The transition team has drafted a new document of Guiding Principles and New Rules for our community. These rules will go into effect on November 25. 2024.
Started playing this on Switch the other day, and I've run into an annoyance.
I've been trying repeatedly to get that slick blueprint behind three locked doors, but the underground Gardener's key is nowhere to be found.
I can only ever find one path underground with a ram rune marker on it, and that one NEVER has a Gardener's key anywhere. Is this a bug, or something?
After I knew what to look for I found all 3 keys fairly regularly. I have not heard of such a glitch from other switch players but I played on PS4. Are you looking in the wells? I think sometimes they are not just a ram spot on the surface.
Yeah, I have. No keys. I've been clearing through the promenade every time I've gotten to it, and I've literally never seen one underground. And I've been playing for two days!
I had no idea that I was supposed to find one with the help of the ram rune. I can get the one up the tower easily, and the background one isn't hard to get once I've cleared the area. But no underground key to be found. ;/
Is the game linear progression or it can be experienced differently through starting anew?
I've played for couple hours and i was wondering if i would wipe the game will everything be differently, or i shouldn't just bother thniking about that stuff?
I’m still not entirely sure how to use the Hunter’s Grenade tbh...
1)Take grenade
2)Throw it at monsters
3)If you're missing a BP that monster can drop, it will turn into an elite and drop an item
4)Grab the dropped item
5)Beat up the elite until you get prompts to use the item the monster dropped
6)The item needs channeled for a few seconds before it does its thing, good luck!
7)If successful, the elite drops a blueprint
What this is really it? Why not just have the monster turn to elite, and if you kill it you get a blueprint? This is needlessly complicated since it's tough/expensive to find the hunter grenade in the first place.
I don't think it's too complex a task for a guaranteed blueprint.
Yo I came across some hidden stuff in the Toxic Sewers, and I wanna know something before I move on and potentially skip something valuable.
I found a special room not part of the normal map, that I entered through a door. Inside is a bonfire with a sword sticking out of it, and writing that says "GIT GUD" on the wall. After I interacted wtih the bonfire, the level shook and the character said "Something changed" or something like that.
Anyone know what happened? I don't see any difference.
They've definitely tweaked that one since the days of Early Access; I almost always end up doing runs with turrets, and it takes them a lot longer now to take down Big Ol' Eye.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Exactly. I'm pretty sure they found it easier in earlier versions of the game, but these days they barely even shoot at it. At the same time, it's easy enough to avoid the eye's attacks and turrets handle the tentacle attacks well enough, so a combo of turrets and throwing knives, while not exactly fast, works okay.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I've only ever fought him once and I used cross-o-matics/slicers and some good old freezing action to prolong the window of vulnerability. You just have to keep moving to the same level as your turrets so he is in range. Low cooldown or redeploys help a lot too.
Auto-aiming weapons would be a big help as well, like a kunai or something.
Unless I'm mistaken, that room brings back all the enemies - and possibly stronger than before. Like a Dark Souls bonfire would.
It had no such effect in my game. In fact, I didn't notice any specific effect at ALL. The floor was pretty barren right before and after I visited that room, unfortunately. I checked online, and apparently the game is supposed to spawn an enemy in that room that will drop a fuckton of cells. Like, 60. But it didn't work for me.
However, I was in the toxic sewers when I found this room. The video I found that showed an enemy appearing and dropping that prize was in the ancient sewers. So maybe I have to get extra lucky and find it on THAT floor? Or maybe I was just unlucky. Who knows.
Pretty happy with the setup I have going in my current run.
So I got that far again, and it turns out that a legendary weapon gives you the double inc damage affix every other fucking reroll.
So I wasn't allowed to not fucking take double damage against the final boss, today! Cool beans!
It is definitely a very common roll but there are some other really great ones to balance it out. I tried to have my weapons sorted when I went into the high castle and leave them be right before the boss. Too much risk otherwise.
Why are you stuck with it? It sounds like you're rerolling it too much looking for the perfect stats. You should know that by doing that you're playing a very dangerous game of running out of money while you have an incoming damage penalty.
There really is no balancing out double incoming damage. I can't compensate for that, against HotK. It's a soft hard mode.
On that topic, I cleared the clock room with about 30k+ gold and I Decided to not be picky about which positive bonuses I get.
I just thoguht "let's just reroll until we lose the inc damage boost."
7 rerolls (and all of my gold) later, and....that never happened. Every single reroll gave me the fucking debuff.
