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Dishonored 2 | Choke a bro | Billie Lurk Standalone DLC Coming Sept 15
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Honestly didn't feel like a good and bad ending, just two different results to the same story.
Corvo, spatter in blood:
"Come on, they totally deserved it!"
*everybody backs away*
Well, except me. I liked it. Consequences. I dig them.
I overhead two guards on patrol. They were discussing me. One example thought I wasn't even real.
I made sure he saw me before I knocked him out and stashed his unconscious body precariously on a ledge somewhere.
Armchair: 4098-3704-2012
It's like the big red button. Don't you want to see what it does?
This is my favorite E3 announcement so far.
The core Dishonored gameplay felt like Deus Ex, while Daude really, REALLY felt like thief. Or at least what little I played of thief.
The dunwall trials are worth checking out because the combat system with full magic is something you really don't get to play with freely in the vanilla game. The back alley brawls force you to adapt, to experiment, to kick in slow time while blinking to the top of a tall boy while the grenade ticks down in the group of assassins and brawlers at his feet and the level 13 boss is jumping at you and you're wondering how long till the gold pinata spawns.
Knife of Dunwall excels at what makes DLC great for games with long ass stories. Side steps to the main plot that would be hard to fit inside the main plot but work well enough as DLC. Spoilers for missions 1.
The factory, immaculately design with all the detail of the rest of Dunwall, is dirty with past activity. From the food left in the mess hall, to the bits left in the factory floor and corner. This area is inside and it feels alive, used, like the crews stand ready to return.
The characters of note in this section, the butchers, the protestors, the woman behind it all sparkle with that Dunwall charm.
Real spoilers for the story.
Do you drag the titan of whale flesh down to his interrogation room and make him spill his guts followed by his vacation inside a shipping box? Do you destroy the factory and the men inside for some untold promise? Do you torture this woman you just rescued for some clue you don't understand?
Yes, these are still simple binaries, but with more people in the equation, we get more fun.
Mission 2
You have to navigate the high town, past patrols and gangs setting up the in cracks. The hatters come more into the story in chapter 2.
Making your way deeper past the starting zone, you see an upper class tossing one another to the wolves, feasting on their flesh in a circle of social cannibalism and revenge. The outsider lurks in the shadows, working his ways, while men of power perform in their plays.
The alternative you get for this side mission is long, painful, and must be completed in the proper order without arousing revealing the plot. Its a complicated pain in the ass but the sort of thing that feels like what a highly skilled and well paid assassin would do.
The crowning achievement of Knife of Dunwall is Billy Lurk. Really, everything about them is a nice underscore of what the main campaign is not.
Corvo is alone, Daude is escorted by an army and a lieutenant.
Corvo doesn't talk, Daude makes a joke or two.
No one asks corvo how weird he thinks this all is, Daude.....well, a question in mission 2 at the alter is one of the better moments of Lurk's talking.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I swear, right after beating Dishonored, I thought to myself, "You know what would be an awesome sequel plot? an adult Emily caught up in the middle of some coup while in another part of the empire, having to use all the training Corvo almost certainly gave her after the events of the first game to do what he did best."
I wonder if Emily will have Corvo's heart to carry around and comment on everything?
He's still a playable character, so probably not.
She might get her mum's heart, though.
Ew.
Ah, didn't read the announcement, just watched the trailer, which made it look like the other charater was some random dude that found Corvo's mask.
Another fun idea; What if each character will have their own separate Chaos rating? Like, you could have a High Chaos Corvo and a Low Chaos Emily, or a Low Chaos Corvo and a High Chaos Emily, and those two possibilites would each having their own changes/endings than if you played both of them high or low chaos.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Granted, it's one of the more entertaining ways to make yourself violently sick.
Just like anything else, I suppose. You either get used to it or it just doesn't become your thing. I do know that using the goggles for a game like Dishonored 2 will WITHOUT A DOUBT turn me into a volcano of partially digested food. Just imagine the first time you turn into a cloud of black mist... HWOARFFFFF
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
WoW
Dear Satan.....
I always assumed that the Outsider gave people powers not because they were dispossessed, but because he thought they could do something interesting with them.
If you read some of the stories that they made before the game came out, some of the stuff you find in the game, and the commentary during the High Chaos endings...the Outsider is definitely not a good guy. Not to say he's evil, the narration for the Low Chaos ending shows that he just wants to be amused and actually gives you some respect for not abusing the power given to you like some might.
Basically after everything in the first game, DLC included, I can totally understand why the Church fears him and seeks to stamp out his influence. I always look at him as being like Nyarlothotep in the Cthulhu mythos. He'll help a protagonist sure, but rarely is it to simply amuse himself. The Outsider has a goal he is seeking to accomplish, he's just also willing to play the long game on it.
It's the Outsider.
Are we assuming Corso knows what the heart is? I mean, you read all the notes about it and how it was made, but that doesn't mean *Corso* understands, being the silent and obedient protagonist.
Because if he doesn't.....................there may be a *realization* moment for him in 2 or something. And then some choice like destroy the heart and lose the power entirely or keep her sort-of ghost around?
That would be kinda neat.
Edit: Plus him possibly getting super-pissed at the outsider (and maybe Pierro but he had no idea what he was doing, really).
No he's right, and you play as his sister in Dishonored 3
What did you think about that trial where you walk in and try to kill as many people as possible using the challenges they gave you?
I never tried the shooting gallery and only did the money race once.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Mashable: So, what's Corvo like? Is he easy to work with?
Emily: He's really quiet. He spends a lot of time in his trailer. Or at least I think that's where he is. You never know with him, really.
I like this. It encourages a second playthrough and also otherwise you might switch between characters depending on who's better for the task; Which isn't a bad thing of itself but what if Emily would prove more powerful than Corvo, or vice versa? I'd imagine a lot of players would then only rarely play as the other one.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
The stuff with the smoke rope sounds pretty cool, but it'll need to feel really satisfying to trump blink.
Why? We don't even know yet what different powers they have, or how their stories differ (if at all)
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
BTW this video is actually what drove me to pull Dishonored out of my backlog and finish it
https://www.youtube.com/watch?v=lo4JH96KcgQ
For most of the game, my MO was: city watch guys I mostly tried to just knock out (I figure most of them are basically just cops doing their jobs), Overseers I did whichever was most convenient, Assassins and thugs I killed.
Except then towards the end of the game after the
I was just giving no fucks and killing everybody, especially since the turn-dead-enemies-who-died-without-being-aware-of-you-to-ash power made it so much more convenient since you never have to worry about hiding unconscious bodies.
Then in the very last mission, as I made it to the top of the lighthouse, still not sure what to expect in the final confrontation or how I was going to handle it, I remembered to get a little commentary from the Heart.
And in that moment I knew those pieces of shit were going to die.
But don't EVER mess with my not-real unofficial-but-implied fictional video game daughter, you pigfuckers.
Don't ever.
Something something very particular set of skills.
Mike and Jerry have sometimes referred to "the Daddening" of video games in news posts over the past few years, about how certain things in games hit you differently when you're married and have kids. I'm married but don't have any kids yet. Based on how I react to certain things in games now playing games when I actually do have progeny of my own (assuming I have any time for it, of course) may literally drive me insane.
I cant wait for the second one.
edit: oh it's freehand drunken sharpie btw and not a tattoo so if you are one of those people that get weird about what people do with their bods you don't have to this time.