ok so Take on me, old town road, and happy are a really good combo...
It was all over the bass line to don't fear the reaper as well
Tallahasseeriel on
+5
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
It seems delightfully easy to stumble into something that shouldn't work but does.
Especially once you start having several of any one category at once. Vocals from "Good as Hell" and "Killing In The Name Of" shouldn't work at the same time, and yet...
I wonder how hard it is to find the GI Joe / Pyre promo cards for Dropmix these days...
Eh, who am I kidding. Time to move onto the new hotness.
For as much as I loved actually playing DropMix, This is a big example of digitizing a physical card/board game being a Bad Thing. I like Ascension and 7 Wonders, and they had done some promo cards before and while it’s cool to get one for going to a con or something, if they release one that I really want and can’t physically get, I can always just print one myself and put it in a card sleeve and it’s good to go.
Because I didn’t go to the right convention or win the right Twitter giveaway (and I’m not going to pay $60+ on eBay for a single card), now I can never use the Transformers song in any mix. I’m sure I’m late to this take, but man... toys-to-life as an experience you have to live sucks.
I'm utterly in love with this, although there are two quality of life improvements that would make it even better. First off, I wish there was some sort of slow EXP gain from freestyling. I've spent at least as much time in that mode as I have with the campaign so far, and it would be nice to have that time also count towards the currency that buys more songs. Also, when you hover over a particular song in your crate it should also display the song's default BPM and key - dropping a vocal that's supposed to be major/minor into a mix that's the opposite is often the quick route to a truly cursed track.
My goal right now is to someday make it through a full set without over-relying on the horns from Rehab, but I don't see it happening soon. They're so versatile!
So it sounds like they actually managed to make this more of a game experience?
A little bit? So far it's more fun as an easy-mode music mixing tool than it is as a game. But I'm only partway through the second stage of the campaign, so maybe the game part gets more interesting at some point.
It's not nearly as good of a game experience as Rock Band, but there is at least more to it than Dropmix.
Horns continue to please as much in Fuser as Dropmix.
I'm bad at timing drops, but also I think I need to reset my calibration. I'm thinking of trying it out on a controller as well.
I started out using kbam but switched to the controller after a few hours and I think I prefer it, although I wish I could make the cursor move slightly quicker.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
edited November 2020
The campaign is really tough! I don't think I've cracked 4 stars on anything yet. But it seems like the further you go, the more techniques get explained / unlock, might make getting higher scores much easier if you go back.
Realizing you don't need to drag discs all the way down to the table was a bit of a game changer. You just gotta position over the slot you want, and release the button at the right time.
Does Fuser have any sort of pvp? Something competitive?
Yes. There's a Battle mode, which will match you up with an online opponent. It's a little strange, because you're competing to add tracks to a collaborative mix, but you can earn a bunch of XP if you win.
I reset my calibration all the way back to 0ms and 0ms. It was something like -11 and +37 before and I think that was messing me up.
I tried to go through the automated calibration again and I still think it was off.
I went from struggling to get higher than 2 stars, to getting more consistent 4 stars in the campaign. I also swapped to controller, but I feel like the timing feels better now so I might give KBM another shot.
Bit of a longshot, but after a while away, I came back to dropmix while I wait for Fuser to go down in price. I'm on ISO and I have this weird thing where a bunch of my cards aren't recognized. When I try to go add them, it tells me to log into Game Center. It still tells me I need to log in.
Hot tips for pro gamerz only:
If you want XP, Evaluate Mixes for the Events. Go to the Social menu, tab over to Events, and find the event that's currently in the voting stage (right now, it's Past vs. Future). Just click Evaluate Mixes, and upvote mixes you think are good. Every mix you watch, whether you upvote it or not, gets you XP. I earned 4k in like 20 minutes, and you get an exclusive cosmetic for every event you evaluate 10 mixes on.
(also if you happen to see the mix Last Minute by Crippl3 maybe give it an upvote thanks)
(PS the upvote is the up arrow in the corner, not the heart, though that would be nice too)
I'm finding it real difficult to make travesties but shania twain is giving it her best shot
My most accursed mixes usually involve the synth riff from Take On Me, slowed down and flipped to minor key. That'll turn just about anything into a nightmare.
I'm finding it real difficult to make travesties but shania twain is giving it her best shot
My most accursed mixes usually involve the synth riff from Take On Me, slowed down and flipped to minor key. That'll turn just about anything into a nightmare.
Oh hey it's the fuser thread, i caved and got myself this. First thing i did was go into freestyle to remix mi gente and jolean cause im a fuckin monster.
Holy shit I'm bad at this game, the campaign is devastatingly hard. Stage 5 Set 4 was insanity
The campaign can get pretty difficult. One thing I don't think they do a real good job of telling you to do is to be switching out tracks as much as you can, even beyond requests. I think placing on a pickup is worth more points than a downbeat? Have they taught you about pickups yet?
