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So what is the standard progression path here? I have been taking it slow through levels looking for blueprints but I don't know how they spawn. Will new blueprints spawn in the same area after got die or does each area have the same set blueprints?
i'd recommend making a goal of getting all the permanent runes and just getting as far as you can, the rest will follow
for blueprints: each enemy has a common and a rare blueprint, certain biomes and rest areas always have certain blueprints (usually in secrets), bosses are guaranteed to drop certain blueprints after they've been killed a certain amount of times, and repeatedly doing the daily challenge also results in some blueprints
So what is the standard progression path here? I have been taking it slow through levels looking for blueprints but I don't know how they spawn. Will new blueprints spawn in the same area after got die or does each area have the same set blueprints?
Blueprints are linked with enemy types, sometimes they can be a pretty rare drop, and some enemies even have multiple blueprints. There is an item called the Hunter's Grenade that can help you get those though. Some blueprints are always in the same place in a level, the most obvious being the crossbow up in the tower on the promenade map. Sometimes you can just pick these up as soon as you find the secret area, sometimes you need specific runes. I'm only up to hard difficulty (beat the game once), but there is at least one tied to that difficulty.
I don't know that there is a standard progression path, it is sort of up to you. Some people get all the runes first, some blueprint search, some go for speed to get cells a bit faster to unlock blueprints/upgrades.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Blueprints you find just loose in the world are set, once you've got it to the collector, a money item spawns in its place. The rest are gated behind monsters, with an indeterminate drop chance. There's an unlock you can get at the collector for a thing that can guarantee a drop, but it makes you mostly kill an elite of that monster, then you have to manage to not get hit for long enough to channel an ability at it to actually get the BP to drop. If the elite dies, you get nothing.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I found a blueprint from performing what I thought was a glitch until I was suddenly in a secret area. Now I have to wonder what other goodies might be tucked away in ridiculous places I already wrote off.
Also, made it to the final boss twice. Losing the second time hurt, as I had an amazing melee build and I’m usually pretty trap-heavy, but I got greedy and lost most of my health in one bad exchange. Feel like I could have had that one if I played it more cautiously.
Shields are great and parrying is a blast but they seem to slow the game to a crawl in a way I don’t like.
I found a blueprint from performing what I thought was a glitch until I was suddenly in a secret area. Now I have to wonder what other goodies might be tucked away in ridiculous places I already wrote off.
Also, made it to the final boss twice. Losing the second time hurt, as I had an amazing melee build and I’m usually pretty trap-heavy, but I got greedy and lost most of my health in one bad exchange. Feel like I could have had that one if I played it more cautiously.
Shields are great and parrying is a blast but they seem to slow the game to a crawl in a way I don’t like.
You don't have to play slowly with a shield, I use one in Brutality builds and for the most part I just spam melee and tap the shield button when I see an exclamation point.
I found a blueprint from performing what I thought was a glitch until I was suddenly in a secret area. Now I have to wonder what other goodies might be tucked away in ridiculous places I already wrote off.
Also, made it to the final boss twice. Losing the second time hurt, as I had an amazing melee build and I’m usually pretty trap-heavy, but I got greedy and lost most of my health in one bad exchange. Feel like I could have had that one if I played it more cautiously.
Shields are great and parrying is a blast but they seem to slow the game to a crawl in a way I don’t like.
You don't have to play slowly with a shield, I use one in Brutality builds and for the most part I just spam melee and tap the shield button when I see an exclamation point.
I agree. I play a lot faster with a shield because whatever I don't stun with melee damage, I can parry. If I miss with a parry I still have the bonus shield iframes, so I don't explode. When I go tactics, I worry that I'll roll into a bad situation and just get combo'd to death.
On a related note, I got my first tactical win. I've had a few wins with survival and one with brutality. This was also my first win on 1cell (hard) difficulty. I started with a throwing knife + shield, and some good turrets. I got a n ice shield upgrade, and a -%damage frost bomb. Then the clock boss dropped a killer assassin's knife that I couldn't pass up. So by the end, the only tactical item I had was a single turret, which was worth more as a dps boost with the mutation than it doing any real damage. One day I'll beat the game with a real tactical build.
