if norway is so great then why did my great grandparents leave and come to America in the 40s
checkmate europeans
crippling poverty
joke's on them though, right after that Norway found oil and became rich and most of that wealth is owned by the state and invested in the public good in various ways
unlike in denmark where it belongs to a private corporation grumble
if norway is so great then why did my great grandparents leave and come to America in the 40s
checkmate europeans
crippling poverty
joke's on them though, right after that Norway found oil and became rich and most of that wealth is owned by the state and invested in the public good in various ways
unlike in denmark where it belongs to a private corporation grumble
but if my great great grandparents hadn't come over, i wouldn't have existed though
I've always wanted to play a Vampire or Hunter game but the majority of the house players disliked it because it was "too easy to cheese out a character".
And then they'd make min maxed wildmages in AD&D and the cheesed spiked chain fighter in 3.5
Minmaxers are the worst
tbf they weren't all minmaxers.
but the objection to a particular system being easier to cheese while willfully ignoring the flaws with their preferred system was silly
I've seen things you people wouldn't believe
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
OTHER IMPORTANT ROLEPLAYINGS NEWS:
Shadowrun: Anarchy is an upcoming rules-light, narrative-influenced version of Shadowrun, in the works from the current Shadowrun devs. I imagine this probably has something to do with it being such a beloved setting whose crufty, cargo-cult 80's rules are a bigger and bigger turnoff to newcomers as time goes on (particularly newcomers introduced to the world by the Shadowrun Returns games, which do a pleasingly streamlined tacticool take on the material). Interestingly, Anarchy is supposed to be compatible with the base Shadowrun 5E rules and character creation.
Is this even possible? I dunno. I want it to work, though! Lots of people are like JUST RUN IT IN (FATE/GURPS/H.E.R.O/POWERED BY THE APOCALYPSE/PATHFINDER (no)/etc) according to ideological preferences but I'm not really big on generic systems because task resolution mechanics are to me almost the least important part of a game; what gives an RPG a flavor is not just what it chooses to include but what it chooses to omit, and the weight placed on each individual element, and generic systems of necessity can't really get into design at that level.
I want a game that plays to the cool, interesting parts of Shadowrun's setting - legwork and heist planning, tactical combat (to a sane degree), and gear-porny greedhead acquisitiveness ("I gotta have that new Panther XL assault cannon!") - without getting bogged down in the fucking insane minutiae of doing calculus to figure out how much damage a grenade does in an enclused space.
"Fuck, what's the time?" On phone: "Hey you I overslept a little. Yeah, I know. I'm at..."
"Eh, Kongsvingergata 7"
"...Kongsvingergata 7. Yeah. Yeah. No it isn't so far away, no. Okay bye."
"Fuck. Sorry, but I'm supposed to be at a baptism."
"but do you have to leave right away, maybe we can eat some breakfast, or"
"have you seen anything of my shoes?"
"Hey I don't mean to rush out like this"
"Er, ehm, actually, er"
"Call me"
"Yes. But, you! Ehm... errr.... I th- I think maybe I got my period tonight. Ehhhmm..."
"It's totally fine, by me"
"yeah, it's fine, I just, er"
"I don't have the time, I have to..."
"Okay but"
I wonder if I should wait to get Dark Souls 3 until they announce whatever complete super upgraded edition they do this time. Or are they not going to do that? (I bet they're gonna do that)
Ronya, I am reading a fantasy economics novel. It is quite good but I would imagine you would hate it for being too basic and misrepresenting how such systems would really operate and be gamed
is it the dagger and coin series
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
the rest of the one night stand episodes are excellent
quick summary:
"You only ate sushi, right? It's kind cough important for me to cough know if you cough ate any cough nuts"
"I don't want cough to make a big deal out cough of it but I have a little cough huge nut allergy" [collapses]
also, first time, portapotty, rowdy friends
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LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
There is a church right outside my neighborhood that always has mind numbingly obnoxious signs.
On my dad's side I THINK my grandparents came to america when my dad was a baby.
On my mom's side I have NO idea, but theyve been in america way longer. But they came from mostly austria I think. Or maybe asstria.
It is hilariously easy to tell which one I wrote before lunch and which after.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I heard an amusing bit from my mom today, who is a native Korean speaker. With regards to a white Korean interpreter: "His Korean is sooooo good that he knows words that I don't even know!" I laughed, which is a resource that is in short supply for me nowadays.
Shadowrun: Anarchy is an upcoming rules-light, narrative-influenced version of Shadowrun, in the works from the current Shadowrun devs. I imagine this probably has something to do with it being such a beloved setting whose crufty, cargo-cult 80's rules are a bigger and bigger turnoff to newcomers as time goes on (particularly newcomers introduced to the world by the Shadowrun Returns games, which do a pleasingly streamlined tacticool take on the material). Interestingly, Anarchy is supposed to be compatible with the base Shadowrun 5E rules and character creation.
Is this even possible? I dunno. I want it to work, though! Lots of people are like JUST RUN IT IN (FATE/GURPS/H.E.R.O/POWERED BY THE APOCALYPSE/PATHFINDER (no)/etc) according to ideological preferences but I'm not really big on generic systems because task resolution mechanics are to me almost the least important part of a game; what gives an RPG a flavor is not just what it chooses to include but what it chooses to omit, and the weight placed on each individual element, and generic systems of necessity can't really get into design at that level.
