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    shimwoodshimwood Registered User regular
    Shoulda hugged the troll. Kill the bastard with kindness.

    khd33hubozxv.png
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    wanderingwandering Russia state-affiliated media Registered User regular
    >restore
    Please supply a filename for restore
    Ok.


    (Alright, we should be back in the living room, right before you went down through trap door.)

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    cB557cB557 voOOP Registered User regular
    d

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    wanderingwandering Russia state-affiliated media Registered User regular
    >open trap door. go down.
    The door reluctantly opens to reveal a rickety staircase descending into darkness.

    The trap door crashes shut, and you hear someone barring it.

    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    Your sword is glowing with a faint blue glow.

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    cB557cB557 voOOP Registered User regular
    point sword north

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    wanderingwandering Russia state-affiliated media Registered User regular
    >point sword north
    I don't know the word "point".

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    cB557cB557 voOOP Registered User regular
    examine sword

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    wanderingwandering Russia state-affiliated media Registered User regular
    >examine sword
    Your sword is glowing with a faint blue glow.


    (the sword glowing is a Hobbit/LotR reference)

    ZaxKyjf.png?1

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    cB557cB557 voOOP Registered User regular
    Hrm. Was hoping there was more use to it than "tells you if you're within on tile of a troll". Which direction the troll is in would be nice, at the very least.
    s

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    wanderingwandering Russia state-affiliated media Registered User regular
    cB557 wrote: »
    Hrm. Was hoping there was more use to it than "tells you if you're within on tile of a troll". Which direction the troll is in would be nice, at the very least.
    s
    >s
    East of Chasm
    You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
    Your sword is no longer glowing.


    rUa21zK.jpg

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    cB557cB557 voOOP Registered User regular
    e

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    wanderingwandering Russia state-affiliated media Registered User regular
    >e
    Gallery
    This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
    Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.


    ZzFwBDg.jpg

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    cB557cB557 voOOP Registered User regular
    examine painting

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    wanderingwandering Russia state-affiliated media Registered User regular
    >examine painting
    There's nothing special about the painting.


    (You know, just a painting of unparalleled beauty. Whatevs. You're a dashing adventurer not an art critic.)

    ('there's nothing special about ____' is of course the default description that gets displayed if a custom description hasn't been set for an object. In a more modern work of interactive fiction you'd expect basically everything to have custom descriptions, let alone important objects. Which is mostly a positive development, although, perhaps there is a little something to be said for the spareness of early games like Zork. Like sometimes you'll be playing a more recent game, and a room has a 10 paragraph description, and then you wind up examining everything in the room, which gives you reams more description, and it's like ok, am I playing a game or reading a Dostoevsky novel.)

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    cB557cB557 voOOP Registered User regular
    Well, I dunno what I'd do with a painting, so
    n
    for now.

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    wanderingwandering Russia state-affiliated media Registered User regular
    >n
    Studio
    This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
    Loosely attached to a wall is a small piece of paper.

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    cB557cB557 voOOP Registered User regular
    examine paper

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    wanderingwandering Russia state-affiliated media Registered User regular
    >examine paper

    Congratulations!

    You are the privileged owner of ZORK I: The Great Underground Empire, a self-contained and self-maintaining universe. If used and maintained in accordance with normal operating practices for small universes, ZORK will provide many months of trouble-free operation.



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    cB557cB557 voOOP Registered User regular
    swing sword at paper

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    wanderingwandering Russia state-affiliated media Registered User regular
    >swing sword at paper
    I've known strange people, but fighting a ZORK owner's manual?

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    cB557cB557 voOOP Registered User regular
    edited February 2017
    s then take painting
    I still can't see any use for it at the moment but whatever, I probably will need it for something or else it wouldn't be there.
    It wouldn't be there, and it wouldn't be specifically encouraging me to take it.

    cB557 on
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    wanderingwandering Russia state-affiliated media Registered User regular
    edited February 2017
    >s then take painting
    Gallery
    This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
    Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.

    Your load is too heavy.


    (Oh boy, just what everyone loves. Strict inventory limits!)

    Q9GtNxT.jpg

    wandering on
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    cB557cB557 voOOP Registered User regular
    i

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    wanderingwandering Russia state-affiliated media Registered User regular
    edited February 2017
    >i
    You are carrying:
    A rope
    A nasty knife
    A brass lantern (providing light)
    A jewel-encrusted egg
    A brown sack
    The brown sack contains:
    - A lunch
    A clove of garlic
    A sword
    A leaflet

    wandering on
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    cB557cB557 voOOP Registered User regular
    ...A lunch? When did I pick that up?
    drop lunch, garlic, and leaflet

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    wanderingwandering Russia state-affiliated media Registered User regular
    (I think the lunch has been in the brown sack the whole time)

    >drop lunch, garlic, and leaflet
    lunch: Dropped.
    clove of garlic: Dropped.
    leaflet: Dropped.

