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[Kerbal Space Program] Intercept Games Has Undergone Rapid Unplanned Disassembly
I've started playing again (the re-released Critter Crawler won me over), but I'm still in scraping by in early orbit missions and basic Mun exploration.
Quick question: has anyone else run into the bug where if you watch a Kerbal on EVA from the perspective of another Kerbal through your cockpit windows, the spacewalking Kerbal clips through the IVA view (unlike everything else)?
EDIT: It's actually more obvious than that--the EVA'd Kerbal is visible through your vessel in outside views too. That explains the cockpit issue.
EDIT EDIT: Ah, a pretty obvious mod was the culprit, though no one's reported the issue in its thread on the KSP Forums. Possibly a conflict with another mod.
Because on one hand, I desperately want move on from Unity (or at least the Unity engine in KSP that has been such an infuriating experience since 0.13), and a sequel is probably the only way to do it.
On the other hand, I stopped playing the game for literally years, and just restarted, because I was tired of constant mod attrition (with mod support being my original motivation from moving off the demo to actual buy the game back in the late alpha).
Of course, a sequel doesn't mean taking away KSP1--and at least the inevitable death of mod development for it will be accompanied by the end of destructive updates in the same area. I just wonder how the mod community will handle KSP2, if they handle it at all.
From a publisher standpoint, it's probably necessary to actually get a large enough consumer base to pay $60 (or however much) per copy to make the franchise a viable business proposition. But as a user...hmm...
Though that movie did make me realized how much I want a FMV short KSP movie featuring all those familiar parts and hilarious catastrophes in space travel.
Well, look at it,this way. Ksp1 will be feature complete at some point in the near future. That means mods wont be breaking every update. So you still have a pretty substantive ksp1 and mods to play with.
I'm happy for a ksp2 to come out. Unity has been a big stone in the dev's way for years, and being able to get a fresh physics engine and a programming framework that makes mod support super easy to hook into can only be a good thing.
It's still wild to think that SQUAD is (was?) primarily a marketing firm, and KSP started as one guy's passion project.
Based in Mexico City I think.
If I remember the story, they have a policy that they promise to fund one crazy idea that a talented employee wants to do, no matter how far outside their wheelbox it is.
There was already a mod that did this (in fact, it seems like a lot of the stuff they're adding is already available through mods). But honestly I'd be okay paying $60 for a less-buggy KSP with better graphics and those mods essentially already integrated.
+5
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Holy forking shirt balls. This is so exciting! I literally fell off of my chair.
I'm mostly hoping for better performance and better integrated mods. KSP did very well with mod support except for the UI side, where you end up with 15 billion toolbar buttons.
Most of my experiences with KSP ends up with me remembering why I stopped playing it the last time I go into it, which is that I'm not a physicist and I hit the wall hard on not knowing how to do any of this stuff. So if anything, I'd like the sequel to have optional assists for us physics idiots.
I'm in the cautiously optimistic about this. My main issue is actually the dev team who've I've had poor experiences with before (I alpha tested on super Monday night combat).
So that part makes me cynical. On the other hand, Kerbal does not require the delicate balancing act that a tpsmoba does.
So maybe!
Edit: also that was years ago. So it's possible also they've changed in that time. (Though planetary annihilation ended up being a wet fart as well?)
I'm mostly hoping for better performance and better integrated mods. KSP did very well with mod support except for the UI side, where you end up with 15 billion toolbar buttons.
Oh, also better EVA controls. Those sucked.
But the secrecy and relatively close launch date are..odd after KSP's very public dev and long dev period. A lot of KSP's best stuff is from community feedback.
0
webguy20I spend too much time on the InternetRegistered Userregular
One nice thing is that KSP2 has a much more defined design doc just from that community feedback. The Devs know what they need to implement, and what to build on. KSP1 was very much figuring it out as they went.
Still yea, I have my fingers crossed. We'll see when it comes out!
Super Monday Night Combat was like the best hero shooter before hero shooter was a genre.....
Oh, when it worked it was great. But the behind the scenes was a shit show from multiple angles. It does not surprise me at all that the game crashed and burned like it did. The fact that a lot of the dev decisions boiled down to, if not quoted verbatim were "This is how League of Legends does it" (...but SMNC was not league of legend,s and should not have been trying to be league of legends, as lol already exists and does an excellent job of being lol) does not fill me with faith.
