38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited January 2018
I've never used Affliction break and I've been fine. And you know I don't have all the best hones/relics.
And yes the torment is just one fight, but its the second autohit status hit obnoxiousness. I'm expecting more to come.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
It's apparently Force Inflict, rather than Auto-Hit, as Force Inflict respects Astra while Auto-Hit does not. At least according to the mechanical discussion in the reddit thread about the Torment.
Looks like JP's updated FFT Torment is balanced around taking 2/3/5 FFT characters for the 240/280/??? difficulties. The lowest difficulty one is probably feasible to just blitz with 5 FFT characters, since Cuchulainn starts at 80% vulnerability to all elements in that situation. Any old 5* elemental ability spam should completely murder him between the vulnerability and the realm chain.
In one of the threads, I saw mention that most of the statuses are 2997% inflict chance, rather than the more typical 303% chance we usually see. Against a 2997% inflict chance, even moderate resist isn't enough to bring the hit chance below 100%. I think major resist would bring it down to ~33% hit chance. Astra should still work, and I think Affliction Break should also bring the hit chance down to 50%. Also, remember that inflicting statuses is Cuchulainn's main thing, we probably won't see quite so awful a status situation for most of the other updated torments.
eta: Nevermind, found a TFMurphy post explaining it, there's a new mechanic. Weird.
Looks like JP's updated FFT Torment is balanced around taking 2/3/5 FFT characters for the 240/280/??? difficulties. The lowest difficulty one is probably feasible to just blitz with 5 FFT characters, since Cuchulainn starts at 80% vulnerability to all elements in that situation. Any old 5* elemental ability spam should completely murder him between the vulnerability and the realm chain.
In one of the threads, I saw mention that most of the statuses are 2997% inflict chance, rather than the more typical 303% chance we usually see. Against a 2997% inflict chance, even moderate resist isn't enough to bring the hit chance below 100%. I think major resist would bring it down to ~33% hit chance. Astra should still work, and I think Affliction Break should also bring the hit chance down to 50%.
Yeah, Afflict Break is the very VERY last thing applied, even after the ceiling of 100%. So if Afflict Break is up, the maximum chance you have to be hit by a status is 50%. Aside from auto-hit. Nothing saves you there.
E: (of edit)
Ah, datamine 'error', or inconsistency between the terminology between the two of them. If you don't want to check the link, anything over 998 ignores the math completely and becomes auto-hit, but there's also a new form of auto-hit which respects astra.
Managed to eke out a victory against Echidna last night, but only experted it. I just don't bring the dps to Master it yet. I think Ahriman is going to be a tough to get before the event ends, really want that Cloud of Darkness MC2.
It is crazy how much quicker new accounts get online now than when i played like a year or so ago. I already have Shellga and Protectga, which is insane for just over a week in.
It may be irrational, but I'm doing Fire today instead.
I really want to hone Warrior's Hymn and give it to Eiko.
I want Fire, too. Well, now that I've got my spreadsheet for "this is what I want" I need EVERYTHING. But specifically, I want to get Dervish honed for my new Ninja OK.
Is Dervish OK viable for a Dive with just the BSB?
So with just BSB you can assume haste, so it's a p4.8/8 with a 35% chance of doublecast. Which isn't shabby, and maybe can be considered depending on what else you have. However, I usually found OK better suited to being a mage than being a physical character with his BSB, particularly with the powerchain non-elemental CMD2.
With the USB, you add a 50% crit chance, and after using it once you've already hit his max speed up, so there's layered benefits you'd be missing out on. I didn't even bother making Dervish until I had that SB. Your crystals might find better use elsewhere.
Physical Onion with just BSB felt really underpowered for me all the times I used it. Quick Hit post-buff felt better than everything else I'd tried, though, so Dervish might feel pretty good. 35% Doublecast would make everything better.
Is Dervish OK viable for a Dive with just the BSB?
Viable in that he is a character you could use without hurting yourself too much, but I think you need the pUSB for him to shine with Dervish. Otherwise I would probably just use Quick Hit.
I'd be surprised if you got onion to do more dps himself with double celerity than entrusting to someone better.
The point being he can run BSB + Dervish/Quick Hit and a utility ability in second slot, like always. Sometimes you need someone to carry Affliction Break/Dispel/Slowga, etc. His dive would improve his DPS when he doesn't have the freedom to do Wrath+Entrust.
That doesn't look so bad, honestly? Power is pretty overloaded for main orb requirement compared to Black/Summon/White, but that's not totally unreasonable. As for the other 8 orb types, they're each the main orb for one skill and a sub-orb for three to seven skills. It's actually six to seven skills if you set aside Holy and Non-Elemental, which always have problems being evenly used.
Ooh yes. Eiko with Warrior's Hymn and Curada and BSB works quite well in a mixed team where the physical dude has no self-buffs. Only drawback is that tying her actions up with the Hymn kind of necessitates me bringing Enkidu Magicite, just in case of healing emergencies.
Still, it's nice to be able to offload a buff like that.
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Black will be overloaded once the new magic stuff is released
Managed to eke out a victory against Echidna last night, but only experted it. I just don't bring the dps to Master it yet. I think Ahriman is going to be a tough to get before the event ends, really want that Cloud of Darkness MC2.
It is crazy how much quicker new accounts get online now than when i played like a year or so ago. I already have Shellga and Protectga, which is insane for just over a week in.
Just a note, but the FFIII event lasts until the 28th, giving you an extra week to work on it. You may have time to clear more of it than you expect.
