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[Battlefield] - 2042 - Launches Nov 19th

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    Skull2185Skull2185 Registered User regular
    Gotta tap-fire SMGs for longer distances.

    It wasn't extreme sniper range, but I did counter snipe a guy shooting at me with whatever rifle they were using . Wasn't a very good player, didn't try to move or anything. Must've been supressed too because he couldn't hit the broad side of a barn. Still, just kept tapping the trigger on my Sten and eventually killed him with a headshot.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    canuckontcanuckont Registered User regular
    edited December 2018
    My problem with the bipod isn't prone.

    Its objects that should deploy it but they dont.

    My wish is when you were crouched it would peak up and deploy for better cover. Nothing beats standing straight up to get sniped. You crouch lean into the mg irl for windows making yourself a smaller target. I'd love to see that!

    Dice literally needs to churn out content and I'll keep playing this game for awhile. It makes me excited for their next iteration too. Battlefront could have been amazing if they had not simplified it so much.

    canuckont on
    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    GONG-00GONG-00 Registered User regular
    The worthless kill cam is not helping to reduce personal saltiness when I see some red outline that is totally behind cover or a hill.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    ToyDToyD Registered User regular
    canuckont wrote: »
    Its objects that should deploy it but they dont.

    Yea I mean I have those types of issues also. Along with being stopped by the ankle high bricks and other engine type stuff. But in general it appears that people aren’t realizing they’re on their backs. You also can’t spin 180 degrees and still have the bipod out. It will put you on your back and you have to crawl a bit to redeploy the bipod.

    steam_sig.png
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    acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    the bipod will deploy when you're on your back though. sometimes.

    GT: Acidboogie PSNid: AcidLacedPenguiN
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    BizazedoBizazedo Registered User regular
    the bipod will deploy when you're on your back though. sometimes.

    Yeah, I've balanced the bipod on my belly and mowed people down. I've never had a huge issue of back versus stomach, just my character fitting into the physics of the world. Once I got used to the "space" my guy needed to lay down, I was good.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    ToyDToyD Registered User regular
    Interesting because I don’t remember that working for me and every time I turned back on my belly it did the plop animation I am looking for to know the bipod was deployed.

    Also, panzerstorm is an awful map. If you’re in a tank, it’s great, otherwise I’ve had a pretty universally awful time running around.

    steam_sig.png
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    BizazedoBizazedo Registered User regular
    Also in this one, when you shoot the canons, it goes into the reload animation, even if you are holding down ADS, which means you cannot easily see if your shot actually landed or if you were short or long or by how much. This was not the case in BF1, it wouldn't reload until you let right-click go. Its like "No, MBW was having too much fun with cannons last time around; let's completely prevent that possibility in this game"
    This stuck with me, so last night on PS4 I used a 6 pounder on Hamada. I needed it for an assignment or something anyways, get a kill with a stationary weapon, so I figured two birds / one stone etc.

    If I held down ADS (left trigger) AND I held down the fire button after firing (right trigger), I would not go into the reload sequence and could watch where my shot went.
    ToyD wrote: »
    Also, panzerstorm is an awful map. If you’re in a tank, it’s great, otherwise I’ve had a pretty universally awful time running around.

    I also hated Panzerstorm at first, but I've been getting used to where the ditches / routes are and last two times last night went pretty well. I also shot down a bomber with a flak gun, so that may have colored my impression.

    ***

    FULLY GOLD PLATED MG42 GET! And Vickers unlocked! Destiny 2 delaying my unlocks :(.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    ToyDToyD Registered User regular
    I mean the 3 middle points are ok to run between, but the two on either side of the map are hella far away on foot.

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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    ToyD wrote: »
    I mean the 3 middle points are ok to run between, but the two on either side of the map are hella far away on foot.

    Why would you run to either of them on foot?

    The map is covered in halftracks and each team gets like a dozen tanks. Hitch a ride

    fuck gendered marketing
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    ToyDToyD Registered User regular
    Elldren wrote: »
    ToyD wrote: »
    I mean the 3 middle points are ok to run between, but the two on either side of the map are hella far away on foot.