I want a game that plays to the cool, interesting parts of Shadowrun's setting - legwork and heist planning, tactical combat (to a sane degree), and gear-porny greedhead acquisitiveness ("I gotta have that new Panther XL assault cannon!") - without getting bogged down in the fucking insane minutiae of doing calculus to figure out how much damage a grenade does in an enclused space.
Arch "Rear Admiral Choco" jakobagger etc etc
When I GMed Shadowrun, I GMed it as a rules-light freeform system. I used the basic structure, attributes and skills represented by rolling [X]D6 with target numbers representing difficulty but I ignored most of the fiddliest rules.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Posts
checkmate europeans
May sleep find you fast. The tiny human will need to be fed soon
crippling poverty
joke's on them though, right after that Norway found oil and became rich and most of that wealth is owned by the state and invested in the public good in various ways
unlike in denmark where it belongs to a private corporation grumble
Yeah, and if Europe is so great then why did my esteemed ancestor John "Immigrant" a.k.a. "Grub" leave for the colonies.
Musta been too classy for Europe.
but if my great great grandparents hadn't come over, i wouldn't have existed though
And the universe would never have existed
tbf they weren't all minmaxers.
but the objection to a particular system being easier to cheese while willfully ignoring the flaws with their preferred system was silly
Shadowrun: Anarchy is an upcoming rules-light, narrative-influenced version of Shadowrun, in the works from the current Shadowrun devs. I imagine this probably has something to do with it being such a beloved setting whose crufty, cargo-cult 80's rules are a bigger and bigger turnoff to newcomers as time goes on (particularly newcomers introduced to the world by the Shadowrun Returns games, which do a pleasingly streamlined tacticool take on the material). Interestingly, Anarchy is supposed to be compatible with the base Shadowrun 5E rules and character creation.
Is this even possible? I dunno. I want it to work, though! Lots of people are like JUST RUN IT IN (FATE/GURPS/H.E.R.O/POWERED BY THE APOCALYPSE/PATHFINDER (no)/etc) according to ideological preferences but I'm not really big on generic systems because task resolution mechanics are to me almost the least important part of a game; what gives an RPG a flavor is not just what it chooses to include but what it chooses to omit, and the weight placed on each individual element, and generic systems of necessity can't really get into design at that level.
I want a game that plays to the cool, interesting parts of Shadowrun's setting - legwork and heist planning, tactical combat (to a sane degree), and gear-porny greedhead acquisitiveness ("I gotta have that new Panther XL assault cannon!") - without getting bogged down in the fucking insane minutiae of doing calculus to figure out how much damage a grenade does in an enclused space.
@Arch @Rear Admiral Choco @jakobagger etc etc
https://www.youtube.com/watch?v=Vap6Ui3hBhE
"H-hi"
"Hi"
"Just... [cuddling, caressing] a little with you"
"Fuck, what's the time?"
On phone: "Hey you I overslept a little. Yeah, I know. I'm at..."
"Eh, Kongsvingergata 7"
"...Kongsvingergata 7. Yeah. Yeah. No it isn't so far away, no. Okay bye."
"Fuck. Sorry, but I'm supposed to be at a baptism."
"but do you have to leave right away, maybe we can eat some breakfast, or"
"have you seen anything of my shoes?"
"Hey I don't mean to rush out like this"
"Er, ehm, actually, er"
"Call me"
"Yes. But, you! Ehm... errr.... I th- I think maybe I got my period tonight. Ehhhmm..."
"It's totally fine, by me"
"yeah, it's fine, I just, er"
"I don't have the time, I have to..."
"Okay but"
wait, 1940s?
I dunno, your ancestors heard about emigration but then spent like two generations dawdling?
Semantic anomaly detected
your language is insufficient, okay
is it the dagger and coin series
Is it though?
Plus, Kristi Himmelfart is a funny name
quick summary:
"You only ate sushi, right? It's kind cough important for me to cough know if you cough ate any cough nuts"
"I don't want cough to make a big deal out cough of it but I have a little cough huge nut allergy" [collapses]
also, first time, portapotty, rowdy friends
right now it is
"God wants full custody, not just weekends!"
Well then maybe he should be a better father
It is! It lacks the word all the time.
On my mom's side I have NO idea, but theyve been in america way longer. But they came from mostly austria I think. Or maybe asstria.
@surrealitycheck I did it again I am on fire
So if God had a divorce, whose the wife?
It doesnt die, spool
It is hilariously easy to tell which one I wrote before lunch and which after.
this post is dedicated to you
My family comes from a bunch of different places in Denmark
which means it's all still pretty close lol #tinycountries
don't you realize we've moved past this as a commuity?
I think this may be the first time I've thought to myself "hey, maybe those shitty trailer signs with the neon lettering could be good for something"
the two counties my family comes from are more or less the size of denmark together. Give or take.
although my family are either from the south part of the northernmost one or the north part of the southernmost one
Which side are you on, spool? Team Batman Iron Man, or Team Superman, I guess? Cap?
court places blame for neco's remark on one spool32, by virtue of the felony murder statute
what is dead may never die
It's a hard choice because I like patriotism but I also like money
I'm glad they have an open beta on all platforms, that will help me pick which platform I want
the "no true scotch man" fallacy.
you are already dead
When I GMed Shadowrun, I GMed it as a rules-light freeform system. I used the basic structure, attributes and skills represented by rolling [X]D6 with target numbers representing difficulty but I ignored most of the fiddliest rules.
the "no true scotch man" fallacy.