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[Destiny] Rise of Iron: Logical Journey of the (Death) Zambonis.

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Posts

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited September 2016
    Brogey wrote: »
    Sirialis wrote: »
    So @Brogey which warlock subclass did you end up running in the raid?
    Stormcaller for everything up to Aksis, then switched to Voidwalker for both parts. I had middle section duty, so the burst damage was preferable to downing the Captain quickly while the main boss is blanketing the area with his cannon.
    Voidwalker, switch to Stormcaller for siege engine back to void for me

    Voidwalker is the prince/ss of PVE content

    Apothe0sis on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited September 2016
    Brogey wrote: »
    Sirialis wrote: »
    So @Brogey which warlock subclass did you end up running in the raid?
    Stormcaller for everything up to Aksis, then switched to Voidwalker for both parts. I had middle section duty, so the burst damage was preferable to downing the Captain quickly while the main boss is blanketing the area with his cannon.

    When hard mode hits I can see the use in Sunsinger for the first parts of the raid, but for normal mode I'm with you that Stormcaller into Voidwalker is the most effective and fun

    ObiFett on
  • mosssnackmosssnack Yeah right, man, Bishop should go! Good idea!Registered User regular
    Oh, Trials loot is now at 4 and 6 wins vice 5 and 7

    XBL: mosssnack12
    bnet: moss*1454
  • BogeyBogey I'm back, baby! Santa Monica, CAModerator Mod Emeritus
    edited September 2016
    Apothe0sis wrote: »
    Brogey wrote: »
    Sirialis wrote: »
    So Brogey which warlock subclass did you end up running in the raid?
    Stormcaller for everything up to Aksis, then switched to Voidwalker for both parts. I had middle section duty, so the burst damage was preferable to downing the Captain quickly while the main boss is blanketing the area with his cannon.
    Voidwalker, switch to Stormcaller for siege engine back to void for me

    Voidwalker is the prince/ss of PVE content
    I am absolutely going to try this route next week. I only had enough high level infusion gear to bring up one set for my Warlock, and went with Impossible Machines and +armor for using an arc subclass so I could go Zappy in the middle part. By the end, I had switched to mote-infused raid armor, and the Ram really helped deal with the incoming damage at mid.

    Bogey on
    Fitocracy: Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    mosssnack wrote: »
    Trials map: Last Exit

    I don't think I've even see this one yet. Fun

    Hmm

    This is probably my favourite of the new maps. The other I cannot get an angle on anyone without over committing.

    The central intersection has huge magnetism and I do everything I can to resist it.

    It is really assymetrical though.

    And has pretty good potential for bunkering up in spawn or otherwise. I have no idea how it will play in elimination.

  • ErevarErevar The Nounverber Registered User regular
    I know we had a lot of discussion when RoI first released about vendor weapons and which ones are good, but I wanted to throw my 2 cents into the pile after having spent the last couple raids with one of them - Angel's Advocate is a beast.

    Pros:
    MIDA archetype - only legendary in its class
    Explosive rounds - makes up for lower per-shot damage (used to Cocytus/raid scout numbers)

    Cons:
    Outlaw/Take A Knee kind of weak, so a package/engram roll may end up being more "perfect"

    Commentary:
    Scopes are fine, but personal preferences may differ.
    You may want to wear a "scout rifle ammo" chest - it's really easy (AND FUN!) to spam exploding shots at everything

    I'm really looking forward to pvping with this weapon.

    Next vendor purchase will likely be the Palindrome. =)

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    I bought one last night because you were raving about it

    Its, uh, really solid

  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Brogey wrote: »
    Apothe0sis wrote: »
    Brogey wrote: »
    Sirialis wrote: »
    So Brogey which warlock subclass did you end up running in the raid?
    Stormcaller for everything up to Aksis, then switched to Voidwalker for both parts. I had middle section duty, so the burst damage was preferable to downing the Captain quickly while the main boss is blanketing the area with his cannon.
    Voidwalker, switch to Stormcaller for siege engine back to void for me

    Voidwalker is the prince/ss of PVE content
    I am absolutely going to try this route next week. I only had enough high level infusion gear to bring up one set for my Warlock, and went with Impossible Machines and +armor for using an arc subclass so I could go Zappy in the middle part. By the end, I had switched to mote-infused raid armor, and the Ram really helped deal with the incoming damage at mid.

