It's going to take some convincing to make me believe that Spirit Echo is significantly better than Evolve, which ended up not being a particularly good card. I mean, I see that there's potentially a lot more value from Spirit Echo, but it's slow and very situational.
I dunno. Jade shaman, aggro shaman, suffer from card draw after getting their board cleared. Things like thing of the deep help it recover but not in an amazing wat.
This is a way to stay in the fight after a board clear. Constant never-ending pressure.
hmm, maybe! It'll be interesting to see. I'll laugh if Blizzard replaces Shaman-meta with a slightly different Shaman-meta :P
Spirit Echo is basically the same as Echo of Medivh, but on a Deathrattle and 1 mana less. I don't think that was ever used outside of gimmicky Giant decks, so I'm a bit skeptical this will see too much play?
Maybe, maybe not, but everyone's going to be hungry for draw with Azure Drake gone
Oh, yeah - the Brawl is totally fun. Won my second time out playing as Druid with a really awesome Rogue player.
Almost got me all the way through my "Kill 40 Minions" quest in two goes, too, since opponents suiciding minions against your Party Crashers counts.
Oh good grief... My opponent and I were happily chipping away at the decorations keeping the board clear and keeping our health high. Then the pinata drops and suddenly we both realize that is the goal of the brawl. GG Blizzard, GG...
No we didn't win, need to slog through that he'll again.
Idk, T2 Sentry into T3 Ghoul doesn't seem too bad. Worst case scenario is Flametongue, but most people are going to be reluctant to trade that early without some kind of buff.
Idk, T2 Sentry into T3 Ghoul doesn't seem too bad. Worst case scenario is Flametongue, but most people are going to be reluctant to trade that early without some kind of buff.
Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.
Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.
Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Why are you so sure it won't see play? Dirty Rat doesn't on T2 because sometimes it pulls out, like Thaurissan or Mountain Giant or something, which is "welp" on turn 2. 3 1/1s is kind of.... whatever?
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Why are you so sure it won't see play? Dirty Rat doesn't on T2 because sometimes it pulls out, like Thaurissan or Mountain Giant or something, which is "welp" on turn 2. 3 1/1s is kind of.... whatever?
Hungry Dragon, mostly.
Historically speaking, giving your opponent minions is never a good thing, especially with this. Three tokens! Zoo can Power Overwhelming woop not anymore, uh, Zoo has lots of activators/buffers though. Shaman can Flametongue, activates KC for Hunters, etc etc.
I could be wrong! I'd be the first to admit that if I am. But if they're able to deal with it cleanly (let's say Pirate Warrior uses Heroic Strike on Rusty Hook+Patches), then you just gave them 3 extra power on board.
Dibby on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
If at any point your opponent plays Unlicensed Apothecary and you have Cornered Sentry in your hand... :biggrin:
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Why are you so sure it won't see play? Dirty Rat doesn't on T2 because sometimes it pulls out, like Thaurissan or Mountain Giant or something, which is "welp" on turn 2. 3 1/1s is kind of.... whatever?
Hungry Dragon, mostly.
Historically speaking, giving your opponent minions is never a good thing, especially with this. Three tokens! Zoo can Power Overwhelming woop not anymore, uh, Zoo has lots of activators/buffers though. Shaman can Flametongue, activates KC for Hunters, etc etc.
I could be wrong! I'd be the first to admit that if I am.
On the other hand: this has taunt, so they can't get free value out of their thing by hitting face or trading into another of your minions. It has the same total health as hungry dragon for two less mana, so that PO or, like, double abusive is much less of a tempo swing. Finally, it's predictable, so no getting screwed by rolling pit snake/flame imp/mana wyrm/injured kvaldir.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2017
It could be wording consistency striking again, as I don't think there are any rules interaction differences between Deathrattle and what that spell is doing.
Well, except that you wouldn't be able to trigger the Deathrattle on the Stegodon before it dies. Which could be the intention.
It could be wording consistency striking again, as I don't think there are any rules interaction differences between Deathrattle and what that spell is doing.
It could be wording consistency striking again, as I don't think there are any rules interaction differences between Deathrattle and what that spell is doing.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Oh shit, if that 4 mana 2/6 taunt is collectible like hearthpwn implied that's a huge boon to handbuff pally. One smuggler's run or the 2 mana guy and that's a 4 mana 3/7 taunt! +1 health on twilight guardian!
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Why are you so sure it won't see play? Dirty Rat doesn't on T2 because sometimes it pulls out, like Thaurissan or Mountain Giant or something, which is "welp" on turn 2. 3 1/1s is kind of.... whatever?
Hungry Dragon, mostly.
Historically speaking, giving your opponent minions is never a good thing, especially with this. Three tokens! Zoo can Power Overwhelming woop not anymore, uh, Zoo has lots of activators/buffers though. Shaman can Flametongue, activates KC for Hunters, etc etc.
I could be wrong! I'd be the first to admit that if I am. But if they're able to deal with it cleanly (let's say Pirate Warrior uses Heroic Strike on Rusty Hook+Patches), then you just gave them 3 extra power on board.
Yeah, but that's now a Heroic Strike that won't be going face :P.
Hungry Dragon didn't make the cut usually for statlines, and because bad RNG could make it worse. Which.... I guess on the same basis, Sentry maybe isn't good? 2/6 - 3/3 is only 2 total stats for 2 mana. Default is 5. Taunt is not usually worth 3 stats.
We'll see, but yeah, maybe it's not good enough....
Oh shit, if that 4 mana 2/6 taunt is collectible like hearthpwn implied that's a huge boon to handbuff pally. One smuggler's run or the 2 mana guy and that's a 4 mana 3/7 taunt! +1 health on twilight guardian!