    Why would you run to either of them on foot?

    The map is covered in halftracks and each team gets like a dozen tanks. Hitch a ride

    Well occasionally you are left without one but also occasionally the enemy armor is present in strong enough force that you just need to flee. Neither is a good solution I will admit, but those halftracks and jeeps are a deathtrap if enemy armor is around.

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    GONG-00GONG-00 Registered User regular
    Elldren wrote: »
    ToyD wrote: »
    I mean the 3 middle points are ok to run between, but the two on either side of the map are hella far away on foot.

    Why would you run to either of them on foot?

    The map is covered in halftracks and each team gets like a dozen tanks. Hitch a ride

    Any Bren Gun Carrier or Kubelwagen I get into is a magnet for snipers and panzerfausts so I can understand the desire to hoof it.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    If there’s enemy in range then you aren’t getting there on foot either, focus on removing those threats then attacking the far points

    fuck gendered marketing
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Huh. I was doing really good with the Lewis gun yesterday.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    ToyDToyD Registered User regular
    I really like the Lewis gun. Still working on the big mmgs. They’re like lasers when deployed but leave you vulnerable in the moment I find. I haven’t used them too much yet. Was really going to spend some time with the VGO but then tides of war dropped and I got all sidetracked.

    steam_sig.png
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    BizazedoBizazedo Registered User regular
    ToyD wrote: »
    I really like the Lewis gun. Still working on the big mmgs. They’re like lasers when deployed but leave you vulnerable in the moment I find. I haven’t used them too much yet. Was really going to spend some time with the VGO but then tides of war dropped and I got all sidetracked.

    They really require you to play differently. More defensively, more aware of where enemies be coming from, etc.

    I've gotten triple or quad kills with them, though, and it's so satisfying just to watch people drop.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    ToyDToyD Registered User regular
    Bizazedo wrote: »
    ToyD wrote: »
    I really like the Lewis gun. Still working on the big mmgs. They’re like lasers when deployed but leave you vulnerable in the moment I find. I haven’t used them too much yet. Was really going to spend some time with the VGO but then tides of war dropped and I got all sidetracked.

    They really require you to play differently. More defensively, more aware of where enemies be coming from, etc.

    I've gotten triple or quad kills with them, though, and it's so satisfying just to watch people drop.

    Yea that was my biggest issue with the KE7, ammo ran out of your clip fast.

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    canuckontcanuckont Registered User regular
    Elldren wrote: »
    If there’s enemy in range then you aren’t getting there on foot either, focus on removing those threats then attacking the far points

    I like panzerstorm, the church point and the forest one are fun. Tanks are good to go on that map, using transport aren't a death trap.

    MMG can give you a real thrill for kills when you catch a squad in the open with backs to you.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    BizazedoBizazedo Registered User regular
    edited December 2018
    ToyD wrote: »

    Yea that was my biggest issue with the KE7, ammo ran out of your clip fast.

    One of the modifications for the MG42 gives you a 250 bullet clip with 250 bullets in reserve. And it fires fast.

    It's not nearly as good from the hip as the KE7 (although close range it doesn't matter), but you can last forever.
    canuckont wrote: »

    MMG can give you a real thrill for kills when you catch a squad in the open with backs to you.
    My favorite group of kills was a squad running by me on Devastation. They were all RIGHT next to each other, slightly staggered so their full bodies were visible. I raked them with the MG 42 and they all dropped immediately.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I was in a breakthrough game on the map with the train bridges as British and defended point B on the second set of points for almost the entire game. Just hunkered down behind a barricade. I'd stand up, unload a drum across the bridges, duck back down and reload/grab more ammo. I switched to the specialist that spots people you suppress and got so many spot assists.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    The Cow KingThe Cow King a island Registered User regular
    Tow at guns with you in panzerstorm and its a amazing experience

    I managed to solo hold D on Hamada for a surprising amount of time, even went 8-0 before they got it

    icGJy2C.png
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    Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    edited December 2018
    I will say this: Short of actual teamwork, the best way to win fights in this game seems to be the element of surprise. The health pools are so small and/or the weapon damage is so high that there is almost never enough time to react and win the fight purely through better aim or positioning. If someone gets the jump on you, you are probably toast.

