To get the real Morrowind experience print out the map that came with the game box and pin it to your wall, then use little pieces of tape to mark off what caves and dungeons you've explored.
Everything in the game is on that map if you look closely.
That map was so fucking cool. When I realized that basically every cave, ruin, and shipwreck is marked on it...
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
That map was the only poster I had hanging in my freshman dorm room.
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astrobstrdSo full of mercy...Registered Userregular
I absolutely loved both Morrowind and Oblivion, but I could never go back at this point. For every interesting idea and cool system in place, there are just a dozen quality of life improvements that Skyrim made that make going back just sound like work. Especially stuff like Morrowind's lack of natural magic regeneration, cliff racers, and lack of quick travel (which puts crazy value on flight items).
I wish there was more stuff like "Boots of Blinding Speed" in the newer ones though.
You can get pretty far into the Thieves Guild missions without killing anyone, focusing on building the guild up rather than the main plot. Eventually one of the city missions will require a death though. I've tried pacifist a bunch of times, it's a fun challenge but there's not a lot to do with that playstyle. I did have fun raiding Chaurus caves for eggs to make potions though!
I've also done a Technical Pacifist run where I used frenzy a lot.
I like the way they implemented the whole mobile game "build your town!" part, you walk around it in 1st person and decorate it and there's townfolk
the dungeons are all pretty much the same over and over again, which isn't great. And unless you throw a few bucks at it every once in a while, it turns into like "okay gotta wait till I get a new quest that gives me money, oh 800 gold, I need 10k to upgrade this. wonderful"
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I've recently started playing Skyrim again, but with the Requiem overhaul mod. Currently scraping by at low levels by hunting and making potions to sell, but I keep getting my arse handed to me by wolves. Been too scared to even try a bandit hideout yet. Unfortunately it doesn't seem to play very nice with Frostfall. But that's probably a good thing if I actually want to make any progress with the game.
I like the way they implemented the whole mobile game "build your town!" part, you walk around it in 1st person and decorate it and there's townfolk
the dungeons are all pretty much the same over and over again, which isn't great. And unless you throw a few bucks at it every once in a while, it turns into like "okay gotta wait till I get a new quest that gives me money, oh 800 gold, I need 10k to upgrade this. wonderful"
So, it is a money getcha.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Hmm...wonder if we're actually gonna get the next Elder Scrolls game this gen. I mean they could still to that announce and release 3 months later but not sure.
Hmm...wonder if we're actually gonna get the next Elder Scrolls game this gen. I mean they could still to that announce and release 3 months later but not sure.
They still have to put out Starfield. And I imagine there'll be a few years gap between it and ES6.
I just started playing Skyrim from scratch with all the expansions, having only played the vanilla a while back
I ran into a really annoying bug which baffled me that Bethesda didn't gave a hoot about fixing because it basically broke the entire dlc making it impossible to proceed.
It was the Castle Volkihar one where you are fucked if you found the place beforehand
I read that there are ways you can bypass it but it's still pretty fucked up
I just started playing Skyrim from scratch with all the expansions, having only played the vanilla a while back
I ran into a really annoying bug which baffled me that Bethesda didn't gave a hoot about fixing because it basically broke the entire dlc making it impossible to proceed.
It was the Castle Volkihar one where you are fucked if you found the place beforehand
I read that there are ways you can bypass it but it's still pretty fucked up
I just started playing Skyrim from scratch with all the expansions, having only played the vanilla a while back
I ran into a really annoying bug which baffled me that Bethesda didn't gave a hoot about fixing because it basically broke the entire dlc making it impossible to proceed.
It was the Castle Volkihar one where you are fucked if you found the place beforehand
I read that there are ways you can bypass it but it's still pretty fucked up
Sometimes they break stuff after fixing it too, which is...great. I still remember that for Oblivion in PS3, they fixed the vampire glitch where you could cure vampirism. Then they released the GOTY edition with all DLC and said they were done patching it. Unfortunately that version broke the vampire fix, so you had like a 50% chance you just couldn’t cure vampirism. That is the edition I bought. I was pretty frustrated.
