The true threat are the casters in westfall that will completely wall off 90% of today's playerbase from getting any further lol. And of course the various murloc camps that are actually dangerous when you are capable of taking damage.
The true threat are the casters in westfall that will completely wall off 90% of today's playerbase from getting any further lol. And of course the various murloc camps that are actually dangerous when you are capable of taking damage.
Blizzard actually did most metrics for "most dangerous enemies in WoW" by posting total death counts to various NPCs.
#1 by a large margin was, in fact, Defias Pillagers.
Ya i remember whn they posted that. It was a loooong time ago. They havent done something like that in a while. I always thought they were interesting.
I feel like the Defias Pillager existed to act as a population check on Alliance players. :P
Anyways, I think a big hurdle Blizz is dealing with is where they should fix bugs and where maybe they should bring in some overall improvements to the game (graphics? server integration? making stuff reasonable viable, rather than a trap?). Not to mention whether it'll be a snapshot of a specific patch or if they intent to roll out patches.
I think "for better or worse" is probably going to get told to fuck off because it'll likely leave a game they can't really make money off of. Also they don't really need to have a classic server to shut down private servers. Until the laws change or WoW goes into the public domain, they own the IP and go after people that violate their ownership. Obviously, it would make a ton of sense to wait until things settle down with BFA because they might need to use it as a hail Mary, if BFA does not do well at all.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Probably by virtue of being a low level mob that almost every Alliance character will run into. If it was done as a percentage of how many player encounters with a given mob resulted in death, I think there'd be other mobs higher.
pillagers were really dumb back when; their fireball thing could hit for like 75% of a equivalent-level player's health, and in that era not everybody had interrupts/stuns/etc (especially at low level)
it was the smallest on the list but
Pluto was a planet and I'll never forget
Yeah I remember their fireballs hitting for like 80-ish, when most classes had a health pool of 300 or so, and you usually couldn’t tell that they were even targeting you until 1 had already landed, and they were charging up a 2nd
the murlocs on the coast in westfall were pretty deadly as well, high density, big aggro range, tons of patrols running up and down the whole beach at full speed, and they'd all do the "run away and aggro in more allies" low health thing.
the murlocs on the coast in westfall were pretty deadly as well, high density, big aggro range, tons of patrols running up and down the whole beach at full speed, and they'd all do the "run away and aggro in more allies" low health thing.
That area and the Murloc places in elwynn are literally where the meme originated, so yeah that tracks
Yeah, I remember talking to friends and reading up on stuff with the Defias Pillagers. I never dealt with one leveling because I do next to nothing on Alliance side, but from what I heard, they were incredibly dumb back then. Heck, if they had a setup like everything else, I wouldn't be surprised if the player ended up sometimes getting more than one or additional mobs when one decided to nuke them. So chances of being dazed as the next fireball gets charged up and finishes the player off or the player attempts to flee hoping they can out range the aggro.
Not to mention interrupts were pretty rare back then. Don't know if rogues and warriors had their interrupt when they started running into those bastards. Not to mention other CC was less numerous, even during TBC at the low levels and I suspect it might have been less common in vanilla.
Don't know if Blizz broke it down by percentages, but I'm willing to be if they did. Defias Pillagers will still claim the top because something taking 70-80 of your HP is not easy to deal with.
It was so funny in Burning Crusade that the elevator from the Aldor Rise in Shattrath was high enough to kill you, as evidenced by the pile of player skeletons at the bottom. And without fail every skeleton was an Alliance player, because Horde players already knew how to be careful around elevators. Elevators were the Defias Pillagers of the Hordeside.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
It was so funny in Burning Crusade that the elevator from the Aldor Rise in Shattrath was high enough to kill you, as evidenced by the pile of player skeletons at the bottom. And without fail every skeleton was an Alliance player, because Horde players already knew how to be careful around elevators. Elevators were the Defias Pillagers of the Hordeside.
I killed people with my druid on that elevator, I'd just jump off bird form up and move on, others would follow like idiots thinking I jumped because you could survive it like the scryer one and bam splat.
I would like some money because these are artisanal nuggets of wisdom philistine.
I remember the Scryer one only being safe if you walked off and that jumping would get you enough height to die. I was a druid though, so I honestly don't remember if that's true or not since once I hit 68 I never needed to use the elevator again.
It was so funny in Burning Crusade that the elevator from the Aldor Rise in Shattrath was high enough to kill you, as evidenced by the pile of player skeletons at the bottom. And without fail every skeleton was an Alliance player, because Horde players already knew how to be careful around elevators. Elevators were the Defias Pillagers of the Hordeside.