    Monkey Ball Warrior on
    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    I got this. I'm enjoying it. Are there people playing on the PC?

    Also I see the laser-accurate one-hit-kill shotgun slugs are back from Bad Company 2.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    ErlkönigErlkönig Seattle, WARegistered User regular
    I got this. I'm enjoying it. Are there people playing on the PC?

    Also I see the laser-accurate one-hit-kill shotgun slugs are back from Bad Company 2.

    There's a double-barrel shotgun that has an underbarrel single-shot rifle that has decent range and will be a OHK if you land a headshot.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    canuckontcanuckont Registered User regular
    I will say this: Short of actual teamwork, the best way to win fights in this game seems to be the element of surprise. The health pools are so small and/or the weapon damage is so high that there is almost never enough time to react and win the fight purely through better aim or positioning. If someone gets the jump on you, you are probably toast.

    Which I feel is way better then 360 noscoped after pumping a guy full of rounds. They are rolling out ttk/ttd changes tmr.
    Not particularly happy with any changes for ttk. You shouldn't be able to survive an ambush...

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Erlkönig wrote: »
    I got this. I'm enjoying it. Are there people playing on the PC?

    Also I see the laser-accurate one-hit-kill shotgun slugs are back from Bad Company 2.

    There's a double-barrel shotgun that has an underbarrel single-shot rifle that has decent range and will be a OHK if you land a headshot.

    ahh okay. Between getting bullseyed from long ranges and the comments in game about how slugs were weirdly accurate hip-fired I thought we were back in the old Slugs + Magnum Ammo situation from BC2.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    I got this. I'm enjoying it. Are there people playing on the PC?

    Also I see the laser-accurate one-hit-kill shotgun slugs are back from Bad Company 2.

    Man I loved those, along with the overly generous spotting.

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Okay some assignments are broken. I was doing Support III. Had top two done and was finishing the “kill 30 people while defending”. Got it then it reset my top one which was Kill 4 people in one life.

    I have had this happen with other assignments as well.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    ToyDToyD Registered User regular
    Okay some assignments are broken. I was doing Support III. Had top two done and was finishing the “kill 30 people while defending”. Got it then it reset my top one which was Kill 4 people in one life.

    I have had this happen with other assignments as well.

    Did it correctly finish after the match? I’ve had mine go weird during a match but then be ok when it’s over and I quit to check. I dunno why that’s so hard for them.

    steam_sig.png
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    ToyD wrote: »
    Okay some assignments are broken. I was doing Support III. Had top two done and was finishing the “kill 30 people while defending”. Got it then it reset my top one which was Kill 4 people in one life.

    I have had this happen with other assignments as well.

    Did it correctly finish after the match? I’ve had mine go weird during a match but then be ok when it’s over and I quit to check. I dunno why that’s so hard for them.

    No. I had to redo the four kills one in another match.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    DrovekDrovek Registered User regular
    Man, this patch (PC) seems messed up: I was gaining progress for an Allied challenge while being Axis, and I was gaining no progress on my medical crate one, even though I saw the counter for healing go up (but not the one for the challenge.)

    steam_sig.png( < . . .
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    MortiousMortious The Nightmare Begins Move to New ZealandRegistered User regular
    So this snowman thing is incredibly frustrating

    Move to New Zealand
    It’s not a very important country most of the time
    http://steamcommunity.com/id/mortious
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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    https://i.redd.it/jk59gkx2es321.jpg

    Hi Battlefield V Community,

    Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

    It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

    So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called “Conquest Core” that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.

    BATTLEFIELD V TTK CHANGE LIST

    With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

    In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

    The value in (red, bold parenthesis) represents what this value was with the original TTK values.



    https://i.redd.it/t4hcz182es321.png

    HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?