I know that I am like 7 years late but I just experienced the soul cairn, I don't know if I should give it props for giving me an actual experience of how it actually feels being stuck in a crappy location for eternity. Never ever going to go back there again even if I got a horse summon out of it
I don't want to be such a bummer so I want to say that I am really enjoying the sense of adventuring and exploring of the world. I really wish the combat and skills would be less limited compared to the scope of the game though
Got my new computer fired up and it just felt necessary to start modding Skyrim, so that's been my last few nights. Not playing Skyrim. No. Just getting back into mods, learning about ENBs, investigating whatever major perk overhaul mod is the new rage, etc.
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
Got my new computer fired up and it just felt necessary to start modding Skyrim, so that's been my last few nights. Not playing Skyrim. No. Just getting back into mods, learning about ENBs, investigating whatever major perk overhaul mod is the new rage, etc.
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
Got my new computer fired up and it just felt necessary to start modding Skyrim, so that's been my last few nights. Not playing Skyrim. No. Just getting back into mods, learning about ENBs, investigating whatever major perk overhaul mod is the new rage, etc.
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
My list is something absurd (like 400+ plugins out of a theoretical 250) so yeah, trust me - I know ALL about playing "mod Skyrim" instead of playing Skyrim.
Got my new computer fired up and it just felt necessary to start modding Skyrim, so that's been my last few nights. Not playing Skyrim. No. Just getting back into mods, learning about ENBs, investigating whatever major perk overhaul mod is the new rage, etc.
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
Feel free to hit up me or Madican - I've been helping him out in PM and he's recently gone through most of the steps. Meanwhile I've gone full on crazy and started making compatibility patches: https://www.nexusmods.com/skyrimspecialedition/mods/30885
My list is something absurd (like 400+ plugins out of a theoretical 250) so yeah, trust me - I know ALL about playing "mod Skyrim" instead of playing Skyrim.
Got my new computer fired up and it just felt necessary to start modding Skyrim, so that's been my last few nights. Not playing Skyrim. No. Just getting back into mods, learning about ENBs, investigating whatever major perk overhaul mod is the new rage, etc.
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
My list is something absurd (like 400+ plugins out of a theoretical 250) so yeah, trust me - I know ALL about playing "mod Skyrim" instead of playing Skyrim.
Appreciate it, I may need some input because obviously I'm not installing enough mods. I haven't had a single crash yet (knock on wood). Might have something to do with Vortex detecting some conflicts ahead of time so I resolve them before the crash and that I'm using Wrye Bash and LOOT from square one. Or I don't have enough mods.
Think I've got the ENB stuff figured out, got some nice flora, grass, trees, and weather mods. Spell Research looks like a fun hook for a new playthru and there's a sweet new player home I found that matches nicely with a mage.
Got my new computer fired up and it just felt necessary to start modding Skyrim, so that's been my last few nights. Not playing Skyrim. No. Just getting back into mods, learning about ENBs, investigating whatever major perk overhaul mod is the new rage, etc.
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
My list is something absurd (like 400+ plugins out of a theoretical 250) so yeah, trust me - I know ALL about playing "mod Skyrim" instead of playing Skyrim.
Appreciate it, I may need some input because obviously I'm not installing enough mods. I haven't had a single crash yet (knock on wood). Might have something to do with Vortex detecting some conflicts ahead of time so I resolve them before the crash and that I'm using Wrye Bash and LOOT from square one. Or I don't have enough mods.
Think I've got the ENB stuff figured out, got some nice flora, grass, trees, and weather mods. Spell Research looks like a fun hook for a new playthru and there's a sweet new player home I found that matches nicely with a mage.
To uselessly lay out my modding resume (I don't remember the last time I posted in SE++).
Having actually started playing the game after some 20 hours of just repeatedly error-checking, mod testing, etc., (I can't really give a useful "I'm x days in," because I installed a dynamic time scale mode that makes days much longer and works with resting/eating needs as well as weather, but I've done most of what you can do in Whiterun), my recent big endeavors have been DynDOLOD (a system-taxing detail at levels of distance mod that is visually stunning, and has a slavish following, but easily one of the most complicated mods popularly installed), and JK's Skyrim (a suite of city overhauls that substantially changes each of the major walled holds in the province, hopefully for the better). That was installed on top of Skyrim Floral Overhaul (my preferred tree/plant/whatever solution--having more than one is fine outside of DynDOLOD, where it'll fuck up how the simple distance models of trees are presented), Vivid Weathers (In the LE I used Climates of Tamriel, which I'm sure is still good, but I wanted something a bit simpler that ran naively with Frostfall, a exposure/weather survival mod), and the usual 4K landscape overhauls (there are many flavors to chose from--I went with "still broken up paths, but less ugly and more green than brown"). I also used a new female and male bodies, which I mentioned in the actual ES thread, along with Immersive Armors to better equipment diversity (formatted for said bodies). It's nice to see General Tulius, Legate Rikke, or the King in Windhelm not dressed like common officers or infantry in their respective armies. Also lots of NPC replacers, which in this context means face replacers, to mitigate the whole "Oblivion face" issue as thoroughly as possible.
I originally gave up JK's Skyrim and settled for Great Cities (which I thought was more necessary, as it focuses specifically on the hamlets, towns, and villages in the "Overworld"), and JK's Skyrim was brutal on performance, but after extensive adjustments in ENB, I've encountered very little change in FPS. I'm not sure why, but that's probably a good thing (and it means going into each major hold is sort of a new experience). However, it was not necessarily easy to get working with a major lighting overhaul, much less two (I use Realistic Lighting Overhaul for exterior environments, and Enhanced Lighting and FX for interior environments, on the basis that they each do one area better than the other), since referencing the same lighting objects caused hard crashes. That was resolved by disabling all of JK's Skyrim's new lighting fixtures, which is familiar territory, since I had to disable all of ELFX's player home lighting fixtures since I uniformly replace every player home with a better replacement (and while that doesn't lead to crashes, it does lead to strange errors, i.e. smoke rising out of an empty spot on the floor or lighting where it shouldn't be).
I don't use any mods that change existing spells, or the experiencing gaining system, unlike @Jragghen who is a firm advocate of them. Instead, I have pretty extensive overhauls of armor (not even changing them, so much as simply labeling them usefully) and weapons (I don't really like any of the games' original arsenal, so I use Weapons of the Third Era, which was a mainstay of the original game, along with stuff like Unique Uniques that make the games' own arsenal more distinctive). I used to have pretty inevitable "CTD over time"--playing for an hour or so would mean, inevitably, the next time I went into the overworld I'd have a CTD, which restarting the game cleared up. However, disabling a risky but potentially-performance-boosting feature in ENB seemed of fix this (though many other settings in ENB do help with performance, even without the suite's expected visual flourish). I wonder if JK's Skyrim will come back to bite me in the ass at some point, but Solitude's town square still had reasonable good performance during the execution scene.
I don't use Vortex, but Mod Organizer 2 (which I picked up for FO4, after I refused to updated Nexus Mod Manager when they shifted over to mandatory virtual installations). That being said, I was a big advocate for NMM's convenience for years, and I'd probably use Vortex if I hadn't had issues getting the Bodyslide/Outfit Studio tool suite to load in it, and if it presented more information about mod priority and file conflicts. Vortex is probably good enough for 90% or more of users who just one a few dozen landscape, armor, NPC and magic overhaul mods, and can't be bothered to futz around with DynDOLOD or FNIS (another silly-sounding mod that overhauls animations). So I couldn't really tell you much about Vortex, so much as specific mods. My Wyre BASH needs are limited to loading list for the armor and weapons I've downloaded (again, I don't really like the default weapons, so with that, NPCs will use and drop my better replacements).
Posts
Everything in the game is on that map if you look closely.
I wish there was more stuff like "Boots of Blinding Speed" in the newer ones though.
