There are several YouTube playlists out there dedicated to replicating the MGSV 80's experience ;P
Commercial compilations, though? You'd probably need to dig a bit deeper for that
I couldn't find them! only the licensed music and the regular orchestral epic soundtrack ones.
Also, I read an article on Destructoid about how many nukes have been disarmed since early november... There like a couple thousand nukes on each console platform, and SEVERAL dozen thousands on PC. Does that mean that the game sold more on PC? Or just that 90% of online FOB players were on PC?
Or it's comparatively easy to cheatengine a load of resources on PC to build nukes with.
I played online, and it's fine. Fund and material production are probably the only weird thing. It doesn't feel like they nerfed single player production more like it feels that online production feels way too jacked up. Stay online and you have far more materials and GMP than you know what to do with. Never once got invaded, but if the news is right and you can get invaded whether you're online or not... you might as well be online.
Honestly, it's fine. I feel like people pumped up the doom and gloom way too much on it.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Greeeeeat. Guess I'll just wait for the online community to die off so I can play the damn game in peace.
Over nearly 200 hrs. of play, and I've been invaded exactly once. The resources that are moved to the FOB at one point were only sellable with restock timers are now all sellable in their entirety at any time, so that entire source of complaints is basically gone. There are a handful of developments that require "online" resources, but all of them are either outrageously end-game or are only useful for FOB defense.
I was quite apprehensive of the online danger, but it's proven to be nothing worth worrying about.
Cole's Law: "Thinly sliced cabbage."
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Yeah I've been invaded exactly one time over 100+ hours of play on PC and my defence team killed the guy that attacked me while I was offline. The "free" FOB granted via the story also gives you a load of extra staff and resources so it's well worth it.
and I've been invaded like seven times and had some of my best fightboys that I could actually use in combat ops stolen. Soooo
M A G I K A Z A M
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2015
You can mark them as private and they wont get stolen. There's options for protecting your best people.
Anyone you want to actually use should automatically be a direct contract, since they also can't die in the field. They just get injured.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You can mark them as private and they wont get stolen. There's options for protecting your best people.
Anyone you want to actually use should automatically be a direct contract, since they also can't die in the field. They just get injured.
This also means they cant be used for combat ops missions. I do direct contract my best people, of course I do. Then I'm fucked during combats ops because either I have to use all the trashmen, or my good but not perfect men get stolen by some nerd.
M A G I K A Z A M
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
You can mark them as private and they wont get stolen. There's options for protecting your best people.
Anyone you want to actually use should automatically be a direct contract, since they also can't die in the field. They just get injured.
This also means they cant be used for combat ops missions. I do direct contract my best people, of course I do. Then I'm fucked during combats ops because either I have to use all the trashmen, or my good but not perfect men get stolen by some nerd.
I didn't know that. But can't you take them off direct contract when you send them out? They can't get stolen if they're on deployment.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You can mark them as private and they wont get stolen. There's options for protecting your best people.
Anyone you want to actually use should automatically be a direct contract, since they also can't die in the field. They just get injured.
This also means they cant be used for combat ops missions. I do direct contract my best people, of course I do. Then I'm fucked during combats ops because either I have to use all the trashmen, or my good but not perfect men get stolen by some nerd.
I didn't know that. But can't you take them off direct contract when you send them out? They can't get stolen if they're on deployment.
Direct Contract (DC) is really good for your staff who's only job is to sit around all day anyway (e.g. Base Dev, R&D, Intel, Medical, Support).
I keep all of my best Combat Unit staff also on DC, and I only take them off it when a super-hard operation requires them. Using DC also is very good for FOB invasion with good staff, because it means that they can't be killed should the operation go FUBAR. DC does indeed prevent combat deployment of those staff, because combat deployment always has the possibility of staff death.
You cannot assign DC to a staff member who is currently deployed. But staff that is deployed cannot be stolen from you while they are deployed AFAIK.
Some of the Online Combat Deployments have absolutely insane staff reqs. Like, I'm not even sure how or where you're supposed to get that many S++ staff from.
Cole's Law: "Thinly sliced cabbage."
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2015
FOBS.
You get S++ volunteers from successfully beating very hard Fobs without being detected. Or possibly just beating them, I'm not sure.
They don't come from the defenders pool, they're soldiers who were like holy shit you beat a fob, you are the man. I wanna work for YOU.
The developer FOBS, the events, which don't have defenders, will also give you high rank soldiers the first time you beat them.
I would never send my S++ on anything other than S++ missions. They're just too valuable to risk. They can sit on direct contract when they're not out of the base for hours.