I killed people with my druid on that elevator, I'd just jump off bird form up and move on, others would follow like idiots thinking I jumped because you could survive it like the scryer one and bam splat.
I just bubbled halfway down. Good times.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
It was so funny in Burning Crusade that the elevator from the Aldor Rise in Shattrath was high enough to kill you, as evidenced by the pile of player skeletons at the bottom. And without fail every skeleton was an Alliance player, because Horde players already knew how to be careful around elevators. Elevators were the Defias Pillagers of the Hordeside.
I killed people with my druid on that elevator, I'd just jump off bird form up and move on, others would follow like idiots thinking I jumped because you could survive it like the scryer one and bam splat.
I just bubbled halfway down. Good times.
I ran around Shattrath with a parachute cloak (go engineers).
I remember Paladin bubbles being used for a lot of stuff other than what they were intended for.
Pally bubble pull in MC was essential on one of the fights. MC entrance was easy to get to because you can just bubble and fall into the lava and jump out unscathed. You can hearth when the bubble is up, giving an easy way to end the raid when everyone dies.
Also, bubbles were 12 seconds of attacking that the enemy can do absolutely nothing about. This made just about everyone cry on the forums and the eventual nerf of it in other expansions.
As a prot warrior with WotF, I could also lock down mill. Sure, I'm wasn't going to kill anyone, but there was no way in hell an alliance force could get rid of me before reinforcements could ride all the way across the map.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
Considering that Heroic Mode Now used to be what the old Normal Mode Difficulty mode was, I'd say its fair to say heroic isn't made to be especially difficult.
The true threat are the casters in westfall that will completely wall off 90% of today's playerbase from getting any further lol. And of course the various murloc camps that are actually dangerous when you are capable of taking damage.
Blizzard actually did most metrics for "most dangerous enemies in WoW" by posting total death counts to various NPCs.
#1 by a large margin was, in fact, Defias Pillagers.
Don't forget the best part
The second most deadly NPC was Cat, the most common name for Hunter pets.
The true threat are the casters in westfall that will completely wall off 90% of today's playerbase from getting any further lol. And of course the various murloc camps that are actually dangerous when you are capable of taking damage.
Blizzard actually did most metrics for "most dangerous enemies in WoW" by posting total death counts to various NPCs.
#1 by a large margin was, in fact, Defias Pillagers.
Don't forget the best part
The second most deadly NPC was Cat, the most common name for Hunter pets.
The Son of Argul in Sliverpine
The roaming gank
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StragintDo Not GiftAlways DeclinesRegistered Userregular
As a prot warrior with WotF, I could also lock down mill. Sure, I'm wasn't going to kill anyone, but there was no way in hell an alliance force could get rid of me before reinforcements could ride all the way across the map.
As a Rogue I only had problems with tanks if they had healers with them. Rogues having a broken ass stun lock in vanilla was fun. I would use it against high profile gankers on my server.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I PvPed with my boyfriend at the time. He was a priest. I was invincible.
I have obviously since that time married him, because I'd be a fool to let a pocket healer get away.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
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drunkenpandarenSlapping all the goblin hamIn the top laneRegistered Userregular
The true threat are the casters in westfall that will completely wall off 90% of today's playerbase from getting any further lol. And of course the various murloc camps that are actually dangerous when you are capable of taking damage.
Blizzard actually did most metrics for "most dangerous enemies in WoW" by posting total death counts to various NPCs.
#1 by a large margin was, in fact, Defias Pillagers.
Don't forget the best part
The second most deadly NPC was Cat, the most common name for Hunter pets.
Broken Tooth my booooooooooi.
Origin: HaxtonWasHere
Steam: pandas_gota_gun
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StragintDo Not GiftAlways DeclinesRegistered Userregular
I PvPed with my boyfriend at the time. He was a priest. I was invincible.
I have obviously since that time married him, because I'd be a fool to let a pocket healer get away.
There was an Arms Warrior on my server that was notorious. He was part of a guild called the Twelve Prophets and they were apparently in the beta and had figured out a way to exploit the lockout system for raids and ran MC multiple times a week and this Warrior got a Hammer of Ragnaros really fast. He was a banker and never went any without at least two healers when ganking.
He was a pain in the ass.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I was on an RP server, so we only had two 'notorious' 'gankers'. One was a friendly gnome Warlock who would hang out in the Undercity throne room and dance with people, utterly destroying anyone who attacked her. The other was a human warlock who would summon unbound Infernals at the main hub of bad cyber-sex rp in what she called 'The Cleansing of Goldshire', she was regarded as performing a public service.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I remember Paladin bubbles being used for a lot of stuff other than what they were intended for.
