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Deep Rock Galactic.... Space Dwarves!

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Posts

  • ArcTangentArcTangent Registered User regular
    I do really like that they're giving a reason to actually use other weapons, but man. I don't much like any of the Gunner primaries, and the two non-hunting rifles the Scout has both feel so samey and have nowhere near the satisfying chunkiness. Maybe it's time to start chugging Randoweisser nonstop.

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  • ArcTangentArcTangent Registered User regular
    Head's up. Make sure you claim the new weapon skins as you unlock them because you won't start gaining exp towards the next level until you do.

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  • cB557cB557 voOOP Registered User regular
    ArcTangent wrote: »
    I do really like that they're giving a reason to actually use other weapons, but man. I don't much like any of the Gunner primaries, and the two non-hunting rifles the Scout has both feel so samey and have nowhere near the satisfying chunkiness. Maybe it's time to start chugging Randoweisser nonstop.
    If you want the deepcore AR to be weird, there's always electrifying reload. For Drak, I'm partial to thermal exhaust feedback and aggressive venting.

  • ArcTangentArcTangent Registered User regular
    I'm not saying this week's EDD is an inflamed distended asshole, but stage one is Salvage Swarmageddon and spawned three fucking bulks on top of having like eight spitballers and a spawner somewhere in the ceiling or something we could never find.

    And the third is Salvage Regenerating, and merely spawned two bulks.

    I feel bad for the poor level 40 greenbeard gunner with 45 deaths, but christ. Can you chill the fuck out, Hoxxes?

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  • HefflingHeffling No Pic EverRegistered User regular
    ArcTangent wrote: »
    I'm not saying this week's EDD is an inflamed distended asshole, but stage one is Salvage Swarmageddon and spawned three fucking bulks on top of having like eight spitballers and a spawner somewhere in the ceiling or something we could never find.

    And the third is Salvage Regenerating, and merely spawned two bulks.

    I feel bad for the poor level 40 greenbeard gunner with 45 deaths, but christ. Can you chill the fuck out, Hoxxes?

    Last night my regular group went to do a short Morkite mission for someone's promotion. My regular group was me as Scout, both friends playing Engineer (testing different builds for damage numbers), and a pubby Driller on Haz 5. The starting room spawned with a few veins of gold but no Nitra. The driller digs through the dirt, and promptly falls to his death, triggering a Korlok Weed on the way down.

    See, what happened, is the mission tried to spawn 4 levels down, all one over another. But the ceilings and floors overlapped, so it just made a big empty space with a bit of ledges and tunnels connecting along the sides. So I zipped down to the Driller and power attacked his body to start a hole I could res him in, then zoidberged around for a bit to dodge Korlok shots while waiting on my zip to come back up (and power attack). The Engineers worked on breaking through the various dirt walls and followed the tunnels around to the bottom floor, by which point I had the driller ressed. Next to the Korlok weed was the pickaxe machine event. Keep in mind, we only have like 30 nitra at this point.

    We got the Korlok to open up and burned, then did it again, so first health bar permanently dead, 2nd health bar over half down. When the big meteor event spawns, right in the middle of the area we're using to hide from the Korlok weed while we trade shots. We head back the tunnel we (well the engineers) came down in while the Korlok heals and the meteor spawns. As soon as it's spawned in, we move to engage the Korlok from a different position. We're starting to run low on ammo.

    At which point, the mini-meteor event spawned. The mini meteors caught our driller, and unfortunately opened up the area to the Korlok shots. Then a Mactera wave spawned while we were trying to res the Driller, and we ended up wiping as we ran out of ammo.

  • ArcTangentArcTangent Registered User regular
    The worst kory spawn I have ever seen was on a refining mission of all things. Its core spawned behind one of the geysers on a very small high up cliff. So the entire floor and wall was basically covered in its spitball tentacles while the core itself was nigh unassailable. After like 2-3 minutes of fruitlessly trying to do almost any damage at all, I gave up and left. I think you would've had to have one person tunnel up to the core itself from under or behind it with enough firepower to be able to take down each health bar solo while everybody else was cleaning up the spawns elsewhere.

