I'm just going to say some thoughts about automata, big spoilers probably?
so I beat the game and got the true ending and there's no questions I have left, everything has been resolved and yet I feel like I'm missing something. The entire game I felt like was building to some big reveals that just never came. It even still did the sequel baiting up until the end too, like when you go into the library from the first game inside the tower. That was a real oh shit moment for me but it ultimately didn't have any significance besides looking cool, same with all the gestalt files and the yonah record. It was neat to see the references to the first game but they are all meaningless and irrelevant to THIS game, and so I'm left feeling almost like the end of the phantom pain where plot elements were building to a head and then just... ending. At least this game has a resolution unlike the phantom pain, and I really liked the options for 9S to stay or go (even if the option doesn't impact the ending). Overall I did really like the game, I just can't shake the feeling that there was supposed to be something more
Full Game Automata Spoilers
You seem to be disregarding that the files on the Gestalt Project were a major catalyst in pushing the machine lifeforms towards individual and humanized identities. Whether you take that as commentary on how video games shape the player's identity (etc...) or simply as a plot point illustrating how the greatest failure of humanity managed to infect a non-organic construct and produce similar consequences, it should still be clear that those "easter eggs" carried meaning and relevance to the story of Automata.
But, uh, generally speaking what you describe is just a conflict between your expectations and the actual outcome, rather than something inherently faulty with the game. Whereas MGSV is objectively unfinished and compromised.
I don't see where you're drawing the conclusion that the gestalt project led to the machines gaining intelligence, that seems like a stretch not backed up in the game. I totally understand the parallel themes of the replicants and machines becoming self actualized, like it makes sense from a thematic perspective that this game is a sequel to nier as it is an expansion on ideas presented in that game, but this story works completely the same as a stand alone. The gestalt files you find are basically just refreshers so you can see those parallels, but they don't actually have significance for the plot. Also a lot of the other nier references, like the library or the robots looking like emil, really didn't have payoffs either
Also my point of bringing up MGSV was exactly what you said. This game HAS an ending, all plot points wrapped up, it just feels to me like there's some missing (but there's not). It's ENTIRELY a matter of my expectations as opposed to the reality. I've been thinking about my expectations in relation to media a bunch which is why I brought it up. For instance my expectations for breath of the wild made me like it less, but my expectations for gone home made me like it more.
I haven't played the retail Nier Automata, but I think in the demo the perfect dodge just gives you extra damage on your next attack. It felt really lenient on getting the perfect dodge trigger. The chip he's talking about probably gives actualy bayonetta style witch time after a perfect dodge, which means like 2 seconds where you're attacking and moving way faster than anything else is, basically free damage.
I'm just going to say some thoughts about automata, big spoilers probably?
so I beat the game and got the true ending and there's no questions I have left, everything has been resolved and yet I feel like I'm missing something. The entire game I felt like was building to some big reveals that just never came. It even still did the sequel baiting up until the end too, like when you go into the library from the first game inside the tower. That was a real oh shit moment for me but it ultimately didn't have any significance besides looking cool, same with all the gestalt files and the yonah record. It was neat to see the references to the first game but they are all meaningless and irrelevant to THIS game, and so I'm left feeling almost like the end of the phantom pain where plot elements were building to a head and then just... ending. At least this game has a resolution unlike the phantom pain, and I really liked the options for 9S to stay or go (even if the option doesn't impact the ending). Overall I did really like the game, I just can't shake the feeling that there was supposed to be something more
Full Game Automata Spoilers
You seem to be disregarding that the files on the Gestalt Project were a major catalyst in pushing the machine lifeforms towards individual and humanized identities. Whether you take that as commentary on how video games shape the player's identity (etc...) or simply as a plot point illustrating how the greatest failure of humanity managed to infect a non-organic construct and produce similar consequences, it should still be clear that those "easter eggs" carried meaning and relevance to the story of Automata.
But, uh, generally speaking what you describe is just a conflict between your expectations and the actual outcome, rather than something inherently faulty with the game. Whereas MGSV is objectively unfinished and compromised.