    Raid and warlocks
    for me it's a toss up between the ram and nothing manacles because boy howdy I love the ram

    Things rarely got close enough for me to need life steal on hit when I didn't have it

    But scatter grenades melted voltage eaters, killed so many shanks dropping from the ceiling and charging captains

    My highest gear for our attempt at the boss was an obsidian mind so I went with axion bolts for shank control mid and I never felt the pinch because I could keep the shanks away really easily. Nova bomb into raze lighter took down the captains and a few shanks very quickly too

    Scatter grenades are going to be even more amazing though, as it could well be enough to 1-2 the captain with either razelighter or nova.

    My nothing manacles are now my highest and I am really keen to try it out!

  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • The Raging PlatypusThe Raging Platypus Registered User regular
    Erevar wrote: »
    I know we had a lot of discussion when RoI first released about vendor weapons and which ones are good, but I wanted to throw my 2 cents into the pile after having spent the last couple raids with one of them - Angel's Advocate is a beast.

    Pros:
    MIDA archetype - only legendary in its class
    Explosive rounds - makes up for lower per-shot damage (used to Cocytus/raid scout numbers)

    Cons:
    Outlaw/Take A Knee kind of weak, so a package/engram roll may end up being more "perfect"

    Commentary:
    Scopes are fine, but personal preferences may differ.
    You may want to wear a "scout rifle ammo" chest - it's really easy (AND FUN!) to spam exploding shots at everything

    I'm really looking forward to pvping with this weapon.

    Next vendor purchase will likely be the Palindrome. =)

    I was embarrassing myself last week raving about this gun - it's just a really fun gun to use, and is pretty solid in PvP in 6v6 formats, especially if you start chaining Outlaw/RR for 3 shot kills.

    Of course, if you don't hit your headshots, then the small magazine may be very frustrating.

    Quid wrote: »
    YOU'RE A GOD DAMN PLATYPUS.
    PSN Name: MusingPlatypus
  • ErevarErevar The Nounverber Registered User regular
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.
    Personal load-out for Aksis:
    Primary = scout (Cocytus, raid scout, Angel's Advocate) = 2-shot shanks
    Special = Black Hammer = boss damage
    Heavy = Surplus rocket launcher = more sniper ammo (I'd prefer an HMG so I don't have a chance at exploding myself, but don't have one yet)

    This is from memory, so I apologize if any info is wrong. NATburn classes on first kill:
    Me and Dngs = Nighstalker
    Bogey = Sunbreaker
    Booker = Defender (was Striker for awhile, but we needed a Weapons bubble)
    Obi = Voidwalker
    Gravi = Sunsinger

    We had 3 hunters for Motorboat Kitten, so switched to Gunslinger for Nighthawk+GG to insta-kill the captain on my side.

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.
    Pretty much Gjallys and Raze Lighters

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited September 2016
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.
    NATBurn tries to keep it 2-2-2 in terms of class division in most of our raids. So far in this raid we try and make sure one person on each side (middle, left, right) has a burst kill super while also having at least one weapons bubble and one tether. If we can get more tethers, then great, but priority goes to each side having a burst super so that captains go down quickly.

    I run Zhalo, Devil's Dawn, Quillim's Terminus because that gives me one of each damage type in case I need to kill a captain without a super. Zhalo is also good at killing the Shanks. DD and QT are a great pair for boss DPS because I start with QT until I need to reload, swap to DD, then back to QT after the perk procs.

    edit: fwiw, I would have your Jazz Handers and Hammers swap to Voidwalkers and Strikers and have them be on captain duty

    ObiFett on
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited September 2016
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.
    Raid load out
    my preferred load out is

    legendary scout rifle
    mini spindle 1kys (the year two, season one vendor - solar, mulligan, triple tap)
    Raze lighter - usually great, but the centre captain spend a lot of time stuffing about looking at the guys on the left platform and doesn't leave the door area much so you have to rush, hope he doesn't teleport when you close and get your partner to draw aggro from aksis

    I was centre cannon.

    For my primary am currently evaluating

    Vendor Angel's Advocate - as Erevar mentioned those explosive rounds do work, but it's hard to know when reactive reload will proc in the chaos leading to some pointless reloads that impede the shank killing

    Vendor Keystone 01 (dead orbit) - crowd control procs automatically, and triple tap + extended mag is useful for boss burn. I don't know if my current light level (376, I jumped up 3 levels in between then and now) is enough to 1 shot shanks with cc active or not. But this is my current favourite.

    Randomly rolled The Wound (FWC) - crowd control, extended mag, hammer forged. CC isn't enough to 1 shot shanks, nothing special for boss burn, so it's probably going to end up infusing my keystone.

    Of course, should I get a raid scout that will probably all change, because it is a dps bbbbeeeaaasstt

    Edit:
    Our class make up was

    Thee bubble Titans, two on right, one mid
    Voidwalker, me, mid
    Nightstalker and Sunsinger left.