Seriously, at multiple points arguing about balance or other issues with the devs was like telling an architect "Yo, the bridge you designed fell down" "Well, that's impossible. I dont design bridges that fall down" "We are LITERALLY STANDING IN ITS WRECKAGE" "...Well, i didn't design it do that, so i dont see how that's possible" .
I mean, it has been years! the devs have likely changed, i hope they've improved their prorcesses and all that jazz. I'm just cynical
HOTAS works just fine with KSP flight, using the T-Flight HOTAS. Still need to use the keyboard and mouse for some things, but for flight+translation, you can absolutely HOTAS it up.
I don't want to burst any bubbles, but Unity is being used for KSP2.
I'm hoping in the intervening years they're able to use a newer version and get past the previous physics limitations.
There's a decent FAQ a few posts down here: https://forum.kerbalspaceprogram.com/index.php?/topic/187315-kerbal-space-program-2-master-post/
In it, they mention that it's going to be launched Steam and other digital storefronts (e.g. Epic), as well as Xbox and PS stores; consoles after PC.
They also make it sound like the majority of the team isn't from Uber Entertainment, but I may be reading too much into that.
HOTAS works just fine with KSP flight, using the T-Flight HOTAS. Still need to use the keyboard and mouse for some things, but for flight+translation, you can absolutely HOTAS it up.
I'm using a multi-part Logitech X56. Originally, KSP would not detect multiple USB controllers. Hopefully that's changed, though that wasn't the only issue.
Yeah. Unity itself isn't bad, but the version of Unity they were on had no path forward to the hundreds of improvements the engine has gone through over the years.
Yeah, the last couple of years since official release I've been finding myself annoyed by new updates rather than excited. Because it just means all the mods I love (Real Solar System, Realism Overhaul especially) are going to break and take a year or more to work again. The actual updates have been like, "ho hum, duplicate effort from mods that have been released for years and you just broke again dammit."
If anything I'm hoping that KSP 2 even with two totally different dev studios will allow KSP 1 to just go on maintenance, fix bugs, get stable and let the modders run wild. Then take the best of the millions of man-hours of mod development and integrate them into the base game of the sequel.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
My friend drew this the other day as a warm-up for some art practice that day. Figured you'd all appreciate it:
Bonus points for the first person to recognize where the hover board came from. He recently upgraded his computer after I linked him the trailer to Kerbal 2.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
+11
webguy20I spend too much time on the InternetRegistered Userregular
edited September 2019
It's the hoverboard from the original animated transformers movie. It fits pretty well with the Kerbals.
I should watch that movie again sometime soon. Its so good.
It has some of my favourite all time dialogue. Which is a pretty high bar to clear, especially for an 80s kids movie.
"Welcome.....Megatron."
"Who said that?"
"I......am Unicron."
"Show yourself!"
"I have summoned you here for a purpose!"
"No one summons Megatron!"
"Then it pleases me to be the first."
+3
Nova_CI have the needThe need for speedRegistered Userregular
Which isn't to say there isn't shit dialogue in other scenes, but that one was fucking amazing.
0
webguy20I spend too much time on the InternetRegistered Userregular
I should watch that movie again sometime soon. Its so good.
It has some of my favourite all time dialogue. Which is a pretty high bar to clear, especially for an 80s kids movie.
"Welcome.....Megatron."
"Who said that?"
"I......am Unicron."
"Show yourself!"
"I have summoned you here for a purpose!"
"No one summons Megatron!"
"Then it pleases me to be the first."
And half that dialog is by an actor who has no fucking clue what is going on! It's impressive.
I love the new boosters. They're not great on TWR, but they add so much delta-v at such a low cost in the Career mode. I have yet to design anything massive enough to require clydesdales though.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Posts
Quick question: has anyone else run into the bug where if you watch a Kerbal on EVA from the perspective of another Kerbal through your cockpit windows, the spacewalking Kerbal clips through the IVA view (unlike everything else)?
EDIT: It's actually more obvious than that--the EVA'd Kerbal is visible through your vessel in outside views too. That explains the cockpit issue.
EDIT EDIT: Ah, a pretty obvious mod was the culprit, though no one's reported the issue in its thread on the KSP Forums. Possibly a conflict with another mod.
https://youtu.be/P_nj6wW6Gsc
Because on one hand, I desperately want move on from Unity (or at least the Unity engine in KSP that has been such an infuriating experience since 0.13), and a sequel is probably the only way to do it.
On the other hand, I stopped playing the game for literally years, and just restarted, because I was tired of constant mod attrition (with mod support being my original motivation from moving off the demo to actual buy the game back in the late alpha).