Holy shit I'm bad at this game, the campaign is devastatingly hard. Stage 5 Set 4 was insanity
The campaign can get pretty difficult. One thing I don't think they do a real good job of telling you to do is to be switching out tracks as much as you can, even beyond requests. I think placing on a pickup is worth more points than a downbeat? Have they taught you about pickups yet?
Oh for sure i definitely don't switch out enough, i'm getting into laying effects on tracks and getting downbeats with effect use.
https://www.youtube.com/watch?v=vm2Oc5AhQ0g
Live Set events are high-score challenge events, featuring what are basically new campaign levels with additional modifiers, you can try as many times as you want during the event with unlocks based on your highest score
Posts
It was all over the bass line to don't fear the reaper as well
Especially once you start having several of any one category at once. Vocals from "Good as Hell" and "Killing In The Name Of" shouldn't work at the same time, and yet...
For as much as I loved actually playing DropMix, This is a big example of digitizing a physical card/board game being a Bad Thing. I like Ascension and 7 Wonders, and they had done some promo cards before and while it’s cool to get one for going to a con or something, if they release one that I really want and can’t physically get, I can always just print one myself and put it in a card sleeve and it’s good to go.
Because I didn’t go to the right convention or win the right Twitter giveaway (and I’m not going to pay $60+ on eBay for a single card), now I can never use the Transformers song in any mix. I’m sure I’m late to this take, but man... toys-to-life as an experience you have to live sucks.
My goal right now is to someday make it through a full set without over-relying on the horns from Rehab, but I don't see it happening soon. They're so versatile!
I'm bad at timing drops, but also I think I need to reset my calibration. I'm thinking of trying it out on a controller as well.
A little bit? So far it's more fun as an easy-mode music mixing tool than it is as a game. But I'm only partway through the second stage of the campaign, so maybe the game part gets more interesting at some point.
It's not nearly as good of a game experience as Rock Band, but there is at least more to it than Dropmix.
I started out using kbam but switched to the controller after a few hours and I think I prefer it, although I wish I could make the cursor move slightly quicker.
Realizing you don't need to drag discs all the way down to the table was a bit of a game changer. You just gotta position over the slot you want, and release the button at the right time.
Yes. There's a Battle mode, which will match you up with an online opponent. It's a little strange, because you're competing to add tracks to a collaborative mix, but you can earn a bunch of XP if you win.
I tried to go through the automated calibration again and I still think it was off.
I went from struggling to get higher than 2 stars, to getting more consistent 4 stars in the campaign. I also swapped to controller, but I feel like the timing feels better now so I might give KBM another shot.
Any one else run into this and got it to work?
If you want XP, Evaluate Mixes for the Events. Go to the Social menu, tab over to Events, and find the event that's currently in the voting stage (right now, it's Past vs. Future). Just click Evaluate Mixes, and upvote mixes you think are good. Every mix you watch, whether you upvote it or not, gets you XP. I earned 4k in like 20 minutes, and you get an exclusive cosmetic for every event you evaluate 10 mixes on.
(also if you happen to see the mix Last Minute by Crippl3 maybe give it an upvote thanks)
(PS the upvote is the up arrow in the corner, not the heart, though that would be nice too)
Guessing autocorrect did it’s thing to “iOS”
I haven’t seen the problem, but then I haven’t played in quite a while.
picked up 1 Thing with some eShop credit I had, man the drums and vocals in that are so fucking good
Yeah, agreed.
No, this version
They gamefied the campaign enough where it doesn't feel just as a way to mess around with the tools.
Or, maybe something catchier or wittier.
My most accursed mixes usually involve the synth riff from Take On Me, slowed down and flipped to minor key. That'll turn just about anything into a nightmare.
oooh, I haven't gotten to that stuff yet
1.3 update is coming soon.
Also, there's a demo out now on every platform
Oh hey, the demo I've been wanting to see how this plays
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
If you vote on 10 mixes in the next event, you get a new song, an original from Dropmix
One of my most valuable Dropmix cards, and I always loved dropping it in and just blowing people away.
The campaign can get pretty difficult. One thing I don't think they do a real good job of telling you to do is to be switching out tracks as much as you can, even beyond requests. I think placing on a pickup is worth more points than a downbeat? Have they taught you about pickups yet?
Oh for sure i definitely don't switch out enough, i'm getting into laying effects on tracks and getting downbeats with effect use.
Live Set events are high-score challenge events, featuring what are basically new campaign levels with additional modifiers, you can try as many times as you want during the event with unlocks based on your highest score
Hot Clips lets you preview a 5th loop in your mix before you drop it