The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[The Elder Scrolls Online] It's the 2nd Era, so is this Oblivion 2, or Oblivion -1?
Posts
Getting the correct emotes on your character is the most important thing in an MMO. Everything else is secondary.
I was considering buying it on Steam because reasons. Can I or can I not use my existing account on Steam, or what are they trying to say?
Please note that if you are a current ESO player on Steam, you will need to fully uninstall and reinstall the game in order for the new ESO/Steam client functionality to work. Here’s how[help.elderscrollsonline.com]. We are working on a fix so that in the future, this will not be necessary.
I was confused by that too, but if it helps, I was able to link my old ESO beta account with Steam after downloading the free weekend. All went smoothly!
Pixie said she could also log into the same account through the old non-steam launcher she had too.
CorriganX on Steam and just about everywhere else.
Bonus: I didn't have to do anything to make my add-ons work either. The Steam version uses the same folder for them as the non-Steam version.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I searched fruitlessly to find a way to clear it so I wouldn't be accosted in every town area, then attacked when I went "you'll never take me alive!"
I earned my stolen goods ain't lettin' no lawman take 'em
(I logged out for the night. it decays when you're offline. I found the outlaw refuge the next day)
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Very useful. Actually, of all the MMOs I've ever played, ESO is the only one in which I've ever even bothered crafting (because I generally hate it) but it's just so worth it here. Generally speaking, you can always make better than you can buy, and usually better than anything you'll find (barring fabulous strokes of RNG luck).
CorriganX on Steam and just about everywhere else.
I haven't played much recent, so take this with salt.
Provisioning is easy and convenient, proving better versions of the food buff items than you'll find in the wild. The fancy recipes with rare ingredients can give boosts to all three attributes, which is really nice for times you want that extra boost. You'll find materials in many of the containers you come. The downside is that the materials will consume your inventory. They consolidated cooking materials awhile back, and yet they can still be overwhelming. Honestly, you can usually find someone who can make whatever you want if you can find the ingredients, though finding rare ingredients might be difficult without access to the Hireling and Writs.
Alchemy is pretty good. You're probably not going to need potions often in solo PvE gameplay, and the ones you loot from delve bosses and the like will usually suffice when you do. But more benefits never hurt when doing harder content, and Alchemy created potions can more potent effects and up to four effects. Also the skill tree has a passive that can increase potion effect duration by 30%. The downsides are reagent accessibility being poor, as you generally can't steal or disassemble items for alchemy reagents and they're not commonly found in containers, and potions can take up a fair amount of inventory space.
The main personal benefits to picking up Blacksmithing, Clothing, or Woodworking, are easy accessibility to a crafter, and more importantly, the increased chance to improve the quality of items. The former means you don't have to go searching for someone who can make the items you're after with the traits you want for a price you can afford. The latter means using crafting to improve items that are already bound to you. You get style materials mostly from random containers and deconstructing gear, the other basic material from nodes in the world or deconstructing gear. And you can deconstruct stolen items for materials, though they don't tend to give as much experience or materials (but can be readily available in certain locations, making up for this many times over).
Enchanting is a pain to level, and honestly, I see no personal benefit having it, aside from being able to make your own Glyphs. Well, and having access to its Keen Eye and Hireling passives, a potential perk for any crafting skill. You can probably find someone who can make glyphs for you if you can supply the materials.
Speaking of crafting, in general, the Crafting Writ missions are often pretty good returns on investment. The consumable ones for sure, the gear ones are less straight-forward, basically trading a sizable number of basic crafting materials for a small number of rarer ones.
The OP info is massively dated. That said, yeah, Pax Arcadia is still around. Just post in this thread with your name and someone will get around to inviting you.
There's also a crafting guild, Arcadian Acquisitions, but it's less active. Which is understandable, as you can only be in five guilds, and Guild Stores are the closest thing we get to an auction house, so people have to prioritize.
This is in part because the auction system is pretty crappy, and the vendors don't provide anything amazing, as opposed to being because the crafting quality itself is great.
I suppose you could use those level-boosting items, but I think I've done that twice so far on my CP level 100 character, because they're so damn rare.
