Okay the only thing in that video that really caught my eye was that you can attach BALLOONS to shit and float them off the map. Like, what? Is this a new way to collect salvage or objectives?
Okay the only thing in that video that really caught my eye was that you can attach BALLOONS to shit and float them off the map. Like, what? Is this a new way to collect salvage or objectives?
They probably really enjoyed using the Fulton balloon on animals and stuff in MGSV and wanted that in XCOM
Basically all of the Ranger shotguns, including the new one you get from killing the Assassin, seem to have the same 10% crit, as opposed to the 15% for the magnetic and 20% for the plasma shotties in vanilla. Same with the swords.
Might be a UI error, but a 10% crit nerf is a pretty big deal at endgame. I'm not sure that Rangers needed nerfing; they are pretty much the definition of high risk, high reward; even if you have a guaranteed crit, you still risk pulling another pod when you run up to flank an enemy.
(I'm not bitter about swords being too unreliable to use regularly, not at all.)
Well, that is irritating, but doesn't come close to my frustration when I use Demolition with my Grenadier and nothing happens. That 80% to hit sure doesn't feel like 80%.
Stumbled on a YouTube video on it from 2015. Would've been a nice thing to have tided me over until War of the Chosen, maybe. Eh, two more weeks, maybe it still is.
Stumbled on a YouTube video on it from 2015. Would've been a nice thing to have tided me over until War of the Chosen, maybe. Eh, two more weeks, maybe it still is.
I've got a few hours into it, and it's enjoyable. It has a few weird hiccups, like being able to use powers before the point in the story where you obtain supernatural powers, but shrug. They do introduce some cool mechanics, like being able to spot and shoot enemies you can't actually see based entirely on their shadow on the ground. I kind of like the build a poker hand with powers system too, and the option to... uhhh... make party members... go away.
It has a few different interweaving stories being told, and makes use of a world map that you move around on. It still felt fairly linear to me, even though I could probably do the missions in any order.
More details on bonding and changes to learning skills. Looks pretty cool. I see they also implemented a mild form of the unit exhaustion mechanic from Long War. I like that it encourages you to keep multiple squads, though it also potentially means I can't just make a single superpowered psi op late game, probably need at least 2.
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
I think this looks really cool and has the potential to be hilariously OP/be an amazing hook for Mods that add extra cards
This settles it. For XCOM 3, I want them to completely abandon the setting. Earth, alien invasion, all of it, just skip it for the next game. Instead, give me the same genre in a fantasy setting. You start with a human kingdom, defending against a necromancer/diabolist's invasion. Instead of resistance factions, you have to make diplomatic connections with elves, dwarves, fairies, etc. to get soldiers from those races, as well as factional benefits and technologies/magics.
XCOM 4 can be where we take the fight back to the Ethereals, but I need fantasy-COM in my veins.
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
I think this looks really cool and has the potential to be hilariously OP/be an amazing hook for Mods that add extra cards
This settles it. For XCOM 3, I want them to completely abandon the setting. Earth, alien invasion, all of it, just skip it for the next game. Instead, give me the same genre in a fantasy setting. You start with a human kingdom, defending against a necromancer/diabolist's invasion. Instead of resistance factions, you have to make diplomatic connections with elves, dwarves, fairies, etc. to get soldiers from those races, as well as factional benefits and technologies/magics.
XCOM 4 can be where we take the fight back to the Ethereals, but I need fantasy-COM in my veins.
It's all I've wanted since Massive Chalice was kind of a letdown
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited August 2017
Hmm...I wouldn't mind fantasy XCOM.
Firaxis will give Berserkers a 95% cap to hit with axes.
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
I think this looks really cool and has the potential to be hilariously OP/be an amazing hook for Mods that add extra cards
This settles it. For XCOM 3, I want them to completely abandon the setting. Earth, alien invasion, all of it, just skip it for the next game. Instead, give me the same genre in a fantasy setting. You start with a human kingdom, defending against a necromancer/diabolist's invasion. Instead of resistance factions, you have to make diplomatic connections with elves, dwarves, fairies, etc. to get soldiers from those races, as well as factional benefits and technologies/magics.
XCOM 4 can be where we take the fight back to the Ethereals, but I need fantasy-COM in my veins.
There are way more 'COMs I want ro see before Generic Fantasy. I mean, there are tons of TBS fantasy games out there already.
I think we need Firaxis to get the Warhammer 40,000 license way more, for example.
Waaaaaaaaagh!COM wuz da boyz' most funnest hope 'gainst dem squishy pink humiez.
+2
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I mean Warhammer is basically fantasy with power armor.
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
I think this looks really cool and has the potential to be hilariously OP/be an amazing hook for Mods that add extra cards
This settles it. For XCOM 3, I want them to completely abandon the setting. Earth, alien invasion, all of it, just skip it for the next game. Instead, give me the same genre in a fantasy setting. You start with a human kingdom, defending against a necromancer/diabolist's invasion. Instead of resistance factions, you have to make diplomatic connections with elves, dwarves, fairies, etc. to get soldiers from those races, as well as factional benefits and technologies/magics.
