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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Aegis wrote: »
    So Spikeridged Steed is 8 mana make a 3/7 Taunt, Deathrattle: Summon a 2/6 Taunt, if you have an empty board.

    Or at least the same thing for 6 mana if you have a creature already on the board. That's a powerful effect. It's just mildly expensive.

    I don't know what to think of this. It's so expensive. At 8 mana it's useless against aggro, you've either won or lost the game at that point.

    I think it really depends on the speed of the game when the meta settles down. If the early game anti-aggro cards are effective, maybe we'll see more midrange decks and this card might have a place. But Shaman will still be a thing, with Devolve and Hex and all its primo removal.

    It is a great effect because it's Sludge Belcher, but like you said it's really slow, which makes me think we'd be hard pressed to play it.

    Probably an awesome arena card though?

    counterpoint: aggro isn't clearing your board so you can probably cast it on an already extant minion on turn 6

    9uiytxaqj2j0.jpg
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    "You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho

    I realize that this is giving the dev team an incredible amount of credit

    reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield

    and also more literally bestow

    This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    I needed anime to post.I needed anime to post. boom Registered User regular
    Aegis wrote: »
    "You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho

    I realize that this is giving the dev team an incredible amount of credit

    reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield

    and also more literally bestow

    This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.

    Well yeah most people constantly complain about freeze mage

    liEt3nH.png
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    I love freeze mage. Or any OTK deck for that matter. I thought Worgen was fine too, but wah.

    No combo burst decks allowed ever because all games should be quick pirate fests or long snores of control battles.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Aegis wrote: »
    "You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho

    I realize that this is giving the dev team an incredible amount of credit

    reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield

    and also more literally bestow

    This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.

    Well yeah most people constantly complain about freeze mage

    just give it to priest, I'm sure nobody would be annoyed by that

    9uiytxaqj2j0.jpg
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    kimekime Queen of Blades Registered User regular
    I love freeze mage. Or any OTK deck for that matter. I thought Worgen was fine too, but wah.

    No combo burst decks allowed ever because all games should be quick pirate fests or long snores of control battles.

    They are fun to play. The question is, are they fun to play against?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Aegis wrote: »
    "You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho

    I realize that this is giving the dev team an incredible amount of credit

    reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield

    and also more literally bestow

    This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.

    Well yeah most people constantly complain about freeze mage

    I mean, freeze mage constantly allows you to do nothing. Pacifism is single target, and you'd still be able to block since in Hearthstone you can't make a creature unable to block unless they're about to allow you to cause enemy minions to go Dormant.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Aegis wrote: »
    "You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho

    I realize that this is giving the dev team an incredible amount of credit

    reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield

    and also more literally bestow

    This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.

    Well yeah most people constantly complain about freeze mage

    just give it to priest, I'm sure nobody would be annoyed by that

    I'd have put it in Paladin, honestly.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    kime wrote: »
    I love freeze mage. Or any OTK deck for that matter. I thought Worgen was fine too, but wah.

    No combo burst decks allowed ever because all games should be quick pirate fests or long snores of control battles.

    They are fun to play. The question is, are they fun to play against?

    Eh. Is Pirate Warrior or Reno-Mage/Lock fun to play against? I'm not entirely sure that Team 5 is weighing in the opinions on how the opposition feels on a consistent basis.

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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    The only consistent thing about Team 5 is that someone, or multiple people on the team, have a fascination with buff decks.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Aegis wrote: »
    The only consistent thing about Team 5 is that someone, or multiple people on the team, have a fascination with buff decks.

    And curving out perfectly in all games all the time.

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    KolosusKolosus Registered User regular
    This new Shaman card is nuts, like absolutely nuts. It will be so awesome to cast this on a board full of Jade Activators.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited March 2017
    Kolosus wrote: »
    This new Shaman card is nuts, like absolutely nuts. It will be so awesome to cast this on a board full of Jade Activators.

    if you already have a board full of minions, why are you casting that card instead of bloodlust?

