I mean the ability (or lack thereof) to just play solo at a casual pace. Go trade some goods, mine, smuggle, and fight in a way that is actually productive. My impression of Eve is that this is not possible without some offline grind and politics.
My impression of the internet is that chat wll always be awful; so I'm not going hold RSI to fixing that.
Ah, I think I get what you're saying. As somebody who doesn't like grind or in-game politics, I can sympathize and say that, after 230-some odd hours of EVE (as a solo player, mind you), I definitely do not want the PU to go down that path.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I mean the ability (or lack thereof) to just play solo at a casual pace. Go trade some goods, mine, smuggle, and fight in a way that is actually productive. My impression of Eve is that this is not possible without some offline grind and politics.
My impression of the internet is that chat wll always be awful; so I'm not going hold RSI to fixing that.
Ah, I think I get what you're saying. As somebody who doesn't like grind or in-game politics, I can sympathize and say that, after 230-some odd hours of EVE (as a solo player, mind you), I definitely do not want the PU to go down that path.
Yeah, I spent six years living Eve as a second job and I loved my time there but I did have a solo alt for ISK making purposes and Eve just wasn't well built for that sort of playstyle. The heart of the game really is the player interaction.
These days I'm loving Elite where I can just log on, futz around for a bit, and not be bothered by anyone needing anything or wanting to talk alliances and shit. I expect the PU to be just a meatier version of that kind of experience.
I still wonder how much big organizations will required to do certain things. We have been told in the past that there will be derelict capital ships out there that could presumably be salavaged and brought back online. Assuming that's still true, it will require a big group of people to do repairs and provide resources and fend off pirates
They also talked about organizations making their own Starbases or running manufacturing plants and controlling certain commodities.
On the extreme end, I know we've worried in the past about the large organizations dominating entire star systems.
Then again, if they are still going to allow us to run our own private servers, we could just spin up our own PA server and do our own thing there.
I still wonder how much big organizations will required to do certain things. We have been told in the past that there will be derelict capital ships out there that could presumably be salavaged and brought back online. Assuming that's still true, it will require a big group of people to do repairs and provide resources and fend off pirates
They also talked about organizations making their own Starbases or running manufacturing plants and controlling certain commodities.
On the extreme end, I know we've worried in the past about the large organizations dominating entire star systems.
Then again, if they are still going to allow us to run our own private servers, we could just spin up our own PA server and do our own thing there.
That would be the thing I'd be bothered the most by if it gets cut. I really don't care much about the PU. My intent the whole time was to mostly play on my own private server, occasionally jumping into the PU with people when I'm feeling lonely.
Private servers have to exist unless they've cut modding or don't plan on letting mods be multiplayer. But both of those would be insane. I want private servers so I can play the inevitable Star Wars mod with people.
Private servers have to exist unless they've cut modding or don't plan on letting mods be multiplayer. But both of those would be insane. I want private servers so I can play the inevitable Star Wars mod with people.
The only real hangup will be just how much you won't be able to do on a private server because of the things that CR referred to that require a server farm.
My guess would be a limit of 64 or 128 players at a time and probably a pretty simplified version of the economy on private servers which, eh, I'd be ok with that.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Oh, nice. The newest Around The Verse is about the changes they're making to the interaction system in the game. You know, things like a cursor, highlighting what you're actually focused on, and descriptions other than Use. Also stuff like terminal screens or picking things up. I'm not sure how much is already in the game, but it doesn't sound like much. The WIP looks much better.
Newest ship announced; it's a stealth bomber called the Eclipse, made by Aegis!
The Aegis Eclipse is available for purchase at a Concept Sale price of $275 and War Bond price of $250.
Oh, well, eh, nevermind then :rotate:
It's got 3 size 9 missile (torpedo?) mounts, but otherwise only 2 fixed size 2 mounts, so it's definitely not meant for fighting. Looks like a cap ship buster.
Apparently a whole pile of people agree. Based on the war bond numbers, they've sold at least 3300 of the ships...which amounts to $825,000
$250 for a single asset in a video game?
That kinda skeeves me out, to be honest. It looks great though.
You can get all you need for ~50€, and earn ships in game.
Ship sales are just to make money for development (and the feed the ravenous beast that is SC community).
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Apparently a whole pile of people agree. Based on the war bond numbers, they've sold at least 3300 of the ships...which amounts to $825,000
$250 for a single asset in a video game?
That kinda skeeves me out, to be honest. It looks great though.
Hah! Hahahaha! Then you're not going to want to click the spoiler.
List 'o ships even more expensive!
