FC: 2799-7909-4852
ashiok is good in basically all decks that can fit them
(Kiora was bad in mazes end)
I like her a lot but she never seemed to find a good home
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To be fair new Nissa is a much better UG Planeswalker.
that's it. I can't play abzan anymore. i played the red deck i still keep around just to hate them in my mind.
Time to do something weird. 11 mountain 4 magmatic insight sideboards were discussed tonight also
same only hierarch
shame about all your posts though
A world where they printed a 1-mana 2/2 that taps for any mana and has vigilance is probably the worst timeline.
i have a pet dog
mods??