XCOM 4 can be where we take the fight back to the Ethereals, but I need fantasy-COM in my veins.
There are way more 'COMs I want ro see before Generic Fantasy. I mean, there are tons of TBS fantasy games out there already.
I think we need Firaxis to get the Warhammer 40,000 license way more, for example.
Waaaaaaaaagh!COM wuz da boyz' most funnest hope 'gainst dem squishy pink humiez.
Are there, though? The same sort of mixed geoscape + tactical TBS that XCOM specializes in? Because besides Massive Chalice (which was underwhelming), I'm not really aware of any. Hard West is weird west fantasy, but not high fantasy like I'm talking about.
Jesus christ why did I come here, now I can't stop thinking about the expansion coming out. It's weeks out! Game releases never make me care like this anymore, but xcom man...
The deck bonuses looks insane and something you could create more builds around in the strategy layer, like starting continent in EW. Infiltrate looks insane though, how is that not an auto-include? If you can flip that into effectively 2 turns more time for the objective once the fighting starts its absolutely huge. 15% this or that looks pathetic in comparison, being able to throw soldiers in even if they're wounded also seems really really good considering how much wounds screws you over early game on legendary...
It looks like you can build a sort of "deck" of bonuses using various cards from the factions. From the pictures of the UI it looks heavily influenced by the Government system from Civ 6.
I think this looks really cool and has the potential to be hilariously OP/be an amazing hook for Mods that add extra cards
This settles it. For XCOM 3, I want them to completely abandon the setting. Earth, alien invasion, all of it, just skip it for the next game. Instead, give me the same genre in a fantasy setting. You start with a human kingdom, defending against a necromancer/diabolist's invasion. Instead of resistance factions, you have to make diplomatic connections with elves, dwarves, fairies, etc. to get soldiers from those races, as well as factional benefits and technologies/magics.
XCOM 4 can be where we take the fight back to the Ethereals, but I need fantasy-COM in my veins.
There are way more 'COMs I want ro see before Generic Fantasy. I mean, there are tons of TBS fantasy games out there already.
I think we need Firaxis to get the Warhammer 40,000 license way more, for example.
Waaaaaaaaagh!COM wuz da boyz' most funnest hope 'gainst dem squishy pink humiez.
Are there, though? The same sort of mixed geoscape + tactical TBS that XCOM specializes in? Because besides Massive Chalice (which was underwhelming), I'm not really aware of any. Hard West is weird west fantasy, but not high fantasy like I'm talking about.
I would argue that Fire Emblem is close enough to the same thing. Turn-based, permadeath, managing items and equipment, improving and developing a team of soldiers. It doesn't have all the "tactical level" stuff but it's plenty deep, especially the newer ones like Awakening.
Nah man, what we NEED is SG1-COM! Replace the sky ranger with a stargate, play through the story of the series as you fight the Goa'uld menace commanding SG teams off-world. It would ROCK!
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Nah man, what we NEED is SG1-COM! Replace the sky ranger with a stargate, play through the story of the series as you fight the Goa'uld menace commanding SG teams off-world. It would ROCK!
Still dreaming of a Godzilla/Pacific Rim/General Kaiju fighting themed X-com like game.
i wonder if theyll have new cosmetic customisation options for the regular soldiers?
I need more dressup!
+1
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I wonder if there have been rebalances of the core soldier abilities or is the fact you can spend points on multiple skills suppose to make up for lopsided tree choices.
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
I expect there will be a handful of new hats and so on for sure. There will probably be a couple of ability tweaks as well, I think there were some with the previous DLCs but I may be mistaken. There certainly were with Enemy Within for NuXCOM.
Nah man, what we NEED is SG1-COM! Replace the sky ranger with a stargate, play through the story of the series as you fight the Goa'uld menace commanding SG teams off-world. It would ROCK!
Still dreaming of a Godzilla/Pacific Rim/General Kaiju fighting themed X-com like game.
Nah man, what we NEED is SG1-COM! Replace the sky ranger with a stargate, play through the story of the series as you fight the Goa'uld menace commanding SG teams off-world. It would ROCK!
Oh man. I've had that dream too.
"Life before death, strength before weakness, journey before destination."
Nah man, what we NEED is SG1-COM! Replace the sky ranger with a stargate, play through the story of the series as you fight the Goa'uld menace commanding SG teams off-world. It would ROCK!
Oh man. I've had that dream too.
I was thinking GhostbusterCOM. Start with a squad size of 3, which you can upgrade with money later. The proton pack shots persist until deactivated; each shot lowers a ghost's resistance by a certain amount. Get the resistance low enough to sling a ghost trap out there and don't cross the streams.
If your 'buster gets slimed, he or she is out of action and needs more time between missions on the geoscape to get all the goop out in the shower.
Is there any word on technical improvements to the console versions? Specifically the super long load times that seemed to get way worse as the campaign went on?
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
A general "performance enhancements" note has been mentioned, but nothing concrete either in terms of load times or targeting console performance specifically.
Posts
So did I.
With the avatar. That did not go as planned a few turns later.