    Those fucking plants are legitimately the most dangerous boss in the game, even more than the Caretaker and certainly any of the Dreads.

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  • HefflingHeffling No Pic EverRegistered User regular
    ArcTangent wrote: »
    The worst kory spawn I have ever seen was on a refining mission of all things. Its core spawned behind one of the geysers on a very small high up cliff. So the entire floor and wall was basically covered in its spitball tentacles while the core itself was nigh unassailable. After like 2-3 minutes of fruitlessly trying to do almost any damage at all, I gave up and left. I think you would've had to have one person tunnel up to the core itself from under or behind it with enough firepower to be able to take down each health bar solo while everybody else was cleaning up the spawns elsewhere.

    Those fucking plants are legitimately the most dangerous boss in the game, even more than the Caretaker and certainly any of the Dreads.

    Engi puts a plat up high over the heart and the Scout goes up to shoot down at it when it opens. Scouts never pull in solid numbers, because our AOE is pathetic. But we can do solid single target damage.

  • ArcTangentArcTangent Registered User regular
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    I confused this for the current job thread and got super fucking confused for a minute.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • ArcTangentArcTangent Registered User regular
    Finished collecting all the weapon skins while my internet was out for three and a half days, and decided that I despise playing solo. Some weapons I found I actually liked more than I expected, some I can no longer stand.

    Driller:
    Sludge Pump is the way, whether CC or shotgun builds. Other two primaries are okay, but their range is awkward to me and every time you run fire/ice, someone on your team is running the opposite, making things more awkward. Probably keep using flamer in Industrial/Rival, Ice in Macteria, but... eh.
    Love the EPC too much to not use it by default. It's just so good and convenient for damage, CC, and utility. Subata with reload detonators is surprisingly nice too. Fuck the wave cooker.

    Scout:
    M1000 100%. Both ARs are just bleh. All the secondaries are okay, but I think I like the Tracer pistols with cryo minelets the most for some needed CC and speed to get away. Pheromone XBow is probably the most generally useful though.

    Gunner:
    Minelayer really clicked for me and is easily my favorite, though I could take or leave the rocket launcher's more normal OCs. Neurotoxin is as stupidly OP as everybody says, though I didn't mind the chonker OC for that gun either. Still despise the minigun. Only secondary I don't hate is the rail gun. Both Mole and Hellfire are fun.

    Engineer:
    Didn't mind the SMG as much as I thought, and may actually be my favorite of the primaries. They're all bad though and so ammo hungry even with ammo builds. Same with secondaries too, really. Shard Defractor with magma OC is probably my favorite, but I really don't like the Cutter or RPG. Didn't try either of the meme rocket jump or fat boy OCs though, so maybe I need to dip my toe in that, but platforms is really all I care to play engy for.

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  • HefflingHeffling No Pic EverRegistered User regular
    ArcTangent wrote: »
    Finished collecting all the weapon skins while my internet was out for three and a half days, and decided that I despise playing solo. Some weapons I found I actually liked more than I expected, some I can no longer stand.

    Driller:
    Sludge Pump is the way, whether CC or shotgun builds. Other two primaries are okay, but their range is awkward to me and every time you run fire/ice, someone on your team is running the opposite, making things more awkward. Probably keep using flamer in Industrial/Rival, Ice in Macteria, but... eh.
    Love the EPC too much to not use it by default. It's just so good and convenient for damage, CC, and utility. Subata with reload detonators is surprisingly nice too. Fuck the wave cooker.

    Scout:
    M1000 100%. Both ARs are just bleh. All the secondaries are okay, but I think I like the Tracer pistols with cryo minelets the most for some needed CC and speed to get away. Pheromone XBow is probably the most generally useful though.

    Gunner:
    Minelayer really clicked for me and is easily my favorite, though I could take or leave the rocket launcher's more normal OCs. Neurotoxin is as stupidly OP as everybody says, though I didn't mind the chonker OC for that gun either. Still despise the minigun. Only secondary I don't hate is the rail gun. Both Mole and Hellfire are fun.