Seven times. In a row. Thanks game. :I
I should maybe clarify that the balancing part is the list of things that give you double or more damage. For instance there is one that is literally just 100% outgoing damage, no incoming penalty.
I finally got to the hand again, with a decent build! This time I got him enter phase 2 twice, and probalby had him around 25% or less before dying. So, progress!
But honestly, the volumes of damage I have to deal with in that fight is kind of unreasonable. I just cannot dodge most of it. And getting a window to heal is a headache. IDK how to manage this.
I mean, I'm getting better? But it's really hard to get good at a fight I MIGHT get several attempts at in a day.
There really is no balancing out double incoming damage. I can't compensate for that, against HotK. It's a soft hard mode.
On that topic, I cleared the clock room with about 30k+ gold and I Decided to not be picky about which positive bonuses I get.
I just thoguht "let's just reroll until we lose the inc damage boost."
7 rerolls (and all of my gold) later, and....that never happened. Every single reroll gave me the fucking debuff.
Seven times. In a row. Thanks game. :I
I should maybe clarify that the balancing part is the list of things that give you double or more damage. For instance there is one that is literally just 100% outgoing damage, no incoming penalty.
The best I've seen is double outgoing damage w/double incoming.
the hand has tells and appropriate dodges for all of his moves; i found it very useful to spend a couple runs explicitly prioritizing anything i could find with damage reduction on it (the cap is 75%) so i just had a lot of breathing room to practice the fight
There really is no balancing out double incoming damage. I can't compensate for that, against HotK. It's a soft hard mode.
On that topic, I cleared the clock room with about 30k+ gold and I Decided to not be picky about which positive bonuses I get.
I just thoguht "let's just reroll until we lose the inc damage boost."
7 rerolls (and all of my gold) later, and....that never happened. Every single reroll gave me the fucking debuff.
Seven times. In a row. Thanks game. :I
I should maybe clarify that the balancing part is the list of things that give you double or more damage. For instance there is one that is literally just 100% outgoing damage, no incoming penalty.
The best I've seen is double outgoing damage w/double incoming.
I've never seen the affix you're describing.
I actually just looked up the possible affixes and apparently a lot of them can only occur on specific weapons or are banned from certain weapons. In fact there is even a triple damage without any extra incoming damage. Knowing that, it may be much more likely to roll the x2, X3, or, x4 affix since some weapons have a more limited pool. I did not realize that.
Why are you stuck with it? It sounds like you're rerolling it too much looking for the perfect stats. You should know that by doing that you're playing a very dangerous game of running out of money while you have an incoming damage penalty.
If I said that I never got myself screwed trying to get the ideal stats, I would be a liar.
That said, I've had more than one endgame run ruined by bad luck. Shit happens.
the hand has tells and appropriate dodges for all of his moves; i found it very useful to spend a couple runs explicitly prioritizing anything i could find with damage reduction on it (the cap is 75%) so i just had a lot of breathing room to practice the fight
That's a pretty good idea. I'm gonna have to try that, sometime!
I got destroyed by the hand again. One of the worst beatings He's given me so far. I just cannot consistently avoid his attacks at all.
I need a lot more practice at this, but I have no way to reach him often enough.
The most I can manage is staying away from that pile of explosives he throws, otherwise I get ragdolled half the time. This is just stupid.
Have you tried to focus on damage reduction instead of upping your output? 75% is the cap and even if you can't kill him that should give you more time to practice.
I got destroyed by the hand again. One of the worst beatings He's given me so far. I just cannot consistently avoid his attacks at all.
I need a lot more practice at this, but I have no way to reach him often enough.
The most I can manage is staying away from that pile of explosives he throws, otherwise I get ragdolled half the time. This is just stupid.
If you really want to practice, you can restart the fight by quitting the game during the death animation. It'll either put you back in the fight or start the room over. Dirty to some(who cares imo) but it provides a window for practice. Up to you!
I got destroyed by the hand again. One of the worst beatings He's given me so far. I just cannot consistently avoid his attacks at all.
I need a lot more practice at this, but I have no way to reach him often enough.
The most I can manage is staying away from that pile of explosives he throws, otherwise I get ragdolled half the time. This is just stupid.
Have you tried to focus on damage reduction instead of upping your output? 75% is the cap and even if you can't kill him that should give you more time to practice.
That kind of gear is rare. Usually see maybe one or two items like that in an entire run, and there's no guarantee that it'll be anywhere near the end of the run.
I'm open to trying it, but I barely see it often enough to remember it exists.
I got destroyed by the hand again. One of the worst beatings He's given me so far. I just cannot consistently avoid his attacks at all.
I need a lot more practice at this, but I have no way to reach him often enough.
The most I can manage is staying away from that pile of explosives he throws, otherwise I get ragdolled half the time. This is just stupid.
Have you tried to focus on damage reduction instead of upping your output? 75% is the cap and even if you can't kill him that should give you more time to practice.
That kind of gear is rare. Usually see maybe one or two items like that in an entire run, and there's no guarantee that it'll be anywhere near the end of the run.
I'm open to trying it, but I barely see it often enough to remember it exists.
Yeah that is true. I have to agree about save scumming. Not sure what platform you are on but closing the game before it has a chance to save once you die will let you get some real practice in.
I got destroyed by the hand again. One of the worst beatings He's given me so far. I just cannot consistently avoid his attacks at all.
I need a lot more practice at this, but I have no way to reach him often enough.
The most I can manage is staying away from that pile of explosives he throws, otherwise I get ragdolled half the time. This is just stupid.
Have you tried to focus on damage reduction instead of upping your output? 75% is the cap and even if you can't kill him that should give you more time to practice.
That kind of gear is rare. Usually see maybe one or two items like that in an entire run, and there's no guarantee that it'll be anywhere near the end of the run.
I'm open to trying it, but I barely see it often enough to remember it exists.
Yeah that is true. I have to agree about save scumming. Not sure what platform you are on but closing the game before it has a chance to save once you die will let you get some real practice in.
Yeah...about that...It saved while I was in a fucking spike pit and about to die.
So restarting means having to spend every single attempt desperately trying to heal before I get one shot by literally anything that hits me. I stopped bothering to reset when I realized it saved with only half my flasks left because...yeah. So that approach was pretty much a waste of time. :P
And I'm playing on the Switch, btw.
Also, the only item I found the entire playthrough that does damage reduction is one of the shitty one-use per level elixirs, and there is no way I'm keeping one of those on me instead of having two traps.
I get the feeling this game actively doesn't want me to keep playing it, because that's where I'm heading at this rate.
It sounds like you may have run into the problem that I experience with a lot of these types of games: the more stuff you unlock the harder the game becomes, because the stuff you want is so much less likely to show up.
I can easily get 50%+ DR in my games because I held off on unlocking anything that wasn't Tactics based. I pump tactics every game and get plenty of strong weapon opportunities, DR from ice bows, fire grenades and necklaces etc. And one of the modifiers for deployed skills is '% DR when near'.
Has Been Heroes and Slay the Spire both became harder instead of easier when my loot pool got really full of stuff that doesn't fit my playstyle and just made putting together the pieces of a cohesive build that much more difficult.
Ugh, I know. I just didn't know what else to put cells in, because I took too long to realize that I can just break the collector's door and keep my shit until I beat a boss.
I think I might just restart the game and focus my cell unlocks on stuff I actually want.
I almost killed the Time Keeper on my 4th life. lol
Edit: Got her on run #5! And died in the castle. I 100% expected to die in my current state. I barely get through that place with all 4 flasks, no way I was gonna do well with just 2. :P
Posts
After I knew what to look for I found all 3 keys fairly regularly. I have not heard of such a glitch from other switch players but I played on PS4. Are you looking in the wells? I think sometimes they are not just a ram spot on the surface.
PSN:Furlion
I had no idea that I was supposed to find one with the help of the ram rune. I can get the one up the tower easily, and the background one isn't hard to get once I've cleared the area. But no underground key to be found. ;/
PSN: Robo_Wizard1
Any suggestions?
edit: FINALLY.
I've played for couple hours and i was wondering if i would wipe the game will everything be differently, or i shouldn't just bother thniking about that stuff?
I don't think it's too complex a task for a guaranteed blueprint.
Anyone know what happened? I don't see any difference.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Auto-aiming weapons would be a big help as well, like a kunai or something.
otherwise, i usually want to have a ranged weapon or a really fast melee weapon
However, I was in the toxic sewers when I found this room. The video I found that showed an enemy appearing and dropping that prize was in the ancient sewers. So maybe I have to get extra lucky and find it on THAT floor? Or maybe I was just unlucky. Who knows.
Pretty happy with the setup I have going in my current run.
At the moment, I'm scouring the graveyard to find the architect's key. We'll see how that goes. :P
edit: Got it!
And then the hand shrugged and told me to fuck off. I got him to maybe 50% by the time my flasks were all used up. This fight is fucking ridiculous.
I'm so pissed off, right now.
I should have rerolled my oiled sword to get rid of the inc damage penalty, I suppose. Blugh. I need a break.
So I wasn't allowed to not fucking take double damage against the final boss, today! Cool beans!
It is definitely a very common roll but there are some other really great ones to balance it out. I tried to have my weapons sorted when I went into the high castle and leave them be right before the boss. Too much risk otherwise.
PSN:Furlion
On that topic, I cleared the clock room with about 30k+ gold and I Decided to not be picky about which positive bonuses I get.
I just thoguht "let's just reroll until we lose the inc damage boost."
7 rerolls (and all of my gold) later, and....that never happened. Every single reroll gave me the fucking debuff.
Seven times. In a row. Thanks game. :I
I guess that's gonna happen when I'm not allowed to not take double damage....
I've been stuck taking double damage 4 times out of the last five late game runs. This is getting really fucking stupid. :I
I should maybe clarify that the balancing part is the list of things that give you double or more damage. For instance there is one that is literally just 100% outgoing damage, no incoming penalty.
PSN:Furlion
But honestly, the volumes of damage I have to deal with in that fight is kind of unreasonable. I just cannot dodge most of it. And getting a window to heal is a headache. IDK how to manage this.
I mean, I'm getting better? But it's really hard to get good at a fight I MIGHT get several attempts at in a day.
The best I've seen is double outgoing damage w/double incoming.
I've never seen the affix you're describing.
I actually just looked up the possible affixes and apparently a lot of them can only occur on specific weapons or are banned from certain weapons. In fact there is even a triple damage without any extra incoming damage. Knowing that, it may be much more likely to roll the x2, X3, or, x4 affix since some weapons have a more limited pool. I did not realize that.
PSN:Furlion
If I said that I never got myself screwed trying to get the ideal stats, I would be a liar.
That said, I've had more than one endgame run ruined by bad luck. Shit happens.
That's a pretty good idea. I'm gonna have to try that, sometime!
I need a lot more practice at this, but I have no way to reach him often enough.
The most I can manage is staying away from that pile of explosives he throws, otherwise I get ragdolled half the time. This is just stupid.
Have you tried to focus on damage reduction instead of upping your output? 75% is the cap and even if you can't kill him that should give you more time to practice.
PSN:Furlion
If you really want to practice, you can restart the fight by quitting the game during the death animation. It'll either put you back in the fight or start the room over. Dirty to some(who cares imo) but it provides a window for practice. Up to you!
That kind of gear is rare. Usually see maybe one or two items like that in an entire run, and there's no guarantee that it'll be anywhere near the end of the run.
I'm open to trying it, but I barely see it often enough to remember it exists.
Yeah that is true. I have to agree about save scumming. Not sure what platform you are on but closing the game before it has a chance to save once you die will let you get some real practice in.
PSN:Furlion
Yeah...about that...It saved while I was in a fucking spike pit and about to die.
So restarting means having to spend every single attempt desperately trying to heal before I get one shot by literally anything that hits me. I stopped bothering to reset when I realized it saved with only half my flasks left because...yeah. So that approach was pretty much a waste of time. :P
And I'm playing on the Switch, btw.
Also, the only item I found the entire playthrough that does damage reduction is one of the shitty one-use per level elixirs, and there is no way I'm keeping one of those on me instead of having two traps.
I get the feeling this game actively doesn't want me to keep playing it, because that's where I'm heading at this rate.
I can easily get 50%+ DR in my games because I held off on unlocking anything that wasn't Tactics based. I pump tactics every game and get plenty of strong weapon opportunities, DR from ice bows, fire grenades and necklaces etc. And one of the modifiers for deployed skills is '% DR when near'.
Has Been Heroes and Slay the Spire both became harder instead of easier when my loot pool got really full of stuff that doesn't fit my playstyle and just made putting together the pieces of a cohesive build that much more difficult.
I think I might just restart the game and focus my cell unlocks on stuff I actually want.
I almost killed the Time Keeper on my 4th life. lol
Edit: Got her on run #5! And died in the castle. I 100% expected to die in my current state. I barely get through that place with all 4 flasks, no way I was gonna do well with just 2. :P