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Twilight Imperium Game 11 - Round 7: Game Over!

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    PredaPreda Registered User regular
    Hacan strongly endorse this proposal!

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    MrBlarneyMrBlarney Registered User regular
    Votes Available
    The Emirates of Hacan: 7 votes - FOR
    The Yin Brotherhood: 5 votes
    The Mentak Coalition: 7 votes
    Sardakk N'orr: 5 votes
    The L1z1x Mindnet: 8 votes
    The Clan of Saar: 10 votes

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2016
    Your definition of "good for everyone" is wrong, Auralynx... Especially in response to me asking for agendas that are good for me specifically :-/

    Since I have no trade contracts, this is specifically bad for me.

    El Skid on
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Oh, I dunno. It should make it easier for you to steal from someone else in the future.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2016
    ... Vote Against

    El Skid on
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    KaneskiKaneski Registered User regular
    That's right @El Skid, you got tricked with the promise of trickle-down Trade Goods.

    Sardakk N'orr vote FOR

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Nah, more seriously I was planning on trying to give him my other trade agreement now that it's in limbo. But nobody took Trade this round.

    Side note, I'm open to voting against if someone has something sneaky in mind!

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    I will agree to vote for, provided everyone who wants the for vote agrees to just allow future trade agreements to be made without demands. Looking at you Hacan.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2016
    Someone would also have to nullify two trade deals at the cost of 2 TGs to themselves for any further contracts to be made though...which is unlikely to happen soon.

    I'd love for Auralynx to be one of two races to lose TGs over this for being dishonest, at this point, and I'd be happy to decline to steal from anyone else who lose TGs due to the against passing here if they vote with me.

    El Skid on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    El Skid wrote: »
    Someone would also have to nullify two trade deals at the cost of 2 TGs to themselves for any further contracts to be made though...which is unlikely to happen soon.

    I'd love for Auralynx to be one of two races to lose TGs over this for being dishonest, at this point, and I'd be happy to decline to steal from anyone else who lose TGs due to the against passing here if they vote with me.

    Good news! I already voided enough trade agreements when I aggressively purchased that planet from my trading partner!

    If someone had chosen trade we could have gotten you lots of trade agreements.

    I fully understand wanting to vote this down though.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2016
    Oh right...I forgot about that action. So this still sucks, but it might get slightly better! I still want vengeance tho! :p

    El Skid on
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    El Skid wrote: »
    Oh right...I forgot about that action. So this still sucks, but it might get slightly better! I still want vengeance tho! :p

    Yeah. You're attributing to malice what can pretty easily be explained by forgetting nobodu took Trade too.

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    KaneskiKaneski Registered User regular
    @Void Slayer @Auralynx @Phyphor still to officially vote.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Meh, L1Z1X are going to vote For.

    Also that notification did go through somehow.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited March 2016
    Yin will vote FOR

    Phyphor on
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    MrBlarneyMrBlarney Registered User regular
    That's enough votes FOR; the agenda passes without needing Saar's vote.

    All players except for El Skid may play or pass on the secondary; only need to hear from @Auralynx and @Kaneski since all other players have no exhausted planets.

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    Spend CC from SP to play Secondary. Refresh Velnor (2) and Sumerian (4)

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    @Preda
    Am I wasting my time refreshing Hope's End?

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    PredaPreda Registered User regular
    Unless something strange happens around, I wouldn't go there today.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Play on the secondary, refresh Hope's End, then.

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    MrBlarneyMrBlarney Registered User regular
    All looks good. @Auralynx, it is your turn to act.

    4463rwiq7r47.png
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Activate Mecatol Rex. Move All The Things available there. Fight NPCs.

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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Battle at Mecatol Rex

    Round 1

    Saar has 2 Cruisers, 2 Carriers (carrying 3 Ground Forces), and 4 Fighters.
    Custodians have 3 Fighters.

    Geth roll 2d10t7+2d10t9+4d10t9 for Saar
    Geth roll 3d10t9 for Custodians

    Saar:
    2d10t7+2d10t9+4d10t9 3 [2d10t7=10, 1] [2d10t9=9, 4] [4d10t9=2, 5, 9, 5]
    Custodians:
    3d10t9 1 [3d10t9=7, 7, 10]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited March 2016
    Saar rolls three hits; all Custodians Fighters destroyed.
    Custodians roll one hit; one Saar Fighter destroyed.

