The hilarious thing about that review to me isn't the content of that tweet, but that I remember going to that site in like 1999 for rpg news and it still looks exactly the same.
Every once in a blue moon I'll visit ainitcool.com - a course of action I do not necessarily recommend - and there is something comforting to me about how the site's design remains stalwart and unchanging in the face of a changing world.
I actually found the little bit of steampunk in 80 Days to be really charming and quite amusing at times. It adds the right little dash of uncanny to situations and locales that spices things up.
e: also this is based on Around the World in 80 Days, the book by Jules Verne. The author of 20,000 Leagues Under the Sea and Journey to the Center of the Earth, which were pretty steampunk (though more a weird sci-fi really) in some ways. It doesn't feel out of place to me.
the prose is a bit clunky and it is also a bit too steampunk. steampunk was not necessary. the 19th century is actually more interesting without giant robots, although maybe that's a niche opinion
but the basic gameplay mechanic and the way it links all these little vignettes together into a coherent narrative in a totally seamless way is so good
I respect the sentiment but have a hard time agreeing with a statement that contains the phrase "more interesting without giant robots".
Toren is a neat little game. I beat it in a little under 2 hours, but I think that's a good length for a game of its type. There's definitely a lot of jank, and even knowing the story behind its development having to deal with that for a long period of time would overshadow the story and aesthetic enjoyment of it. I liked it overall, and it's on sale at GMG right now for $5.
I'm watching a video of bidiots and the rules seem very unintuitive, gut impression is that it will lack the communal chaos of drawful and be worse
Though I guess watching this video I'm missing info that's on peoples phones so maybe that's the problem
yeah drawful has more long term staying power than fibbage unless they start regularly adding in more questions
eventually you just memorize the questions in fibbage: you can ALWAYS draw badly in new and exciting ways
Many years ago, I was playing Cranium with my parents, and my sister and her then husband, who was on my team.
We got the card where it had a word, and you had to draw stuff with your eyes closed/blindfolded to get your teammate to guess it.
I figured this would be easy, since he was an artist.
He proceeded to draw like, 7 pictures that, were surprisingly good considering the handicap, but I could not connect them in a way to get what the answer was.
Finally, the time was up, and he goes "Roots! It was roots!"
"Huh? How?"
"It's Roots! That's the plot of the movie Roots!"
"You couldn't just draw a tree and circle the bottom?"
In his defense though, I hadn't seen Roots so maybe if I'd been more cultured I'd have figured it out.
Toren is a neat little game. I beat it in a little under 2 hours, but I think that's a good length for a game of its type. There's definitely a lot of jank, and even knowing the story behind its development having to deal with that for a long period of time would overshadow the story and aesthetic enjoyment of it. I liked it overall, and it's on sale at GMG right now for $5.
Huh, I haven't heard of the story behind its development.
It seemed fairly straightforward to me. Everyone gets partial information on the worth of the paintings, so it's up to you to use that information to either buy the painting because you know it's worth a lot, buy the painting because someone else wants it and you figure that they know what it's worth, drive up the price but not buy it to make someone else pay over market-value for it or drive up the price but not buy it because you're the artist and get a cut of the deal.
Yeah I'm more on board with bidiots now that I have a bit of a better idea about what informs the bidding and how the prompts are designed to clash and mislead, that bit definitely doesn't play on streams because you can't see it
The sound effects game looks lame. The bomb game looks ok but I doubt my crowd of friends would go for it
I hope quiplash xl has stronger prompts. One of the weaknesses my group found was that the game tried too hard to give you joke setups, when filling in fib age blanks still gets the largest laighs
I also think our group hit the point where we were too familiar with too many drawful prompts, so while it does have longer legs than fib age it still could have used another infusion of content
Take a few seconds to secure your device that you're giving to your kids, for fuck's sake
And again if it's an iPad the purchase password should be on default, like, he'd have to specifically turn that feature off to make it a problem
You're not wrong, but there are absolutely companies out there whose business model is "Let's target people who don't have these protections on in the hopes that their kids will spend a shitload of money with no idea what they're doing, and their parents don't realize it till it's too late."
Like yeah, it'd be great if people understood technology, but when companies are shitty exploitative manipulative fucks we should probably also highlight that.