S ranks are super easy to acquire later in the game, you can go and bag yourself a bakers dozen of them in fifteen minutes if you hit the right areas or do the right missions. They're disposable by end game.
S+ can be made from S ranks sent on combat deployment and then doing field ops with them, to get medals. They're a little more hard to get, but honestly it isn't too hard to end up with basically all S if you keep on stealing mans. Then its just a matter of sending them on combat ops and you'll have a ton of S+ before you know it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
FOBS.
You get S++ volunteers from successfully beating very hard Fobs without being detected. Or possibly just beating them, I'm not sure.
They don't come from the defenders pool, they're soldiers who were like holy shit you beat a fob, you are the man. I wanna work for YOU.
Yeah, once a FOB is of sufficiently high level, you get the chance of getting S++ staff, but it still seems random and I'm unsure of the probability. I don't know what the level requirement is for when S++ starts becoming a possibility, or how/if the chance of getting S++ scales with the difficulty of the defense/invasion. Consider also that the weekly Event FOB will basically give you just two S++ volunteers after completion of the event. S++ guys take a lot of work to get!
Like that new super-pistol that takes several dozen thousand precious metal resource and like level 90+ R&D to research, and costs thousands of precious metals just to equip!
Ending 1: Sins of the Father
Ending 2: The Man Who Sold The World (David Bowie cover by Midge Ure)
The first one is the last track on the OST and the second one is the first, though, so I'm not sure how you're having difficulty finding it
ed: Unless the David Bowie song was a japanese-CD-only thing, and my importing bias has the better of me
Think he means the score. So, the particular arrangement of the MGSV theme 'V Has Come To' of which there are many on the soundtrack, but not the one for the final scene.
(V) ( ;,,; ) (V)
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
OH! Right, yeah there are a ton of tracks missing from the OST.
The track that bothers me the most for being missing is the tune that plays when returning to Mother Base. The leitmotif in it shows up in a number of other songs in game, but no other song in the game strikes me as being the theme of Venom Snake as much as the one that plays when flying back to Mother Base in Pequod.
The track that bothers me the most for being missing is the tune that plays when returning to Mother Base. The leitmotif in it shows up in a number of other songs in game, but no other song in the game strikes me as being the theme of Venom Snake as much as the one that plays when flying back to Mother Base in Pequod.
Every time that track played, all I could think about was how much it sounded like The Rains of Castamere.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Metal Gear Solid 5 won the Platinum Prize and the Users Choice Award at the Sony Playstation Awards in Japan. The head of Konami Public Relations accepted them in Hideo Kojima's stead.
You can't quit out of the mission to re-prepare, only to the title screen (or quit the game)
and if you die too often the game AUTOMATICALLY equips the chicken hat for you
Aka "how to make your game as unenjoyable as possible for JUST one mission"
Oh and the checkpoints suck. With an RPG that is as upgraded as possible at that point It took upwards of 5 minutes per "wave" to take out the vehicles. For some reason I can one-shot every vehicle in free-roam but these take 6 or more hits to take out. Because standing around and reloading your RPG, shooting, ducking behind cover again and again and again is considered fun gameplay????
You can't quit out of the mission to re-prepare, only to the title screen (or quit the game)
and if you die too often the game AUTOMATICALLY equips the chicken hat for you
Aka "how to make your game as unenjoyable as possible for JUST one mission"
Oh and the checkpoints suck. With an RPG that is as upgraded as possible at that point It took upwards of 5 minutes per "wave" to take out the vehicles. For some reason I can one-shot every vehicle in free-roam but these take 6 or more hits to take out. Because standing around and reloading your RPG, shooting, ducking behind cover again and again and again is considered fun gameplay????
I need a break
There's a crate in the mission.
You can fulton extract yourself with it.
This is a detail I bet a fuckload of people wish they had known, and I didn't find out about until well after everyone had already finished with it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You can't quit out of the mission to re-prepare, only to the title screen (or quit the game)
and if you die too often the game AUTOMATICALLY equips the chicken hat for you
Aka "how to make your game as unenjoyable as possible for JUST one mission"
Oh and the checkpoints suck. With an RPG that is as upgraded as possible at that point It took upwards of 5 minutes per "wave" to take out the vehicles. For some reason I can one-shot every vehicle in free-roam but these take 6 or more hits to take out. Because standing around and reloading your RPG, shooting, ducking behind cover again and again and again is considered fun gameplay????
I need a break
There's a crate in the mission.
You can fulton extract yourself with it.
This is a detail I bet a fuckload of people wish they had known, and I didn't find out about until well after everyone had already finished with it.
