Alright so since we aren't allowed a Soulslike thread *harumph* I'll just come here to heartily recommend The Surge 2 as a game that does its own thing but probably the best at sticking to the title of "soulslike."
I'll just come here to heartily recommend The Surge 2 as a game that does its own thing but probably the best at sticking to the title of "soulslike."
I enjoyed Nioh more, but damn is Surge 2 solid.
How does it compare to the first one?
Much much better.
Still has a couple things where feels like BS deaths, but I wasn't hitting guys that were deleting me in 2 swings---except when I sequence broke and went to a more difficult area earlier than I should have.
Or just using operator (light) armor you have to be a lot more careful.
The directional parry analyzer is a godsend for parry idiots like me.
It's actually cool to see the statistical breakdown of deaths and playtime per area and boss compared to the Surge 2 community average.
I'll just come here to heartily recommend The Surge 2 as a game that does its own thing but probably the best at sticking to the title of "soulslike."
I enjoyed Nioh more, but damn is Surge 2 solid.
How does it compare to the first one?
Much much better.
Still has a couple things where feels like BS deaths, but I wasn't hitting guys that were deleting me in 2 swings---except when I sequence broke and went to a more difficult area earlier than I should have.
Or just using operator (light) armor you have to be a lot more careful.
The directional parry analyzer is a godsend for parry idiots like me.
It's actually cool to see the statistical breakdown of deaths and playtime per area and boss compared to the Surge 2 community average.
I was impressed with Surge for the most part but the level design left a lot to be desired. The reviews for the second one paint it as not learning very many lessons from their first outing which has made me hesitate. I will probably pick it up at some point but for now I am waiting on Code Vein to drop a bit more in price for my next souls like.
I'll just come here to heartily recommend The Surge 2 as a game that does its own thing but probably the best at sticking to the title of "soulslike."
I enjoyed Nioh more, but damn is Surge 2 solid.
How does it compare to the first one?
Much much better.
Still has a couple things where feels like BS deaths, but I wasn't hitting guys that were deleting me in 2 swings---except when I sequence broke and went to a more difficult area earlier than I should have.
Or just using operator (light) armor you have to be a lot more careful.
The directional parry analyzer is a godsend for parry idiots like me.
It's actually cool to see the statistical breakdown of deaths and playtime per area and boss compared to the Surge 2 community average.
I was impressed with Surge for the most part but the level design left a lot to be desired. The reviews for the second one paint it as not learning very many lessons from their first outing which has made me hesitate. I will probably pick it up at some point but for now I am waiting on Code Vein to drop a bit more in price for my next souls like.
Given I didn't play that much but there are some seriously distinct zones than just "wreckage, underground wreckage" which I saw in Surge 1.
While yes the overall motif is a city there is 5? different ones I can think off the top of my head, all distinct in my mind. Won't share them just because that's spoilers.
I'll just come here to heartily recommend The Surge 2 as a game that does its own thing but probably the best at sticking to the title of "soulslike."
I enjoyed Nioh more, but damn is Surge 2 solid.
How does it compare to the first one?
Much much better.
Still has a couple things where feels like BS deaths, but I wasn't hitting guys that were deleting me in 2 swings---except when I sequence broke and went to a more difficult area earlier than I should have.
Or just using operator (light) armor you have to be a lot more careful.
The directional parry analyzer is a godsend for parry idiots like me.
It's actually cool to see the statistical breakdown of deaths and playtime per area and boss compared to the Surge 2 community average.
I was impressed with Surge for the most part but the level design left a lot to be desired. The reviews for the second one paint it as not learning very many lessons from their first outing which has made me hesitate. I will probably pick it up at some point but for now I am waiting on Code Vein to drop a bit more in price for my next souls like.
Given I didn't play that much but there are some seriously distinct zones than just "wreckage, underground wreckage" which I saw in Surge 1.
While yes the overall motif is a city there is 5? different ones I can think off the top of my head, all distinct in my mind. Won't share them just because that's spoilers.
I generally liked the way The Surge played, but I didn't get that far into it. I was a bit put off by the fact that, after several hours of play, I had gone from one side of a not particularly large building to the other.
I've still got to get around to finishing Surge 1 and then pick up Surge 2. I didn't drop off 1 out of boredom or anything, just a schedule conflict with someone who had been watching me play through, so I'm looking forward to what I hear is a much-improved sequel.