Almost as good as an Ancestral Healing'd Injured Blademaster!
"You get a minion afterwards no matter what, even if the stats are silenced off" is a good way to actually make playable buffs tho
I realize that this is giving the dev team an incredible amount of credit
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
So Spikeridged Steed is 8 mana make a 3/7 Taunt, Deathrattle: Summon a 2/6 Taunt, if you have an empty board.
Or at least the same thing for 6 mana if you have a creature already on the board. That's a powerful effect. It's just mildly expensive.
I don't know what to think of this. It's so expensive. At 8 mana it's useless against aggro, you've either won or lost the game at that point.
I think it really depends on the speed of the game when the meta settles down. If the early game anti-aggro cards are effective, maybe we'll see more midrange decks and this card might have a place. But Shaman will still be a thing, with Devolve and Hex and all its primo removal.
It is a great effect because it's Sludge Belcher, but like you said it's really slow, which makes me think we'd be hard pressed to play it.
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Oh, yeah - the Brawl is totally fun. Won my second time out playing as Druid with a really awesome Rogue player.
Almost got me all the way through my "Kill 40 Minions" quest in two goes, too, since opponents suiciding minions against your Party Crashers counts.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
hmm, maybe! It'll be interesting to see. I'll laugh if Blizzard replaces Shaman-meta with a slightly different Shaman-meta :P
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Oh good grief... My opponent and I were happily chipping away at the decorations keeping the board clear and keeping our health high. Then the pinata drops and suddenly we both realize that is the goal of the brawl. GG Blizzard, GG...
Steam: betsuni7
"Shaman have a really hard time filling up the board. We should make sure they can refill it again very quickly!"
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Not quite, because you can keep playing creatures. Doomsayer can prevent new creatures from being played.
[Edit]
Not going to delete what I typed. I will wear my 10+ pages late response with appropriate shame.
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"We desperately need to give them a reason to play control warrior"
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Hell, T2 Sentry into T3 Frothing.
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Good point! How quickly I forget.
Tortollan Primalist - Trolden material, nothing more. It's the Noggenfogger of the set, just for funsies.
Spikeridged Steed - Need more info on what "Stegodon" is. Otherwise, ehhh, huh. I, maybe? +2/+6 and taunt though, jeez. That's gonna stop Aggro dead in its tracks. 6 mana though, ehhhhh. Out of the three, this has the most potential. I could see it going either way.
Cornered Sentry - Nah. Nope. Won't see play. Dirty Rat on T2 by itself is already a bad play, you do NOT want to give your opponent three 1/1s. Hungry Dragon didn't see play, this won't either. I GUESS you can combo it with Whirlwind, but that seems like a poor use of resources just for a 2/5 taunt. Also those Raptors are assuredly Beasts and that's bad news bears if you're against Hunter.
Edit:
OKAY, YEAH. IT'S JUST A 2/6 TAUNT. I THINK IT'S PLAYABLE???
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
What's a hunter
Why are you so sure it won't see play? Dirty Rat doesn't on T2 because sometimes it pulls out, like Thaurissan or Mountain Giant or something, which is "welp" on turn 2. 3 1/1s is kind of.... whatever?
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Or at least the same thing for 6 mana if you have a creature already on the board. That's a powerful effect. It's just mildly expensive.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Hungry Dragon, mostly.
Historically speaking, giving your opponent minions is never a good thing, especially with this. Three tokens! Zoo can Power Overwhelming woop not anymore, uh, Zoo has lots of activators/buffers though. Shaman can Flametongue, activates KC for Hunters, etc etc.
I could be wrong! I'd be the first to admit that if I am. But if they're able to deal with it cleanly (let's say Pirate Warrior uses Heroic Strike on Rusty Hook+Patches), then you just gave them 3 extra power on board.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
On the other hand: this has taunt, so they can't get free value out of their thing by hitting face or trading into another of your minions. It has the same total health as hungry dragon for two less mana, so that PO or, like, double abusive is much less of a tempo swing. Finally, it's predictable, so no getting screwed by rolling pit snake/flame imp/mana wyrm/injured kvaldir.
Also combos with mctech! Edit: and unleash!
Well, except that you wouldn't be able to trigger the Deathrattle on the Stegodon before it dies. Which could be the intention.
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deathrattles can be silenced
So can this spell since it's a buff.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Yeah, but that's now a Heroic Strike that won't be going face :P.
Hungry Dragon didn't make the cut usually for statlines, and because bad RNG could make it worse. Which.... I guess on the same basis, Sentry maybe isn't good? 2/6 - 3/3 is only 2 total stats for 2 mana. Default is 5. Taunt is not usually worth 3 stats.
We'll see, but yeah, maybe it's not good enough....
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I realize that this is giving the dev team an incredible amount of credit
Almost as good as an Ancestral Healing'd Injured Blademaster!
(I miss them )
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Yeah. It's totally just a Deathrattle :P
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2 mana
Adapt a Minion.
Draw a card.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
reminds me of how the mtg team was like "ok how do we make auras playable" and the answer was to make them equipment you equip from the hand (rancor) or the graveyard (gryff's boon) instead of staying on the battlefield
and also more literally bestow
I don't know what to think of this. It's so expensive. At 8 mana it's useless against aggro, you've either won or lost the game at that point.
I think it really depends on the speed of the game when the meta settles down. If the early game anti-aggro cards are effective, maybe we'll see more midrange decks and this card might have a place. But Shaman will still be a thing, with Devolve and Hex and all its primo removal.
It is a great effect because it's Sludge Belcher, but like you said it's really slow, which makes me think we'd be hard pressed to play it.
Probably an awesome arena card though?