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Twilight Imperium Game 11 - Round 7: Game Over!

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    +1 SA +1 CP

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    KaneskiKaneski Registered User regular
    2 CC to CP. Exhaust Sumerian for 2 TG.

    SA/ FA/ CP: 2/3/2
    AC/PC/TG: 2/2/2

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    +1 FA +1 CP

    Claim Secret Objective - Focused


    [2 VP] Focused: I control at least 4 planets with the same technology specialty.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    1 each to SA and CP. Use the refresh ability on Hope's End.

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    MrBlarneyMrBlarney Registered User regular
    edited March 2016
    Round 3: Start of Strategy Phase

    Claim Objectives
    The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty. (VP 0 --> 2)
    Refresh Abilities
    The Clan of Saar: Use the refresh ability of Hope's End to gain 2 Ground Forces.
    Sardakk N'orr: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 0 --> 2)
    Allocate Counters
    The Clan of Saar: AC 1 --> 2; SA 1 --> 2, CP 1 --> 2
    The Emirates of Hacan: AC 3 --> 4; SA 0 --> 1, CP 1 --> 2
    Sardakk N'orr: AC 1 --> 2; CP 0 --> 2
    The L1z1x Mindnet: AC 1 --> 2; FS 3 --> 4, CP 0 --> 1
    The Yin Brotherhood: AC 1 --> 2; SA 1 --> 2, CP 2 --> 3
    The Mentak Coalition: AC 2 --> 3; CP 0 --> 2

    Current Map: Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 2 VP
    The Emirates of Hacan: 0 VP
    The Clan of Saar: 0 VP
    Sardakk N'orr: 0 VP
    The Yin Brotherhood: 0 VP
    The Mentak Coalition: 0 VP

    Public Objectives
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives
    The Yin Brotherhood: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Sardakk N'orr: 2 Secret Objectives
    The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.

    The Clan of Saar: Auralynx
    Trade Goods: 5
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, XRD Transporter, Floating Factory

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Hope's End (3R, 0I, GF (x2))
    R - Lisis (2R, 2I)
    R - Meer (0R, 4I)
    R - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Emirates of Hacan: Preda
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Saar [2], Yin [1]
    Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Cormund (2R, 0I)
    R - Garbozia (2R, 1I, G)
    R - Lirta IV (2R, 3I, G)
    The Yin Brotherhood: Phyphor
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Hacan [3], N'orr [2]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors

    Worlds:
    R - Darien (2R, 4I)
    R - Industrex (2R, 0I, R (x2))
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    The Mentak Coalition: El Skid
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Abyz (3R, 0I)
    R - Arnor (2R, 1I)
    R - Faunus (1R, 3I, G (x2))
    R - Fria (2R, 0I, B)
    R - Lor (1R, 2I, R)
    Sardakk N'orr: Kaneski
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yin [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Lazar (1R, 0I)
    R - Lodor (3R, 1I, G)
    R - Mirage (1R, 2I, F (x2))
    R - Sakulag (2R, 1I)
    X - Sumerian (2R, 2I, TG (x2))
    The L1z1x Mindnet: Void Slayer
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: N'orr [1] (L1z1x [1])
    Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Arinam (1R, 2I, B)
    R - Gral (1R, 1I, B)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Centauri (1R, 3I)
    N - Mallice (0R, 3I)
    N - Mellon (0R, 2I)
    N - Zohbat (3R, 1I, B)

    Order of Play
    The Clan of Saar: (@Auralynx)
    The Emirates of Hacan:
    The Yin Brotherhood:
    The Mentak Coalition:
    Sardakk N'orr:
    The L1z1x Mindnet:

    Each player may now select a Strategy Card in turn order. The (2) Diplomacy II Strategy Card has one Bonus counter while the (8) Bureaucracy Strategy Card has two Bonus counters. When a player selects one of these cards, they may immediately convert each Bonus counter into a Trade Good or allocate a Command Counter.

    MrBlarney on
    4463rwiq7r47.png
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Production
    @Preda

    Doesn't @El Skid get to steal stuff at some point around now?

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    El SkidEl Skid The frozen white northRegistered User regular
    Yes Auralynx...this is the strategy phase, so I get to steal now. I'm glad you're amenible to this, as you seem to be the only one with TGs to spare at the moment!

    Borrow* a TG from the Saar

    *Loan to be repaid when Mentak rule the galaxy. Some other conditions may apply

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    PredaPreda Registered User regular
    Bureaucracy. 2CC, 1 in SA, 1 in CP.
    @Phyphor

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited March 2016
    edit: nevermind

    going to wait to see objectives first

    Phyphor on
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    MrBlarneyMrBlarney Registered User regular
    Since there are two Bonus counters on Bureaucracy, two Public Objectives are revealed:

    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
    [1 VP] I control Mecatol Rex.
    3 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    @Phyphor to select a Strategy Card next.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    At this point I'll play an action card:

    Command Summit
    Receive two Command Counters and put them in your Command Pool.
    Play: During the Strategy Phase.

