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[PbP] [Time of Crisis] - The Roman Empire In Turmoil - Hedgethorn Wins!

1356712

Posts

  • MrBodyMrBody Registered User regular
    HA!

    ....oh fuck, forgot I needed an available governor to do that. Crap that would have been awesome.

  • MrBodyMrBody Registered User regular
    edited July 15
    Play 3(1) + 1(2) quaestor yellows = 5 yellow points
    Increase Africa support to 2 (2)
    Increase Africa support to 3 (3)

    Place Quaestor in Aegyptus


    (edit: shit forgot about the barbarians. Change move to increasing Africa & Egyptus support to 2?)

    end actions

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    MrBody wrote: »
    Is there a limit on the purchasable cards in the supply? Can we own more than one copy of a card? (two castra cards, for example)

    No limit on the number of copies of cards you can purchase.
    There is a limit on the number available in the game of each type but I'm not sure that will be an issue.

  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Aegyptus.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 2 Provinces governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Three political points generated by support in provinces governed.

    @MrBody

  • stever777stever777 AFK most Saturdays Registered User regular
    MrBody wrote: »

    (edit: shit forgot about the barbarians. Change move to increasing Africa & Egyptus support to 2?)

    No prob.
    You have 2 cards in-hand that you can hold or discard, since you only spent 4 yellow points.

  • MrBodyMrBody Registered User regular
    Chuck the remaining yellow, keep the other one.

  • stever777stever777 AFK most Saturdays Registered User regular
    Buy/Trash Cards Phase

    Three political points generated by support in provinces governed.

    @MrBody

  • MrBodyMrBody Registered User regular
    Purchase a red Castra card with 2 points.

    Guess there's nothing I can do with the 3rd point. End of turn.

  • stever777stever777 AFK most Saturdays Registered User regular
    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

  • stever777stever777 AFK most Saturdays Registered User regular
    edited July 17
    Turn 2.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 8 [2d6=2, 6]

    stever777 on
  • stever777stever777 AFK most Saturdays Registered User regular
    1 Alamanni barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 5 [1d6=5]
    Path:
    1d6 5 [1d6=5]

  • stever777stever777 AFK most Saturdays Registered User regular
    rb84uzbjc5h4.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Alamanni do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Preda

  • PredaPreda Registered User regular
    Let's be bold!

    Play 5 yellow (2, 1, 1, 1) influence and 1 red influence. Increase influence in Gallia twice (2+3 influence) and place quaestor in Britannia. Than use 1 red influence to attack rival emperor Postumus.

    I'll let @stever777 (should be a 3+roll plus a 5+roll for me aganist 3 4+rolls for the RE right?) resolve the combat, If I win I'll take an extra influence in Gallia. I'll buy my cards after the combat, due to the extrene difference that might result from it.

  • stever777stever777 AFK most Saturdays Registered User regular
    edited July 18
    Geth, roll 1d6h3 for Legion
    Geth, roll 1d6h5 for Militia
    Geth, roll 3d6h4 for Postumus

    Legion:
    1d6h3 1 [1d6h3=[6, 1]]
    Legion:
    1d6h5 1 [1d6h5=5]
    Postumus:
    3d6h4 1 [3d6h4=2, [6, 1], 3]

    stever777 on
  • stever777stever777 AFK most Saturdays Registered User regular
    Militia is killed along with Postumus.
    2 Legacy gained for the victory & support in Gallia is increased.

  • PredaPreda Registered User regular
    Great!
    Than buy a 2 blue and a 2 red card (2+3 political influence).

    Hedgethorn
  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 1 per province governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Five political points generated by support in provinces governed.

  • stever777stever777 AFK most Saturdays Registered User regular
    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 2.4 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 3 [2d6=1, 2]

  • stever777stever777 AFK most Saturdays Registered User regular
    1 Sassanid barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 1 [1d6=1]
    Path:
    1d6 6 [1d6=6]

  • stever777stever777 AFK most Saturdays Registered User regular
    gse6ulv5abxa.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    1 Sassanid barbarian invades Syria.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Daemonis

  • MrBodyMrBody Registered User regular
    Everyone gang up on Preda!