(for the record about 50-60 ships in the $20-$250 range)
Retaliator Bomber $275
Constellation Aquila $275
Vanguard Harbinger $280
Caterpillar $295
Caterpillar Pirate Edition $295
Scythe $300
Starfarer $300
Orion $325
Starfarer Gemini $340
Carrack $350
Constellation Phoenix $350
Crucible $350
Endeavo $350
Glaive $350
Hull D $350
Merchantman $300
Reclaimer $350
Genesis $400
Prowler $425
Hull E $550
Polaris $750
890 Jump $890
Idris-M $1000
Idris-P $1500
Javelin $3000 (This one sold out instantly, broke storefront. People who weren't able to buy it complained enough that they had a second running that also sold out instantly and broke storefront.)
I spent $50 which nets me the game, early access nonsense, and a sweet sweet Avenger.
Though like @Nyysjan said selling ships is how they fund the game and you totally do not have to spend actual money to get them. To their credits the Devs often reiterate to the fans that you can totally buy these ships in game. As evidence shows it does not stop some fans.
A Capellan's favorite sheath for any blade is your back.
Though like @Nyysjan said selling ships is how they fund the game and you totally do not have to spend actual money to get them. To their credits the Devs often reiterate to the fans that you can totally buy these ships in game.
Is there currently a way to buy them, in the persistent universe?
Though like @Nyysjan said selling ships is how they fund the game and you totally do not have to spend actual money to get them. To their credits the Devs often reiterate to the fans that you can totally buy these ships in game.
Is there currently a way to buy them, in the persistent universe?
No.
Because game is not finished yet, we're pre alpha.
The singleplayer part might come out this year, but i would not bet money on it, sometime next year more likely, multiplayer couple years atleast.
There are some ships, and a pretty impressive flight and fps portions playable to test the game though.
Apparently a whole pile of people agree. Based on the war bond numbers, they've sold at least 3300 of the ships...which amounts to $825,000
$250 for a single asset in a video game?
That kinda skeeves me out, to be honest. It looks great though.
Hah! Hahahaha! Then you're not going to want to click the spoiler.
List 'o ships even more expensive!
(for the record about 50-60 ships in the $20-$250 range)
Retaliator Bomber $275
Constellation Aquila $275
Vanguard Harbinger $280
Caterpillar $295
Caterpillar Pirate Edition $295
Scythe $300
Starfarer $300
Orion $325
Starfarer Gemini $340
Carrack $350
Constellation Phoenix $350
Crucible $350
Endeavo $350
Glaive $350
Hull D $350
Merchantman $300
Reclaimer $350
Genesis $400
Prowler $425
Hull E $550
Polaris $750
890 Jump $890
Idris-M $1000
Idris-P $1500
Javelin $3000 (This one sold out instantly, broke storefront. People who weren't able to buy it complained enough that they had a second running that also sold out instantly and broke storefront.)
I spent $50 which nets me the game, early access nonsense, and a sweet sweet Avenger.
Though like @Nyysjan said selling ships is how they fund the game and you totally do not have to spend actual money to get them. To their credits the Devs often reiterate to the fans that you can totally buy these ships in game. As evidence shows it does not stop some fans.
And for bonus points compare that list to the spreadsheet in the OP
So I kickstarted this years ago and only got a computer good enough to run it recently, what is the process to getting my code from them? I went through all my emails and I receive updates but never had a code emailed to me.
So I kickstarted this years ago and only got a computer good enough to run it recently, what is the process to getting my code from them? I went through all my emails and I receive updates but never had a code emailed to me.
So I kickstarted this years ago and only got a computer good enough to run it recently, what is the process to getting my code from them? I went through all my emails and I receive updates but never had a code emailed to me.
What do you mean by code?
I backed for the Scout level when it was being kickstarted, I have made an account but I'm trying to find out how I link that to my kickstarter so that I can play what is currently available.
Does that also pertain to people who backed it via KS? Wouldn't those backers need to link their KS purchase with their RSI account?
As someone who backed the Kickstarter... I think yes?
This was something that people were supposed to do like two years ago though. iirc not long after the Kickstarter was over and the RSI site went live?
From the sounds of it, Kelor didn't link his accounts back then and can't find the e-mail detailing how to do that. Hopefully (I'm pretty sure they will) RSI will sort things out.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Posts
Ah, I think I get what you're saying. As somebody who doesn't like grind or in-game politics, I can sympathize and say that, after 230-some odd hours of EVE (as a solo player, mind you), I definitely do not want the PU to go down that path.
https://www.youtube.com/watch?v=q0OXR8MPkUY
Last week's was all about the Banu, if you are interested:
https://www.youtube.com/watch?v=4RLYch3lxVk
chair to Creation and then suplex the Void.
https://www.youtube.com/watch?v=oQooSxedyz4
Enlist in Star Citizen! Citizenship must be earned!