    Sabotages?


    (Please feel free to continue selecting strategies, unless you feel like this card going through would impact your choice)

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    KaneskiKaneski Registered User regular
    No Sabotage

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    PredaPreda Registered User regular
    No sabotage.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I really didn't think everyone else was back under 4.

    No Sabotage.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    No Sabotage

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    @Phyphor to select a Strategy Card and to declare or decline Sabotage on El Skid's card.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No sabo. Take leadership

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    MrBlarneyMrBlarney Registered User regular
    The Mentak action card goes through and @El Skid is up to make the next Strategy Card selection. (2, 3, 5, 6, 7 are available.)

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Assembly

    @Kaneski

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    KaneskiKaneski Registered User regular
    Diplomacy

    @Void Slayer

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    MrBlarneyMrBlarney Registered User regular
    @Kaneski: The (2) Diplomacy II Strategy Card has a bonus counter on it, so you'll need to state what you are doing with the counter.

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Warfare or technology?

    Technology II

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    KaneskiKaneski Registered User regular
    Oh right.

    Allocate the bonus counter to Command Pool

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    MrBlarneyMrBlarney Registered User regular
    edited March 2016
    Round 3: Start of Action Phase

    The Clan of Saar: Select the (4) Production Strategy Card.
    The Emirates of Hacan: Select the (8) Bureaucracy Strategy Card, converting 2 Bonus Counters into 1 Command Counter allocated to each of Strategy Allocation and Command Pool. (SA 1 --> 2, CP 2 --> 3)
    Two objectives are revealed from the Public Objective deck.
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
    [1 VP] I control Mecatol Rex.
    3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
    The Yin Brotherhood: Select the (1) Leadership Strategy Card.
    The Mentak Coalition: Select the (3) Assembly Strategy Card.
    Use racial ability to take 1 TG from Saar. (Mentak TG 0 --> 1; Saar TG 5 --> 4)
    Play Action Card "Command Summit", gaining 2 Command Counters in Command Pool. (AC 3 --> 2; CP 2 --> 4)
    Sardakk N'orr: Select the (2) Diplomacy II Strategy Card, converting 1 Bonus Counter into 1 Command Counter allocated to Command Pool. (CP 2 --> 3)
    The L1z1x Mindnet: Select the (7) Technology II Strategy Card.

    Bonus counters are placed on the (5) Trade II and (6) Warfare II* Strategy Cards.



    Order of Play
    The Yin Brotherhood: (1) Leadership Current Player (@Phyphor)
    Sardakk N'orr: (2) Diplomacy II
    The Mentak Coalition: (3) Assembly
    The Clan of Saar: (4) Production
    The L1z1x Mindnet: (7) Technology
    The Emirates of Hacan: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    @Phyphor to take an action.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Sorry, Swap torkan

    @kaneski

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    KaneskiKaneski Registered User regular
    Well, if it's not me now, it'll be Mentak immediately after.

    Spend CC from CP to activate Lisis/Velnor.

    Move in Carrier from Lodor, carrying 1 GF, leaving the 2 fighters behind on the Lodor space dock.

    Saar space dock goes kablooie.

    Land GF on Velnor unopposed.


    @El Skid is up next

    Also @MrBlarney I think the L1Z1X are missing Type IV Drive from the tech summary.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Yeah. Though, for what it's worth, I'd offer you some TG to not do that and shoot El Skid if he does. I don't think I have enough given the VP.

    Building that last round was dumb.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2016
    Play Assembly primary.

    Will wait on cards before making a decision re: the speaker token/PCs, though if you feel like you have a PC that I'll like please do make a case now.

    El Skid on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Do you want low cost warships at almost a 50% discount?

    Choose me and Buy now!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    PredaPreda Registered User regular
    I have something to limit action cards...

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Still all across-the-board helpful.

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    MrBlarneyMrBlarney Registered User regular
    @Kaneski: Thanks for the note about the technologies image, it's been corrected. But your most recent action has a problem - there's no Space Dock on Lodor. Please revise your orders!

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    @MrBlarney Right, sorry. Take the fighters with the Carrier then.

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    KaneskiKaneski Registered User regular
    edited March 2016
    Well... this was weird...

    Kaneski on
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    KaneskiKaneski Registered User regular
    edited March 2016
    Keeps giving me errors, but apparently posting...

    Kaneski on
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    KaneskiKaneski Registered User regular
    edited March 2016
    And editing too...

    Kaneski on
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    KaneskiKaneski Registered User regular
    edited March 2016
    Because Reasons.

    Kaneski on
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    El SkidEl Skid The frozen white northRegistered User regular
    Take speaker token for ourselves.

    Auralynx has the floor for a political card.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    The Saar have a proposal.
    Free Trade (LAW)
    For: Each time a player receives Trade Goods from his active trade agreements, he receives one additional Trade Good.
    Against: All players must discard two Trade Goods from their Trade Goods areas, if able.

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