Managed to eke out a victory against Echidna last night, but only experted it. I just don't bring the dps to Master it yet. I think Ahriman is going to be a tough to get before the event ends, really want that Cloud of Darkness MC2.
It is crazy how much quicker new accounts get online now than when i played like a year or so ago. I already have Shellga and Protectga, which is insane for just over a week in.
Just a note, but the FFIII event lasts until the 28th, giving you an extra week to work on it. You may have time to clear more of it than you expect.
Oh that's good news, a little more time to farm some beginner skills. Lifesiphon would probably help Tidus out somewhat, and I'll need to hone at least one more spell for Cloud of Darkness.
That doesn't look so bad, honestly? Power is pretty overloaded for main orb requirement compared to Black/Summon/White, but that's not totally unreasonable. As for the other 8 orb types, they're each the main orb for one skill and a sub-orb for three to seven skills. It's actually six to seven skills if you set aside Holy and Non-Elemental, which always have problems being evenly used.
Power crystals are needed at just under TWICE the rate of the next closest crystal. And five times the least used crystal. You could straight up double the usage for literally everything but power, and only a couple would surpass power.
And if they've put out a 6* fire spellblade, then it's safe to assume that there's going to be more coming for all the other elements.
That doesn't look so bad, honestly? Power is pretty overloaded for main orb requirement compared to Black/Summon/White, but that's not totally unreasonable. As for the other 8 orb types, they're each the main orb for one skill and a sub-orb for three to seven skills. It's actually six to seven skills if you set aside Holy and Non-Elemental, which always have problems being evenly used.
Power crystals are needed at just under TWICE the rate of the next closest crystal. And five times the least used crystal. You could straight up double the usage for literally everything but power, and only a couple would surpass power.
And if they've put out a 6* fire spellblade, then it's safe to assume that there's going to be more coming for all the other elements.
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And yes the torment is just one fight, but its the second autohit status hit obnoxiousness. I'm expecting more to come.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Looks like someone managed to eke out a win on the new Torment 3, but nowhere even close to 30 seconds.
In one of the threads, I saw mention that most of the statuses are 2997% inflict chance, rather than the more typical 303% chance we usually see. Against a 2997% inflict chance, even moderate resist isn't enough to bring the hit chance below 100%. I think major resist would bring it down to ~33% hit chance. Astra should still work, and I think Affliction Break should also bring the hit chance down to 50%. Also, remember that inflicting statuses is Cuchulainn's main thing, we probably won't see quite so awful a status situation for most of the other updated torments.
eta: Nevermind, found a TFMurphy post explaining it, there's a new mechanic. Weird.
Yeah, Afflict Break is the very VERY last thing applied, even after the ceiling of 100%. So if Afflict Break is up, the maximum chance you have to be hit by a status is 50%. Aside from auto-hit. Nothing saves you there.
E: (of edit)
Ah, datamine 'error', or inconsistency between the terminology between the two of them. If you don't want to check the link, anything over 998 ignores the math completely and becomes auto-hit, but there's also a new form of auto-hit which respects astra.
It is crazy how much quicker new accounts get online now than when i played like a year or so ago. I already have Shellga and Protectga, which is insane for just over a week in.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Definitely not botheirng to hone Affliction Break further, though. I've already got R3 >_>
i need so many power orbs and crystals.
I really want to hone Warrior's Hymn and give it to Eiko.
I want Fire, too. Well, now that I've got my spreadsheet for "this is what I want" I need EVERYTHING. But specifically, I want to get Dervish honed for my new Ninja OK.
tbh, I mostly honed it so Ramza wouldn't be completely useless when not lifesiphoning to set up another Shout/Chant.
So with just BSB you can assume haste, so it's a p4.8/8 with a 35% chance of doublecast. Which isn't shabby, and maybe can be considered depending on what else you have. However, I usually found OK better suited to being a mage than being a physical character with his BSB, particularly with the powerchain non-elemental CMD2.
With the USB, you add a 50% crit chance, and after using it once you've already hit his max speed up, so there's layered benefits you'd be missing out on. I didn't even bother making Dervish until I had that SB. Your crystals might find better use elsewhere.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Then maybe I'll Dive Ashe. Her BSB continues to inpress, even now, and Dualcast would be perfect.
Ashe's dive has been good times for me. Especially because she can dualcast Valigarmanda in addition to her burst commands and whatnot.
For kicks, on that 1st anniversary Multiplayer, I did a singleplayer run geared around buffing her up. I dualcast Valigarmanda doing 99999 per hit.
Viable in that he is a character you could use without hurting yourself too much, but I think you need the pUSB for him to shine with Dervish. Otherwise I would probably just use Quick Hit.
The point being he can run BSB + Dervish/Quick Hit and a utility ability in second slot, like always. Sometimes you need someone to carry Affliction Break/Dispel/Slowga, etc. His dive would improve his DPS when he doesn't have the freedom to do Wrath+Entrust.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Worth noting that this list does not have the new black magic (chain firaja, chain thundaja, vortex)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Still, it's nice to be able to offload a buff like that.
Just a note, but the FFIII event lasts until the 28th, giving you an extra week to work on it. You may have time to clear more of it than you expect.
Oh that's good news, a little more time to farm some beginner skills. Lifesiphon would probably help Tidus out somewhat, and I'll need to hone at least one more spell for Cloud of Darkness.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Power crystals are needed at just under TWICE the rate of the next closest crystal. And five times the least used crystal. You could straight up double the usage for literally everything but power, and only a couple would surpass power.
And if they've put out a 6* fire spellblade, then it's safe to assume that there's going to be more coming for all the other elements.
Except Poison.