    I think we should have moved one of the bubble Titans around and question the utility of the sunsinger.

    We were lousy with orbs so we popped bubble a lot during shank phase.

    Apothe0sis on
  • AspectVoidAspectVoid Registered User regular
    We're down to 5 for tomorrow's 1pm raid. If anyone on the PS4 is interested in our open slot, sign up.

    PSN|AspectVoid
  • ErevarErevar The Nounverber Registered User regular
    Apothe0sis wrote: »
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.
    Raid load out
    my preferred load out is

    legendary scout rifle
    mini spindle 1kys (the year two, season one vendor - solar, mulligan, triple tap)
    Raze lighter - usually great, but the centre captain spend a lot of time stuffing about looking at the guys on the left platform and doesn't leave the door area much so you have to rush, hope he doesn't teleport when you close and get your partner to draw aggro from aksis

    I was centre cannon.

    For my primary am currently evaluating

    Vendor Angel's Advocate - as Erevar mentioned those explosive rounds do work, but it's hard to know when reactive reload will proc in the chaos leading to some pointless reloads that impede the shank killing

    Vendor Keystone 01 (dead orbit) - crowd control procs automatically, and triple tap + extended mag is useful for boss burn. I don't know if my current light level (376, I jumped up 3 levels in between then and now) is enough to 1 shot shanks with cc active or not. But this is my current favourite.

    Randomly rolled The Wound (FWC) - crowd control, extended mag, hammer forged. CC isn't enough to 1 shot shanks, nothing special for boss burn, so it's probably going to end up infusing my keystone.

    Of course, should I get a raid scout that will probably all change, because it is a dps bbbbeeeaaasstt
    At 370-372, Reactive Reload didn't reduce the kill time on shanks below 2 shots. Might be a different story at 380+, but in the meantime don't worry about the perk and just reload when you need to. =)

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Erevar wrote: »
    Apothe0sis wrote: »
    For Aksis final, what are people using for primary/heavy? Gjally does all the work on captains, but Red Death keeps you alive (especially helpful when slightly under leveled).

    I'm curious what NATburn's full class loadout is. I know we definitely just need higher LL for our crew to really push for the Aksis kill. I think our usual is Defender, 2 Hammers, 2 Nightstalker, Jazz Hands or something similar.
    Raid load out
    my preferred load out is

    legendary scout rifle
    mini spindle 1kys (the year two, season one vendor - solar, mulligan, triple tap)
    Raze lighter - usually great, but the centre captain spend a lot of time stuffing about looking at the guys on the left platform and doesn't leave the door area much so you have to rush, hope he doesn't teleport when you close and get your partner to draw aggro from aksis

    I was centre cannon.

    For my primary am currently evaluating

    Vendor Angel's Advocate - as Erevar mentioned those explosive rounds do work, but it's hard to know when reactive reload will proc in the chaos leading to some pointless reloads that impede the shank killing

    Vendor Keystone 01 (dead orbit) - crowd control procs automatically, and triple tap + extended mag is useful for boss burn. I don't know if my current light level (376, I jumped up 3 levels in between then and now) is enough to 1 shot shanks with cc active or not. But this is my current favourite.

    Randomly rolled The Wound (FWC) - crowd control, extended mag, hammer forged. CC isn't enough to 1 shot shanks, nothing special for boss burn, so it's probably going to end up infusing my keystone.

    Of course, should I get a raid scout that will probably all change, because it is a dps bbbbeeeaaasstt
    At 370-372, Reactive Reload didn't reduce the kill time on shanks below 2 shots. Might be a different story at 380+, but in the meantime don't worry about the perk and just reload when you need to. =)

    You want me to use guns without triggering the buffs like a peasant?!

    Ok that makes sense. But then wouldn't a higher impact gun with the same perks make more sense?

  • MuffinatronMuffinatron Registered User regular
    Does anyone know if opening a skeleton key chest on a heroic strike in a playlist or one from the director makes any difference to the light level it can roll at?

    i.e. if I'm going for a helmet upgrade can I just run the Malok strike from the director and open the chest at the end for the helmet, or do I need to wait for the strike to roll around in a playlist to make sure it can go up to 385?

    PSN: Holy-Promethium
  • AuburnTigerAuburnTiger Registered User regular
    It doesn't make a difference.

    XBL: Flex MythoMass
  • SeidkonaSeidkona Had an upgrade Registered User regular
    edited September 2016
    That vendor AA is probably the only thing that might contest this roll on the Dis-43. What's the time left before vendor roll-over?