I don't see where you're drawing the conclusion that the gestalt project led to the machines gaining intelligence, that seems like a stretch not backed up in the game. I totally understand the parallel themes of the replicants and machines becoming self actualized, like it makes sense from a thematic perspective that this game is a sequel to nier as it is an expansion on ideas presented in that game, but this story works completely the same as a stand alone. The gestalt files you find are basically just refreshers so you can see those parallels, but they don't actually have significance for the plot. Also a lot of the other nier references, like the library or the robots looking like emil, really didn't have payoffs either
Also my point of bringing up MGSV was exactly what you said. This game HAS an ending, all plot points wrapped up, it just feels to me like there's some missing (but there's not). It's ENTIRELY a matter of my expectations as opposed to the reality. I've been thinking about my expectations in relation to media a bunch which is why I brought it up. For instance my expectations for breath of the wild made me like it less, but my expectations for gone home made me like it more.
Well, my post was in response to the sense that you were using language like "sequel-baiting" and a comparison with MGSV to suggest that the absence you perceive within Automata's story is suggestive of a failure on the part of the developers/creator to follow through on their intent (as MGSV, for various reasons, does have missing/phantom content). Whereas, as you're acknowledging, what's absent is content that you desire that would make Automata more concretely connected to Nier on a plot-based level. Which is, to be clear, a completely fair opinion to have.
As to the more spoilery stuff:
Upon beating the third scenario, you should have received the "Machine Research Report" in which Jackass does her best to summarize the plot. Part of which addresses how the Gestalt Report and information regarding Nier (the man) had been incorporated in the machine consciousness and caused the network structure to change, which eventually resulted in the formation of the machine ego, N2.
Much of that is covered in A2's portion of the final chapter as she traverses the Tower and encounters the Red Girl/N2.
I'm just going to say some thoughts about automata, big spoilers probably?
so I beat the game and got the true ending and there's no questions I have left, everything has been resolved and yet I feel like I'm missing something. The entire game I felt like was building to some big reveals that just never came. It even still did the sequel baiting up until the end too, like when you go into the library from the first game inside the tower. That was a real oh shit moment for me but it ultimately didn't have any significance besides looking cool, same with all the gestalt files and the yonah record. It was neat to see the references to the first game but they are all meaningless and irrelevant to THIS game, and so I'm left feeling almost like the end of the phantom pain where plot elements were building to a head and then just... ending. At least this game has a resolution unlike the phantom pain, and I really liked the options for 9S to stay or go (even if the option doesn't impact the ending). Overall I did really like the game, I just can't shake the feeling that there was supposed to be something more
Full Game Automata Spoilers
You seem to be disregarding that the files on the Gestalt Project were a major catalyst in pushing the machine lifeforms towards individual and humanized identities. Whether you take that as commentary on how video games shape the player's identity (etc...) or simply as a plot point illustrating how the greatest failure of humanity managed to infect a non-organic construct and produce similar consequences, it should still be clear that those "easter eggs" carried meaning and relevance to the story of Automata.
But, uh, generally speaking what you describe is just a conflict between your expectations and the actual outcome, rather than something inherently faulty with the game. Whereas MGSV is objectively unfinished and compromised.
I don't see where you're drawing the conclusion that the gestalt project led to the machines gaining intelligence, that seems like a stretch not backed up in the game. I totally understand the parallel themes of the replicants and machines becoming self actualized, like it makes sense from a thematic perspective that this game is a sequel to nier as it is an expansion on ideas presented in that game, but this story works completely the same as a stand alone. The gestalt files you find are basically just refreshers so you can see those parallels, but they don't actually have significance for the plot. Also a lot of the other nier references, like the library or the robots looking like emil, really didn't have payoffs either
Also my point of bringing up MGSV was exactly what you said. This game HAS an ending, all plot points wrapped up, it just feels to me like there's some missing (but there's not). It's ENTIRELY a matter of my expectations as opposed to the reality. I've been thinking about my expectations in relation to media a bunch which is why I brought it up. For instance my expectations for breath of the wild made me like it less, but my expectations for gone home made me like it more.