That's the stuff.
Okay the only thing in that video that really caught my eye was that you can attach BALLOONS to shit and float them off the map. Like, what? Is this a new way to collect salvage or objectives?
They probably really enjoyed using the Fulton balloon on animals and stuff in MGSV and wanted that in XCOM
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
I need to get the 99 red baloons cheevo.
https://www.youtube.com/watch?v=e4z7HT-UJiI
D3 Steam #TeamTangent STO
I has a sad.
Mac, the most Ironman of modes
D3 Steam #TeamTangent STO
Autopsy on the three types should unlock something. I've seen mention of a disposable mind-meld item from the Priest autopsy.
https://www.youtube.com/watch?v=8uPOKH0ijAk
Basically all of the Ranger shotguns, including the new one you get from killing the Assassin, seem to have the same 10% crit, as opposed to the 15% for the magnetic and 20% for the plasma shotties in vanilla. Same with the swords.
Might be a UI error, but a 10% crit nerf is a pretty big deal at endgame. I'm not sure that Rangers needed nerfing; they are pretty much the definition of high risk, high reward; even if you have a guaranteed crit, you still risk pulling another pod when you run up to flank an enemy.
Well, that is irritating, but doesn't come close to my frustration when I use Demolition with my Grenadier and nothing happens. That 80% to hit sure doesn't feel like 80%.
Stumbled on a YouTube video on it from 2015. Would've been a nice thing to have tided me over until War of the Chosen, maybe. Eh, two more weeks, maybe it still is.
I've got a few hours into it, and it's enjoyable. It has a few weird hiccups, like being able to use powers before the point in the story where you obtain supernatural powers, but shrug. They do introduce some cool mechanics, like being able to spot and shoot enemies you can't actually see based entirely on their shadow on the ground. I kind of like the build a poker hand with powers system too, and the option to... uhhh... make party members... go away.
It has a few different interweaving stories being told, and makes use of a world map that you move around on. It still felt fairly linear to me, even though I could probably do the missions in any order.
More details on bonding and changes to learning skills. Looks pretty cool. I see they also implemented a mild form of the unit exhaustion mechanic from Long War. I like that it encourages you to keep multiple squads, though it also potentially means I can't just make a single superpowered psi op late game, probably need at least 2.
https://xcom.com/news/entries/xcom-2-war-of-the-chosen-covert-actions
D3 Steam #TeamTangent STO
please?
Too much competition from Mario
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Quick little clip of this thing here
I think this looks really cool and has the potential to be hilariously OP/be an amazing hook for Mods that add extra cards
D3 Steam #TeamTangent STO
This settles it. For XCOM 3, I want them to completely abandon the setting. Earth, alien invasion, all of it, just skip it for the next game. Instead, give me the same genre in a fantasy setting. You start with a human kingdom, defending against a necromancer/diabolist's invasion. Instead of resistance factions, you have to make diplomatic connections with elves, dwarves, fairies, etc. to get soldiers from those races, as well as factional benefits and technologies/magics.
XCOM 4 can be where we take the fight back to the Ethereals, but I need fantasy-COM in my veins.
It's all I've wanted since Massive Chalice was kind of a letdown
Firaxis will give Berserkers a 95% cap to hit with axes.
There are way more 'COMs I want ro see before Generic Fantasy. I mean, there are tons of TBS fantasy games out there already.
I think we need Firaxis to get the Warhammer 40,000 license way more, for example.
Waaaaaaaaagh!COM wuz da boyz' most funnest hope 'gainst dem squishy pink humiez.
Ahem. Those are ELDAR, not elves, thank you very much.
Are there, though? The same sort of mixed geoscape + tactical TBS that XCOM specializes in? Because besides Massive Chalice (which was underwhelming), I'm not really aware of any. Hard West is weird west fantasy, but not high fantasy like I'm talking about.
The deck bonuses looks insane and something you could create more builds around in the strategy layer, like starting continent in EW. Infiltrate looks insane though, how is that not an auto-include? If you can flip that into effectively 2 turns more time for the objective once the fighting starts its absolutely huge. 15% this or that looks pathetic in comparison, being able to throw soldiers in even if they're wounded also seems really really good considering how much wounds screws you over early game on legendary...
I would argue that Fire Emblem is close enough to the same thing. Turn-based, permadeath, managing items and equipment, improving and developing a team of soldiers. It doesn't have all the "tactical level" stuff but it's plenty deep, especially the newer ones like Awakening.
Still dreaming of a Godzilla/Pacific Rim/General Kaiju fighting themed X-com like game.
I need more dressup!
D3 Steam #TeamTangent STO
Well the FTL guys are working on Into the Breach...
I was thinking GhostbusterCOM. Start with a squad size of 3, which you can upgrade with money later. The proton pack shots persist until deactivated; each shot lowers a ghost's resistance by a certain amount. Get the resistance low enough to sling a ghost trap out there and don't cross the streams.
If your 'buster gets slimed, he or she is out of action and needs more time between missions on the geoscape to get all the goop out in the shower.
D3 Steam #TeamTangent STO