THIS IS FOR: PC, Mac, iPad, Android and iPhone!
Add yourself to our ever growing friends list here!https://www.youtube.com/watch?v=CUeGcWYOwzMHearthstone New Player Guide:
1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone, iPad, Samsung phone, and Samsung Tablet (1 free pack per system!)
12.
*Be warned, cards earned in steps 13/14 are not playable in Standard in the next couple of months. Ask in thread for details*
13. Spend accumulated Gold (or purchase for $25) to buy the wings of Naxxramus (700 per wing)**
14. Complete Naxxramus completely for 30 new cards
15. Spend accumulated Gold (or purchase for $25) to buy the wings of Blackrock Mountain (700 per wing)**
16. Complete Blackrock Mountain completely for 31 new cards
17. Spend accumulated Gold (or purchase for $20) to buy the wings of League of Explorers (700 per wing)**
18. Complete League of Explorers completely for 45 new cards
19. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
20. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust)
21. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
22. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
23. Repeat steps 19-22
** = You can save a lot of time by buying the Adventure modes for $25 each. Grinding 3500 gold will take a long time to acquire, but it is free.
Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit.
Remember, Arena rewards Classic, GvG, or TGT packs.
A special word from me:
Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do.
BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.
One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand.
KNOWLEDGE IS POWER!
So yeah, ask for help here often and netdeck popular decks.
Daily Quests and Gold earning:
You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:
1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the red "X" button in the corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold.
In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win.
FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)
Card rarity, identification, and dust values:
1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.
Supplemental Card Creation Guide:
1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Sylvannas, Dr. Boom, Ragnaros, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4.
Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)
Ranked Rewards
Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are in the spoiler below:
Rank 20 - 1 golden common card, 5 dust
Rank 19 - 1 golden common card, 10 dust
Rank 18 - 1 golden common card, 15 dust
Rank 17 - 1 golden common card, 20 dust
Rank 16 - 1 golden common card, 25 dust
Rank 15 - 1 golden common card, 1 golden rare card, 5 dust
Rank 14 - 1 golden common card, 1 golden rare card, 10 dust
Rank 13 - 1 golden common card, 1 golden rare card, 15 dust
Rank 12 - 1 golden common card, 1 golden rare card, 20 dust
Rank 11 - 1 golden common card, 1 golden rare card, 25 dust
Rank 10 - 2 golden common cards, 1 golden rare card, 5 dust
Rank 9 - 2 golden common cards, 1 golden rare card, 10 dust
Rank 8 - 2 golden common cards, 1 golden rare card, 15 dust
Rank 7 - 2 golden common cards, 1 golden rare card, 20 dust
Rank 6 - 2 golden common cards, 1 golden rare card, 25 dust
Rank 5 - 2 golden common cards, 1 golden epic card, 5 dust
Rank 4 - 2 golden common cards, 1 golden epic card, 10 dust
Rank 3 - 2 golden common cards, 1 golden epic card, 15 dust
Rank 2 - 2 golden common cards, 1 golden epic card, 20 dust
Rank 1 - 2 golden common cards, 1 golden epic card, 25 dust
Legendary - 3 golden common cards, 1 golden epic card
Important Turns to Learn:
As you play, you'll encounter a turn where your entire board of minions gets wiped out. At first you'll think this is unfair, until you realize that it isn't all that bad. Every class has Area of Effect (AoE) attacks to deal with lots of minions. Sometimes they are single cards, other times combos of cards. Either way, you need to learn when to expect these clears from happening.
The most common and widely known version of an AoE is Flamestrike from Mage. That spell does 4 damage to all minions for 7 mana. While that is a lot, and can easily swing the game in her favor, remember that it isn't unstoppable. On Turn 6, try not to play any additional minions that have less than 4 health. Or, put out minions that have deathrattles that spawn new minions (Piloted Shredder, Nurubian Egg, etc). That way, even if your board is mostly cleared, you still have minions to control and attack with.
Below is a list of very common board clear counts by class and mana. These are pretty important to remember and should be in the back of your mind every time you play.