Pally bubble pull in MC was essential on one of the fights. MC entrance was easy to get to because you can just bubble and fall into the lava and jump out unscathed. You can hearth when the bubble is up, giving an easy way to end the raid when everyone dies.
Also, bubbles were 12 seconds of attacking that the enemy can do absolutely nothing about. This made just about everyone cry on the forums and the eventual nerf of it in other expansions.
I PvPed with my boyfriend at the time. He was a priest. I was invincible.
I have obviously since that time married him, because I'd be a fool to let a pocket healer get away.
There was an Arms Warrior on my server that was notorious. He was part of a guild called the Twelve Prophets and they were apparently in the beta and had figured out a way to exploit the lockout system for raids and ran MC multiple times a week and this Warrior got a Hammer of Ragnaros really fast. He was a banker and never went any without at least two healers when ganking.
He was a pain in the ass.
This was on Mannoroth, right? That server--as well as most of the other servers that existed as beta servers--was full of stuff like that.
It was called cascading and they ended up banning a bunch of people for it and eventually fixed the exploit. People with healbots following them around though still happens to this day, it's like the only way a healer can do anything out in the world.
Posts
Probably makes the most sense to stop at Wrath, since Cata is sort of the point at which it started to become the WoW we know today.
(source here)
Steam: https://steamcommunity.com/profiles/76561198004484595
I remember farming devilsaur leather on my Rogue for crafting. Don't even remember what was made using it.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Blizzard actually did most metrics for "most dangerous enemies in WoW" by posting total death counts to various NPCs.
#1 by a large margin was, in fact, Defias Pillagers.
Steam: https://steamcommunity.com/profiles/76561198004484595
Anyways, I think a big hurdle Blizz is dealing with is where they should fix bugs and where maybe they should bring in some overall improvements to the game (graphics? server integration? making stuff reasonable viable, rather than a trap?). Not to mention whether it'll be a snapshot of a specific patch or if they intent to roll out patches.
I think "for better or worse" is probably going to get told to fuck off because it'll likely leave a game they can't really make money off of. Also they don't really need to have a classic server to shut down private servers. Until the laws change or WoW goes into the public domain, they own the IP and go after people that violate their ownership. Obviously, it would make a ton of sense to wait until things settle down with BFA because they might need to use it as a hail Mary, if BFA does not do well at all.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Pluto was a planet and I'll never forget
That area and the Murloc places in elwynn are literally where the meme originated, so yeah that tracks
Not to mention interrupts were pretty rare back then. Don't know if rogues and warriors had their interrupt when they started running into those bastards. Not to mention other CC was less numerous, even during TBC at the low levels and I suspect it might have been less common in vanilla.
Don't know if Blizz broke it down by percentages, but I'm willing to be if they did. Defias Pillagers will still claim the top because something taking 70-80 of your HP is not easy to deal with.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
pleasepaypreacher.net
Which amazed the hell out of the Horde playerbase.
I killed people with my druid on that elevator, I'd just jump off bird form up and move on, others would follow like idiots thinking I jumped because you could survive it like the scryer one and bam splat.
pleasepaypreacher.net
I just bubbled halfway down. Good times.
I ran around Shattrath with a parachute cloak (go engineers).
Pally bubble pull in MC was essential on one of the fights. MC entrance was easy to get to because you can just bubble and fall into the lava and jump out unscathed. You can hearth when the bubble is up, giving an easy way to end the raid when everyone dies.
Also, bubbles were 12 seconds of attacking that the enemy can do absolutely nothing about. This made just about everyone cry on the forums and the eventual nerf of it in other expansions.
pleasepaypreacher.net
The low level bubble you get did that, but the other version of bubble just reduced your damage by 50%.
that was true until Legion.
A warlock and a priest could pretty much lock down lumber mill on AB too with fears and MCs.
The second most deadly NPC was Cat, the most common name for Hunter pets.
The Son of Argul in Sliverpine
The roaming gank
As a Rogue I only had problems with tanks if they had healers with them. Rogues having a broken ass stun lock in vanilla was fun. I would use it against high profile gankers on my server.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I have obviously since that time married him, because I'd be a fool to let a pocket healer get away.
Broken Tooth my booooooooooi.
Steam: pandas_gota_gun
There was an Arms Warrior on my server that was notorious. He was part of a guild called the Twelve Prophets and they were apparently in the beta and had figured out a way to exploit the lockout system for raids and ran MC multiple times a week and this Warrior got a Hammer of Ragnaros really fast. He was a banker and never went any without at least two healers when ganking.
He was a pain in the ass.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Good old bubble hearth
This was on Mannoroth, right? That server--as well as most of the other servers that existed as beta servers--was full of stuff like that.
Steam: https://steamcommunity.com/profiles/76561198004484595