It does fit a really nice level though of being relatively involved and allowing a good amount of customization, without falling down into a rabbit hole like with the FFXIV crafting system.
The main thing was that action bar was far too limited, meaning that every time I spent a point to learn a new skill I wasn't excited, but frustrated. I understand that other people enjoy this limitation, though for the life of me I can't understand why, I hate earning abilities and then not being allowed to use them.
Also every time I played I couldn't help but feel the game was torn between its two worlds. It's MMO features detracted from the parts that came from Elder Scrolls games, and it's Elder Scrolls features detracted from MMO parts, leaving me feeling that if it had just picked one set of features it would have been fine, but trying to do both just made both sets less.
The crafting system was very nice, and I enjoyed learning it. It was actually really intuitive, was very useful, and I could see how I would enjoy using it had I decided to continue with the game. I did hate the number of bag slots food resources used up, even after buying two bag upgrades. In fact, I didn't like the limited bag slots at all, but mostly because there's a reason why when I played Skyrim every single piece of armor I owned was enchanted with fortify carry weight (because I take everything that isn't nailed down.)
Stealing was fun, and far too easy, but I enjoyed it being far too easy. I was however extremely saddened to learn, after making a bee line to the nearest Thieves Guild as soon as I got off noob island, that I couldn't join the Thieves Guild without buying DLC.
But I do hope everyone else who has picked up the game this weekend has a grand time!
Oooh, I have to see if I can do this (and it sticks). It always bugged me that my pre-order ESO account wasn't bound to steam so I couldn't do any purchases on there. *edit* It being permanent seems iffy. While it did ask if I wanted to link an existing account to steam(and I did) it still has a timer on it in my steam library
It is another reason to steal stuff, if you needed that. :twisted:
I feel sorry for the npcs that spawn nearest an entrance to an Outlaw Refuge. They are constantly being pick pocketed and/or murdered. But not sorry enough to not pick pocket and/or murder them if I'm running by.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I played this a bit almost a year (?) ago, and had fun but kinda forgot about it. Jumped back in because folks are talking about it again. I have a templar elf lady but all the skills got reset and I can't for the life of me remember how I should be setting skills up. My elf lady had a big fire shooting staff equipped when I logged in, so I guess I was a mage maybe?
I'm kind of tempted to just start a new character, but I remember sort of hating the intro.
You can skip the tutorial if you've finished it once already. Then you can go wherever in the world you want thanks to One Tamriel.
You can skip the intro now, if you've already done it once. (Though if your account is really old it may not be flagged for that option)
The first three skills in Dawn's Wrath are nice for a ranged caster Templar. Add Destruction Staff skills to taste.
Look up builds and start from there. There is no rule that you have to play your character the same as before. All skills, even armor and weapon, can be abandoned at any time. It just happens to be free after every major update. Only the class choice, Templar in this case, is permanent(again, the individual skills are not). If you pick a skill you have never used before it will just take some time to level it up, is all.
*Edit* This is good to keep in mind, you NEW PLAYERS, too. Only class, race, sex, name and faction (and appearance I believe) are permanent. You can at any time decide that your weapon, armor, crafting or other weird skill choice is a crappy waste of time and get a reset and get your spent skill points back. It normally costs 100 gold per skill point you've used, I think (completely doable). You can reset your stat points as well.
There's also an option to only respec the morphs that's a lot cheaper, it was ~600 gold for my morphs.
http://deltiasgaming.com/eso-magic-templar-dps-build/
For both caster and melee templates, I think it's wise to use the basic aedric spear ability, the pokey one. Most builds seem to recommend it, it has good damage and healing. The biggest downside being the thematic mismatch with spell slinging.
What class skills would be of utility?
Depends. What's the class?
As nightblade I have bow as secondary set, but I pretty much only use Swallow Soul and Siphoning Attacks which are self-buffs, the rest are Bow skills I start a fight with or only use for big AOE situations.
What class is my question!
Templars are okay, but dont really give many options to help with a stamina archer build. I'd go either sorc or Dragon Knight really.
CorriganX on Steam and just about everywhere else.
edit: Impale? 15 meters is OK, I suppose.