REMEMBER THAT THESE MANA COUNTS GO DOWN BY ONE IF YOUR OPPONENT IS GOING SECOND AND HASN'T USED THE COIN YET!- Warrior: Whirlwind [1 mana] and Death's Bite [4 mana, weapon] deathrattle (1 damage to all minions), Brawl [5 mana] (destroy all minions but one chosen randomly), Revenge [2 mana] (deal 1 damage to all minions or 3 damage if health is 12 or less)
- Paladin: Consecration [4 mana] (2 damage to all enemies), Equality [2 mana] (change the health of all minions to 1, often combined with Wild Pyromancer [2 mana] to clear the board), Avenging Wrath [6 mana] (deal 8 damage randomly to enemy characters)
- Hunter: Explosive Trap [2 mana] (Secret, 2 damage to all enemies when your hero is attacked), Unleash the Hounds sort of (summon a 1/1 with Charge for each enemy minion)
- Shaman: Lightning Storm [3 mana, then 2 mana next turn] (2-3 damage to all enemy minions)
- Druid: Swipe [4 mana] (4 damage to one enemy, 1 damage to all other enemies), Starfall [5 mana] (5 damage to one enemy minion, or 2 damage to all enemy minions), Poison Seeds sort of [4 mana] (destroy all minions and replace them with 2/2 treants)
- Rogue: Blade Flurry [2 mana] (destroy your weapon and deal its attack value to all enemies, often comboed with rogue hero power + deadly poison for a 3 damage sweep), Fan of Knives [3 mana] (deal 1 damage to all enemy minions, draw a card), Dark Iron Skulker [5 mana] (deals 2 damage to all undamaged enemy minions)
- Priest: Holy Nova [5 mana] (2 damage to all enemies, 2 healing to all friendly characters), Auchenai Soulpriest [4 mana] + Circle of Healing [0 mana] (4 damage to all minions)
- Mage: Arcane Explosion [2 mana] (1 damage to all enemy minions), Blizzard [6 mana] (2 damage and freeze to all enemy minions), Flamestrike [7 mana] (4 damage to all enemy minions)
- Warlock: Hellfire [4 mana] (3 damage to all characters), Shadowflame [4 mana] (destroy a friendly minion and deal its attack value to all enemy minions), Demonwrath [3 mana] (2 damage to all non-Demon minions)
Most agreed upon order for crafting Legendary cards:http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/5258-legendary-tier-crafting-guideHere's a cheat-sheet for all the Secrets in the game:
All secrets in one spot!Adventure Modes and New Cards:
Hearthstone has been out for over a year now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below.
PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.
League of Explorers pricing/cards/basic info:http://hearthstone.gamepedia.com/The_League_of_ExplorersBlackrock Mountain pricing/cards/basic info:http://hearthstone.gamepedia.com/Blackrock_MountainNaxxarams pricing/cards/basic info:http://hearthstone.gamepedia.com/Curse_of_NaxxramasThe Grand Tournament Gameplayhttps://www.youtube.com/watch?v=mHnvw4GtlWwGoblins vs Gnomes Gameplayhttps://www.youtube.com/watch?v=qkdaUxWn3tEGeneral Game Information:
The game has FOUR play modes:
- Play - Build a 30-card deck and fight people in ranked or unranked matches.
- Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.
- Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!
- Tavern Brawl - Free to enter after level 20. Rules change each week. Rewards a free pack after first victory.
Grobian's list of less intuitive facts:
- Max handsize is 10 cards. Any card over that is drawn then immediately destroyed.
- You can't have more than 7 minions on the board.
- If you draw from an empty deck, each "card" you draw instead damages you, beginning at 1 damage and increasing by 1 damage each draw.
- If multiple things happen at the same time (e.g. trigger at the end of the turn) they happen in the order their respective cards have been played.
- There are hidden quests/achievements that award gold, notably: 100g for beating all Expert AIs, 100g for playing every class to level 10 and 300g for 100 wins total.
- The Shaman hero power always calls one of the 4 totems that isn't out yet. If you get a totem bounced to your hand, you can play a second one, though.
- The hunter spell Animal Companion just calls a random of the 3 possible minions.
- The Warlock spell Sense Demons gives you 1/1 imps for 1 mana if you don't have (any more) demons in your deck.
- Stealth overrides Taunt, not the other way around.
- Stealth is only for the enemy, you can buff your stealthed minions.
- Priest: Shadowform refreshes your hero power, so you can use it twice in a turn.
- Druid: Wild Growth at 10 mana crystals awards you a spell "Excess Mana" which draws a card for 0.
- More comprehensive list of oddities here
Hearthstone strategy and resource links
Easy intro to Hearthstone in an
image.
Full daily quest list
here.
TeamLiquid's new Hearthstone site
LiquidHearth
TeamLiquid's
Hearthstone Article Portal, a collection of all articles they've done. A good place to start.
HearthHead - Best Arena draft practice, decklists, deck builder, card db
Hearthpwn - Practice Arena drafts, decklists, deck builder, card db. Same stuff different layout.
Chrome Hearthstone Card mouseover extension - Easily find out what all those cards people are talking about do without leaving the thread!
Trump's
Neutral Common guide for Arena
A
basic/starter guide site for our newer players.
Here's a deck-tracking google spreadsheet made by our own Muffintron:
https://docs.google.com/spreadsheets/d/1a7ucOq8Jv3Ooes694eXxIOdX-zsCuFA_PeSyuVZsUvA/edit?usp=sharing
From Muffintron:
I've got it set-up so that I have a folder for each of the classes, and a spreadsheet for each deck, then I use individual sheets within that spreadsheet to keep track of the deck changes over time.
Just go File -> Make a copy to get a copy on to your google drive.
To use: put in the cards for the deck: Quantity, Mana cost, Name, Type (Spell, Weapon or Minion) and Rarity (Soulbound, Common, Rare, Epic, Legendary and Naxxramas).