At the moment MHW is lighting the Souls part of my brain up, with short dips into my DS3 SL1 run here and there.
Also, I was planning to hold off on more Code Vein replays until it had its DLC out, but it seems there was a translation issue with the DLC ads and the DLC is actually just, like, brief NG+ level side areas with no real story content? So I might just start replaying and when the DLC is all out I can grab it and do it on finished characters.
Man I just started replaying Ds3 after two years as a character named Faith only to be invaded by Havesomefaith in Irithyll. What are the odds? 100% I guess.
Man I've played through Sekiro and dancer in DS3 still fucks me up so badly. How many moves did Miyazaki want, all of them apparently. Also Irithyll dungeon still the worst 2020, I forgot about the screaming jump scares and they got me real good
Doing the Ringed City for the first time in DS3. I beat the other DLC but I haven't kindled the first fire yet and I have all the boss bits to do so. What should I do first? Or does it matter?
Doing the Ringed City for the first time in DS3. I beat the other DLC but I haven't kindled the first fire yet and I have all the boss bits to do so. What should I do first? Or does it matter?
What do you mean by boss bits?
You've already beaten the other DLC so that's the only real story hooks in this one other than dark souls 1 so it should not matter what you do IIRC.
Doing the Ringed City for the first time in DS3. I beat the other DLC but I haven't kindled the first fire yet and I have all the boss bits to do so. What should I do first? Or does it matter?
What do you mean by boss bits?
You've already beaten the other DLC so that's the only real story hooks in this one other than dark souls 1 so it should not matter what you do IIRC.
Boss bits: They're ashes after killing them. I put them on the throne. Now the Firekeeper wants me to light the first flame or whatever.
As I understand it there is a different End boss if you go through the Ringed City. So if there is I wanted to make sure that happens if I can.
Doing the Ringed City for the first time in DS3. I beat the other DLC but I haven't kindled the first fire yet and I have all the boss bits to do so. What should I do first? Or does it matter?
What do you mean by boss bits?
You've already beaten the other DLC so that's the only real story hooks in this one other than dark souls 1 so it should not matter what you do IIRC.
Boss bits: They're ashes after killing them. I put them on the throne. Now the Firekeeper wants me to light the first flame or whatever.
As I understand it there is a different End boss if you go through the Ringed City. So if there is I wanted to make sure that happens if I can.
I...don't believe so?
The DLC goes off and does its own thing story wise IIRC.
Even mechanically the dlc ends up averaging out to just ok, because while you've got the best fight in the series with the final boss of Ringed City, you've also got one of the worst in the series with the final boss of Ashes of Ariandel.
Even mechanically the dlc ends up averaging out to just ok, because while you've got the best fight in the series with the final boss of Ringed City, you've also got one of the worst in the series with the final boss of Ashes of Ariandel.
Hm, I think that fight is really hard, and I don't care for it being a gauntlet, but bad?
Even the middle phase, which as a multi-boss fight I loathe by default, isn't that bad because you can position and stagger them effectively.
Fights can be bad for many different reasons. Bed of chaos is bad because it's janky and gimmicky. Fume Knight is bad because it's unbalanced and resistant to basically everything a player is likely to have been using up to that point.
And Freide is bad because it's a three phase boss fight that requires different tactics in each one and you have to start over at phase one each time, making it take so much longer to learn the patterns. It also has a demoralizing effect from "emptied this health bar? Here's another full one to deal with." And it does that twice.
Plus it inherits the overall Dark Souls 3 problem of having Bloodborne enemies but a Dark Souls player character. Everything wants you to be faster to deal with it but you're still plotzing along at a slower pace.
Eh, the easiest times I've had with the fight were when I was smashing her into paste with ultras.
I don't really get the speed complaints in DS3. You're plenty fast. Your roll is goofy good in DS3 for a reason.
...the hardest times were with greatswords and similar middle-speed weapons, for the record, since they tend to be just slow enough and not-hard-hitting enough that they end up with bad boss matchups.
Kamar on
+1
ButtersA glass of some milksRegistered Userregular
Fights can be bad for many different reasons. Bed of chaos is bad because it's janky and gimmicky. Fume Knight is bad because it's unbalanced and resistant to basically everything a player is likely to have been using up to that point.