The gentleman scholar mage, earning his money by gathering herbs and brewing potions for sale. Also sells enchanted wares!
The goal being to use that money to build a house with a library and then fill that library with every book in the game.
100 Speech, 100 Alchemy, 100 Enchanting, 100 Illusion.
But I usually get bored and start over before the dream gets realized.
The lore is pretty neat though.
Like that asshole in Falkreath won't even sell me the land unless I wipe out a cave of bandits for him.
"IIII...didn't do it, guard (wink!)"
Sometimes I make exceptions for the undead since they're already... y'know... dead. I figure killin' them is just puttin' things right.
Also automatons.
I've also done a Technical Pacifist run where I used frenzy a lot.
it's okay
I like the way they implemented the whole mobile game "build your town!" part, you walk around it in 1st person and decorate it and there's townfolk
the dungeons are all pretty much the same over and over again, which isn't great. And unless you throw a few bucks at it every once in a while, it turns into like "okay gotta wait till I get a new quest that gives me money, oh 800 gold, I need 10k to upgrade this. wonderful"
So, it is a money getcha.
They still have to put out Starfield. And I imagine there'll be a few years gap between it and ES6.
I ran into a really annoying bug which baffled me that Bethesda didn't gave a hoot about fixing because it basically broke the entire dlc making it impossible to proceed.
It was the Castle Volkihar one where you are fucked if you found the place beforehand
I read that there are ways you can bypass it but it's still pretty fucked up
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
that's the Bethesda Quality Guarantee!
I think that's the furthest I've ever went playing Skyrim
Maybe I will break the curse this year
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Sometimes they break stuff after fixing it too, which is...great. I still remember that for Oblivion in PS3, they fixed the vampire glitch where you could cure vampirism. Then they released the GOTY edition with all DLC and said they were done patching it. Unfortunately that version broke the vampire fix, so you had like a 50% chance you just couldn’t cure vampirism. That is the edition I bought. I was pretty frustrated.
I don't want to be such a bummer so I want to say that I am really enjoying the sense of adventuring and exploring of the world. I really wish the combat and skills would be less limited compared to the scope of the game though
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/PaZXPx1kdtg
3:01
https://youtu.be/WkyPnpW7eQ8
4:16
https://youtu.be/2GqrXWEWhf8
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Eventually maybe I'll play, I'm not even sure I will. I just feels like a properly modded Skyrim is part of a PC setup.
"Should Dragons be Macho Man, or Thomas?"
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Score one for Witcher 3.
He's asked twice in the G&T thread and gotten answers both times!
Anyway, Tube, if you want the mod experience to be easy, look up Wabbajack:
https://www.wabbajack.org/
Someone else handles building the list, you just pick one you like and hit go (mostly).
Feel free to hit up me or @Synthesis - I've been helping him out in PM and he's recently gone through most of the steps. Meanwhile I've gone full on crazy and started making compatibility patches: https://www.nexusmods.com/skyrimspecialedition/mods/30885
My list is something absurd (like 400+ plugins out of a theoretical 250) so yeah, trust me - I know ALL about playing "mod Skyrim" instead of playing Skyrim.
?
???
@Synthesis is who I meant.
Appreciate it, I may need some input because obviously I'm not installing enough mods. I haven't had a single crash yet (knock on wood). Might have something to do with Vortex detecting some conflicts ahead of time so I resolve them before the crash and that I'm using Wrye Bash and LOOT from square one. Or I don't have enough mods.
Think I've got the ENB stuff figured out, got some nice flora, grass, trees, and weather mods. Spell Research looks like a fun hook for a new playthru and there's a sweet new player home I found that matches nicely with a mage.
To uselessly lay out my modding resume (I don't remember the last time I posted in SE++).