If you mark a game as For Kids on the app store, Apple requires that you put some kind of gate before any IAP. That gate can be a simple addition problem with two wrong answers. They should make it require the itunes password for any purchases in a kids app.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I mean even if the system works perfectly and kids can never make purchases without parental approval
I'm not ready to say it's totally cool and okay that apps for kids push microtransactions like that
Advertising to kids is usually pretty predatory shit
Theres reasons for IAP, it could be new stories for the story book app, or whole new levels for a game. It's not all energy and diamonds. Alot of it is energy and diamonds though
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
IAP aren't necessarily bad, even in a kids app
A lot of it comes down to how that stuff is being surfaced
A lot of games are pretty blatant about telling you how much more fun you could be having if you spend some money, and when you take that and aim it at kids it gets incredibly dirtydirty, unfortunately those are also the ones that make money hand over fist
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e: also this is based on Around the World in 80 Days, the book by Jules Verne. The author of 20,000 Leagues Under the Sea and Journey to the Center of the Earth, which were pretty steampunk (though more a weird sci-fi really) in some ways. It doesn't feel out of place to me.
I respect the sentiment but have a hard time agreeing with a statement that contains the phrase "more interesting without giant robots".
PSN: Robo_Wizard1
eventually you just memorize the questions in fibbage: you can ALWAYS draw badly in new and exciting ways
Though I guess watching this video I'm missing info that's on peoples phones so maybe that's the problem
PSN: Robo_Wizard1
Many years ago, I was playing Cranium with my parents, and my sister and her then husband, who was on my team.
We got the card where it had a word, and you had to draw stuff with your eyes closed/blindfolded to get your teammate to guess it.
I figured this would be easy, since he was an artist.
He proceeded to draw like, 7 pictures that, were surprisingly good considering the handicap, but I could not connect them in a way to get what the answer was.
Finally, the time was up, and he goes "Roots! It was roots!"
"Huh? How?"
"It's Roots! That's the plot of the movie Roots!"
"You couldn't just draw a tree and circle the bottom?"
Steam Switch FC: 2799-7909-4852
fibbage demanded a follow-up though
Huh, I haven't heard of the story behind its development.
Steam // Secret Satan
It made no sense to me
It seemed fairly straightforward to me. Everyone gets partial information on the worth of the paintings, so it's up to you to use that information to either buy the painting because you know it's worth a lot, buy the painting because someone else wants it and you figure that they know what it's worth, drive up the price but not buy it to make someone else pay over market-value for it or drive up the price but not buy it because you're the artist and get a cut of the deal.
I thought it looked neat.
I dig it
The sound effects game looks lame. The bomb game looks ok but I doubt my crowd of friends would go for it
PSN: Robo_Wizard1
I also think our group hit the point where we were too familiar with too many drawful prompts, so while it does have longer legs than fib age it still could have used another infusion of content
I can see little North West accidentally hitting the $99 option but I can't see her accidentally typing in the correct Apple ID password
Also there are parental controls to just block in app purchases altogether
Steam Switch FC: 2799-7909-4852
Yes it matters
It's a non-issue
Also it's weird to see this coming from Kanye, how much money did Kim Kardashian get from her microtransaction-based game?
Take a few seconds to secure your device that you're giving to your kids, for fuck's sake
And again if it's an iPad the purchase password should be on default, like, he'd have to specifically turn that feature off to make it a problem
You're not wrong, but there are absolutely companies out there whose business model is "Let's target people who don't have these protections on in the hopes that their kids will spend a shitload of money with no idea what they're doing, and their parents don't realize it till it's too late."
Like yeah, it'd be great if people understood technology, but when companies are shitty exploitative manipulative fucks we should probably also highlight that.
I'm not ready to say it's totally cool and okay that apps for kids push microtransactions like that
Advertising to kids is usually pretty predatory shit
But Apple didn't become the most valuable company in the world by doing that kind of shit.
Alot of it is energy and diamonds though
A lot of it comes down to how that stuff is being surfaced
A lot of games are pretty blatant about telling you how much more fun you could be having if you spend some money, and when you take that and aim it at kids it gets incredibly dirtydirty, unfortunately those are also the ones that make money hand over fist