    Combat resolves in favor of Saar.
    Three Ground Forces are landed on Mecatol Rex.

    Invasion of Mecatol Rex

    Round 1

    Saar has 3 Ground Forces.
    Custodians have 2 Ground Forces.

    Geth roll 3d10t8 for Saar
    Geth roll 2d10t8 for Custodians

    Saar:
    3d10t8 2 [3d10t8=8, 9, 5]
    Custodians:
    2d10t8 0 [2d10t8=6, 3]

    MrBlarney on
    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Saar rolls two hits; all Custodians Ground Forces destroyed.
    Custodians roll no hits.

    Combat resolves in favor of Saar.

    Map update to come later tonight, but @Void Slayer may act before then if desired.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2016
    @Void Slayer huh...that's interesting. @ing people with spaces is broken now?

    El Skid on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    It works fine on my end!

    I play the Technology II card

    I use the primary to take Micro Technology and then exhaust Gral(1R) Tempesta (1R) and Rigil III (1R) to take Advanced Fighters (8-5=3R).

    Everyone else to play or pass on secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The forums are inserting semicolons for some reason

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    KaneskiKaneski Registered User regular
    Pass on Tech secondary

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    PredaPreda Registered User regular
    Play on Tech Secondary. Exaust Bereg and Cormund (+ 1 speciality) to take Deep Space Cannon.

    TG0/AC4/PC2
    SA1/FS4/CP3

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Play on Tech Secondary with Lisis, Tsion, and 2 TG to get Cybernetics.

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    MrBlarneyMrBlarney Registered User regular
    @Phyphor and @El Skid to play or pass on the Technology secondary.

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited March 2016
    Pass

    Phyphor on
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    El SkidEl Skid The frozen white northRegistered User regular
    Play on Tech secondary

    Pay 1 CC and exhaust Abyz (3R), Arnor (2R) with 1 Red specialty for 6R to get Automated Defense Turrets

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    El SkidEl Skid The frozen white northRegistered User regular
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    MrBlarneyMrBlarney Registered User regular
    Round 3: Action Phase Update 1

    The Yin Brotherhood: Use racial ability to swap resource and influence values of Torkan.
    Sardakk N'orr: Activate the Lisis-Velnor system. (CP 3 --> 2)
    Move in 1 Carrier, 2 Fighters, and 1 Ground Force from Lodor.
    1 Saar Space Dock is destroyed.
    Land 1 Ground Force on Velnor.
    The Mentak Coalition: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Politics Card. (AC 2 --> 4, PC 3 --> 4)
    Claim the Speaker Token, selecting Saar to play a Political Card for voting.
    Saar plays Political Card "Free Trade". (PC 2 --> 1)
    The agenda is voted 27 votes FOR (N'orr, L1z1x, Hacan, Yin) to 7 votes AGAINST (Mentak); each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
    N'orr plays on the secondary (SA 2 --> 1), refreshing Sumerian (2R, 2I) and Velnor (2R).
    Saar plays on the secondary (SA 2 --> 1), refreshing Hope's End (3R).
    The Clan of Saar: Activate the Mecatol Rex system. (CP 2 --> 1)
    Move in 2 Cruisers, 2 Carriers, 1 Space Dock, 4 Fighters, and 3 Ground Forces from Bellatrix-Tsion.
    During the space battle, Saar loses 1 Fighter while the Custodians lose 3 Fighters; combat resolves in favor of Saar.
    Land 3 Ground Forces on Mecatol Rex.
    During invasion combat, Saar suffers no losses while the Custodians lose 2 Ground Forces; combat resolves in favor of Saar.
    Use racial ability to gain 1 Trade Good. (TG 4 --> 5)
    The L1z1x Mindnet: Play the primary ability of the (7) Technology II Strategy Card, exhausting Gral (1R), Rigel III (1R), Tempesta (1R), +5R from tech specialties (Arinam, Gral, Rigel III, Tempesta) to gain Micro Technology and Advanced Fighters.
    Saar plays on the secondary (SA 1 --> 0), exhausting Lisis (2R), Tsion (2R), and 2 Trade Goods (TG 5 --> 3) to gain Cybernetics.
    Hacan plays on the secondary (SA 2 --> 1), exhausting Bereg (3R), Cormund (2R), +1R from tech specialty (Bereg) to gain Deep Space Cannon.
    Mentak plays on the secondary (SA 2 --> 1), exhausting Abyz (3R), Arnor (2R), +1R from tech specialty (Lor) to gain Automated Defense Turrets.