    The Escape Goat on
    9uiytxaqj2j0.jpg
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    KolosusKolosus Registered User regular
    edited March 2017
    Kolosus wrote: »
    This new Shaman card is nuts, like absolutely nuts. It will be so awesome to cast this on a board full of Jade Activators.

    if you already have a board full of minions, why are you casting that card instead of bloodlust?

    Because if I want a win more card, I want to win in stupid hilarious ways instead of straight forward ways.

    Edit: Also the Paladin card seems really bad.

    Kolosus on
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    TheBlackWindTheBlackWind Registered User regular
    Aegis wrote: »
    "You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho

    I realize that this is giving the dev team an incredible amount of credit

    reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield

    and also more literally bestow

    This once again triggers my weekly reminder that we don't have Pacifism in Hearthstone.

    Which is really weird! There are so many twists on pacifism that they could make, and it makes silences into a pseudo-disenchant.

    PAD ID - 328,762,218
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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    You could cast Spikeridged Steed on a Stegodon for dino on dino action

    VRXwDW7.png
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    cloudeaglecloudeagle Registered User regular
    As I've mentioned, I put together goof decks designed to burn through specialized quests quickly (play X pirates, play X combo cards, etc.) and then play them in wild to see how they do and maybe build my win record a little. This time around I've dipped into wild maybe on four days this season and quit once the quest's done. Today, I somehow hit rank 15.

    Meanwhile, I struggled to get past 15 in standard with the typical meta decks.

    ....what.

    Switch: 3947-4890-9293
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    RozRoz Boss of InternetRegistered User regular
    Dibby wrote: »
    HOT TAKES

    Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.

    Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.

    Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.

    Edit:



    OKAY, YEAH. IT'S JUST A 2/6 TAUNT. I THINK IT'S PLAYABLE???

    You're incorrect about cornered sentry. It has lines with WW and Ghoul. Also gains you three armor with Armor Smith. It may not pan out in the long run, but the card is a bit deeper than it appears. May serve as a role player in control warrior if the meta is favorable to it.

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    CoinageCoinage Heaviside LayerRegistered User regular
    Nobody wants these stupid buff cards, I don't know why they keep making them.

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    schussschuss Registered User regular
    Roz wrote: »
    Dibby wrote: »
    HOT TAKES

    Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.

    Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.

    Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.

    Edit:



    OKAY, YEAH. IT'S JUST A 2/6 TAUNT. I THINK IT'S PLAYABLE???

    You're incorrect about cornered sentry. It has lines with WW and Ghoul. Also gains you three armor with Armor Smith. It may not pan out in the long run, but the card is a bit deeper than it appears. May serve as a role player in control warrior if the meta is favorable to it.

    Also, frothing+ww makes it great as a combo piece.

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Control warrior will need better finishers for it to meaningfully exist in the same standard format as jade.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Coinage wrote: »
    Nobody wants these stupid buff cards, I don't know why they keep making them.

    What, the stego thing? I like the stego thing. Buffs can be cool.

    9uiytxaqj2j0.jpg
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    RozRoz Boss of InternetRegistered User regular
    Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.

    Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.

    This set has been a major let down so far.

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    schussschuss Registered User regular
    Roz wrote: »
    Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.

    Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.

    This set has been a major let down so far.

    Be honest, unless it's a bear themed set with overpowered druid cards you're disappointed.

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    CogCog What'd you expect? Registered User regular
    Coinage wrote: »
    Nobody wants these stupid buff cards, I don't know why they keep making them.

    What, the stego thing? I like the stego thing. Buffs can be cool.

    Even a single Silverhand Recruit becomes a 3/7 taunt that essentially deathrattles a 2/6 taunt. That's some value.

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    YiliasYilias Registered User regular
    Roz has one of the better grasps on balance in this thread imo.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    Roz wrote: »
    Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.

    Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.

    This set has been a major let down so far.

    All I care about is that sweet sweet new Elise card. Opening a pack midgame? Sounds fucking casino-rific. Lets do this.

    Also 1 drop hunter, it's going to be all about 1 drop hunter

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
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    CogCog What'd you expect? Registered User regular
    This is basically as bad as it possibly gets, right?

    https://clips.twitch.tv/ConfidentOnerousFlamingoDancingBaby

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    MMMigMMMig Registered User regular
    I don't think this shaman card is a win more card.