And Freide is bad because it's a three phase boss fight that requires different tactics in each one and you have to start over at phase one each time, making it take so much longer to learn the patterns. It also has a demoralizing effect from "emptied this health bar? Here's another full one to deal with." And it does that twice.
Plus it inherits the overall Dark Souls 3 problem of having Bloodborne enemies but a Dark Souls player character. Everything wants you to be faster to deal with it but you're still plotzing along at a slower pace.
If you haven't played it, this is 2/3 of bosses in Sekiro
Friede is still one of my favorite video game bosses of all time. Even if sometimes it fills me with hate and rage.
The DLC for DS3 can be played before or after you do the main boss, and it doesn't change anything whichever you choose. It's designed that way so people who pick it up prior to restarting a circuit but after rolling credits can jump right in, or you can do it before getting your first lord ash.
Story-wise you can think of it as the true ending for the trilogy. Ringed City doesn't vary its ending based on any player choices or actions, and it provides an "out" for literally any of the main endings. It's quite well put-together.
Fleur de Alys on
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Fights can be bad for many different reasons. Bed of chaos is bad because it's janky and gimmicky. Fume Knight is bad because it's unbalanced and resistant to basically everything a player is likely to have been using up to that point.
And Freide is bad because it's a three phase boss fight that requires different tactics in each one and you have to start over at phase one each time, making it take so much longer to learn the patterns. It also has a demoralizing effect from "emptied this health bar? Here's another full one to deal with." And it does that twice.
Plus it inherits the overall Dark Souls 3 problem of having Bloodborne enemies but a Dark Souls player character. Everything wants you to be faster to deal with it but you're still plotzing along at a slower pace.
If you haven't played it, this is 2/3 of bosses in Sekiro
Sekiro's situation is only partially analogous to the Friede situation, as "health bars" operate very differently in Sekiro. The final main-progression boss is the most akin to what's described, but even then you'll usually be competent enough at that stage of the game to quickly move through the first few phases.
Sekiro's situation is only partially analogous to the Friede situation, as "health bars" operate very differently in Sekiro. The final main-progression boss is the most akin to what's described, but even then you'll usually be competent enough at that stage of the game to quickly move through the first few phases.
The main thing is Sekiro bosses are kind of a dual health thing. Health loss makes them easier to stagger (and zero health is instant stagger basically), but the real damage is from blocking, parrying, etc. to build that stagger. Doing well you can clear phases with maybe only half HP gone? Also it's built around that, so bosses have clear cues for when to use which defensive option (and a lot of them you can safely dodge and abandon stagger building instead...)
I gave up on the last boss, but I'd done all the others.
ButtersA glass of some milksRegistered Userregular
The trigger for me bringing up Sekiro was the requiring different tactics for each phase and always restarting at phase 1 comment. That is totally the Sekiro formula. The biggest difference for me though is that the boss fights in Sekiro, though extremely difficult, are fair with one exception. All but Demon of Hatred have at least one ideal counter to every attack of every phase without the environment fucking you. Many of them also have some sort of shortcut to exploit and pulling that off is very satisfying.
Posts
https://youtu.be/0lUm519EnUw
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My very first Thrall dropped the Thrall Axe, which is 1. One of my favorite weapons 2. Stupidly difficult to farm up 3. Good for SL1 runs.
Guess that's that settled!
I enjoyed Nioh more, but damn is Surge 2 solid.
How does it compare to the first one?
Much much better.
Still has a couple things where feels like BS deaths, but I wasn't hitting guys that were deleting me in 2 swings---except when I sequence broke and went to a more difficult area earlier than I should have.
Or just using operator (light) armor you have to be a lot more careful.
The directional parry analyzer is a godsend for parry idiots like me.
It's actually cool to see the statistical breakdown of deaths and playtime per area and boss compared to the Surge 2 community average.
I was impressed with Surge for the most part but the level design left a lot to be desired. The reviews for the second one paint it as not learning very many lessons from their first outing which has made me hesitate. I will probably pick it up at some point but for now I am waiting on Code Vein to drop a bit more in price for my next souls like.
PSN:Furlion
Given I didn't play that much but there are some seriously distinct zones than just "wreckage, underground wreckage" which I saw in Surge 1.
