I'm actually pretty bitter about how shitty the sombra arg has been
It started off pretty cool, the early clues were fun
But none of the clues actually like, gave any information, just "good job at solving the clue"
And then we had a countdown to a countdown, what the heck
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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UnluckyThat's not meant to happenRegistered Userregular
edited September 2016
I can't tell if people solved it too quick or Blizzard was just trying to be too meta with their arg
What are the odds there will be a new set of skins for October?
I would be enormously surprised if there weren't a bunch of Halloween skins for Overwatch. I've just hit 200, and I'm slightly put off playing anymore due to how Blizzard handed out skins from the Summer games (i.e. unable to use saved up currency to buy new things).
I mean, I'd love for Blizzard to have done something with the feedback with regards to the Summer games event, but I'm not that optimistic, so instead I'll sit there with 23 relatively quick levels.
I'm using my time now to catch up on other games anyway; for example the Destiny expansion (which I can't help but feel slightly underwhelmed by), and will probably pick up the Tomb Raider game as well (for the PS4).
PSN Fleety2009
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
I'm expecting something to be adjusted for the Halloween update as an olive branch, but nothing comprehensive to improve it.
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turtleantGunpla Dadis the best.Registered Userregular
I'm betting it's exactly the same.
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Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
I don't know if they planned to have it go this long? Like I'm thinking either the first code or two were one offs not meant to be a longer thing or that the hero should've been available already but internal testing had found issues forcing them to delay it.
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HacksawJ. Duggan Esq.Wrestler at LawRegistered Userregular
Why do I have to sit through the score counting on payload maps in Comp before I can leave without getting a leaver penalty? Why is it so important to Blizz that I sit there for the formal tallying of scores and declaration of victory or defeat before it is permissible for me to leave? Like, when the payload crosses the point at which the match ends and the enemy team has one less or one more point that my team, let me leave. Don't make me sit there and wait for your "Final Score: X to X" bullshit. I know what the final score is, I can see it on my screen when the cart does or does not reach the point.
I don't know if they planned to have it go this long? Like I'm thinking either the first code or two were one offs not meant to be a longer thing or that the hero should've been available already but internal testing had found issues forcing them to delay it.
Ana was available on PTR 10 weeks after Overwatch was released, and hit live a week after. Next week we will be 10 weeks out from Ana's premiere on PTR, and the momentincrime countdown is predicted to finish about two weeks from now. To me it seems like the hero will be releasing on schedule, they just managed the ARG about as poorly as possible
Why do I have to sit through the score counting on payload maps in Comp before I can leave without getting a leaver penalty? Why is it so important to Blizz that I sit there for the formal tallying of scores and declaration of victory or defeat before it is permissible for me to leave? Like, when the payload crosses the point at which the match ends and the enemy team has one less or one more point that my team, let me leave. Don't make me sit there and wait for your "Final Score: X to X" bullshit. I know what the final score is, I can see it on my screen when the cart does or does not reach the point.
I thought you could leave the second match ends and not seeing score didn't matter? If they changed that then ya I'll be a little irritated too
Why do I have to sit through the score counting on payload maps in Comp before I can leave without getting a leaver penalty? Why is it so important to Blizz that I sit there for the formal tallying of scores and declaration of victory or defeat before it is permissible for me to leave? Like, when the payload crosses the point at which the match ends and the enemy team has one less or one more point that my team, let me leave. Don't make me sit there and wait for your "Final Score: X to X" bullshit. I know what the final score is, I can see it on my screen when the cart does or does not reach the point.
I thought you could leave the second match ends and not seeing score didn't matter? If they changed that then ya I'll be a little irritated too
Nope. You have to sit put and wait for the tally on payload maps. On KOTH maps, not. I don't know how/why that changed, but i suspect it has something to do with the way they count payload distance now.
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
blizzard please change your name to blizzaga if you even CARE about video games
Sorry, they have to become blizzara first.
Humor can be dissected as a frog can, but dies in the process.
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Why do I have to sit through the score counting on payload maps in Comp before I can leave without getting a leaver penalty? Why is it so important to Blizz that I sit there for the formal tallying of scores and declaration of victory or defeat before it is permissible for me to leave? Like, when the payload crosses the point at which the match ends and the enemy team has one less or one more point that my team, let me leave. Don't make me sit there and wait for your "Final Score: X to X" bullshit. I know what the final score is, I can see it on my screen when the cart does or does not reach the point.
I thought you could leave the second match ends and not seeing score didn't matter? If they changed that then ya I'll be a little irritated too
you have to wait for DEFEAT/VICTORY to show up
I am of the opinion that you should be able to leave as soon as the match is over, because that is obviously correct
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
the closest overwatch character to the pyro in terms of role based on mobility, range and damage output is Reaper
but you have to aim with reaper
you have to aim with pyro
backburner pyro (which arguably should be how the pyro always works--tagg was saying on stream the flamethrower should do way more damage, but use ammo faster) really doesn't, it's 100% positioning/situational awareness and that's it. Aim doesn't factor in at all.
