The middle of a craggy desert is no place to make a living. Not usually, anyway. The travelers who founded Argent Springs did so because of a…special feature the area had. There was a seemingly infinite source of water pouring out of a strange spire poking up through the earth like a roughly snapped bone.
The life-sustaining silver-gray liquid is enough to quench the throats of those living in the town and there is enough left over for some farming to be done. That is not the only thing that the spire, called Menanki by the settlers, offers. A solitary entrance sits 10 feet above the ground and through that entrance is a vast catacomb of twisting halls, eerie sounds, unnatural lights, and the promise of unfathomable wealth.
Adventuring companies spring up around Menanki, bringing new blood from all over the continent to this growing town. Argent Springs slowly expands and begins to depend on Menanki for more and more. Crops aren't plentiful enough for this many people. Slain monsters are brought back for meat. Unneeded relics are traded away for staple materials.
Some of those willing to delve into the unknown come back with stories of misshapen beasts and unknown devices. A few find valuable materials or secrets. Fewer still come back with artifacts of unknown purpose but palpable power. A great number never do come back.
Which will you be?
*This town basically survives thanks to adventurers. they bring back valuable shit out of the Menanki, and bring back food in the form of dead critters. Not much farmland out here. Not enough water to support too much farm AND keep people from dying of thirst.
*A lot of businesses in town are sort of like… not oriented directly to adventurer folks but some definitely have that kind of tilt to them. they set up near the entrance to the dungeon to sell weapons and rations, appraisers for relics and such. If a business becomes the official X of the Y company, that’s a big thing for them. That could like… change their lives in a big way.
*There are already three big adventuring companies in town. they have relatively low turnover and do not often seek to bring in new blood, unless said new blood has proven themselves capable in some big way to make them worth bringing into the fold
*There are a handful or so of smaller companies that manage to eke out a living, but are more… meat-grindery? you guys are one of the smaller ones. One of the smallest ones, actually.
*The Menank is a dead area as far as pesky things like laws go. If you encounter a party of adventurers from another company, there's nothing stopping either of you from killing the other, save for the thought that you may lose down there. And the knowledge that if you strike first and one of them lives to tell the tale, times will get rough for you.
*Instead of using character bonds we will be using character FLAGS. Basically it is something that other people can do when interacting with your character that lets you show a bit of their personality. For example, I made a bard and she is new to the game and enthusiastic but still rough around the edges. Her flags are
Self-conscious--Give me a chance to play my music for you so that you can judge it later
Young, Scrappy, and Hungry--Convince me to partake in a dangerous plan under promise of fame and possible riches
. Triggering someone's flags gets you xp at the end of a session, so you are encouraged to interact with other characters and learn a bit about their backstory and such. Please don't try and powergame things and get the max amount of xp every session by sitting at a table and trying to tick off every box. That's lame. Don't do that.
*There will be a job board system on the obsidian portal. Before a session begins (hopefully a day or two before, so I have time to plan at least a LITTLE of this stuff) you all will pick what you want to do that session. You can take a job off the job board, choose to explore the Menank, or venture out in the vast and unforgiving desert without rhyme or reason! It'll probably be great.
*As far as map making goes, if you are on a quest I will have some basic map for you. Usually VERY basic. If you're wandering, keeping up with where you went is up to you all. (I'll either pop you down on a populated map or a blank one where you guys can collaborate and fill things in as you please.) Remember, you may be re-using these maps for future delves! So it is important to make good notes of obstacles and things you can't get to just yet.
*There will be a sort of company expedition journal that will go up on the Obsidian Portal page. What happens is after a session, folks who took notes on what happened that session can submit them on the forum for the campaign, also located on the obsidian portal page. The people who went on said expedition can vote on which one they like the best and that one gets entered into the company expedition log. If someone wasn't on that expedition, this is basically the only info they will get about the area you guys went to. They can watch the streams of course, but I'm hoping we can keep player knowledge and character knowledge a bit separate on this one.
All are welcome to attend. Not mandatory to make every session by any means. Looking to get parties to mix and match a bit to keep things fresh
Our first sessions are 2/28 and 3/2. We'd love for folks to come aboard and sign up!
Roll20 Campaign link: Need this to be able to actually join the game on session nights: Click here
Obsidian Portal link: Need this to be able to RSVP for sessions and discuss/read about things: Click here
Discord link is here
I know GG put out a similar thing with 13th Age recently. I promise neither of us is trying to chomp on each other's flavor and if you are interested in both campaigns I encourage you to sign up for both.
If you have any questions at all, please let me know!
Video will be streamed here:
Archive video will be here:
Audio ripped from said video will be here: