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[PbP] [Time of Crisis] - The Roman Empire In Turmoil - Hedgethorn Wins!

1678911

Posts

  • stever777stever777 AFK most Saturdays Registered User regular
    1 Alamanni barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 2 [1d6=2]
    Path:
    1d6 1 [1d6=1]

  • stever777stever777 AFK most Saturdays Registered User regular
    hkwqmkyoh8t6.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Almanni do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @MrBody

  • stever777stever777 AFK most Saturdays Registered User regular
    This is your last turn of the game, as Hedgethorn had 60+ Legacy and was Emperor at the end of his turn.

  • MrBodyMrBody Registered User regular
    Alright, all I need to do is score 14 points this turn!

    Play red(3) for 3 points
    Spent 1 point to attack barbarians in Aegyptus

    geth roll 2d6h3 for legions
    geth roll 1d6h4 for my barb

    geth roll 3d6h4 for barbs

    legions:
    2d6h3 1 [2d6h3=5, 1]
    my barb:
    1d6h4 2 [1d6h4=[6, 4]]
    barbs:
    3d6h4 1 [3d6h4=1, 1, [6, 3]]

  • MrBodyMrBody Registered User regular
    edited August 15
    3 hits on barbs, wiped out

    I lose my barb

    MrBody on
  • MrBodyMrBody Registered User regular
    edited August 15
    Spend 2 remaining points to move Aegyptus army to Syria and attack barbs there

    geth roll 2d6h3 for legions

    geth roll 1d6h4 for barbs

    legions:
    2d6h3 0 [2d6h3=1, 2]
    barbs:
    1d6h4 1 [1d6h4=4]

    MrBody on
  • MrBodyMrBody Registered User regular
    edited August 15
    Use flanking maneuver to reroll

    geth roll 2d6h4 for legions

    legions:
    2d6h4 1 [2d6h4=1, 4]

    MrBody on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    @MrBody The same army can't attack twice in a turn, or move after attacking.

  • MrBodyMrBody Registered User regular
    edited August 15
    Barb dead, my legion reduced

    MrBody on
  • MrBodyMrBody Registered User regular
    edited August 15
    Hedgethorn wrote: »
    @MrBody The same army can't attack twice in a turn, or move after attacking.


    WHY WON'T YOU LET ME HAVE NICE THINGS

    MrBody on
    HedgethornPreda
  • MrBodyMrBody Registered User regular
    edited August 15
    redoing

    MrBody on
  • MrBodyMrBody Registered User regular
    Play blue(1). Place governor in Hispania!

    geth roll 1d6h3

    1d6h3 1 [1d6h3=5]

  • MrBodyMrBody Registered User regular
    edited August 15
    Well shoot who could have seen that failing.

    play yellow (4,2,1,1) for 8 points
    Spend 3 points to increase Aegyptus support to 4
    Spend 3 points to increase Aegyptus support to 3
    Spend 3 points to build amphitheater in Africa
    Spend 2 points to recruit militia in Aegyptus
    Place pretender seat of power in Africa

    MrBody on
  • MrBodyMrBody Registered User regular
    and done @stever777

  • stever777stever777 AFK most Saturdays Registered User regular
    5 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 2 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    N/A

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    N/A

  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 11.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Removed


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 5 [2d6=2, 3]

  • stever777stever777 AFK most Saturdays Registered User regular
    1 Sassanid barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 1 [1d6=1]
    Path:
    1d6 6 [1d6=6]

  • stever777stever777 AFK most Saturdays Registered User regular
    edited August 15
    whpro1nu8y5f.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    1 Sassanid invades Syria.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Preda

    stever777 on
  • stever777stever777 AFK most Saturdays Registered User regular
    This is your last turn of the game, as Hedgethorn had 60+ Legacy and was Emperor at the end of his turn.

  • MrBodyMrBody Registered User regular
    I played a pretender card in Africa.

    @stever777

    stever777
  • PredaPreda Registered User regular
    Let's start by taking back Italy again... Play blue 3. Add a Frank Barbarian to my Gallia Army. Play yellow 4 and yellow 2. Spend 2 to hold games for the mob in Hispania. Spend 3 to put another Basilica in Britannia. Use 1 blue influence to retake the throne in Italy.
    Geth, roll 3d6h2 for That Throne is MINE!