    So I know how long until I have to make a decision on picking one up.

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    Entaru wrote: »
    That vendor AA is probably the only thing that might contest this roll on the Dis-43. What's the time left before vendor roll-over?

    So I know how long until I have to make a decision on picking one up.

    About 3 months?

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2016
    Erevar wrote: »
    I swear I'm not possessed, but I want to run Trials this weekend.

    Dont worry Shadrak, I already dialed 911 and the authorities are on their way, I told them to bring in SWAT as the severity of your clever code seemed to suggest that your house and has been taken over by multiple armed extremists, who are currently holding your entire family hostage at gunpoint.

    Sirialis on
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Entaru wrote: »
    That vendor AA is probably the only thing that might contest this roll on the Dis-43. What's the time left before vendor roll-over?

    So I know how long until I have to make a decision on picking one up.

    The Vanguard Angel's Advocate is the best, that's what I've been using in raid.
    Vendor items aren't going to change for a long time. I think they kept all their gear from TTK drop all the way until the April update which is when they changed.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • AuburnTigerAuburnTiger Registered User regular
    I am always up for Trials if any other Xbox One players need another. Just be aware that, while I'll certainly do my best, I really don't take it that seriously. If you yell at me for dying my immediate reaction is going to be laughter.

    XBL: Flex MythoMass
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    The new Trials adept weapons are black and gold and they look amazing (was watching Lumi's stream).
    The basic versions are like blue and yellow and black...not so great.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited September 2016
    The new Trials adept weapons are black and gold and they look amazing (was watching Lumi's stream).
    The basic versions are like blue and yellow and black...not so great.

    I dont think you are going to like the new Trials Sparrow or the new Trials shader called Devotion then.

    Really puzzled why they didnt make another Flawless emblem :question: and can you still get Bastet's Dream then?

    Too bad they didnt make a ship, I would be plenty satisfied if they just took the Hebridean Thoughtcrime, painted it black and put some Eye of Osiris gold ornaments on it.

    Sirialis on
  • mosssnackmosssnack Yeah right, man, Bishop should go! Good idea!Registered User regular
    I am always up for Trials if any other Xbox One players need another. Just be aware that, while I'll certainly do my best, I really don't take it that seriously. If you yell at me for dying my immediate reaction is going to be laughter.

    Those of us that trials on the xbone are pretty swell. I've never seen or experienced any shittiness from folks here while trialsing. Even when we're tryharding.

    XBL: mosssnack12
    bnet: moss*1454
  • AuburnTigerAuburnTiger Registered User regular
    edited September 2016
    mosssnack wrote: »
    I am always up for Trials if any other Xbox One players need another. Just be aware that, while I'll certainly do my best, I really don't take it that seriously. If you yell at me for dying my immediate reaction is going to be laughter.

    Those of us that trials on the xbone are pretty swell. I've never seen or experienced any shittiness from folks here while trialsing. Even when we're tryharding.

    Oh no, I wasn't implying anyone here does it. I've been playing with PA dudes/dudettes across consoles and PC for over 8 years, so I've seen some ragers (though few and far between). But the destiny folk are good people.

    AuburnTiger on
    XBL: Flex MythoMass
  • OctavianOctavian Registered User regular
    What does everyone think of the FWC Scout Rifle compared to the Vanguard Angel's Advocate. It seemed to me like the perks were a bit better.

    Also, I got a Cryptic Dragon drop from Crucible I think. It has pretty good perks other than "Take a Knee". I think I might like it better than Angel's Advocate, because it doesnt force me to take a perk that is a downgrade (Explosive Rounds/whatever).

    PSN: TitusPullo13
  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    Erevar wrote: »
    I know we had a lot of discussion when RoI first released about vendor weapons and which ones are good, but I wanted to throw my 2 cents into the pile after having spent the last couple raids with one of them - Angel's Advocate is a beast.

    Pros:
    MIDA archetype - only legendary in its class
    Explosive rounds - makes up for lower per-shot damage (used to Cocytus/raid scout numbers)

    Cons:
    Outlaw/Take A Knee kind of weak, so a package/engram roll may end up being more "perfect"

    Commentary:
    Scopes are fine, but personal preferences may differ.
    You may want to wear a "scout rifle ammo" chest - it's really easy (AND FUN!) to spam exploding shots at everything

    I'm really looking forward to pvping with this weapon.

    Next vendor purchase will likely be the Palindrome. =)
    Yeah, I was almost constantly out of ammo on Aksis last night. My low level requiring more shots to kill, combined with spamming Shanks meant I was always low. Led to more than one death as I ran around looking for ammo bricks. :/

    I picked up The Palindrome the other day, I think you'll be happy with it. Feels really good to use.

