Your Mind. The Station. Earth Itself. Nothing is Safe from the Alien Threat.
For PlayStation 4, Xbox One and PC.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around earth-moon L2, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.
Arkane's Prey is a re-imagining of the original 2006 Prey developed by Human Head Studios. While Prey 2, a sequel to the 2006 game, had been planned, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and eventually canceled in 2014. Arkane's version does not use any of the planned sequels assets, and only incorporates the name and the broad theme of the protagonist being hunted by aliens of the previous games. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey takes place in an alternate timeline where United States President John F. Kennedy survives the assassination attempt in 1963. The failed assassination catalyzes Kennedy to direct more funding into the space program, allowing it to flourish and accelerating the Space Race. Drawn by humans' activity in space, an alien force made up of many different species, collectively called the Typhon, attacks Earth. The United States and the U.S.S.R. band together to fight off and capture the Typhon. Together, they build the space station Kletka (Russian for "cage") to be used as a prison for the Typhon situated in orbit around Earth's moon. The United States eventually takes full ownership after the fall of the Soviet Union in 1964 and reuses Kletka as part of "Project Axiom", research labs atop the prison spaces to study the Typhon and bring advances learned from that to Earth. After the "Pobeg Incident" in 1980 where some scientists aboard the station lost their lives to the Typhon, along with geopolitical instability at the time, the United States shuttered Project Axiom, leaving the captive Typhon alive.
By 2025, the newly-founded TranStar Corporation acquires Kletka and by 2030, has refitted it as Talos I, a fully-operational research laboratory to study the Typhon and develop advances in neuroscience; this leads to the creation of Neuromods that harness the Typhon's physiology to restructure the human brain to grant the user new abilities (including superhuman ones). TranStar grows financially successful from sales of Neuromods on Earth. At the time of the game's setting, about 2035, TranStar has further expanded the station to make for suitable living quarters for its staff that spend up to two years on the station between regular shuttles to Earth.
Because of the numerous agencies that operated and expanded Talos I over the decades, the station includes a large mix of architectural designs, ranging from retrofuturism that was popular in 1960s America, to brutalist styles that were common in the Soviet Bloc in the mid-20th century, to opulent Art Deco put in place by the wealthy TranStar executives.
Official Launch Trailer
Prey Mooncrash DLC
Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players.
In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets.
Live. Die. Adapt. Escape!
Escape TranStar’s moon base before the Typhon threat takes over. A simple goal, but one with hundreds of viable solutions. In Mooncrash, players will experience an all-new, infinitely replayable, ‘rogue-lite’ campaign with ever-changing enemies, weapons and objectives against a constantly increasing alien threat.
Survive How You Want with Who You Want
Unlock multiple characters as you play, each with their own set of specialized, upgradable skills. Will you forge your path with the resourceful engineer Joan, trade that wrench in for Security Officer Bhatia and his shotgun, or will you choose the frail-but-gifted Andrius and his arsenal of psychic abilities? Prey is about choices, and those choices belong to you.
Search for Secrets, Loot…and a Way Off
Arkane Studios’ talent for detail and story-rich environments comes alive in Mooncrash. As you explore the station, which is the same size and scope of four levels of the original game’s Talos I station, don’t forget to keep your eyes peeled for precious supplies – and, of course, Mimics.
New Challenges, New Solutions
The Typhon threat has returned with familiar foes and tough new enemies, each armed with a unique set of deadly characteristics. Use the full power of the arsenal at your disposal, including popular weapons and abilities from Prey’s main game, to fight for your life and make a mad dash for your escape.
Prey: Typhon Hunter
Mooncrash also includes the upcoming Typhon Hunter multiplayer update, a tense game of hide and seek between a single survivor and five other players who stalk, hunt, and hide in plain sight as mimics. Typhon Hunter update is expected to release later this summer on all platforms.