The sheet should take care of the rest.Decent streamers/youtube clips to watch, to learn!Here's a list of PA people who don't mind if you spectate while they play.
*PM me, MNC Dover, to get added to the list*
**This is not a friends list. That is located at the top of this post!**
mnc dover/mncdover#1994
hippofant/hippofant#1651
crucialityfactor/cruciality#1743
Webber/Webber #1330
Ing/Inq#1974
MMMig/MMMig#1238
Grobian/grobian#1937
Creamstout/Pub#1592
vari/vari#1998
jurg/Jurg#1365
chaosHat/ChaosHat#1637
Eclipse/Eclipse#1200
Snowglobe/Eman#1234
ShadowofVT/Shadow#1525
Konphujun/Konphujun#1458
Lux782/CanisUrsa#1339
The Escape Goat/EscapeGoat#1913
Teriferin/Teriferin#1625Orestus
Orestus/Orestus#1202
belligerent/holyground#1665
zhen_rogue/Cygnus#1972
marty81/Dex#1696
Ketbra/Ketbra#1692
Drows/Drowsy#1698
Grunt's Ghosts/GruntsGhosts#1652
spacecaptaindickjustice/1928dickjustice#1928
cloudeagle/Wordherder#1808
Lehman/LehmanCM#1350
colorlessgreen/Ceegee#1473
azith28/Shodan#1202
GoodKingJayIII/Threeve#1501
Spaffy/adamjnet#2801
TheBlackWind/TheBlackWind#1335
Tynnan/Spinnaker#1133
MadPen/MadPen#1657
And finally, here's my dog Daisy doing Hearthstone tricks:
https://www.youtube.com/watch?v=zMi7Gr9jikA
Posts
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
This is why a bunch of us said "just wait." They always start with the boring/bad cards and show the ultra hype cards in the last stream before release, so that hype is peaking just as the cards come out and we all empty our wallets into the game.
The way Ben talked about it seemed to suggest that it works in the not-stupid order, yes.
Board clears are gonna be king in the "midrange no busted deathrattle minion boards" meta.
Even more stuff popping up on their Facebook page.
Battle.net Tag: Dibby#1582
https://www.facebook.com/Hearthstone
Can anyone summarize for those of us at work?
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Stormcrack is like, THE removal spell Midrange Shaman needed. It's the card I wished Crackle was.
Battle.net Tag: Dibby#1582
3DS Friend Code: 3110-5393-4113
Steam profile
Addled Grizzly (Druid)
3 mana - 2/2 Beast Rare
After you summon a minion, give it +1/+1
Aberrant Berserker (Neutral)
4 mana - 3/5 Common
Enrage: +2 Attack.
Am'gam Rager (Neutral)
3 mana - 1/5 Common
A Light in the Darkness (Paladin)
2 mana - Common
Discover a minion. Give it +1/+1.
Cult Sorceror (Mage)
2 mana - 3/2 Rare
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS Friend Code: 3110-5393-4113
Steam profile
its the summoned minion you get from the new shaman weapon. Twilight hammer, 4/2 deathrattle, summon elemental.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Bog Creeper (Neutral Common)
7 mana 7/8 Taunt
It's the elemental that gets spawned from the Shaman 4/2 weapon deathrattle.
It's the token from the new Shaman weapon's Deathrattle.
Oh jeez and I forgot about Eternal Sentinel too!
Lava Shock minus the damage, but on a body! This is a really good card!
Please don't let me down again, Blizzard. Please let Midrange Shaman be good this time.
Battle.net Tag: Dibby#1582
Only 10 on the front page in like 15 minutes.
StrifeCro said he fully expects Midrange Shaman to be a beast this time, because the early game deathrattle cards that really give it trouble are leaving. I'm definitely hopeful. It and Druid have gotten most of the cards that have made me say "wow that's cool." Paladin got some neat stuff too. I'm pretty hyped to try a Midrange Shaman, C'Thun Druid, and Control Paladin.
This is created from Hammer of Twilight:
Battle.net Tag: Dibby#1582
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Selfless hero, 1 mana 2/1 deathrattle: Give a random friendly minion divine shield.
Rallying blade, weapon 3/2 battlecry: Give +1/+1 to your minions with divine shield.
I was joking guys.
(mooooorre)
(inundate kime with posts about hammers)
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Thank fuck Minibot and Coghammer are leaving.
2 mana - 2/4 Legendary
At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Interesting.
Probably unplayable, but interesting.
Edit: Just reached corrupted Nat Pagle:
Nat, the Darkfisher (Neutral Legendary)
2 mana 2/4
At the start of your opponent's turn, they have a 50% chance to draw an extra card.
wait...wtf...Druids get a fucking FREE SAVAGE ROAR card???
Usher of Souls (Warlock)
5 mana - 5/6 (Common)
Whenever a friendly minion dies, give your C'Thun +1/+1.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12