I think that chocking people out in chairs might depend on the geometry of the chair? Or maybe it's just me.
your crosshair has to be physically on them, so for chairs that have no back, it's fine, but for all the tall chairs, you've basically got to be on their side
I thought he sounded off but it was close enough I figured it was the same guy
I don't have a problem with the new voice, but the way they treated Billy Lush about replacing him was a pretty dick move by Arkane (They had him do the voiceover for the initial trailer, then didn't even call and tell him they'd replaced him for the main game).
I thought he sounded off but it was close enough I figured it was the same guy
I don't have a problem with the new voice, but the way they treated Billy Lush about replacing him was a pretty dick move by Arkane (They had him do the voiceover for the initial trailer, then didn't even call and tell him they'd replaced him for the main game).
I don't think that's even especially uncommon for voice actors (I remember when they decided to change the actors for the Sonic games, those guys never got told about it either), but still. Dick move.
Just found something weird in the Conservatory, dunno if it's a weird bug or intentional:
Outside the main door to Breanna's office, there's a map on the wall, and the 'you are here' icon moves to match where ever I move. None of the others I've found do it, so is this an extremely weird bug, or is it a random example of spooky witch magic?
A similar thing happened to David Hayter when he was removed as the voice of Snake. And that is one of the most iconic VA/character pairings in video game history.
Anyone else have the compulsive need to place unconscious guards on beds or chairs
Like they're gonna find them and go "carry on"
I try to put the ones who were in chairs back how I found them.
Other times, I've put half a dozen so they're all propped up against walls, and dumped a ton of bottles and glasses around. Clearly they all goofed off their patrols to have a party.
I thought he sounded off but it was close enough I figured it was the same guy
I don't have a problem with the new voice, but the way they treated Billy Lush about replacing him was a pretty dick move by Arkane (They had him do the voiceover for the initial trailer, then didn't even call and tell him they'd replaced him for the main game).
Oh wow
Yeah I remembered the voice in the trailer being right and then it was different in game
augustwhere you come from is goneRegistered Userregular
edited November 2016
Finding the last two bone charms in Jindal's mansion was a real motherfucker.
august on
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Somebody who is further along than me (im only on mission 3) how much do I have to worry about spending my runes? Like are there enough runes to unlock every skill or do I need to pick and choose carefully
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augustwhere you come from is goneRegistered Userregular
The spidery hand motions Emily makes when have shadow walked equipped and ready to use are just the best.
Turned all the settings at minimum. Closed other big apps that I usually have running.
Even reinstalled Razor Cortex, which redirects memory so my PC can run it as best as it can.
And it still runs like shit. I can't get good response time on the movement controls. That shit drives me fucking nuts and it makes gameplay really uncomfortable and fatiguing.
Turned all the settings at minimum. Closed other big apps that I usually have running.
Even reinstalled Razor Cortex, which redirects memory so my PC can run it as best as it can.
And it still runs like shit. I can't get good response time on the movement controls. That shit drives me fucking nuts and it makes gameplay really uncomfortable and fatiguing.
Turned all the settings at minimum. Closed other big apps that I usually have running.
Even reinstalled Razor Cortex, which redirects memory so my PC can run it as best as it can.
And it still runs like shit. I can't get good response time on the movement controls. That shit drives me fucking nuts and it makes gameplay really uncomfortable and fatiguing.
A fully upgraded stun mine can kill a clockwork soldier. I didn't try a springwire trap because I didn't have any on me, but I'd guess they'd be useful too.
Conservatory question:
I finished the mission, and it said I missed two bonecharms and a blueprint. The charms I think I get (I found something saying Breanna had two, and I didn't/couldn't loot her after I depowered her), but was the blueprint thing because I had to choose one of the bolt designs? Like, it's not actually possible to get all three?
Because my OCD doesn't like that, no sir.
Also, there's apparently a bug where nonlethaling Breanna kills two witches if they were already unconscious, or something? I've already picked up a 'where did that come from' kill in an earlier level, so my no kill run was dead already, otherwise I'd be wicked pissed about that.
I think I'll leave any specific achievement runs until they patch some of this.
Yeah, Domino is fantastic for nonlethal takedowns, and I'm guessing Mesmerize will be pretty good if I can just save enough to buy it. Far Reach lacks the time stop of Blink, but it's got a pretty good range, and if you get it right, you can fling yourself much further than it looks.
I haven't actually used Shadow Walk much, but since it's all about getting around without being seen, I'm guessing it's good for nonlethal?
The only power I'm wary about is Doppelganger, as I'm worried that my magic clone will kill someone accidentally. Maybe she won't but I'm not looking to find out unless I max out all this other cool stuff.
I am sorely missing Time Stop though, and I wish there was an upgrade to increase the range of Dark Vision.
Nobody remembers the singer. The song remains.
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augustwhere you come from is goneRegistered Userregular
Yeah I just linked 4 dudes and drop ko'ed one of them and it's pretty amazing.
So, for those who aren't familiar with this issue; The branch of the screen actors guild known as the American Federation of Television and Radio Artists (AFTRA) has been pressuring the video game industry for better pay, among other things.
Currently, voice actors in video games get paid peanuts compared to what a SAG actor gets recording lines for just about anything in Hollywood. They also apparently aren't really respected that much in general in the VG industry, it seems. In general the industry just doesn't seem to respect their work very much, or the value they actually bring to the industry.
Anyone who knows me and what I do on YouTube knows I am very passionate about voice acting. I hope this leads to a much better business model for the actors. They certainly deserve better than what the games industry has been offering them.
The gimmick voice casting seems to be better directed this time, at least
Honestly, they already made a big improvement on the acting in the 2-part Daud DLC with Dishonored 1.