    In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

    The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

    Semi Auto Rifles:
    Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
    Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
    Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
    M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
    Assault Rifles:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
    LMGs, MMGs:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
    SMGs:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
    MP34 does not drop to 9 BTK at range.
    Self-Loading Rifles:
    Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
    Buckshot Shotguns
    Unchanged: Same damage.
    Slug Shotguns:
    Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.
    Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the 'Conquest Core' values of the 'old' TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    mojojoeo wrote: »
    https://i.redd.it/jk59gkx2es321.jpg

    Hi Battlefield V Community,

    Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

    It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

    So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called “Conquest Core” that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.

    BATTLEFIELD V TTK CHANGE LIST

    With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

    In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

    The value in (red, bold parenthesis) represents what this value was with the original TTK values.



    https://i.redd.it/t4hcz182es321.png

    HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?

    In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

    The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

    Semi Auto Rifles:
    Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
    Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
    Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
    M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
    Assault Rifles:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
    LMGs, MMGs:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
    SMGs:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
    MP34 does not drop to 9 BTK at range.
    Self-Loading Rifles:
    Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
    Buckshot Shotguns
    Unchanged: Same damage.
    Slug Shotguns:
    Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.
    Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the 'Conquest Core' values of the 'old' TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.

    So the answer to get people to buy your game is to make SMGs even worse. To make Self loading rifles unusable (5 rounds in mag and 3 hit kills??!?!?)

    DICE is a lost cause

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    GONG-00GONG-00 Registered User regular
    DICE LA save us.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    canuckontcanuckont Registered User regular
    ...man this really affects low round count weapons. The 20 round mag on the thompson is already a stretch to get a kl per mag for me.

    Is the community really clamoring for ttk changes? Like I think it's pretty good now, providing risk and reward for different play styles. Flanking actually works.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
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    BizazedoBizazedo Registered User regular
    Fixing the "bug" where you're spotted when you kill somebody should've been done first. I imagine that would have helped the TTD experience.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    ToyDToyD Registered User regular
    canuckont wrote: »
    ...man this really affects low round count weapons. The 20 round mag on the thompson is already a stretch to get a kl per mag for me.

    Is the community really clamoring for ttk changes? Like I think it's pretty good now, providing risk and reward for different play styles. Flanking actually works.

    I think this is a stats driven change instead of something people are asking for. There have been comments about the low TTD and if you’ve been in those situations enough, you’ll start to notice that by the time you’re getting shot at, generally you’re already dead, the game just hasn’t rendered it yet. I’ve had a few times where I’ll duck back into cover, then get hit a couple times due to some kind of lag between actions between players. So looking at all of this and their internal stats for people quitting mid Match, I think it’s much more on their end than a player request.

    My opinion anyway based on nothing but reading some of their posts and what I see in the game.

    steam_sig.png
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    Skull2185Skull2185 Registered User regular
    mojojoeo wrote: »
    mojojoeo wrote: »
    https://i.redd.it/jk59gkx2es321.jpg

    Hi Battlefield V Community,

    Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

    It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

    So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called “Conquest Core” that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.

    BATTLEFIELD V TTK CHANGE LIST

    With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

    In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

    The value in (red, bold parenthesis) represents what this value was with the original TTK values.



    https://i.redd.it/t4hcz182es321.png

    HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?

    In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

    The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

    Semi Auto Rifles:
    Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
    Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
    Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
    M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
    Assault Rifles:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
    LMGs, MMGs:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
    SMGs:
    Can no longer 4 hit kill with body shots only.
    Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
    MP34 does not drop to 9 BTK at range.
    Self-Loading Rifles:
    Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
    Buckshot Shotguns
    Unchanged: Same damage.
    Slug Shotguns:
    Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.
    Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the 'Conquest Core' values of the 'old' TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.

    So the answer to get people to buy your game is to make SMGs even worse. To make Self loading rifles unusable (5 rounds in mag and 3 hit kills??!?!?)

    DICE is a lost cause

    Man, what?

    "Hey we buffed SMGs"

    Yay, thanks!

    "LOL JK, fuck you"

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    GONG-00GONG-00 Registered User regular
    If anything, it's the bomber kings farming the peasant infantry, not the low TTK for small arms, that make me want to quit.

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