So Spikeridged Steed is 8 mana make a 3/7 Taunt, Deathrattle: Summon a 2/6 Taunt, if you have an empty board.
Or at least the same thing for 6 mana if you have a creature already on the board. That's a powerful effect. It's just mildly expensive.
I don't know what to think of this. It's so expensive. At 8 mana it's useless against aggro, you've either won or lost the game at that point.
I think it really depends on the speed of the game when the meta settles down. If the early game anti-aggro cards are effective, maybe we'll see more midrange decks and this card might have a place. But Shaman will still be a thing, with Devolve and Hex and all its primo removal.
It is a great effect because it's Sludge Belcher, but like you said it's really slow, which makes me think we'd be hard pressed to play it.
Probably an awesome arena card though?
counterpoint: aggro isn't clearing your board so you can probably cast it on an already extant minion on turn 6
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
Well yeah most people constantly complain about freeze mage
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I love freeze mage. Or any OTK deck for that matter. I thought Worgen was fine too, but wah.
No combo burst decks allowed ever because all games should be quick pirate fests or long snores of control battles.
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
Well yeah most people constantly complain about freeze mage
just give it to priest, I'm sure nobody would be annoyed by that
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
Well yeah most people constantly complain about freeze mage
I mean, freeze mage constantly allows you to do nothing. Pacifism is single target, and you'd still be able to block since in Hearthstone you can't make a creature unable to block unless they're about to allow you to cause enemy minions to go Dormant.
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
Well yeah most people constantly complain about freeze mage
just give it to priest, I'm sure nobody would be annoyed by that
I love freeze mage. Or any OTK deck for that matter. I thought Worgen was fine too, but wah.
No combo burst decks allowed ever because all games should be quick pirate fests or long snores of control battles.
They are fun to play. The question is, are they fun to play against?
Eh. Is Pirate Warrior or Reno-Mage/Lock fun to play against? I'm not entirely sure that Team 5 is weighing in the opinions on how the opposition feels on a consistent basis.
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
Which is really weird! There are so many twists on pacifism that they could make, and it makes silences into a pseudo-disenchant.
As I've mentioned, I put together goof decks designed to burn through specialized quests quickly (play X pirates, play X combo cards, etc.) and then play them in wild to see how they do and maybe build my win record a little. This time around I've dipped into wild maybe on four days this season and quit once the quest's done. Today, I somehow hit rank 15.
Meanwhile, I struggled to get past 15 in standard with the typical meta decks.
Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.
Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
OKAY, YEAH. IT'S JUST A 2/6 TAUNT. I THINK IT'S PLAYABLE???
You're incorrect about cornered sentry. It has lines with WW and Ghoul. Also gains you three armor with Armor Smith. It may not pan out in the long run, but the card is a bit deeper than it appears. May serve as a role player in control warrior if the meta is favorable to it.
Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.
Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
OKAY, YEAH. IT'S JUST A 2/6 TAUNT. I THINK IT'S PLAYABLE???
You're incorrect about cornered sentry. It has lines with WW and Ghoul. Also gains you three armor with Armor Smith. It may not pan out in the long run, but the card is a bit deeper than it appears. May serve as a role player in control warrior if the meta is favorable to it.
Also, frothing+ww makes it great as a combo piece.
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Tynnanseldom correct, never unsureRegistered Userregular
Control warrior will need better finishers for it to meaningfully exist in the same standard format as jade.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I don't think this shaman card is a win more card.
It feels more like a tempo card.
Let's you avoid the steam loss from a board clear.
It's the opposite of a tempo card, it's a 3 mana do nothing and then you need to spend another turn replaying all your stuff. It's actually a prime example of a value card.
Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.
Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.
This set has been a major let down so far.
Be honest, unless it's a bear themed set with overpowered druid cards you're disappointed.
I love dinosaurs too! This set should have been a slam dunk with me
I don't need overpowered druid cards but I'd love to see them push some boundaries. Mean Streets had me the moment they showed multi-class cards. I was really excited to try hand buff paladin.
The mechanics so far seem to lean on discover too much. I can understand wanting to avoid complexity creep, but I don't see anything that pushes the boundaries of what the game can do in this medium.
There's a wealth of design space here, but we're doing a lot of retreads.
Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.
Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.
This set has been a major let down so far.