While yes the overall motif is a city there is 5? different ones I can think off the top of my head, all distinct in my mind. Won't share them just because that's spoilers.
I generally liked the way The Surge played, but I didn't get that far into it. I was a bit put off by the fact that, after several hours of play, I had gone from one side of a not particularly large building to the other.
Oh hai Hellpoint, hadn't heard from ya nice scifi/alieny soullikey action in awhile.
Still interested so back on the wishlist you go.
At the moment MHW is lighting the Souls part of my brain up, with short dips into my DS3 SL1 run here and there.
Also, I was planning to hold off on more Code Vein replays until it had its DLC out, but it seems there was a translation issue with the DLC ads and the DLC is actually just, like, brief NG+ level side areas with no real story content? So I might just start replaying and when the DLC is all out I can grab it and do it on finished characters.
Sounds good! Right now Code Vein is up there, I put it in the cluster with actual Soulsborne games.
It's nice to see games finally catching up.
https://noclip.website/#dksiv/dks1;ShareData=AX}q~9V!@9UX5/f9nIP^V^BK/60!lBUYsHDUukbR=S[(~UZ]uFULYk_9Z?rg+^ <-dark souls 1 collision maps all loaded at once in their proper relative coordinates so they connect up
https://noclip.website/#dksiv/dks2;ShareData=ABqDtUh[?+UH!c19ciZP=S}Ug6uyNtUm+Y$Uik@]WO$-]UER4j9pCOMUpV;(V[ <- likewise for dark souls 2
I two-handed my large leather shield and shoved that fucker right off the cliff.
Getting a serious Bloodborne vibe (I know it was more about Artorias but whatevs) didn't hurt either.
https://youtu.be/v25XqsHPqHs
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https://youtu.be/UXwyIRA7C_U
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My magic build getting the moonlight greatsword in bloodborne
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https://youtu.be/u0ZfA4LR1mE
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/Yo-mDUJV3uM
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
What do you mean by boss bits?
You've already beaten the other DLC so that's the only real story hooks in this one other than dark souls 1 so it should not matter what you do IIRC.
Boss bits: They're ashes after killing them. I put them on the throne. Now the Firekeeper wants me to light the first flame or whatever.
As I understand it there is a different End boss if you go through the Ringed City. So if there is I wanted to make sure that happens if I can.
I...don't believe so?
The DLC goes off and does its own thing story wise IIRC.
It's...weirdly removed from the main game.
i trust the DLC will add in some context to make me care about the various disparate threads of story they've established
oh no
Hm, I think that fight is really hard, and I don't care for it being a gauntlet, but bad?
Even the middle phase, which as a multi-boss fight I loathe by default, isn't that bad because you can position and stagger them effectively.
And Freide is bad because it's a three phase boss fight that requires different tactics in each one and you have to start over at phase one each time, making it take so much longer to learn the patterns. It also has a demoralizing effect from "emptied this health bar? Here's another full one to deal with." And it does that twice.
Plus it inherits the overall Dark Souls 3 problem of having Bloodborne enemies but a Dark Souls player character. Everything wants you to be faster to deal with it but you're still plotzing along at a slower pace.
I don't really get the speed complaints in DS3. You're plenty fast. Your roll is goofy good in DS3 for a reason.
...the hardest times were with greatswords and similar middle-speed weapons, for the record, since they tend to be just slow enough and not-hard-hitting enough that they end up with bad boss matchups.
If you haven't played it, this is 2/3 of bosses in Sekiro
The DLC for DS3 can be played before or after you do the main boss, and it doesn't change anything whichever you choose. It's designed that way so people who pick it up prior to restarting a circuit but after rolling credits can jump right in, or you can do it before getting your first lord ash.
Story-wise you can think of it as the true ending for the trilogy. Ringed City doesn't vary its ending based on any player choices or actions, and it provides an "out" for literally any of the main endings. It's quite well put-together.
Ah, glad I've stayed away then.
The main thing is Sekiro bosses are kind of a dual health thing. Health loss makes them easier to stagger (and zero health is instant stagger basically), but the real damage is from blocking, parrying, etc. to build that stagger. Doing well you can clear phases with maybe only half HP gone? Also it's built around that, so bosses have clear cues for when to use which defensive option (and a lot of them you can safely dodge and abandon stagger building instead...)
I gave up on the last boss, but I'd done all the others.
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