    Engineer:
    Didn't mind the SMG as much as I thought, and may actually be my favorite of the primaries. They're all bad though and so ammo hungry even with ammo builds. Same with secondaries too, really. Shard Defractor with magma OC is probably my favorite, but I really don't like the Cutter or RPG. Didn't try either of the meme rocket jump or fat boy OCs though, so maybe I need to dip my toe in that, but platforms is really all I care to play engy for.

    Driller:
    Sticky Flames on the flamethrower is really good as well. Run 2/3/2/3/2 and Sticky Flames for 11 seconds of flame on the ground that will slow mobs. Not quite as strong as the sludge pump until you get up to Haz 6 x2.
    Try the wave cooker with 2/3/1/1/2 and Mega Power Supply, especially against lithophage.

    Scout:
    Try the plasma carbine with 2/2/1/1/2 and Shield Battery Booster. Just make sure not to overheat, but it is comparable to the M1000 with hipster in damage and is much more ammo efficient. Embeded Detonators on the Zhukov is also really strong, run 2/3/2/2/1 and use your boomerangs to electrify targets. For crowds, fire a spread through them and reload for instant clear.

    Gunner:
    I agree. The burst fire gun is great if you run 1/3/2/3/1 and Lead Spray. Get behind praetorians and such and go ham on their weakpoints. Also great for dreads and bulks. Plasma Burster Missiles are also a strong OC for the rocket system.

    Engineer:
    The shard diffractor with Volatile Impact Reactor is one of the strongest weapons in the game. In fact, the engi's secondaries are all strong enough that I tend to think of them as the primary, and the primary as the backup. The smart rifle is great with Chemical Rounds and a 2/1/1/1/1 build. Get 3 locks and send a burst out. Mobs will also be electrocuted. The Fat Boy upgrade for the grenade launcher is one of my favorite OC's in the game, run it as 2/1/3/3/2. Try it on a Doretta mission, because the long tunnels are perfect for it. You need both ammo mods so you get an extra ammo on refill, and neither direct damage nor AOE area or damage improve it.
    For Hyper Propellant (RPG) run it as 2/1/1/1/2 and you will one shot most larger enemies and really chunk down dreads.

  • ArcTangentArcTangent Registered User regular
    edited February 19
    https://www.youtube.com/watch?v=HfjQQLmoLTM

    Uh. If they devoted dev cycles to some kind of prop hunt mode instead of anything... good, I'm going to be annoyed. Hopefully just a beer with a bunch of other stuff like the November patch. Still content drought is sucking.

    E:
    Oh, oops.
    There's patch notes.
    https://store.steampowered.com/news/app/548430/view/7047640220334082127

    Yeah, it's just beer that turns you into a random prop. Otherwise, just bug fixes, mostly to bug armor, and mostly related to OCs I don't use or care about. Weapon exp now carries over though.

    ArcTangent on
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  • ArcTangentArcTangent Registered User regular
    Mk6 Armor being given with anniversary event early.

    https://www.youtube.com/watch?v=ZcWyVFwEBws

    Also, it's minor, but I wish they'd fix whatever the bug or exploit is that's masking people run mods in games. Mostly, it's innocuous stuff like the descriptive join or ping messages, but it seems a few weeks back that one for triggering specific 'voice' lines got really popular and I've had at least a dozen games that have someone just spamming the Macteria Brew fart sounds incessantly until I left.

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  • Trajan45Trajan45 Registered User regular
    I wonder if they are working on any more paid DLC. It's funny that HellDivers 2 executed on the concept I've been begging the dev's of DRG to implement since launch. Adding limited use super weapons would really help the core game play loop, allowing folks to spend minerals per mission and giving those of us with all the overclocks and weapons something to spend them on.

    Origin ID\ Steam ID: Warder45
  • ArcTangentArcTangent Registered User regular
    https://store.steampowered.com/news/app/548430/view/4173218293857936859

    Anniversary event live. Livestream tomorrow will supposedly have some news/updates including an updated roadmap for the game.

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  • TurambarTurambar Independent Registered User regular
    Survivor is fun

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • ArcTangentArcTangent Registered User regular
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