I found a blueprint from performing what I thought was a glitch until I was suddenly in a secret area. Now I have to wonder what other goodies might be tucked away in ridiculous places I already wrote off.
One thing I've noticed is that if you see leaves in the walls that usually means there's a secret entrance close by.
BTW, I've been trying to access today's daily challenge and I keep getting the error message: "Failed: There is a problem connecting to the server. Please check your internet connection". Has anyone had to deal with that?
I found a blueprint from performing what I thought was a glitch until I was suddenly in a secret area. Now I have to wonder what other goodies might be tucked away in ridiculous places I already wrote off.
One thing I've noticed is that if you see leaves in the walls that usually means there's a secret entrance close by.
BTW, I've been trying to access today's daily challenge and I keep getting the error message: "Failed: There is a problem connecting to the server. Please check your internet connection". Has anyone had to deal with that?
I've seen that before and there was nothing I could do about it. It went away eventually.
Actually, following up on the glitch thing so I know just how representative that is (think this was on the Promenade).
Right at the beginning there’s a wall to the left. I noticed if you swing a melee weapon right after doing a wall climb, you can climb higher, then repeat this seemingly forever. I was doing this mostly as a novelty, but kind of far up the wall I suddenly found a blueprint and the secret area.
So, the question. Is that a glitch or a mechanic I’m going to want to get used to doing?
There are a lot of death pits in some levels that seem like they could conceal secrets, but it could also mean a lot of wasted time.
No, that's just a thing you can do. That isn't the only input to do it, either. There are absolutely secrets gated behind the technique but I haven't checked the deathpits in the Stilt Village either.
No, that's just a thing you can do. That isn't the only input to do it, either. There are absolutely secrets gated behind the technique but I haven't checked the deathpits in the Stilt Village either.
Also keep in mind that the secrets don't spawn every time. Like at the end of ramparts, there's an area with a blueprint that may spawn at the end. It requires a double jump and a roll and you won't discover it's there until after you've jumped.
Managed to make it almost to the end of clockwork tower. Freezing grenade plus a couple super powerful swords helped a ton. I was not impressed with the concierge, beat it my first try. I will say it is bullshit that there seems to be no way to completely avoid taking a hit from the red aura if he jumps at you. I cannot get high enough or roll far enough to completely avoid it. I also managed to complete my first challenge room but it was in the prison so the reward was kind of garbage. Really enjoying the game though, reminds me a lot of rogue legacy but a little more polished.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
This run is going hilariously well so far, but I have to go to bed.
The necklace is of particular note. I went through the forgotten sepulchre and left myself in the dark as much as possible. The size of the toxic clouds were amazing.
Still struggling to beat HotK. If I make it through the castle to start with. Plus two otherwise good runs ended cause I got greedy and tried to grab the boomerang blueprint
"Life before death, strength before weakness, journey before destination."
I'm 20 hours into the game i feel like i've been nowhere yet lol That has a lot to do with my stale knowledge of the game or...
Oh well, let's bomb 'em for more blueprints *sigh sigh*
I am pretty terrible at this, but I just had my first Concierge kill. And then Time Keeper kill. Got lucky with some ridiculously good synergy and legendaries, including a legendary trap that did beaucoup damage. Died to an elite in milliseconds when I didn't Dodge it's first stack
The hand of the king is some real hot bullshit. I had hoped my build would do better against him be he really punishes melee builds hard. Impossible to interrupt, slows only last a second, etc. He does dot quite nicely though. Maybe going to try and make it to him with a tactics focused build next time. Oh I also managed to get all the runes which means I have access to everything now.
My only gripe with this otherwise amazing game is that I've now hit a point where I'm no longer really unlocking blueprints so my cells are frequently useless until I can dump them into the "x% of weapons are of + quality". I realize there needs to be a drop off at some point but it is a bummer to just waste cells.
i've died so many times to greedily upgrading an item with good affixes, it's so often a terrible decision
I always run into a situation where I replace an item and then it has the "Take 100% more damage from enemies" on it, but I always seem to see it after I've already recycled the old item.