  • DaemonisDaemonis Registered User regular
    Play 3 red and 2 yellow.
    Recruit a general - 1 red.
    Create an army in Galatia - 1 red.
    Attack barbarians in Syria - 1 red.
    Increase support in Galatia - 2 yellow.
    Purchase a 2 red and a 2 yellow cards.

    @stever777

  • stever777stever777 AFK most Saturdays Registered User regular
    Geth, roll 1d6h3 for Legion
    Geth, roll 1d6h5 for Militia
    Geth, roll 1d6h4 for Sassanid

    Legion:
    1d6h3 1 [1d6h3=5]
    Militia:
    1d6h5 1 [1d6h5=[6, 1]]
    Sassanid:
    1d6h4 0 [1d6h4=3]

  • stever777stever777 AFK most Saturdays Registered User regular
    Sassanid barbarian is killed.
    3 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 1 per province governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Four political points generated by support in provinces governed.

    Please repurchase as you cannot afford 2 2-point cards.

    @Daemonis

  • DaemonisDaemonis Registered User regular
    Meeh, missed extra cost for several purchases.
    2 red then.

  • stever777stever777 AFK most Saturdays Registered User regular
    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 3.1 - Hedgethorn

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Quaestor removed from Macedonia.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 8 [2d6=2, 6]

  • stever777stever777 AFK most Saturdays Registered User regular
    1 Alamanni barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 4 [1d6=4]
    Path:
    1d6 5 [1d6=5]

  • stever777stever777 AFK most Saturdays Registered User regular
    fuhybydqplct.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Alamanni do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @Hedgethorn

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited July 20
    Oof, those Alamanni are going to be a problem soon.

    Play three Blue 1 cards. Recruit Governor (-2 blue). Place Governor in Thracia (-1 blue).
    Play two Red 1 cards. Add Legion to the Army in Thracia (-2 red).

    Gain 3 Legacy.

    Generate three political points, purchase Flanking Maneuver (Red 3). End turn.


    @stever777

    Edit: Should be gain 4 legacy (3 for the 3 provinces, one for the Limes).

    Hedgethorn on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited July 20
    (Italia's support drops to 3 for losing Thracia.)

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    4 Legacy gained: 3 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with three political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

    stever777 on
  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 3.2 - MrBody

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Quaestor removed from Aegyptus.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 3 [2d6=2, 1]

  • stever777stever777 AFK most Saturdays Registered User regular
    1 Sassanid barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 1 [1d6=1]
    Path:
    1d6 3 [1d6=3]

  • stever777stever777 AFK most Saturdays Registered User regular
    eevlccno9mdn.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    1 Sassanid barbarian invades Galatia.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.

    @MrBody

  • MrBodyMrBody Registered User regular
    Play 3(1) blue cards
    Recruit 3rd governor (2 points)

    Play 2(1) red cards
    Initiate battle in Aegyptus (1 point)


    Okay if we roll for combat?

    geth roll 1d6h3 for legion
    geth roll 1d6h4 for barbarians

    legion:
    1d6h3 1 [1d6h3=3]
    barbarians:
    1d6h4 1 [1d6h4=4]

  • MrBodyMrBody Registered User regular
    edited July 20
    Legion reduced, barbarian hit

    Spend final red influence to restore legion to full strength

    Spend 3 influence to purchase red Castra card
    Discard remaining 1 blue card

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    Nomad barbarian is killed.
    3 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 2 Provinces governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with three political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

  • stever777stever777 AFK most Saturdays Registered User regular
    MrBody wrote: »
    Okay if we roll for combat?

    No problem.

  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 3.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Quaestor removed from Britannia.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 5 [2d6=3, 2]

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