    It feels more like a tempo card.

    Let's you avoid the steam loss from a board clear.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    MMMig wrote: »
    I don't think this shaman card is a win more card.

    It feels more like a tempo card.

    Let's you avoid the steam loss from a board clear.

    It's the opposite of a tempo card, it's a 3 mana do nothing and then you need to spend another turn replaying all your stuff. It's actually a prime example of a value card.

    9uiytxaqj2j0.jpg
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    CogCog What'd you expect? Registered User regular
    It's helpful against sweepers and gives you a lot of value on Jade activators.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    That Shaman card is going to be good in Jade and bad in everything else.

    The problem is that Jade is already too good.

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    TynnanTynnan seldom correct, never unsure Registered User regular
    Echo is so terrible against aggro I'm not convinced it'll see play unless aggro becomes very suppressed in the Un'Goro meta.

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    RozRoz Boss of InternetRegistered User regular
    schuss wrote: »
    Roz wrote: »
    Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.

    Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.

    This set has been a major let down so far.

    Be honest, unless it's a bear themed set with overpowered druid cards you're disappointed.

    I love dinosaurs too! This set should have been a slam dunk with me :/

    I don't need overpowered druid cards but I'd love to see them push some boundaries. Mean Streets had me the moment they showed multi-class cards. I was really excited to try hand buff paladin.

    The mechanics so far seem to lean on discover too much. I can understand wanting to avoid complexity creep, but I don't see anything that pushes the boundaries of what the game can do in this medium.

    There's a wealth of design space here, but we're doing a lot of retreads.

  • Options
    MMMigMMMig Registered User regular
    3clipse wrote: »
    That Shaman card is going to be good in Jade and bad in everything else.

    The problem is that Jade is already too good.

    Why can't it be good in murloc?

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    MMMig wrote: »
    3clipse wrote: »
    That Shaman card is going to be good in Jade and bad in everything else.

    The problem is that Jade is already too good.

    Why can't it be good in murloc?

    Because if you have time to cast it with a board you've probably already won the game.

    9uiytxaqj2j0.jpg
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    BreakfastPMBreakfastPM Registered User regular
    The brawl this week is a million times better than last weeks shit pile!

    I read the party ball's attack as zero though. I kept smacking it and wondering why my minions were dying. :rotate:

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    kimekime Queen of Blades Registered User regular
    Roz wrote: »
    schuss wrote: »
    Roz wrote: »
    Honestly though, none of the cards spoiled so far have excited me. It's a lot of random junk and quests which I think are fundamentally flawed.

    Living Mana was one of the few thought provoking cards but came pre-nerfed just in case.

    This set has been a major let down so far.

    Be honest, unless it's a bear themed set with overpowered druid cards you're disappointed.

    I love dinosaurs too! This set should have been a slam dunk with me :/

    I don't need overpowered druid cards but I'd love to see them push some boundaries. Mean Streets had me the moment they showed multi-class cards. I was really excited to try hand buff paladin.

    The mechanics so far seem to lean on discover too much. I can understand wanting to avoid complexity creep, but I don't see anything that pushes the boundaries of what the game can do in this medium.

    There's a wealth of design space here, but we're doing a lot of retreads.

    Yeah. Like.... what's really new in this expansion? Quests, which aren't all that new, just kind of different counters for things. And Adapt, which is just a twist on Battlecry/Discover. Am I missing something? (Elementals obviously don't count.)

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    MMMig wrote: »
    3clipse wrote: »
    That Shaman card is going to be good in Jade and bad in everything else.

    The problem is that Jade is already too good.

    Why can't it be good in murloc?

    Because if you have time to cast it with a board you've probably already won the game.

    It might be a good turn 6 play after you've attacked with Finja and pulled two murlocs out.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    The brawl this week is a million times better than last weeks shit pile!

    I read the party ball's attack as zero though. I kept smacking it and wondering why my minions were dying. :rotate:

    Till you get an opponent who attacks you.

    oosik_betsuni.png
    Steam: betsuni7
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