    Current Map: Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The L1z1x Mindnet: 2 VP
    The Emirates of Hacan: 0 VP
    The Clan of Saar: 0 VP
    Sardakk N'orr: 0 VP
    The Yin Brotherhood: 0 VP
    The Mentak Coalition: 0 VP

    Public Objectives
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
    [1 VP] I control Mecatol Rex.
    3 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives
    The Yin Brotherhood: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Sardakk N'orr: 2 Secret Objectives
    The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.

    The Clan of Saar: Auralynx
    Trade Goods: 3
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    X - Mecatol Rex (1R, 6I)
    R - Bellatrix (0R, 1I, R)
    R - Hope's End (3R, 0I, GF (x2))
    X - Lisis (2R, 2I)
    R - Meer (0R, 4I)
    X - Tsion (2R, 2I, TG (x2))
    The Emirates of Hacan: Preda
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Saar [2], Yin [1]
    Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    X - Bereg (3R, 1I, R)
    X - Cormund (2R, 0I)
    R - Garbozia (2R, 1I, G)
    R - Lirta IV (2R, 3I, G)
    The Yin Brotherhood: Phyphor
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Hacan [3], N'orr [2]
    Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors

    Worlds:
    R - Darien (2R, 4I)
    R - Industrex (2R, 0I, R (x2))
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0I, 3R, B) (R/I values swapped)
    The Mentak Coalition: El Skid
    Trade Goods: 1
    Action Cards: 4
    Political Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Abyz (3R, 0I)
    X - Arnor (2R, 1I)
    R - Faunus (1R, 3I, G (x2))
    R - Fria (2R, 0I, B)
    R - Lor (1R, 2I, R)
    Sardakk N'orr: Kaneski
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yin [1], L1z1x [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Lazar (1R, 0I)
    R - Lodor (3R, 1I, G)
    R - Mirage (1R, 2I, F (x2))
    R - Sakulag (2R, 1I)
    R - Sumerian (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The L1z1x Mindnet: Void Slayer
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: N'orr [1] (L1z1x [1])
    Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems

    Worlds:
    R - [0.0.0] (5R, 0I)
    R - Arinam (1R, 2I, B)
    X - Gral (1R, 1I, B)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    X - Rigel III (1R, 1I, B)
    X - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Arcturus (1R, 1I)
    N - Centauri (1R, 3I)
    N - Mallice (0R, 3I)
    N - Mellon (0R, 2I)
    N - Zohbat (3R, 1I, B)

    Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.

    Order of Play
    The Yin Brotherhood: (1) Leadership
    Sardakk N'orr: (2) Diplomacy II
    The Mentak Coalition: (3) Assembly
    The Clan of Saar: (4) Production
    The L1z1x Mindnet: (7) Technology
    The Emirates of Hacan: (8) Bureaucracy Current Player

    4463rwiq7r47.png
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    PredaPreda Registered User regular
    I activate the primary ability of the (8) Bureaucracy Strategy Card, placing a Command Counter into Command Pool.

    TG0/AC4/PC2
    SA1/FS4/CP4


    Waiting objectives from @MrBlarney

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    PredaPreda Registered User regular
    Let's Open the dances. New Objective is:
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
    Also, I spend 3 CC from CP to claim [1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.
    TG0/AC4/PC2
    SA1/FS4/CP1


    @Phyphor

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    MrBlarneyMrBlarney Registered User regular
    Before we move on to Yin's turn, all other players may play or pass on the Bureaucracy secondary (excepting Saar, who have no tokens in Strategy Allocation).

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    I play on Bureaucracy secondary, spending a token in Strategy Allocation to draw one action card and one political card.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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