They added some good NPC dialogue, and let Daud be an actual character in it instead of a mute protagonist like Corvo.
It was pretty refreshing.
Switch Friend Code: SW-6680-6709-4204
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I think I liked quiet corvo better than talking corvo
Also I like how the levels are all actually pretty small (at least so far, I'm on mission 4) but they pack a bunch in to do all over the place and the guards make it so you have to be super careful
But then you pack every guard into a dumpster and get free run of the place and its real fun
I'm a game behind, but I just started playing the first one this weekend. It's real good so far, but I'm no good at being stealthy so I'm just goin full-on murdermode this first playthrough. The melee combat is pretty satisfying, and blinking around exploring is super fun. Hopefully I'll get through it soon enough and be able to jump into the second one soonish.
Just got up to the Dust District on my main ghost/would-be-fully-nonlethal-if-people-didn't-insist-on-dying-somehow-despite-me-carefully-leaving-them-in-safe-places run, and I decided I wanted to clear my head, so I started an easy kill-the-traitors game.
Made it to the boat on high chaos (what with all the people I stabbed). If I decide to cut back on the murder, will it go back to low chaos? Like, everyone so far has been fully signed up to betraying me, but these guards down south probably didn't have anything to do with it.
Posts
I had this exact thing happen
I mean it was the first level so I know he deserved but I would have prefered a nice gentle stealth murder
I've not even gone to the Institute and I've got 6 hours clocked on.
your crosshair has to be physically on them, so for chairs that have no back, it's fine, but for all the tall chairs, you've basically got to be on their side
Steam // Secret Satan
Of course that's mostly because Daud-blink is fucking baller.
No Daud about it
i was about to say "i just can't not see the Penguin from Gotham"
and then i decided to look it up
and it's actually just the penguin from gotham i didn't know that
i didn't realize how on the nose they were being with the character model
I thought he sounded off but it was close enough I figured it was the same guy
by which I mean I love it
I don't have a problem with the new voice, but the way they treated Billy Lush about replacing him was a pretty dick move by Arkane (They had him do the voiceover for the initial trailer, then didn't even call and tell him they'd replaced him for the main game).
Jesus Christ
I don't think that's even especially uncommon for voice actors (I remember when they decided to change the actors for the Sonic games, those guys never got told about it either), but still. Dick move.
Just found something weird in the Conservatory, dunno if it's a weird bug or intentional:
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Like they're gonna find them and go "carry on"
I try to put the ones who were in chairs back how I found them.
Other times, I've put half a dozen so they're all propped up against walls, and dumped a ton of bottles and glasses around. Clearly they all goofed off their patrols to have a party.
A lot of Emily's stuff will just fuck up a dude
Oh wow
Yeah I remembered the voice in the trailer being right and then it was different in game
But dang what a dick move
Even reinstalled Razor Cortex, which redirects memory so my PC can run it as best as it can.
And it still runs like shit. I can't get good response time on the movement controls. That shit drives me fucking nuts and it makes gameplay really uncomfortable and fatiguing.
Barf.
Break their head. They become fairly useless after that and it only takes like 2 hits with the sword.
Did you try this list of fixes?
Been working for a lot of people.
Can't get better than that
Thanks, I'll take a look.
Conservatory question:
Because my OCD doesn't like that, no sir.
Also, there's apparently a bug where nonlethaling Breanna kills two witches if they were already unconscious, or something? I've already picked up a 'where did that come from' kill in an earlier level, so my no kill run was dead already, otherwise I'd be wicked pissed about that.
I think I'll leave any specific achievement runs until they patch some of this.
So much of it is super useful for nonlethal as well tho
Steam // Secret Satan
I haven't actually used Shadow Walk much, but since it's all about getting around without being seen, I'm guessing it's good for nonlethal?
The only power I'm wary about is Doppelganger, as I'm worried that my magic clone will kill someone accidentally. Maybe she won't but I'm not looking to find out unless I max out all this other cool stuff.
I am sorely missing Time Stop though, and I wish there was an upgrade to increase the range of Dark Vision.
I know, right?
So, for those who aren't familiar with this issue; The branch of the screen actors guild known as the American Federation of Television and Radio Artists (AFTRA) has been pressuring the video game industry for better pay, among other things.
Currently, voice actors in video games get paid peanuts compared to what a SAG actor gets recording lines for just about anything in Hollywood. They also apparently aren't really respected that much in general in the VG industry, it seems. In general the industry just doesn't seem to respect their work very much, or the value they actually bring to the industry.
At a AFTRA press conference, Keythe Farley (Voice of Conrad Kellogg in Fallout 4) says that during the year and a half he spent working on his lines, he was never actually told much about what his role was. He was given scripts with just his lines, and only found out after the fact that he'd put all that work into one of the biggest releases of 2016.
Anyone who knows me and what I do on YouTube knows I am very passionate about voice acting. I hope this leads to a much better business model for the actors. They certainly deserve better than what the games industry has been offering them.
Honestly, they already made a big improvement on the acting in the 2-part Daud DLC with Dishonored 1.
They added some good NPC dialogue, and let Daud be an actual character in it instead of a mute protagonist like Corvo.
It was pretty refreshing.
Also I like how the levels are all actually pretty small (at least so far, I'm on mission 4) but they pack a bunch in to do all over the place and the guards make it so you have to be super careful
But then you pack every guard into a dumpster and get free run of the place and its real fun
Man it's nice being able to just sprint around
This helped with overall performance a lot!
But it did nothing to help the input lag problem.
Which is the one problem I can't put up with.
Made it to the boat on high chaos (what with all the people I stabbed). If I decide to cut back on the murder, will it go back to low chaos? Like, everyone so far has been fully signed up to betraying me, but these guards down south probably didn't have anything to do with it.