Well, my post was in response to the sense that you were using language like "sequel-baiting" and a comparison with MGSV to suggest that the absence you perceive within Automata's story is suggestive of a failure on the part of the developers/creator to follow through on their intent (as MGSV, for various reasons, does have missing/phantom content). Whereas, as you're acknowledging, what's absent is content that you desire that would make Automata more concretely connected to Nier on a plot-based level. Which is, to be clear, a completely fair opinion to have.
As to the more spoilery stuff:
Upon beating the third scenario, you should have received the "Machine Research Report" in which Jackass does her best to summarize the plot. Part of which addresses how the Gestalt Report and information regarding Nier (the man) had been incorporated in the machine consciousness and caused the network structure to change, which eventually resulted in the formation of the machine ego, N2.
Much of that is covered in A2's portion of the final chapter as she traverses the Tower and encounters the Red Girl/N2.
Lmao I must have missed that I'll have to check when I get home
The crossovers causing certain characters to actually have suport groups, allies, and people willing to knock them out of their shit just improves thing further. Ange and Shinji get over their personality and mental problems for example and start kicking manly and womanly ass.
I'm just going to say some thoughts about automata, big spoilers probably?
so I beat the game and got the true ending and there's no questions I have left, everything has been resolved and yet I feel like I'm missing something. The entire game I felt like was building to some big reveals that just never came. It even still did the sequel baiting up until the end too, like when you go into the library from the first game inside the tower. That was a real oh shit moment for me but it ultimately didn't have any significance besides looking cool, same with all the gestalt files and the yonah record. It was neat to see the references to the first game but they are all meaningless and irrelevant to THIS game, and so I'm left feeling almost like the end of the phantom pain where plot elements were building to a head and then just... ending. At least this game has a resolution unlike the phantom pain, and I really liked the options for 9S to stay or go (even if the option doesn't impact the ending). Overall I did really like the game, I just can't shake the feeling that there was supposed to be something more
Full Game Automata Spoilers
You seem to be disregarding that the files on the Gestalt Project were a major catalyst in pushing the machine lifeforms towards individual and humanized identities. Whether you take that as commentary on how video games shape the player's identity (etc...) or simply as a plot point illustrating how the greatest failure of humanity managed to infect a non-organic construct and produce similar consequences, it should still be clear that those "easter eggs" carried meaning and relevance to the story of Automata.
But, uh, generally speaking what you describe is just a conflict between your expectations and the actual outcome, rather than something inherently faulty with the game. Whereas MGSV is objectively unfinished and compromised.
I don't see where you're drawing the conclusion that the gestalt project led to the machines gaining intelligence, that seems like a stretch not backed up in the game. I totally understand the parallel themes of the replicants and machines becoming self actualized, like it makes sense from a thematic perspective that this game is a sequel to nier as it is an expansion on ideas presented in that game, but this story works completely the same as a stand alone. The gestalt files you find are basically just refreshers so you can see those parallels, but they don't actually have significance for the plot. Also a lot of the other nier references, like the library or the robots looking like emil, really didn't have payoffs either
Also my point of bringing up MGSV was exactly what you said. This game HAS an ending, all plot points wrapped up, it just feels to me like there's some missing (but there's not). It's ENTIRELY a matter of my expectations as opposed to the reality. I've been thinking about my expectations in relation to media a bunch which is why I brought it up. For instance my expectations for breath of the wild made me like it less, but my expectations for gone home made me like it more.
Well, my post was in response to the sense that you were using language like "sequel-baiting" and a comparison with MGSV to suggest that the absence you perceive within Automata's story is suggestive of a failure on the part of the developers/creator to follow through on their intent (as MGSV, for various reasons, does have missing/phantom content). Whereas, as you're acknowledging, what's absent is content that you desire that would make Automata more concretely connected to Nier on a plot-based level. Which is, to be clear, a completely fair opinion to have.
As to the more spoilery stuff:
Upon beating the third scenario, you should have received the "Machine Research Report" in which Jackass does her best to summarize the plot. Part of which addresses how the Gestalt Report and information regarding Nier (the man) had been incorporated in the machine consciousness and caused the network structure to change, which eventually resulted in the formation of the machine ego, N2.
Much of that is covered in A2's portion of the final chapter as she traverses the Tower and encounters the Red Girl/N2.