Having actually started playing the game after some 20 hours of just repeatedly error-checking, mod testing, etc., (I can't really give a useful "I'm x days in," because I installed a dynamic time scale mode that makes days much longer and works with resting/eating needs as well as weather, but I've done most of what you can do in Whiterun), my recent big endeavors have been DynDOLOD (a system-taxing detail at levels of distance mod that is visually stunning, and has a slavish following, but easily one of the most complicated mods popularly installed), and JK's Skyrim (a suite of city overhauls that substantially changes each of the major walled holds in the province, hopefully for the better). That was installed on top of Skyrim Floral Overhaul (my preferred tree/plant/whatever solution--having more than one is fine outside of DynDOLOD, where it'll fuck up how the simple distance models of trees are presented), Vivid Weathers (In the LE I used Climates of Tamriel, which I'm sure is still good, but I wanted something a bit simpler that ran naively with Frostfall, a exposure/weather survival mod), and the usual 4K landscape overhauls (there are many flavors to chose from--I went with "still broken up paths, but less ugly and more green than brown"). I also used a new female and male bodies, which I mentioned in the actual ES thread, along with Immersive Armors to better equipment diversity (formatted for said bodies). It's nice to see General Tulius, Legate Rikke, or the King in Windhelm not dressed like common officers or infantry in their respective armies. Also lots of NPC replacers, which in this context means face replacers, to mitigate the whole "Oblivion face" issue as thoroughly as possible.
I originally gave up JK's Skyrim and settled for Great Cities (which I thought was more necessary, as it focuses specifically on the hamlets, towns, and villages in the "Overworld"), and JK's Skyrim was brutal on performance, but after extensive adjustments in ENB, I've encountered very little change in FPS. I'm not sure why, but that's probably a good thing (and it means going into each major hold is sort of a new experience). However, it was not necessarily easy to get working with a major lighting overhaul, much less two (I use Realistic Lighting Overhaul for exterior environments, and Enhanced Lighting and FX for interior environments, on the basis that they each do one area better than the other), since referencing the same lighting objects caused hard crashes. That was resolved by disabling all of JK's Skyrim's new lighting fixtures, which is familiar territory, since I had to disable all of ELFX's player home lighting fixtures since I uniformly replace every player home with a better replacement (and while that doesn't lead to crashes, it does lead to strange errors, i.e. smoke rising out of an empty spot on the floor or lighting where it shouldn't be).
I don't use any mods that change existing spells, or the experiencing gaining system, unlike @Jragghen who is a firm advocate of them. Instead, I have pretty extensive overhauls of armor (not even changing them, so much as simply labeling them usefully) and weapons (I don't really like any of the games' original arsenal, so I use Weapons of the Third Era, which was a mainstay of the original game, along with stuff like Unique Uniques that make the games' own arsenal more distinctive). I used to have pretty inevitable "CTD over time"--playing for an hour or so would mean, inevitably, the next time I went into the overworld I'd have a CTD, which restarting the game cleared up. However, disabling a risky but potentially-performance-boosting feature in ENB seemed of fix this (though many other settings in ENB do help with performance, even without the suite's expected visual flourish). I wonder if JK's Skyrim will come back to bite me in the ass at some point, but Solitude's town square still had reasonable good performance during the execution scene.
I don't use Vortex, but Mod Organizer 2 (which I picked up for FO4, after I refused to updated Nexus Mod Manager when they shifted over to mandatory virtual installations). That being said, I was a big advocate for NMM's convenience for years, and I'd probably use Vortex if I hadn't had issues getting the Bodyslide/Outfit Studio tool suite to load in it, and if it presented more information about mod priority and file conflicts. Vortex is probably good enough for 90% or more of users who just one a few dozen landscape, armor, NPC and magic overhaul mods, and can't be bothered to futz around with DynDOLOD or FNIS (another silly-sounding mod that overhauls animations). So I couldn't really tell you much about Vortex, so much as specific mods. My Wyre BASH needs are limited to loading list for the armor and weapons I've downloaded (again, I don't really like the default weapons, so with that, NPCs will use and drop my better replacements).
https://www.nexusmods.com/skyrimspecialedition/mods/26363/?tab=description
I think last time it was confirmed that it could be converted from LE, but hadn't been uploaded.