Man, I hope this shit all happens so that we can find out what the hell prompts that line
Yeah, I spent six years living Eve as a second job and I loved my time there but I did have a solo alt for ISK making purposes and Eve just wasn't well built for that sort of playstyle. The heart of the game really is the player interaction.
These days I'm loving Elite where I can just log on, futz around for a bit, and not be bothered by anyone needing anything or wanting to talk alliances and shit. I expect the PU to be just a meatier version of that kind of experience.
They also talked about organizations making their own Starbases or running manufacturing plants and controlling certain commodities.
On the extreme end, I know we've worried in the past about the large organizations dominating entire star systems.
Then again, if they are still going to allow us to run our own private servers, we could just spin up our own PA server and do our own thing there.
Enlist in Star Citizen! Citizenship must be earned!
I...I didn't even think about that.
Starcadia Citizen?
If this is still true anyway:
https://www.youtube.com/watch?v=eA95r5b6rEM
Enlist in Star Citizen! Citizenship must be earned!
That would be the thing I'd be bothered the most by if it gets cut. I really don't care much about the PU. My intent the whole time was to mostly play on my own private server, occasionally jumping into the PU with people when I'm feeling lonely.
The only real hangup will be just how much you won't be able to do on a private server because of the things that CR referred to that require a server farm.
Enlist in Star Citizen! Citizenship must be earned!
Maybe we just have Planet PA if that's all a single server can support.
Oh, well, eh, nevermind then :rotate:
It's got 3 size 9 missile (torpedo?) mounts, but otherwise only 2 fixed size 2 mounts, so it's definitely not meant for fighting. Looks like a cap ship buster.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Those wing tips fold down during flight.
Apparently a whole pile of people agree. Based on the war bond numbers, they've sold at least 3300 of the ships...which amounts to $825,000
I feel like pretty sexy is the Aegis motto
$250 for a single asset in a video game?
That kinda skeeves me out, to be honest. It looks great though.
Ship sales are just to make money for development (and the feed the ravenous beast that is SC community).
Hah! Hahahaha! Then you're not going to want to click the spoiler.
(for the record about 50-60 ships in the $20-$250 range)
Retaliator Bomber $275
Constellation Aquila $275
Vanguard Harbinger $280
Caterpillar $295
Caterpillar Pirate Edition $295
Scythe $300
Starfarer $300
Orion $325
Starfarer Gemini $340
Carrack $350
Constellation Phoenix $350
Crucible $350
Endeavo $350
Glaive $350
Hull D $350
Merchantman $300
Reclaimer $350
Genesis $400
Prowler $425
Hull E $550
Polaris $750
890 Jump $890
Idris-M $1000
Idris-P $1500
Javelin $3000 (This one sold out instantly, broke storefront. People who weren't able to buy it complained enough that they had a second running that also sold out instantly and broke storefront.)
I spent $50 which nets me the game, early access nonsense, and a sweet sweet Avenger.
Though like @Nyysjan said selling ships is how they fund the game and you totally do not have to spend actual money to get them. To their credits the Devs often reiterate to the fans that you can totally buy these ships in game. As evidence shows it does not stop some fans.
Is there currently a way to buy them, in the persistent universe?
There's also a system where you earn rental credits and can rent ships? I think that's an alpha phase only thing.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
No.
Because game is not finished yet, we're pre alpha.
The singleplayer part might come out this year, but i would not bet money on it, sometime next year more likely, multiplayer couple years atleast.
There are some ships, and a pretty impressive flight and fps portions playable to test the game though.
And for bonus points compare that list to the spreadsheet in the OP
Some day.
Though in my defense, it's not a very good car.
Hey man, the Satsuma is as good as you make it.
What do you mean by code?
I backed for the Scout level when it was being kickstarted, I have made an account but I'm trying to find out how I link that to my kickstarter so that I can play what is currently available.
I can log in, I've made an account, but all I can find are options to buy packages, not a place where I can link anything.
It's all good, I sent Customer Support a question about it.
https://robertsspaceindustries.com/download
chair to Creation and then suplex the Void.
Yeah then you should just be able to download the client that Bri linked
Does that also pertain to people who backed it via KS? Wouldn't those backers need to link their KS purchase with their RSI account?
As someone who backed the Kickstarter... I think yes?
This was something that people were supposed to do like two years ago though. iirc not long after the Kickstarter was over and the RSI site went live?
From the sounds of it, Kelor didn't link his accounts back then and can't find the e-mail detailing how to do that. Hopefully (I'm pretty sure they will) RSI will sort things out.