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    cB557cB557 voOOP Registered User regular
    Could've sworn the only garlic was in the sack before I took it out.
    take painting

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    wanderingwandering Russia state-affiliated media Registered User regular
    >take painting
    Taken.


    (Your score is now 34.)

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    cB557cB557 voOOP Registered User regular
    e then n

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    wanderingwandering Russia state-affiliated media Registered User regular
    >e then n
    You can't go that way.

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    cB557cB557 voOOP Registered User regular
    w then n

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    wanderingwandering Russia state-affiliated media Registered User regular
    >w then n
    East of Chasm
    You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.

    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    Your sword is glowing with a faint blue glow.

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    cB557cB557 voOOP Registered User regular
    examine ramp

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    wanderingwandering Russia state-affiliated media Registered User regular
    edited February 2017
    >examine ramp
    There's nothing special about the chute.


    (I'm not 100% sure, but my read here is that the stairway became a ramp when the trap door was bolted shut? Before you descended, it said there was a "rickety staircase" leading down. Then when you got to the cellar, it said there was a "steep metal ramp" leading up. I'm picturing it being a mechanical contraption, where the steps swing out or back when the door is latched or unlatched.)

    wandering on
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    cB557cB557 voOOP Registered User regular
    s then e then n then up

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    wanderingwandering Russia state-affiliated media Registered User regular
    >s then e then n
    East of Chasm
    You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
    Your sword is no longer glowing.

    Gallery
    This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
    A small leaflet is on the ground.
    There is a clove of garlic here.
    A hot pepper sandwich is here.

    Studio
    This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
    Loosely attached to a wall is a small piece of paper.

    >up
    You can't get up there with what you're carrying.

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    cB557cB557 voOOP Registered User regular
    Will putting stuff in the sack decrease my encumbrance at all?

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    wanderingwandering Russia state-affiliated media Registered User regular
    cB557 wrote: »
    Will putting stuff in the sack decrease my encumbrance at all?
    (honestly not sure.)

    >save
    Please supply a filename for save
    Ok.

    >put all in sack
    painting: Done.
    rope: There's no room.
    nasty knife: There's no room.
    brass lantern: There's no room.
    jewel-encrusted egg: There's no room.
    brown sack: How can you do that?
    sword: There's no room.

    >remove all from sack
    painting: Taken.

    >put knife, egg, and rope in sack
    nasty knife: Done.
    jewel-encrusted egg: Done.
    rope: There's no room.

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    cB557cB557 voOOP Registered User regular
    Hm. So items are different sizes.
    remove all from sack then put sword and rope in sack

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    wanderingwandering Russia state-affiliated media Registered User regular
    edited February 2017
    >remove all from sack then put sword and rope in sack
    jewel-encrusted egg: Taken.
    nasty knife: Taken.

    sword: There's no room.
    rope: Done.




    (So a lot of folks bemoan strict inventory limits as being tedious, but I'm actually not opposed to 'em, I don't think. I mean you don't got an infinite bag of holding in real life. Also I think they can be a nice source of tension: 'oh man I want this, but to get it I gotta drop these other things, but what if I need those other things later?' 'oh and now I gotta drop most of my stuff to go through here? ahh')

    (The design decision that strikes me as actually egregious here is this idea of a chimney that you can climb up but you can't climb down. That makes no sense! It is easier to climb down things than up them! I actually like the idea of a one way passage because, again, it's a nice source of tension: 'oh I want to go there, but what if I can't come back?' It would just make far more sense if they presented a chimney that you can scramble down but can't climb up.)

    (But I don't want to beat up on the game too much - I do think that it does a lot of stuff subtly right, from a design perspective. I think it's interesting to compare, for example, the opening of Zork to the opening of Colossal Cave Adventure, an earlier work of interactive fiction that Zork is kind of based on...)

    (Colossal Cave's intro: "You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.")

    (Zork's intro: You are standing in an open field west of a white house, with a boarded front door. / There is a small mailbox here.".)

    (The intros are very similar, but I think there's one big difference: Colossal Cave Adventure starts you off with a setting, Zork starts you off with a setting and a goal. The fact that the house is boarded up instantly makes you think: 'ok, how do I break in?' even though the game never explicitly says that's what you're supposed to do. It gets its hooks in you right away.)

    (Anyway this has been an exciting episode of Someone Who Doesn't Really Know Much About Game Design Talks About Game Design.)

    wandering on
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