Current Patch and Events:
- FanFEST EU - February 17th - 18th <Official Site>
- Stormblood - 4.0 Expansion
- Tentative release date: 20th June 2017
- Pre-orders open: 24th January 2017
- Post-FanFEST Tokyo Gamer Escape interview <Link>
Old patch notes:
Want to try?
FFXIV: Heavensward is available on Windows, MacOS, PS3, PS4. Windows version can be purchased online, in-store or via Steam
All clients play on the same servers
- 14 day free trial <Link>
- Benchmark tool and character designer <Link>
The Garlean Empire called down the Red Moon and forever changed the face of Eorzea when Dalamud came crashing down. The imprisoned Elder Primal Bahamut broke free of his crimson prison and, despite the efforts of Warriors of Light and Scions alike, rained hellfire down upon the continent, forever changing the landscape and the lives of those who called Eorzea home.
Flames of Truth
Louisoix Leveilleur sacrificed himself to propel the Warriors of Light into the future to protect them from the Calamity above. His last efforts mortally wounded Bahamut and saved Eorzea for total annihilation. 5 years later the Warriors of Light reappear in the land and take up arms against threats both new and old. Ancient Primals are summoned and defeated, The Garlean threat is temporarily stayed, and Bahamut is finally defeated completely. However a new peril faces the Alliance from within, and new threats rear their ancient heads from without in the neighboring City-State of Ishgard. As the Warriors of Light ready themselves against this new challenge, we wait breathlessly in anticipation, gazing ever Heavensward.
Heavensward Launch Trailer - Caution: Major Story Spoilers for A Realm Reborn Patch 2.55
Final Fantasy XIV has been out for almost three years and has been a resounding success in a market saturated with forgettable and broken MMOs both new and old. Square Enix has has delivered a rich, vibrant world, with interesting stories and characters, challenges to be conquered, crafts to be created, baubles to be collected, and generally a large variety of activities from the most casual of players to the most hardcore. With the inclusion of the Golden Saucer we also now have Chocobo Racing and Triple Triad among a host of other side activities for players to enjoy.
Every ~3 months there is a new content patch which adds new dungeons, advances the main storyline, epic fights, side quests, humorous stories, and fun activities for all to enjoy. In between these massive patches (and they are quite huge) are quality of life updates, and smaller content patches to keep players constantly coming back for more. There are few MMOs in the history of the genre that have released content of this quality and at this pace.
Patch cadence follows an odd/even tick/tock cycle with every even number patch adding new high-end 8 player party PvE raid content and every odd numbered patch delivering the less intensive 24-man raid content. Between every major patch is at least one minor patch which focuses on quality of life improvements as well as additional minor content.
Since the game came out in 2013, we have had a total of 8 major content patches and one Expansion.
The Heavensward Expansion was released June 23rd, 2015 and content it added to the base game included (and not limited to):
- 7 new massive zones all 50-100% larger than existing zones
- Flying mounts
- Free Company Airships
- 3 new Jobs
- 2 new Primal encounters
- New Endgame raid with Alexander: Gordias
- 50+ hours of Story content
- Level cap increase to 60
- Crafting Specializations
- New zones designed around flying
- 8 new 4 player dungeons
- Player Races
: Lore heavy. Please be aware that there are little differences with regards to stats between the races. At most you are looking at around 3-5 points difference compared to current stat totals totalling around 1300 for primary stats
: <Naming conventions
Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea. Compared to the others, theirs is an average physique, both in terms of height and build. The Hyur champion personal freedom and liberty, and their espousal of an eclectic variety of languages and traditions is a legacy of their diverse heritage?as is their resulting lack of a unified cultural identity.
The Hyur are divided into the Midlanders
and the Highlanders
: <Naming conventions
Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails. The ancestors of this line first made their way to the realm during the Age of Endless Frost in the Fifth Umbral Era, traversing frozen seas in pursuit of the wildlife upon which they subsisted. Instinctual territoriality causes many among them to lead solitary lifestyles. Males in particular are said to shy from contact with others.
They are divided into the Seekers of the Sun
, and the Keepers of the Moon
: <Naming conventions
The Elezen are a characteristically tall people, long of limb and slender of build. They are also possessed of a somewhat extended lifespan in comparison to the Hyur. The Elezen once claimed sole dominion over Eorzea, their presence predating that of the other races, and, as such, developed a heightened sense of honor and pride. In years past, the Hyur migration into Elezen lands sparked bitter conflict. At present, however, the mutual understanding reached between the two races allows them to work towards mutual peace and prosperity.
The Elezen are divided into the Wildwood
, and the Duskwight
: <Naming conventions
The Roegadyn are easily identified by their massive, muscular frames. They are descended from a maritime people that roamed the northern seas, though many of their ancestors turned their longships south to brave the crossing into Eorzean waters. Often considered a barbaric race, the fiercely competitive Roegadyn are also known for their compassion and unswerving loyalty. Many of the greatest warriors in history were born of Roegadyn stock.
