KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I haven't actually played it yet, but just from reading the rules I'd say it currently seems slightly simpler than MtG?
Its definitely a richard garfield game though
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
It's relatively simple. The base idea is that you have cards from three different factions in your deck (there's like 6-7 overall). Each turn you pick a faction, and you can play cards from hand/activate cards on board from only that faction. The goal is to get amber, with which you forge keys, and various cards will give or steal amber, or you can tap your dudes to gain an amber. You can also fight your opponent's dudes with your dudes - just killing them doesn't help you win, but might slow them down or keep them from getting enough amber on their turn.
It's pretty simple and straightforward, not too many choices on a given turn I feel.
It's a fairly simple game but you only ever get to play with random decks rather than building your own decks, so you know, maybe you'll like the deck maybe you won't, shrug
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I assume in 6 months the keyforge community will have come up with roughly agreed upon standardized deck building rules and just put the cards in sleeves
I assume in 6 months the keyforge community will have come up with roughly agreed upon standardized deck building rules and just put the cards in sleeves
I assume in 6 months the keyforge community will have come up with roughly agreed upon standardized deck building rules and just put the cards in sleeves
Why?
Because deckbuilding is a big part of CCGs, and while buying a game that is exclusively premade decks is a fun novelty it seems like it that novelty would wear off after awhile if you actually wanted to play the game on a longer term
I assume in 6 months the keyforge community will have come up with roughly agreed upon standardized deck building rules and just put the cards in sleeves
Why?
Because deckbuilding is a big part of CCGs, and while buying a game that is exclusively premade decks is a fun novelty it seems like it that novelty would wear off after awhile if you actually wanted to play the game on a longer term
I mean, that's the express design goal of the game is that it has no deckbuilding. If you want deckbuilding you should play a different game.
I don't see the game having legs as a result of this design choice. I see folks just leaving for other games instead of trying to "fix" this one by changing it into something it was never designed to be.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I assume in 6 months the keyforge community will have come up with roughly agreed upon standardized deck building rules and just put the cards in sleeves
Why?
Cause "here is a random deck built by an algorithm, hope yours doesnt suck because we deliberately designed the cards to try and make customization impossible" is a terrible idea
Its trying to keep all the gambling parts of buying new packs of MTG while at the same time creating game mechanics to disincentive the formation of a secondary market
If you don't like your deck then your only option within the existing rules is to buy an entirely new deck, which is also randomly generated by the factory algorithm and may also be shit or not play in a way you like
Their solution to the problem of if your deck is shit and your buddys deck is awesome is a very stupid system of handicapping the better deck based on how many games it has beaten the shittier deck in a row
The cardpool isn't that big and the decks are only 37 cards, and mechanically none of the card fronts are unique in a way that matters, they just have unique backs that makes it impossible to build a custom deck without it being marked (unless you use sleeves in which case it stops mattering)
if the gameplay is fun then people will approximate the rules the keyforge deck building algorithm uses and hack together decks to get more life out of their cards
i can't imagine something that would create more savage knife fights in the keyforge community than introducing the idea that maybe there should be deckbuilding
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
edited December 2018
It wouldn't even have to be real deck building!
Like the game has 7 houses (think colors in MtG) and each deck is 36 cards (3 houses, 12 cards per house)
So if i take all my Sanctum cards from one deck and swap them with all my Logos cards in another deck, then as long as the deck respects the 3 faction split it should be perfectly legal because each house in that deck was put together by the stupid algorithm
So it isn't real deck building but now I don't have to keep gambling to see if I get a deck that has the houses I want
edit and each deck comes with a printed card list so it would be trivial to prove you weren't cheating
Kwoaru on
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admanbunionize your workplaceSeattle, WARegistered Userregular
If someone wanted to proxy a deck they were planning on buying on eBay, or if we were tournament planning and wanted to prep against specific combos than sure I’d be down to play proxy decks or something, but I have no idea why you would buy into KeyForge and then go “... but what I’m really into is deckbuilding.”
If someone asked me if I wanted to play against their built deck I would laugh and go play someone else.
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
I mean, I'm not really into deck building, so I looked at it initially. But it also just feels like it's a crap shoot whether or not your deck will be different.
If someone wanted to proxy a deck they were planning on buying on eBay, or if we were tournament planning and wanted to prep against specific combos than sure I’d be down to play proxy decks or something, but I have no idea why you would buy into KeyForge and then go “... but what I’m really into is deckbuilding.”
If someone asked me if I wanted to play against their built deck I would laugh and go play someone else.
Its not being into deck building as much as having even a semblance of control over the kind of deck you're playing without spending mtg level money
Like I would never buy keyforge for myself cause random decks you can't control at all is a garbo gimmick unless you're made of money
I'm glad to get it as a gift but it'll never get another dollar out of me
pros:
seems like it plays well, would be fun for sealed events
cons:
theme is garbage distribution model is loot box-y and almost predatory
it isn't Netrunner
And Magic isn't?