Why do I have to sit through the score counting on payload maps in Comp before I can leave without getting a leaver penalty? Why is it so important to Blizz that I sit there for the formal tallying of scores and declaration of victory or defeat before it is permissible for me to leave? Like, when the payload crosses the point at which the match ends and the enemy team has one less or one more point that my team, let me leave. Don't make me sit there and wait for your "Final Score: X to X" bullshit. I know what the final score is, I can see it on my screen when the cart does or does not reach the point.
I thought you could leave the second match ends and not seeing score didn't matter? If they changed that then ya I'll be a little irritated too
you have to wait for DEFEAT/VICTORY to show up
I am of the opinion that you should be able to leave as soon as the match is over, because that is obviously correct
I think they set it up that way to discourage players from leaving a match they thought was finished, but wasn't. Considering that pro game casters have accidentally called games incorrectly by confusing the new season 2 rules, it's not hard to imagine the average player to fuck that up even more.
the closest overwatch character to the pyro in terms of role based on mobility, range and damage output is Reaper
but you have to aim with reaper
you have to aim with pyro
backburner pyro (which arguably should be how the pyro always works--tagg was saying on stream the flamethrower should do way more damage, but use ammo faster) really doesn't, it's 100% positioning/situational awareness and that's it. Aim doesn't factor in at all.
finding someone's back can take a lot of work in a hectic situation
and, technically, you're aiming no matter what
the flamethrower is just easier to do it with
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I don't tend to follow args (let alone figure them out) because I don't have enough patience for them
but this one seems especially fucking pointless
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i haven't played in a month and a half
It started off pretty cool, the early clues were fun
But none of the clues actually like, gave any information, just "good job at solving the clue"
And then we had a countdown to a countdown, what the heck
I would be enormously surprised if there weren't a bunch of Halloween skins for Overwatch. I've just hit 200, and I'm slightly put off playing anymore due to how Blizzard handed out skins from the Summer games (i.e. unable to use saved up currency to buy new things).
I mean, I'd love for Blizzard to have done something with the feedback with regards to the Summer games event, but I'm not that optimistic, so instead I'll sit there with 23 relatively quick levels.
I'm using my time now to catch up on other games anyway; for example the Destiny expansion (which I can't help but feel slightly underwhelmed by), and will probably pick up the Tomb Raider game as well (for the PS4).
Ana was available on PTR 10 weeks after Overwatch was released, and hit live a week after. Next week we will be 10 weeks out from Ana's premiere on PTR, and the momentincrime countdown is predicted to finish about two weeks from now. To me it seems like the hero will be releasing on schedule, they just managed the ARG about as poorly as possible
My Steam
Seeing as every team will already have two until around then.
Make the interim weeks between seasons actually useful for something
I thought you could leave the second match ends and not seeing score didn't matter? If they changed that then ya I'll be a little irritated too
so I break and try again later
I REALLY hate this matchmaker, btw
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I feel like I could write a better matchmaker and I don't know how to write any code at all!!!
Need some stuff designed or printed? I can help with that.
if anything ever changes, it will likely be something to do with earning crates faster after a prestige
blizz usually doesn't like the whole "encouraging their playerbase not to play for a bit" thing in their games
the dragun becomes me
Nope. You have to sit put and wait for the tally on payload maps. On KOTH maps, not. I don't know how/why that changed, but i suspect it has something to do with the way they count payload distance now.
blizzard please change your name to blizzaga if you even CARE about video games
Also have a new thing to test. If you Dva jet punch into a charging Rein , he falls like when 2 Reins charge each other.
Cause he fell down and I got stunned and we didn't have our own Rein
Sorry, they have to become blizzara first.
that's true, they should probably save that transformation for their cell games event
Depends on what time it is
The Boomshakalakka line has been in there for a few months at least, but it seems to be rare.
Ice 1
Ice 2
Ice 3
you have to aim with pyro
you have to wait for DEFEAT/VICTORY to show up
I am of the opinion that you should be able to leave as soon as the match is over, because that is obviously correct
backburner pyro (which arguably should be how the pyro always works--tagg was saying on stream the flamethrower should do way more damage, but use ammo faster) really doesn't, it's 100% positioning/situational awareness and that's it. Aim doesn't factor in at all.
I think they set it up that way to discourage players from leaving a match they thought was finished, but wasn't. Considering that pro game casters have accidentally called games incorrectly by confusing the new season 2 rules, it's not hard to imagine the average player to fuck that up even more.
Steam: MightyPotatoKing
no, but why would you feel the need to defend any amount of wasted time when it is fully unnecessary
The best joke there is easy to miss. The Reaper costume is the only one that isn't an Adult Men's costume, but a Youth Boy's.
finding someone's back can take a lot of work in a hectic situation
and, technically, you're aiming no matter what
the flamethrower is just easier to do it with
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Twitter (mean leftist discourse)