The hand of the king is some real hot bullshit. I had hoped my build would do better against him be he really punishes melee builds hard. Impossible to interrupt, slows only last a second, etc. He does dot quite nicely though. Maybe going to try and make it to him with a tactics focused build next time. Oh I also managed to get all the runes which means I have access to everything now.
you can melee him but hes basically immune to crowd control stuff (ice, stun, etc), so you need to come at him with full damage instead. ive had the best luck with fire (double fire grenades for example) and weapons that do +100% dmg to burning enemies. if you build well you dont need ice anyway, everything dies so fast it doesnt matter if its frozen or not.
Edit: also getting items with damage reduction on them is very helpful.
The hand of the king is some real hot bullshit. I had hoped my build would do better against him be he really punishes melee builds hard. Impossible to interrupt, slows only last a second, etc. He does dot quite nicely though. Maybe going to try and make it to him with a tactics focused build next time. Oh I also managed to get all the runes which means I have access to everything now.
you can melee him but hes basically immune to crowd control stuff (ice, stun, etc), so you need to come at him with full damage instead. ive had the best luck with fire (double fire grenades for example) and weapons that do +100% dmg to burning enemies. if you build well you dont need ice anyway, everything dies so fast it doesnt matter if its frozen or not.
Edit: also getting items with damage reduction on them is very helpful.
Yeah I've had runs where HotK was stupid easy because all my items had damage reduction. This was even having dumped maximum points into Brutality so I was DPSing him down quite fast. Being able to rush down the elite he spawns is crucial too, damage is king in this game.
There's a mutation that makes your potion drinking speed near instant, it's extremely useful for bosses. I forget where I got it.
Something that's worth knowing is the HotK takes reduced damage from all ranged attacks from the front.
So tactics builds with bows etc. really fall apart right at the end of the game.
If you have turrets, slicers, cross-o-matics etc. then try to place one at each end of the arena so that he always has his back to one of them and takes full damage. If you take the cooldown reduction mutation so they only have 3-4 second cooldowns you can also just throw them over his head to deploy so they both deal full damage into his back while he is facing you. When he charges to your end of the screen redeploy them there so he will be facing away from them again.
Just got the hand off the king. Colorless lightning bolt with double damage plus 20% increase critical damage for 11k dps did the trick. Melted him like a chump. Also fuck me the damage on that lane was insane when I picked it up. I don't think I am going to try and go up a difficulty yet though. Would like to make it at least to the high castle a little more consistently.
I have been making it to the Hand pretty frequently now but he crushes me every time. I come in so confident with some of these builds and he just walks all over me. He will be mine, oh yes, he will be mine.
I finally beat the hand for the very first time!
Double two-way turrets that did extra damage to things on fire, plus a +40% damage reduction shield, plus a hokuto's bow that set things on fire. So happy
Catalase on
"Life before death, strength before weakness, journey before destination."
+6
Big DookieSmells great!DownriverRegistered Userregular
Made it to the Time Keeper, somehow managed to beat him on the first try. Proceeded to get my ass immediately handed to me on the next level and haven’t made it back since. I don’t even remember my build, but I assume I just got really lucky.
Things have quickly dried up for me. I have finished all my blueprints except for a bunch of really uninteresting mutations. I need to take the Hunter’s Grenade to the Stilt Village, which is not appealing at all. Thing is tough to use.
Xbox - Dodge Mega
Switch - SW-3699-5063-5018
0
Big DookieSmells great!DownriverRegistered Userregular
I’m still not entirely sure how to use the Hunter’s Grenade tbh...
I’m still not entirely sure how to use the Hunter’s Grenade tbh...
1)Take grenade
2)Throw it at monsters
3)If you're missing a BP that monster can drop, it will turn into an elite and drop an item
4)Grab the dropped item
5)Beat up the elite until you get prompts to use the item the monster dropped
6)The item needs channeled for a few seconds before it does its thing, good luck!
7)If successful, the elite drops a blueprint
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I’m still not entirely sure how to use the Hunter’s Grenade tbh...
1)Take grenade
2)Throw it at monsters
3)If you're missing a BP that monster can drop, it will turn into an elite and drop an item
4)Grab the dropped item
5)Beat up the elite until you get prompts to use the item the monster dropped
6)The item needs channeled for a few seconds before it does its thing, good luck!
7)If successful, the elite drops a blueprint
So hard to get an elite to stand still, even for only 1.5 seconds or whatever it takes.