I know this crate. I've used it before! But
when opening the iDroid Ocelot says something along the lines of "you need to finish them off first" so I assumed the mission would fail if I just escaped like that. Besides, leaving any mission without completing the objective fails it automatically
and if you die too often the game AUTOMATICALLY equips the chicken hat for you
I died a lot goofing around in this mission, and that never happened for me. That's awful!
Does the rocket launcher vehicle also take multiple rockets to blow up? That'd be super weird, since it didn't when I played the stage.
The advice for setting up mines isn't terrible advice if you set up shock mines, and I'm pretty sure the fully upgraded Stun Arm completely breaks all challenge with the stage. Flooding the place with smoke is another way to Fulton the vehicles after you let them pull all the way in.
and if you die too often the game AUTOMATICALLY equips the chicken hat for you
I died a lot goofing around in this mission, and that never happened for me. That's awful!
Does the rocket launcher vehicle also take multiple rockets to blow up? That'd be super weird, since it didn't when I played the stage.
The advice for setting up mines isn't terrible advice if you set up shock mines, and I'm pretty sure the fully upgraded Stun Arm completely breaks all challenge with the stage. Flooding the place with smoke is another way to Fulton the vehicles after you let them pull all the way in.
It does!
It should be noted that I'm using the Rockout Launcher you start out with after the cutscene, in which Quiet hands you one; So it might be a standard unupgraded one.
When I head back into the mission I'll definitely bring my best launcher and anti tank mines
Kinda disappointed. No matter if you choose the chapter 1 ending as the game's true ending or the actual ending it just feels pretty pointless. I pretty much figured the switch-a-roo from the beginning but... what was the point? Why did it matter if I was just the distraction? Why was it necessary?
On the positive side I like that it allows you to insert yourself into the Metal Gear series. And after the ending you can even choose to play as your custom character, with prosthesis!
But all in all it felt really disappointing. Aside from the above it has the exact flaws I predicted before the games release: A ton of technological breakthroughs that are conveniently forgotten between Metal Gear Solid 5 and Metal Gear 1. Wormhole technology? Parasite enhancement? Walker Gears? Upright walking Metal Gears? All gone and forgotten.
Also Psycho Mantis took a serious nerf before Metal Gear Solid 1.
Kinda disappointed. No matter if you choose the chapter 1 ending as the game's true ending or the actual ending it just feels pretty pointless. I pretty much figured the switch-a-roo from the beginning but... what was the point? Why did it matter if I was just the distraction? Why was it necessary?
On the positive side I like that it allows you to insert yourself into the Metal Gear series. And after the ending you can even choose to play as your custom character, with prosthesis!
But all in all it felt really disappointing. Aside from the above it has the exact flaws I predicted before the games release: A ton of technological breakthroughs that are conveniently forgotten between Metal Gear Solid 5 and Metal Gear 1. Wormhole technology? Parasite enhancement? Walker Gears? Upright walking Metal Gears? All gone and forgotten.
Also Psycho Mantis took a serious nerf before Metal Gear Solid 1.
Well... my point of view is that the switch-a-roo is to explain how big boss is the last boss in metal gear 1 and 2. Gives a decent explanation for "body double."
Also, mantis was only a kid. Its only natural he'd be a little more stronger by the time mgs1 rolls around.
Otherwise totally agreed with the story being slightly disappointing. Still my game of the year.
Posts
Or it's comparatively easy to cheatengine a load of resources on PC to build nukes with.
D3 Steam #TeamTangent STO
What's the current state of the online game? Is it still better to keep your single-player game way the hell off online?
Honestly, it's fine. I feel like people pumped up the doom and gloom way too much on it.
Over nearly 200 hrs. of play, and I've been invaded exactly once. The resources that are moved to the FOB at one point were only sellable with restock timers are now all sellable in their entirety at any time, so that entire source of complaints is basically gone. There are a handful of developments that require "online" resources, but all of them are either outrageously end-game or are only useful for FOB defense.
I was quite apprehensive of the online danger, but it's proven to be nothing worth worrying about.
D3 Steam #TeamTangent STO
Operation Kleptomania can recommence!
Anyone you want to actually use should automatically be a direct contract, since they also can't die in the field. They just get injured.
I didn't know that. But can't you take them off direct contract when you send them out? They can't get stolen if they're on deployment.
Direct Contract (DC) is really good for your staff who's only job is to sit around all day anyway (e.g. Base Dev, R&D, Intel, Medical, Support).
I keep all of my best Combat Unit staff also on DC, and I only take them off it when a super-hard operation requires them. Using DC also is very good for FOB invasion with good staff, because it means that they can't be killed should the operation go FUBAR. DC does indeed prevent combat deployment of those staff, because combat deployment always has the possibility of staff death.