Lmao I must have missed that I'll have to check when I get home
The dodging in this game is like gliding around enemies on ice skates.
I didn't think it could get more ridiculous until I found chips that give you witch time after a perfect dodge.
I can't be touched.
you need a chip for that? I know I get something kicking in when I dodge at the right time but there's so much going on I can't quite tell what it is
You're probably just seeing the perfect dodge animation. It has a special little flippy thing and I think some sorta screen effect. It's very noticeable.
The chip adds a slowdown effect for some time on top of that.
More specifically it's a chip you can buy at some point. The text says something like "continue your combo after a dodge".
And yeah, I equipped 2 witch time chips to see if they would stack. Now when I successfully dodge something I get like 5 seconds of slow-mo. It feels like a goddamn eternity.
Oh yeah, and some minor gameplay stuff from Route B, I'm curious if anyone else figured it out
9s actually has 2 combo strings per weapon, that I could find anyway. He has the default mash square combo, and another one for pausing after the first attack, and then continuing the combo
So like Bayonetta or DMC: square, pause for a second, mash square. I only messed around with the spear and short sword but his pause combos seem more aoe focused. More swinging the weapons around.
Oh yeah, and some minor gameplay stuff from Route B, I'm curious if anyone else figured it out
9s actually has 2 combo strings per weapon, that I could find anyway. He has the default mash square combo, and another one for pausing after the first attack, and then continuing the combo
So like Bayonetta or DMC: square, pause for a second, mash square. I only messed around with the spear and short sword but his pause combos seem more aoe focused. More swinging the weapons around.
Yup, that's how he does his heavy attacks. You can also start a heavy chain by pressing dodge and light attack at the same time. 2B can also do dodge + light attack, but for her it's more like an Offensive Defense dodge attack. Dodge + heavy attack is also a unique attack.
[edit] Actually it's more like dodge, then press an attack button immediately.
[edit2] 9S can also do dodge + light attack in the air to do a heavy attack that resets his air combo. Always something new to learn!
Oh yeah, and some minor gameplay stuff from Route B, I'm curious if anyone else figured it out
9s actually has 2 combo strings per weapon, that I could find anyway. He has the default mash square combo, and another one for pausing after the first attack, and then continuing the combo
So like Bayonetta or DMC: square, pause for a second, mash square. I only messed around with the spear and short sword but his pause combos seem more aoe focused. More swinging the weapons around.
Yup, that's how he does his heavy attacks. You can also start a heavy chain by pressing dodge and light attack at the same time. 2B can also do dodge + light attack, but for her it's more like an Offensive Defense dodge attack. Dodge + heavy attack is also a unique attack.
[edit] Actually it's more like dodge, then press an attack button immediately.
[edit2] 9S can also do dodge + light attack in the air to do a heavy attack that resets his air combo. Always something new to learn!
More combat quirks! 2B can do dodge + light attack in mid-air to do the same dodging attack, and dodge + heavy attack to do an angled plunge attack with farther range. Doing that angled plunge attack with a short sword brings her down immediately without throwing the sword down first. It seems like you can cancel pretty much anything into her dodge + heavy attack, which lets you do plunge attacks instantly after jumping instead of her launcher, and cancel her light attack chain into a heavy attack chain without doing the normal light into heavy combo finisher.
Platinum sure gives you a lot to chew on with their games.
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I wasn't expecting a shooter/Smash TV opening. Quite nice.
I've been playing on Normal and this game has been showing me that I might be getting too old for these kind of games. I've used up most of my recovery items and not even at the first boss yet. Then I died to the
twin buzzsaws.
It's hard for me to fire the pod and dodge at the same time. I'll give it a few more tries before I drop it to Easy.
Still a beautiful game and runs perfectly on my PC.
One thing I can definitely say about Nier: Automata is that it gets a lot easier as you go along. It does do the thing where it gives you a lot of cool stuff initially, and then it strips most of it away, but it also becomes a lot less intense after the beginning section. It kind of sucks that there's no checkpoint system up until that point though.
Certainly customizing chips evens out the fight a bit. You also start to learn enemy attack patterns. I'd say the difficulty remains the same, you just get better at playing it.