If I recall, I think the channeling duration is to kill the monster outright, but actually you just need to be channeling it at the moment the monster dies?
I have the best build I've had in a long while, repeater crossbow with +dmg to fire and also shots leave a fire trail... and a cudgel shield that poisons, ridiculously powerful crusher that does +dmg to things that are on fire, 23 survival and 15k+ health...
I tore through the high palace like it wasn't there and got the boomerang and such and now I'm just very nervous that despite all of that I'll die to the Hand of the King because I've died the last twenty danged times.
I think this one will work though, lots of easy DoT and synergies should mean that I chew through his health pretty fast.
And I have -75% damage from all sources...
I will say one thing that makes Survival kind of annoying is that the mutations are mostly terrible. +# HP is just never ever useful. At 15k, it's still like 150/parry and 25/kill or whatever. I think the +Dmg after a parry seems good, but beyond that I'm just using +arrows and +30%HP.
I’m still not entirely sure how to use the Hunter’s Grenade tbh...
1)Take grenade
2)Throw it at monsters
3)If you're missing a BP that monster can drop, it will turn into an elite and drop an item
4)Grab the dropped item
5)Beat up the elite until you get prompts to use the item the monster dropped
6)The item needs channeled for a few seconds before it does its thing, good luck!
7)If successful, the elite drops a blueprint
What this is really it? Why not just have the monster turn to elite, and if you kill it you get a blueprint? This is needlessly complicated since it's tough/expensive to find the hunter grenade in the first place.
SteevLWhat can I do for you?Registered Userregular
edited September 2018
I don't find it to be that difficult to find the hunter grenade. It's always on the first level, right? And it might always be behind a door that'll cost you 7500 gold, but you can just bash down the door for a curse instead. The curse is easy enough to deal with on that level too.
edit: OK, I see that the curse for that one requires killing 30 enemies, which is a lot more than I'm used to.
Posts
i'd recommend making a goal of getting all the permanent runes and just getting as far as you can, the rest will follow
for blueprints: each enemy has a common and a rare blueprint, certain biomes and rest areas always have certain blueprints (usually in secrets), bosses are guaranteed to drop certain blueprints after they've been killed a certain amount of times, and repeatedly doing the daily challenge also results in some blueprints
Blueprints are linked with enemy types, sometimes they can be a pretty rare drop, and some enemies even have multiple blueprints. There is an item called the Hunter's Grenade that can help you get those though. Some blueprints are always in the same place in a level, the most obvious being the crossbow up in the tower on the promenade map. Sometimes you can just pick these up as soon as you find the secret area, sometimes you need specific runes. I'm only up to hard difficulty (beat the game once), but there is at least one tied to that difficulty.
I don't know that there is a standard progression path, it is sort of up to you. Some people get all the runes first, some blueprint search, some go for speed to get cells a bit faster to unlock blueprints/upgrades.
Warframe/Steam: NFyt
Also, made it to the final boss twice. Losing the second time hurt, as I had an amazing melee build and I’m usually pretty trap-heavy, but I got greedy and lost most of my health in one bad exchange. Feel like I could have had that one if I played it more cautiously.
Shields are great and parrying is a blast but they seem to slow the game to a crawl in a way I don’t like.
You don't have to play slowly with a shield, I use one in Brutality builds and for the most part I just spam melee and tap the shield button when I see an exclamation point.
I agree. I play a lot faster with a shield because whatever I don't stun with melee damage, I can parry. If I miss with a parry I still have the bonus shield iframes, so I don't explode. When I go tactics, I worry that I'll roll into a bad situation and just get combo'd to death.
On a related note, I got my first tactical win. I've had a few wins with survival and one with brutality. This was also my first win on 1cell (hard) difficulty. I started with a throwing knife + shield, and some good turrets. I got a n ice shield upgrade, and a -%damage frost bomb. Then the clock boss dropped a killer assassin's knife that I couldn't pass up. So by the end, the only tactical item I had was a single turret, which was worth more as a dps boost with the mutation than it doing any real damage. One day I'll beat the game with a real tactical build.
One thing I've noticed is that if you see leaves in the walls that usually means there's a secret entrance close by.