Of course, a sequel doesn't mean taking away KSP1--and at least the inevitable death of mod development for it will be accompanied by the end of destructive updates in the same area. I just wonder how the mod community will handle KSP2, if they handle it at all.
From a publisher standpoint, it's probably necessary to actually get a large enough consumer base to pay $60 (or however much) per copy to make the franchise a viable business proposition. But as a user...hmm...
Though that movie did make me realized how much I want a FMV short KSP movie featuring all those familiar parts and hilarious catastrophes in space travel.
I'm happy for a ksp2 to come out. Unity has been a big stone in the dev's way for years, and being able to get a fresh physics engine and a programming framework that makes mod support super easy to hook into can only be a good thing.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
The harder the rain, honey, the sweeter the sun.
Not much is left of the Squad that built KSP.
Hoping 2 is good, but I'm skeptical.
Not to mention a lot of the best design work for parts (and the whole space center) came from outside of Squad in the community (sometimes hired in).
Based in Mexico City I think.
If I remember the story, they have a policy that they promise to fund one crazy idea that a talented employee wants to do, no matter how far outside their wheelbox it is.
https://www.youtube.com/watch?v=RkDOOsGg-9I
Kan’t believe you missed that one ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
https://en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion)
There was already a mod that did this (in fact, it seems like a lot of the stuff they're adding is already available through mods). But honestly I'd be okay paying $60 for a less-buggy KSP with better graphics and those mods essentially already integrated.
So that part makes me cynical. On the other hand, Kerbal does not require the delicate balancing act that a tpsmoba does.
So maybe!
Edit: also that was years ago. So it's possible also they've changed in that time. (Though planetary annihilation ended up being a wet fart as well?)
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
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Oh, also better EVA controls. Those sucked.
But the secrecy and relatively close launch date are..odd after KSP's very public dev and long dev period. A lot of KSP's best stuff is from community feedback.
Still yea, I have my fingers crossed. We'll see when it comes out!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Oh, when it worked it was great. But the behind the scenes was a shit show from multiple angles. It does not surprise me at all that the game crashed and burned like it did. The fact that a lot of the dev decisions boiled down to, if not quoted verbatim were "This is how League of Legends does it" (...but SMNC was not league of legend,s and should not have been trying to be league of legends, as lol already exists and does an excellent job of being lol) does not fill me with faith.
Seriously, at multiple points arguing about balance or other issues with the devs was like telling an architect "Yo, the bridge you designed fell down" "Well, that's impossible. I dont design bridges that fall down" "We are LITERALLY STANDING IN ITS WRECKAGE" "...Well, i didn't design it do that, so i dont see how that's possible" .
I mean, it has been years! the devs have likely changed, i hope they've improved their prorcesses and all that jazz. I'm just cynical
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I hope they can deliver! I think the trailer sends the right message at least (looking to and learning from the community)
I'm hoping in the intervening years they're able to use a newer version and get past the previous physics limitations.
There's a decent FAQ a few posts down here: https://forum.kerbalspaceprogram.com/index.php?/topic/187315-kerbal-space-program-2-master-post/
In it, they mention that it's going to be launched Steam and other digital storefronts (e.g. Epic), as well as Xbox and PS stores; consoles after PC.
They also make it sound like the majority of the team isn't from Uber Entertainment, but I may be reading too much into that.
I'm using a multi-part Logitech X56. Originally, KSP would not detect multiple USB controllers. Hopefully that's changed, though that wasn't the only issue.
If anything I'm hoping that KSP 2 even with two totally different dev studios will allow KSP 1 to just go on maintenance, fix bugs, get stable and let the modders run wild. Then take the best of the millions of man-hours of mod development and integrate them into the base game of the sequel.
Steam ID: Obos Vent: Obos
Bonus points for the first person to recognize where the hover board came from. He recently upgraded his computer after I linked him the trailer to Kerbal 2.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
You are correct sir!
“Hot Rod, look! There's a hole in the shuttle!”
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
It has some of my favourite all time dialogue. Which is a pretty high bar to clear, especially for an 80s kids movie.
"Welcome.....Megatron."
"Who said that?"
"I......am Unicron."
"Show yourself!"
"I have summoned you here for a purpose!"
"No one summons Megatron!"
"Then it pleases me to be the first."
And half that dialog is by an actor who has no fucking clue what is going on! It's impressive.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
"Oh shit, what're we gonna do now!"
source material checks out.
-Antje Jackelén, Archbishop of the Church of Sweden