Be honest, unless it's a bear themed set with overpowered druid cards you're disappointed.
I love dinosaurs too! This set should have been a slam dunk with me
I don't need overpowered druid cards but I'd love to see them push some boundaries. Mean Streets had me the moment they showed multi-class cards. I was really excited to try hand buff paladin.
The mechanics so far seem to lean on discover too much. I can understand wanting to avoid complexity creep, but I don't see anything that pushes the boundaries of what the game can do in this medium.
There's a wealth of design space here, but we're doing a lot of retreads.
Yeah. Like.... what's really new in this expansion? Quests, which aren't all that new, just kind of different counters for things. And Adapt, which is just a twist on Battlecry/Discover. Am I missing something? (Elementals obviously don't count.)
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counterpoint: aggro isn't clearing your board so you can probably cast it on an already extant minion on turn 6
This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Well yeah most people constantly complain about freeze mage
No combo burst decks allowed ever because all games should be quick pirate fests or long snores of control battles.
Twitch: KoopahTroopah - Steam: Koopah
just give it to priest, I'm sure nobody would be annoyed by that
They are fun to play. The question is, are they fun to play against?
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I mean, freeze mage constantly allows you to do nothing. Pacifism is single target, and you'd still be able to block since in Hearthstone you can't make a creature unable to block unless they're about to allow you to cause enemy minions to go Dormant.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'd have put it in Paladin, honestly.
Currently DMing: None
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Eh. Is Pirate Warrior or Reno-Mage/Lock fun to play against? I'm not entirely sure that Team 5 is weighing in the opinions on how the opposition feels on a consistent basis.
Twitch: KoopahTroopah - Steam: Koopah
Currently DMing: None
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
And curving out perfectly in all games all the time.
Twitch: KoopahTroopah - Steam: Koopah
if you already have a board full of minions, why are you casting that card instead of bloodlust?
Because if I want a win more card, I want to win in stupid hilarious ways instead of straight forward ways.
Edit: Also the Paladin card seems really bad.
Which is really weird! There are so many twists on pacifism that they could make, and it makes silences into a pseudo-disenchant.
Meanwhile, I struggled to get past 15 in standard with the typical meta decks.
....what.
You're incorrect about cornered sentry. It has lines with WW and Ghoul. Also gains you three armor with Armor Smith. It may not pan out in the long run, but the card is a bit deeper than it appears. May serve as a role player in control warrior if the meta is favorable to it.
Also, frothing+ww makes it great as a combo piece.
What, the stego thing? I like the stego thing. Buffs can be cool.
Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.
This set has been a major let down so far.
Be honest, unless it's a bear themed set with overpowered druid cards you're disappointed.
Even a single Silverhand Recruit becomes a 3/7 taunt that essentially deathrattles a 2/6 taunt. That's some value.
All I care about is that sweet sweet new Elise card. Opening a pack midgame? Sounds fucking casino-rific. Lets do this.
Also 1 drop hunter, it's going to be all about 1 drop hunter
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It feels more like a tempo card.
Let's you avoid the steam loss from a board clear.
Witty signature comment goes here...
wra
It's the opposite of a tempo card, it's a 3 mana do nothing and then you need to spend another turn replaying all your stuff. It's actually a prime example of a value card.
The problem is that Jade is already too good.
I love dinosaurs too! This set should have been a slam dunk with me
I don't need overpowered druid cards but I'd love to see them push some boundaries. Mean Streets had me the moment they showed multi-class cards. I was really excited to try hand buff paladin.
The mechanics so far seem to lean on discover too much. I can understand wanting to avoid complexity creep, but I don't see anything that pushes the boundaries of what the game can do in this medium.
There's a wealth of design space here, but we're doing a lot of retreads.
Why can't it be good in murloc?
Witty signature comment goes here...
wra
Because if you have time to cast it with a board you've probably already won the game.
I read the party ball's attack as zero though. I kept smacking it and wondering why my minions were dying. :rotate:
Yeah. Like.... what's really new in this expansion? Quests, which aren't all that new, just kind of different counters for things. And Adapt, which is just a twist on Battlecry/Discover. Am I missing something? (Elementals obviously don't count.)
3DS Friend Code: 3110-5393-4113
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It might be a good turn 6 play after you've attacked with Finja and pulled two murlocs out.
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Till you get an opponent who attacks you.
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