The Roegadyn are divided into the Sea Wolves
, and the Hellsguard
: <Naming conventions
The Lalafell are a folk both rotund and diminutive. Small by any race's standards and possessed of a childlike countenance, it proves difficult for non-Lalafell to gauge an individual's age with any degree of accuracy. Originally an agricultural people inhabiting the fertile islands of the south seas, they found their way to Eorzea via the burgeoning trade routes. Lalafell are welcoming of outsiders, and share prosperous relations with all of the other races of Eorzea.
The Lalafell are divided into the Plainsfolk
and the Dunesfolk
The curved horns and beautifully patterned scales that characterize the Au Ra oft five rise to the speculation that this Hyur-like race native to the Far Eastern continent of Othard are, in fact, the progeny of dragons. This, however, has long been disputed, with scholars citing several distinct differences in the two races as evidence of decidedly dissimilar roots - the first and foremost being the enhanced hearing and spacial recognition granted by an Au Ra's cranial projections (traits not attributed to draconian horns), and the second being the gross disproportion in body mass between Auri males and females (again, a trait widely unseen in dragons).
The Aura are divided into the Raen
and the Xaela
- Disciples of War (DoW)
- Gladiator (GLA)
- Pugilist (PUG)
- Marauder (MRD)
- Lancer (LNC)
- Archer (ARC)
- Rogue (ROG)
- Disciples of Magic (DoM)
- Conjurer (CNJ)
- Thaumaturge (THM)
- Arcanist (ACN)
- Disciples of the Hand (DoH)
- Carpenter (CRP)
- Blacksmith (BSM)
- Armorer (ARM)
- Goldsmith (GSM)
- Leatherworker (LTW)
- Weaver (WVR)
- Alchemist (ALC)
- Culinarian (CUL)
- Disciples of the Land (DoL)
- Miner (MIN)
- Botanist (BTN)
- Fisher (FSH)
With the exception of Rogue, the player must select a DoW/DoM class as their initial class, which will also set their 'origin' city-state
All classes become available after completing a Main Scenario quest around level 10.
About the Armoury System
In Final Fantasy XIV: A Realm Reborn/Heavenward, a single player character can assume any class or job via the Armoury System provided they have the class or job unlocked and have equipped the appropriate main-hand weapon/tool and soul crystal if utilizing a job. All levels and experience points are tracked on a per-class basis.
Unlocking the Armoury System requires completion of a Main Scenario quest, available at level 10 as well as the starting class' level 10 quest. Additional classes are unlocked by speaking to the respective class' receptionist at the appropriate guild hall.
The armoury system also lends itself in a curious manner with regards to abilities. Many class abilities can be used by other classes and jobs, which are then known as cross-class abilities. Classes have a greater selection as they can select almost any other cross-class ability however jobs are restricted to the cross-class abilities provided by two other classes which are related to their role. This means that a Lancer can cross-class the Conjurer's "Cure" ability so long as the player has unlocked the ability as a Conjurer. This does not mean that cross-class abilities will be available to all classes. A Lancer for example cannot cross-class any offensive spells such as Blizzard II and neither can a Thaumaturge cross-class the Marauder's weaponskill, Fracture.
Cross-class abilities are not limited to combat; Disciples of Hand have their own cross-class ability selection as well as Disciples of Land. High-end content is designed with the assumption that players have access to all available cross-class abilities suited to their job or class.
Jobs are unlocked in a different manner. Players must have completed the level 30 "sponsor" class quest plus have at least level 15 in a secondary class appropriate to the desired job. In the case of the Paladin, players must have completed the level 30 Gladiator quest as well as being at least level 15 as a Marauder. Once these pre-requisites are met, a quest to unlock the job will become available. Jobs are selected via the armoury system by equipping the appropriate Soul Crystal in addition to the appropriate weapon. All end-game PvE content is designed with the assumption that players will be using the role specialised Jobs rather than the base Disciple of War/Magic classes.
Heavensward jobs are unlocked in a different manner. The only pre-requisite is having access to the Heavensward city-state of Ishgard, which itself requires completion of the 2.55 Main Scenario quests. There are no base classes, or secondary classes to the Heavensward jobs. However, these jobs should be considered as 'advanced' jobs within their respective role so it will be assumed that the player has appropriate cross-class skills available.
- Paladin (PLD) - GLA 30 + MRD 15
- Warrior (WAR) - MRD 30 + GLA 15
- Dark Knight (DRK) - Heavensward Job. Must have completed 2.55 Main Scenario Quest
Ranged Physical DPS
- Monk (MNK) - PUG 30 + LNC 15
- Dragoon (DRG) - LNC 30 + MRD 15
- Ninja (NIN) - ROG 30 + PUG 15
- Bard (BRD) - ARC 30 + PUG 15
- Machinist (MCH) - Heavensward Job. Must have completed 2.55 Main Scenario Quest
- Black Mage (BLM) - THM 30 + ARC 15
- Summoner (SMN) - ACN 30 + THM 15
- White Mage (WHM) - CNJ 30 + ACN 15
- Scholar (SCH) - ACN 30 + CNJ 15
- Astrologian (AST) - Heavensward Job. Must have completed 2.55 Main Scenario Quest