Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
play yellow (4,2,1,1) for 8 points Spend 3 points to increase Aegyptus support to 4
Spend 3 points to increase Aegyptus support to 3
Spend 3 points to build amphitheater in Africa
Spend 2 points to recruit militia in Aegyptus
Place pretender seat of power in Africa
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 2 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
N/A
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Let's start by taking back Italy again... Play blue 3. Add a Frank Barbarian to my Gallia Army. Play yellow 4 and yellow 2. Spend 2 to hold games for the mob in Hispania. Spend 3 to put another Basilica in Britannia. Use 1 blue influence to retake the throne in Italy.
Geth, roll 3d6h2 for That Throne is MINE!
1 success is enough. Let's move on. Play 3 red. Move Gallia army to Pannonia, than attack Hedgethorn Army there, Using flanking manouver if needed.
Geth, roll 2d6h3 for Preda Legions
Geth, roll 2d6h4 for Preda Barbarians
Geth, roll 2d6h3 for Hedgethorn Legions
Geth, roll 1d6h4 for Hedgethorn Barbarian
Flanking manouvre clarely not needed. @Hedgethorn to take 2 losses (first goes on barbarian). Use 2 blue points left to place governor in Pannonia.
Geth, roll 2d6h2 for Governing Pannonia too!
Witch now I understend I can't do since I have no more governor available... I should have done that instead of italy, but to late for that. No governing Pannonia... Play 2 red. Build a new army in Gallia. Expand just created army to 2nd legion than place castra on it.
Now as extra card I choose a 3 yellow, but i choose after others have taken their tuns (even if I stopped reading the thread, choose the card, than continued reading) so I 'll let @stever777 choose if i'ts ok of if he want to randomize my extra card before continuing my turn.
Than Play Yelow 3, put an Amphiteatre and the Quaestor I had left form before in Italia, mob in Pannonia. Rest. Should be 4 points for provinces, 3 for improvements and 2 for won battle. Nothing as emperor, too many rebels...
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Italia due to Pretender existing.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
7 Legacy gained: 4 Provinces governed; 3 Improvements.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
N/A
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Posts
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Almanni do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@MrBody
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Play red(3) for 3 points
Spent 1 point to attack barbarians in Aegyptus
geth roll 2d6h3 for legions
geth roll 1d6h4 for my barb
geth roll 3d6h4 for barbs
I lose my barb
geth roll 2d6h3 for legions
geth roll 1d6h4 for barbs
geth roll 2d6h4 for legions
WHY WON'T YOU LET ME HAVE NICE THINGS
geth roll 1d6h3
play yellow (4,2,1,1) for 8 points
Spend 3 points to increase Aegyptus support to 4
Spend 3 points to increase Aegyptus support to 3
Spend 3 points to build amphitheater in Africa
Spend 2 points to recruit militia in Aegyptus
Place pretender seat of power in Africa
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
3 Legacy gained: 2 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
N/A
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
N/A
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Removed
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
1 Sassanid invades Syria.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
@stever777
Geth, roll 3d6h2 for That Throne is MINE!
Geth, roll 2d6h3 for Preda Legions
Geth, roll 2d6h4 for Preda Barbarians
Geth, roll 2d6h3 for Hedgethorn Legions
Geth, roll 1d6h4 for Hedgethorn Barbarian
Geth, roll 2d6h2 for Governing Pannonia too!
Now as extra card I choose a 3 yellow, but i choose after others have taken their tuns (even if I stopped reading the thread, choose the card, than continued reading) so I 'll let @stever777 choose if i'ts ok of if he want to randomize my extra card before continuing my turn.
@Hedgethorn
@MrBody
@Daemonis
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
@Preda
The Black Hole of Cygnus X-1
@stever777
Too many rebels confuse the people.
The Black Hole of Cygnus X-1
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Italia due to Pretender existing.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
7 Legacy gained: 4 Provinces governed; 3 Improvements.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
N/A
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
N/A
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Removed
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Goths do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Daemonis
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1