BTW, I've been trying to access today's daily challenge and I keep getting the error message: "Failed: There is a problem connecting to the server. Please check your internet connection". Has anyone had to deal with that?
I've seen that before and there was nothing I could do about it. It went away eventually.
So, the question. Is that a glitch or a mechanic I’m going to want to get used to doing?
There are a lot of death pits in some levels that seem like they could conceal secrets, but it could also mean a lot of wasted time.
Also keep in mind that the secrets don't spawn every time. Like at the end of ramparts, there's an area with a blueprint that may spawn at the end. It requires a double jump and a roll and you won't discover it's there until after you've jumped.
PSN:Furlion
Even with the red aura?
PSN:Furlion
The necklace is of particular note. I went through the forgotten sepulchre and left myself in the dark as much as possible. The size of the toxic clouds were amazing.
https://steamcommunity.com/profiles/76561197970666737/
Oh well, let's bomb 'em for more blueprints *sigh sigh*
PSN:Furlion
I always run into a situation where I replace an item and then it has the "Take 100% more damage from enemies" on it, but I always seem to see it after I've already recycled the old item.
you can melee him but hes basically immune to crowd control stuff (ice, stun, etc), so you need to come at him with full damage instead. ive had the best luck with fire (double fire grenades for example) and weapons that do +100% dmg to burning enemies. if you build well you dont need ice anyway, everything dies so fast it doesnt matter if its frozen or not.
Edit: also getting items with damage reduction on them is very helpful.
Yeah I've had runs where HotK was stupid easy because all my items had damage reduction. This was even having dumped maximum points into Brutality so I was DPSing him down quite fast. Being able to rush down the elite he spawns is crucial too, damage is king in this game.
There's a mutation that makes your potion drinking speed near instant, it's extremely useful for bosses. I forget where I got it.
So tactics builds with bows etc. really fall apart right at the end of the game.
If you have turrets, slicers, cross-o-matics etc. then try to place one at each end of the arena so that he always has his back to one of them and takes full damage. If you take the cooldown reduction mutation so they only have 3-4 second cooldowns you can also just throw them over his head to deploy so they both deal full damage into his back while he is facing you. When he charges to your end of the screen redeploy them there so he will be facing away from them again.
PSN:Furlion
Double two-way turrets that did extra damage to things on fire, plus a +40% damage reduction shield, plus a hokuto's bow that set things on fire. So happy
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Switch - SW-3699-5063-5018
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
1)Take grenade
2)Throw it at monsters
3)If you're missing a BP that monster can drop, it will turn into an elite and drop an item
4)Grab the dropped item
5)Beat up the elite until you get prompts to use the item the monster dropped
6)The item needs channeled for a few seconds before it does its thing, good luck!
7)If successful, the elite drops a blueprint
Warframe/Steam: NFyt
So hard to get an elite to stand still, even for only 1.5 seconds or whatever it takes.
Switch - SW-3699-5063-5018
I have the best build I've had in a long while, repeater crossbow with +dmg to fire and also shots leave a fire trail... and a cudgel shield that poisons, ridiculously powerful crusher that does +dmg to things that are on fire, 23 survival and 15k+ health...
I tore through the high palace like it wasn't there and got the boomerang and such and now I'm just very nervous that despite all of that I'll die to the Hand of the King because I've died the last twenty danged times.
I think this one will work though, lots of easy DoT and synergies should mean that I chew through his health pretty fast.
And I have -75% damage from all sources...
I will say one thing that makes Survival kind of annoying is that the mutations are mostly terrible. +# HP is just never ever useful. At 15k, it's still like 150/parry and 25/kill or whatever. I think the +Dmg after a parry seems good, but beyond that I'm just using +arrows and +30%HP.
What this is really it? Why not just have the monster turn to elite, and if you kill it you get a blueprint? This is needlessly complicated since it's tough/expensive to find the hunter grenade in the first place.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
edit: OK, I see that the curse for that one requires killing 30 enemies, which is a lot more than I'm used to.
My Backloggery
I've been trying repeatedly to get that slick blueprint behind three locked doors, but the underground Gardener's key is nowhere to be found.
I can only ever find one path underground with a ram rune marker on it, and that one NEVER has a Gardener's key anywhere. Is this a bug, or something?