    That Throne is MINE!:
    3d6h2 1 [3d6h2=1, 1, 3]

  • PredaPreda Registered User regular
    1 success is enough. Let's move on. Play 3 red. Move Gallia army to Pannonia, than attack Hedgethorn Army there, Using flanking manouver if needed.
    Geth, roll 2d6h3 for Preda Legions
    Geth, roll 2d6h4 for Preda Barbarians
    Geth, roll 2d6h3 for Hedgethorn Legions
    Geth, roll 1d6h4 for Hedgethorn Barbarian

    Preda Legions:
    2d6h3 2 [2d6h3=3, 4]
    Preda Barbarians:
    2d6h4 1 [2d6h4=2, 4]
    Hedgethorn Legions:
    2d6h3 0 [2d6h3=2, 2]
    Hedgethorn Barbarian:
    1d6h4 0 [1d6h4=1]

  • PredaPreda Registered User regular
    Flanking manouvre clarely not needed. @Hedgethorn to take 2 losses (first goes on barbarian). Use 2 blue points left to place governor in Pannonia.
    Geth, roll 2d6h2 for Governing Pannonia too!

    Governing Pannonia too!:
    2d6h2 1 [2d6h2=1, 2]

  • PredaPreda Registered User regular
    Witch now I understend I can't do since I have no more governor available... I should have done that instead of italy, but to late for that. No governing Pannonia... Play 2 red. Build a new army in Gallia. Expand just created army to 2nd legion than place castra on it.

    Now as extra card I choose a 3 yellow, but i choose after others have taken their tuns (even if I stopped reading the thread, choose the card, than continued reading) so I 'll let @stever777 choose if i'ts ok of if he want to randomize my extra card before continuing my turn.

  • stever777stever777 AFK most Saturdays Registered User regular
    Hmm, I trust you but I'll leave that up to the other Romans by vote.
    @Hedgethorn
    @MrBody
    @Daemonis

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    It's my fault really, for taking my turn before everyone else drew their cards. I'm fine letting Preda draw whatever he wants.

  • stever777stever777 AFK most Saturdays Registered User regular
    I could've held the game until that was complete, so, I'm on the list too.

  • MrBodyMrBody Registered User regular
    Don't care

  • DaemonisDaemonis Registered User regular
    Fine.

  • stever777stever777 AFK most Saturdays Registered User regular
    The Senate will allow you to do as you please.
    @Preda

  • MrBodyMrBody Registered User regular
    I should have 2 more legacy points for the 2 breakaway territories.

    @stever777

  • stever777stever777 AFK most Saturdays Registered User regular
    You only get those if you're the only Pretender.
    Too many rebels confuse the people.

  • MrBodyMrBody Registered User regular
    edited August 17
    frak

    MrBody on
  • PredaPreda Registered User regular
    Than Play Yelow 3, put an Amphiteatre and the Quaestor I had left form before in Italia, mob in Pannonia. Rest. Should be 4 points for provinces, 3 for improvements and 2 for won battle. Nothing as emperor, too many rebels...

  • stever777stever777 AFK most Saturdays Registered User regular
    edited August 17
    2 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Italia due to Pretender existing.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    7 Legacy gained: 4 Provinces governed; 3 Improvements.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    N/A

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    N/A

    stever777 on
  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 11.4 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Removed


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=5, 1]

  • stever777stever777 AFK most Saturdays Registered User regular
    1 Goth barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 3 [1d6=3]
    Path:
    1d6 3 [1d6=3]

  • stever777stever777 AFK most Saturdays Registered User regular
    edited August 17
    nnwxv2z1koaj.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Goths do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Daemonis

    stever777 on
  • stever777stever777 AFK most Saturdays Registered User regular
    This is your last turn of the game, as Hedgethorn had 60+ Legacy and was Emperor at the end of his turn.

  • MrBodyMrBody Registered User regular
    The emperor turn track does not increase if there are pretenders or rivals.

    stever777
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