  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    Erevar wrote: »
    I know we had a lot of discussion when RoI first released about vendor weapons and which ones are good, but I wanted to throw my 2 cents into the pile after having spent the last couple raids with one of them - Angel's Advocate is a beast.
    snip...

    I ran 'The Hero Formula' during the raid last night. Same archetype with outlaw, explosive rounds, return to sender. It's a fantastic weapon. Return to Sender seemed to proc after almost every other kill so I had to actually stop myself from reloading since the mag was generally over 50% full.

    Xbox Live: Jefe414
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    Octavian wrote: »
    What does everyone think of the FWC Scout Rifle compared to the Vanguard Angel's Advocate. It seemed to me like the perks were a bit better.

    @JusticeforPluto and I are big fans of The Wounded (the FWC Scout); it's slightly slower RoF/higher impact than Angel's Advocate, but the FWC perk structure can result in some rad combinations. And I prefer the current FWC style over its nearest equivalent, Lethe Noblesse.

  • Dyvim TvarDyvim Tvar Registered User regular
    Banshee gave me a near god roll Arminius for my first real rank up package with him on PS4.
    Confirmed console that Bungie loves most.

    Everyone is different. Everyone is special.
  • This content has been removed.

  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    edited September 2016
    Octavian wrote: »
    What does everyone think of the FWC Scout Rifle compared to the Vanguard Angel's Advocate. It seemed to me like the perks were a bit better.

    Also, I got a Cryptic Dragon drop from Crucible I think. It has pretty good perks other than "Take a Knee". I think I might like it better than Angel's Advocate, because it doesnt force me to take a perk that is a downgrade (Explosive Rounds/whatever).

    The roll on The Wounded looks really, really good, and it's definitely on my shopping list. The great thing about that perk set is that it's excellent for both PvE and Crucible. Plus it's in the Hung Jury archetype, so it should "sit comfortably" in most players hands. I think it would be well worth your 150 Marks.

    The reason a lot of Raid folks are picking up Angel's Advocate is actually because of
    Explosive Rounds. Some sections have quite a few adds, and you want to avoid proc'ing the death-curse pink floaty ball of pain that comes from crit kills on Dregs and Vandals. ER shifts damage to the body, so you get fewer headshots. Plus Shanks don't have a crit-spot anyway, so you might as well get some AoE damage.

    (Anecdotally speaking, it feels like Explosive Rounds are a lot more powerful in this expansion. Did they buff that perk recently?)

    Outside of the Raid, I usually turn ER off, so I can take advantage of the Outlaw/Reactive Reload synergy more often. If you like Gunslinger you can combine it with Chain of Woe and Gunslinger's Trance for laser-like accuracy, near-constant damage boost, and hilariously fast reload speed.

    As to which one is "better," I don't think either choice is wrong. Go with what feels comfortable. Personally I like the MIDA archetype, and ER is super fun, but YMMV.

    awsimo on
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    metaghost wrote: »
    Octavian wrote: »
    What does everyone think of the FWC Scout Rifle compared to the Vanguard Angel's Advocate. It seemed to me like the perks were a bit better.

    @JusticeforPluto and I are big fans of The Wounded (the FWC Scout); it's slightly slower RoF/higher impact than Angel's Advocate, but the FWC perk structure can result in some rad combinations. And I prefer the current FWC style over its nearest equivalent, Lethe Noblesse.

    I have 'The Wounded' with explosive rounds/full auto, smallbore/third eye, crowd control . I was using it during patrols and it was solid. I'll give it a whirl during Sunday Best and compare.

    Xbox Live: Jefe414
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    So the Golden Ticket entry in the ROI record book where we have to "complete 5 trials passage cards" means at minimum you have to play 5 Trials to 3 losses, right?

  • The Big LevinskyThe Big Levinsky Registered User regular
    I'm stuck in artifact hell. All of my gear is LL 360-363 except for my artifact which is stuck at LL 350 because I have never EVER found a new artifact. Did some CoO and got a level with Eris (not a fast process and not particularly exciting). Gee thanks for the cape.

  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited September 2016
    Sounds like a PvP challenge even I could accomplish.


    Edit: my artifacts to 365 came mostly from opening chests with skeleton keys.

    jefe414 on
    Xbox Live: Jefe414
  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    jefe414 wrote: »
    Sounds like a PvP challenge even I could accomplish.

    *queue a streak of five 9-0 runs as jefe desperately tries and fails to lose at Trials*

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