[2 VP] Focused: I control at least 4 planets with the same technology specialty.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
1 each to SA and CP. Use the refresh ability on Hope's End.
Claim Objectives The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty. (VP 0 --> 2) Refresh Abilities The Clan of Saar: Use the refresh ability of Hope's End to gain 2 Ground Forces. Sardakk N'orr: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 0 --> 2) Allocate Counters The Clan of Saar: AC 1 --> 2; SA 1 --> 2, CP 1 --> 2 The Emirates of Hacan: AC 3 --> 4; SA 0 --> 1, CP 1 --> 2 Sardakk N'orr: AC 1 --> 2; CP 0 --> 2 The L1z1x Mindnet: AC 1 --> 2; FS 3 --> 4, CP 0 --> 1 The Yin Brotherhood: AC 1 --> 2; SA 1 --> 2, CP 2 --> 3 The Mentak Coalition: AC 2 --> 3; CP 0 --> 2
The L1z1x Mindnet: 2 VP The Emirates of Hacan: 0 VP The Clan of Saar: 0 VP Sardakk N'orr: 0 VP The Yin Brotherhood: 0 VP The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
Worlds: R - Lisis II (1R, 0I) R - Ragh (2R, 1I) R - Bellatrix (0R, 1I, R) X - Hope's End (3R, 0I, GF (x2)) R - Lisis (2R, 2I) R - Meer (0R, 4I) R - Tsion (2R, 2I, TG (x2)) R - Velnor (2R, 0I, R)
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Bereg (3R, 1I, R) R - Cormund (2R, 0I) R - Garbozia (2R, 1I, G) R - Lirta IV (2R, 3I, G)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds: R - [0.0.0] (5R, 0I) R - Arinam (1R, 2I, B) R - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B) R - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Order of Play The Clan of Saar: (@Auralynx) The Emirates of Hacan: The Yin Brotherhood: The Mentak Coalition: Sardakk N'orr: The L1z1x Mindnet:
Each player may now select a Strategy Card in turn order. The (2) Diplomacy II Strategy Card has one Bonus counter while the (8) Bureaucracy Strategy Card has two Bonus counters. When a player selects one of these cards, they may immediately convert each Bonus counter into a Trade Good or allocate a Command Counter.
MrBlarney on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Doesn't @El Skid get to steal stuff at some point around now?
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El SkidThe frozen white northRegistered Userregular
Yes Auralynx...this is the strategy phase, so I get to steal now. I'm glad you're amenible to this, as you seem to be the only one with TGs to spare at the moment!
Borrow* a TG from the Saar
*Loan to be repaid when Mentak rule the galaxy. Some other conditions may apply
Since there are two Bonus counters on Bureaucracy, two Public Objectives are revealed:
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Clan of Saar: Select the (4) Production Strategy Card. The Emirates of Hacan: Select the (8) Bureaucracy Strategy Card, converting 2 Bonus Counters into 1 Command Counter allocated to each of Strategy Allocation and Command Pool. (SA 1 --> 2, CP 2 --> 3)
Two objectives are revealed from the Public Objective deck.
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck. The Yin Brotherhood: Select the (1) Leadership Strategy Card. The Mentak Coalition: Select the (3) Assembly Strategy Card.
Use racial ability to take 1 TG from Saar. (Mentak TG 0 --> 1; Saar TG 5 --> 4)
Play Action Card "Command Summit", gaining 2 Command Counters in Command Pool. (AC 3 --> 2; CP 2 --> 4) Sardakk N'orr: Select the (2) Diplomacy II Strategy Card, converting 1 Bonus Counter into 1 Command Counter allocated to Command Pool. (CP 2 --> 3) The L1z1x Mindnet: Select the (7) Technology II Strategy Card.
Bonus counters are placed on the (5) Trade II and (6) Warfare II* Strategy Cards.
Order of Play The Yin Brotherhood: (1) Leadership Current Player (@Phyphor) Sardakk N'orr: (2) Diplomacy II The Mentak Coalition: (3) Assembly The Clan of Saar: (4) Production The L1z1x Mindnet: (7) Technology The Emirates of Hacan: (8) Bureaucracy
Do you want low cost warships at almost a 50% discount?
Choose me and Buy now!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
@Kaneski: Thanks for the note about the technologies image, it's been corrected. But your most recent action has a problem - there's no Space Dock on Lodor. Please revise your orders!
El SkidThe frozen white northRegistered Userregular
Take speaker token for ourselves.
Auralynx has the floor for a political card.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The Saar have a proposal. Free Trade (LAW)
For: Each time a player receives Trade Goods from his active trade agreements, he receives one additional Trade Good.
Against: All players must discard two Trade Goods from their Trade Goods areas, if able.
Posts
SA/ FA/ CP: 2/3/2
AC/PC/TG: 2/2/2
Claim Secret Objective - Focused
[2 VP] Focused: I control at least 4 planets with the same technology specialty.
Claim Objectives
The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty. (VP 0 --> 2)
Refresh Abilities
The Clan of Saar: Use the refresh ability of Hope's End to gain 2 Ground Forces.