So neat thing I learned last night...
Hidden throughout the world are friendly Wise Robots you can hack. Each one has a unique hacking game for S9 to play. I'm not sure what it'll accomplish, but I'm gonna try to track them all down before heading in for the finale.
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Also my point of bringing up MGSV was exactly what you said. This game HAS an ending, all plot points wrapped up, it just feels to me like there's some missing (but there's not). It's ENTIRELY a matter of my expectations as opposed to the reality. I've been thinking about my expectations in relation to media a bunch which is why I brought it up. For instance my expectations for breath of the wild made me like it less, but my expectations for gone home made me like it more.
I didn't think it could get more ridiculous until I found chips that give you witch time after a perfect dodge.
I can't be touched.
Yea I have dodge on O and shoot on R1.
I'm just used to dodge on O in games and it allows me to just mash O forever and never stop shooting.
you need a chip for that? I know I get something kicking in when I dodge at the right time but there's so much going on I can't quite tell what it is
Well, my post was in response to the sense that you were using language like "sequel-baiting" and a comparison with MGSV to suggest that the absence you perceive within Automata's story is suggestive of a failure on the part of the developers/creator to follow through on their intent (as MGSV, for various reasons, does have missing/phantom content). Whereas, as you're acknowledging, what's absent is content that you desire that would make Automata more concretely connected to Nier on a plot-based level. Which is, to be clear, a completely fair opinion to have.
As to the more spoilery stuff:
Much of that is covered in A2's portion of the final chapter as she traverses the Tower and encounters the Red Girl/N2.
Lmao I must have missed that I'll have to check when I get home
The crossovers causing certain characters to actually have suport groups, allies, and people willing to knock them out of their shit just improves thing further. Ange and Shinji get over their personality and mental problems for example and start kicking manly and womanly ass.
The game even has the Shinji/Karou OTP.
// Switch: SW-5306-0651-6424 //
It just shows up with zero fanfare.
BIG Route C spoilers
BOOM!
You're probably just seeing the perfect dodge animation. It has a special little flippy thing and I think some sorta screen effect. It's very noticeable.
The chip adds a slowdown effect for some time on top of that.
No a perfect dodge gives a split second moment for you to pick the counter attack you want, that's the default.
The Overclock chips slow time after that by a considerable amount. Pretty much to the point of stopping it.
The higher the level the longer it works. I'm up to 3 seconds on the one I have I think.
// Switch: SW-5306-0651-6424 //
It's also Bayonetta's parry! But yeah they give you a ton of options for the combat, it's really lovely.
He really is.
Not surprising. Platinum loves that mechanic.
Give someone a dodge, and they'll combo until they need to use it.
Teach someone dodge offset, and they'll combo for life.
More specifically it's a chip you can buy at some point. The text says something like "continue your combo after a dodge".
And yeah, I equipped 2 witch time chips to see if they would stack. Now when I successfully dodge something I get like 5 seconds of slow-mo. It feels like a goddamn eternity.
Moving for 5 seconds in the stopped time.
So like Bayonetta or DMC: square, pause for a second, mash square. I only messed around with the spear and short sword but his pause combos seem more aoe focused. More swinging the weapons around.
[edit] Actually it's more like dodge, then press an attack button immediately.
[edit2] 9S can also do dodge + light attack in the air to do a heavy attack that resets his air combo. Always something new to learn!
Yessss, this is good information. Thank you.
Platinum sure gives you a lot to chew on with their games.
One thing I can definitely say about Nier: Automata is that it gets a lot easier as you go along. It does do the thing where it gives you a lot of cool stuff initially, and then it strips most of it away, but it also becomes a lot less intense after the beginning section. It kind of sucks that there's no checkpoint system up until that point though.
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So neat thing I learned last night...
Does anyone know a place to legally purchase the digital soundtrack for Persona 4? I wanna listen to those smooth jams
I have looked very hard and cannot find one. It seems to be available only as an import cd.
// Switch: SW-5306-0651-6424 //
"Your thing is trash this thing is better."
One does not need to preclude the other!
It'll happen
Sega is starting to lean into Spotify pretty heavily