You cannot assign DC to a staff member who is currently deployed. But staff that is deployed cannot be stolen from you while they are deployed AFAIK.
Some of the Online Combat Deployments have absolutely insane staff reqs. Like, I'm not even sure how or where you're supposed to get that many S++ staff from.
You get S++ volunteers from successfully beating very hard Fobs without being detected. Or possibly just beating them, I'm not sure.
They don't come from the defenders pool, they're soldiers who were like holy shit you beat a fob, you are the man. I wanna work for YOU.
The developer FOBS, the events, which don't have defenders, will also give you high rank soldiers the first time you beat them.
I would never send my S++ on anything other than S++ missions. They're just too valuable to risk. They can sit on direct contract when they're not out of the base for hours.
S ranks are super easy to acquire later in the game, you can go and bag yourself a bakers dozen of them in fifteen minutes if you hit the right areas or do the right missions. They're disposable by end game.
S+ can be made from S ranks sent on combat deployment and then doing field ops with them, to get medals. They're a little more hard to get, but honestly it isn't too hard to end up with basically all S if you keep on stealing mans. Then its just a matter of sending them on combat ops and you'll have a ton of S+ before you know it.
"The thirst for revenge I have planted will infest the system. No one can stop it now."
Twenty five years later:
My mind has been blown.
Yeah, once a FOB is of sufficiently high level, you get the chance of getting S++ staff, but it still seems random and I'm unsure of the probability. I don't know what the level requirement is for when S++ starts becoming a possibility, or how/if the chance of getting S++ scales with the difficulty of the defense/invasion. Consider also that the weekly Event FOB will basically give you just two S++ volunteers after completion of the event. S++ guys take a lot of work to get!
Like that new super-pistol that takes several dozen thousand precious metal resource and like level 90+ R&D to research, and costs thousands of precious metals just to equip!
Such a lust for context!
Because that was one of my favorite songs and I couldn't find it on the OST
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Ending 2: The Man Who Sold The World (David Bowie cover by Midge Ure)
The first one is the last track on the OST and the second one is the first, though, so I'm not sure how you're having difficulty finding it
ed: Unless the David Bowie song was a japanese-CD-only thing, and my importing bias has the better of me
I think I misinterpreted the context. I thought it was being presented as new.
Think he means the score. So, the particular arrangement of the MGSV theme 'V Has Come To' of which there are many on the soundtrack, but not the one for the final scene.
Every time that track played, all I could think about was how much it sounded like The Rains of Castamere.
You can't quit out of the mission to re-prepare, only to the title screen (or quit the game)
and if you die too often the game AUTOMATICALLY equips the chicken hat for you
Aka "how to make your game as unenjoyable as possible for JUST one mission"
Oh and the checkpoints suck. With an RPG that is as upgraded as possible at that point It took upwards of 5 minutes per "wave" to take out the vehicles. For some reason I can one-shot every vehicle in free-roam but these take 6 or more hits to take out. Because standing around and reloading your RPG, shooting, ducking behind cover again and again and again is considered fun gameplay????
I need a break
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
There's a crate in the mission.
You can fulton extract yourself with it.
This is a detail I bet a fuckload of people wish they had known, and I didn't find out about until well after everyone had already finished with it.
I know this crate. I've used it before! But
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
It also lets you take a break by doing something else.
Awesome. Just what I needed. Much obliged
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I died a lot goofing around in this mission, and that never happened for me. That's awful!
The advice for setting up mines isn't terrible advice if you set up shock mines, and I'm pretty sure the fully upgraded Stun Arm completely breaks all challenge with the stage. Flooding the place with smoke is another way to Fulton the vehicles after you let them pull all the way in.
It should be noted that I'm using the Rockout Launcher you start out with after the cutscene, in which Quiet hands you one; So it might be a standard unupgraded one.
When I head back into the mission I'll definitely bring my best launcher and anti tank mines
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
On the positive side I like that it allows you to insert yourself into the Metal Gear series. And after the ending you can even choose to play as your custom character, with prosthesis!
But all in all it felt really disappointing. Aside from the above it has the exact flaws I predicted before the games release: A ton of technological breakthroughs that are conveniently forgotten between Metal Gear Solid 5 and Metal Gear 1. Wormhole technology? Parasite enhancement? Walker Gears? Upright walking Metal Gears? All gone and forgotten.
Also Psycho Mantis took a serious nerf before Metal Gear Solid 1.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Also, mantis was only a kid. Its only natural he'd be a little more stronger by the time mgs1 rolls around.
Otherwise totally agreed with the story being slightly disappointing. Still my game of the year.