Sardakk N'orr: Use the refresh ability of Sumerian to gain 2 Trade Goods. (TG 0 --> 2)
Allocate Counters
The Clan of Saar: AC 1 --> 2; SA 1 --> 2, CP 1 --> 2
The Emirates of Hacan: AC 3 --> 4; SA 0 --> 1, CP 1 --> 2
Sardakk N'orr: AC 1 --> 2; CP 0 --> 2
The L1z1x Mindnet: AC 1 --> 2; FS 3 --> 4, CP 0 --> 1
The Yin Brotherhood: AC 1 --> 2; SA 1 --> 2, CP 2 --> 3
The Mentak Coalition: AC 2 --> 3; CP 0 --> 2
Current Map: Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 0 VP
The Clan of Saar: 0 VP
Sardakk N'orr: 0 VP
The Yin Brotherhood: 0 VP
The Mentak Coalition: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
The Clan of Saar: Auralynx
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Floating Factory
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Bellatrix (0R, 1I, R)
X - Hope's End (3R, 0I, GF (x2))
R - Lisis (2R, 2I)
R - Meer (0R, 4I)
R - Tsion (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
R - Cormund (2R, 0I)
R - Garbozia (2R, 1I, G)
R - Lirta IV (2R, 3I, G)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
R - Darien (2R, 4I)
R - Industrex (2R, 0I, R (x2))
R - Quann (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Enviro Compensator, Stasis Capsules
Worlds:
R - Moll Primus (4R, 1I)
R - Abyz (3R, 0I)
R - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
R - Fria (2R, 0I, B)
R - Lor (1R, 2I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Lazar (1R, 0I)
R - Lodor (3R, 1I, G)
R - Mirage (1R, 2I, F (x2))
R - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
Action Cards: 2
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 1
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Inheritance Systems
Worlds:
R - [0.0.0] (5R, 0I)
R - Arinam (1R, 2I, B)
R - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
R - Tempesta (1R, 1I, B (x2))
Neutral Worlds
N - Arcturus (1R, 1I)
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
N - Mellon (0R, 2I)
N - Zohbat (3R, 1I, B)
Order of Play
The Clan of Saar: (@Auralynx)
The Emirates of Hacan:
The Yin Brotherhood:
The Mentak Coalition:
Sardakk N'orr:
The L1z1x Mindnet:
Each player may now select a Strategy Card in turn order. The (2) Diplomacy II Strategy Card has one Bonus counter while the (8) Bureaucracy Strategy Card has two Bonus counters. When a player selects one of these cards, they may immediately convert each Bonus counter into a Trade Good or allocate a Command Counter.
@Preda
Doesn't @El Skid get to steal stuff at some point around now?
Borrow* a TG from the Saar
*Loan to be repaid when Mentak rule the galaxy. Some other conditions may apply
@Phyphor
going to wait to see objectives first
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
@Phyphor to select a Strategy Card next.
Command Summit
Receive two Command Counters and put them in your Command Pool.
Play: During the Strategy Phase.
Sabotages?
(Please feel free to continue selecting strategies, unless you feel like this card going through would impact your choice)
No Sabotage.
@Kaneski
@Void Slayer
Technology II
Allocate the bonus counter to Command Pool
The Clan of Saar: Select the (4) Production Strategy Card.
The Emirates of Hacan: Select the (8) Bureaucracy Strategy Card, converting 2 Bonus Counters into 1 Command Counter allocated to each of Strategy Allocation and Command Pool. (SA 1 --> 2, CP 2 --> 3)
Two objectives are revealed from the Public Objective deck.
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
[1 VP] I control Mecatol Rex.
3 Stage I Objectives and 5 Stage II Objectives remain in the deck.
The Yin Brotherhood: Select the (1) Leadership Strategy Card.
The Mentak Coalition: Select the (3) Assembly Strategy Card.
Use racial ability to take 1 TG from Saar. (Mentak TG 0 --> 1; Saar TG 5 --> 4)
Play Action Card "Command Summit", gaining 2 Command Counters in Command Pool. (AC 3 --> 2; CP 2 --> 4)
Sardakk N'orr: Select the (2) Diplomacy II Strategy Card, converting 1 Bonus Counter into 1 Command Counter allocated to Command Pool. (CP 2 --> 3)
The L1z1x Mindnet: Select the (7) Technology II Strategy Card.
Bonus counters are placed on the (5) Trade II and (6) Warfare II* Strategy Cards.
Order of Play
The Yin Brotherhood: (1) Leadership Current Player (@Phyphor)
Sardakk N'orr: (2) Diplomacy II
The Mentak Coalition: (3) Assembly
The Clan of Saar: (4) Production
The L1z1x Mindnet: (7) Technology
The Emirates of Hacan: (8) Bureaucracy
@kaneski
Spend CC from CP to activate Lisis/Velnor.
Move in Carrier from Lodor, carrying 1 GF, leaving the 2 fighters behind on the Lodor space dock.
Saar space dock goes kablooie.
Land GF on Velnor unopposed.
@El Skid is up next
Also @MrBlarney I think the L1Z1X are missing Type IV Drive from the tech summary.
Building that last round was dumb.
Will wait on cards before making a decision re: the speaker token/PCs, though if you feel like you have a PC that I'll like please do make a case now.
Choose me and Buy now!
Auralynx has the floor for a political card.
Free Trade (LAW)
For: Each time a player receives Trade Goods from his active trade agreements, he receives one additional Trade Good.
Against: All players must discard two Trade Goods from their Trade Goods areas, if able.