Magic allows you to purchase specific desired cards individually through the secondary market. I don't know any competitive Magic player who has ever played a tournament with a deck that they did not purchase individual cards for (often with those being the majority of their deck).
Whether or not you like the Magic distribution model, it does not rely entirely on randomness and blind boxes. Wizards may not be a huge fan of it, but the secondary market is much bigger than the packs/boxes method for competitive players.
pros:
seems like it plays well, would be fun for sealed events
cons:
theme is garbage distribution model is loot box-y and almost predatory
it isn't Netrunner
And Magic isn't?
Magic allows you to purchase specific desired cards individually through the secondary market. I don't know any competitive Magic player who has ever played a tournament with a deck that they did not purchase individual cards for (often with those being the majority of their deck).
Whether or not you like the Magic distribution model, it does not rely entirely on randomness and blind boxes. Wizards may not be a huge fan of it, but the secondary market is much bigger than the packs/boxes method for competitive players.
Somebody bought those cards in a blind pack. Magic just has a long enough tail at this point that there is a robust secondary market.
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited December 2018
But Keyforge is designed such that if someone buys those cards in a blind pack (which is what a Keyforge deck is, let's be honest), nobody else can ever use them
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
The secondary market for Keyforge (if it catches on, which I'm not sure of) is going to be based around reading descriptions of cards online, deciding what your ideal deck would be (probably through some proxied playtests), and then tracking down the one person who has purchased that deck (and by person I probably mean someone who is doing this professionally) to buy the deck you want at a significant markup.
But Keyforge is designed such that if someone buys those cards in a blind pack (which is what a Keyforge deck is, let's be honest), nobody else can ever use them
You can sell entire decks on the secondary market, just not piecemeal.
Which is different, but, yeah. I'm sure there will be a decent secondary market for decks that play like you actually enjoy playing.
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Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
Oh yeah.
I forgot about the theme. It seems a bit blah to me.
My friend was one of the bartenders at Joe Manganiello's birthday party this weekend, and apparently there were like three games of DnD running at all times, the birthday cake was a giant version of his DnD character and he cut it with a battleaxe, and my friend got a custom D20 from Joe.
My friend was one of the bartenders at Joe Manganiello's birthday party this weekend, and apparently there were like three games of DnD running at all times, the birthday cake was a giant version of his DnD character and he cut it with a battleaxe, and my friend got a custom D20 from Joe.
I am intensely jealous.
As you have every right to be. Hell I'm super fucking jealous.
Posts
Its definitely a richard garfield game though
It's pretty simple and straightforward, not too many choices on a given turn I feel.
Why?
Because deckbuilding is a big part of CCGs, and while buying a game that is exclusively premade decks is a fun novelty it seems like it that novelty would wear off after awhile if you actually wanted to play the game on a longer term
I mean, that's the express design goal of the game is that it has no deckbuilding. If you want deckbuilding you should play a different game.
I don't see the game having legs as a result of this design choice. I see folks just leaving for other games instead of trying to "fix" this one by changing it into something it was never designed to be.
Cause "here is a random deck built by an algorithm, hope yours doesnt suck because we deliberately designed the cards to try and make customization impossible" is a terrible idea
Its trying to keep all the gambling parts of buying new packs of MTG while at the same time creating game mechanics to disincentive the formation of a secondary market
If you don't like your deck then your only option within the existing rules is to buy an entirely new deck, which is also randomly generated by the factory algorithm and may also be shit or not play in a way you like
Their solution to the problem of if your deck is shit and your buddys deck is awesome is a very stupid system of handicapping the better deck based on how many games it has beaten the shittier deck in a row
The cardpool isn't that big and the decks are only 37 cards, and mechanically none of the card fronts are unique in a way that matters, they just have unique backs that makes it impossible to build a custom deck without it being marked (unless you use sleeves in which case it stops mattering)
if the gameplay is fun then people will approximate the rules the keyforge deck building algorithm uses and hack together decks to get more life out of their cards
Like the game has 7 houses (think colors in MtG) and each deck is 36 cards (3 houses, 12 cards per house)
So if i take all my Sanctum cards from one deck and swap them with all my Logos cards in another deck, then as long as the deck respects the 3 faction split it should be perfectly legal because each house in that deck was put together by the stupid algorithm
So it isn't real deck building but now I don't have to keep gambling to see if I get a deck that has the houses I want
edit and each deck comes with a printed card list so it would be trivial to prove you weren't cheating
If someone asked me if I wanted to play against their built deck I would laugh and go play someone else.
Satans..... hints.....
My phone autocorrected it to forgekey
Ccgs are terrible and so are lcgs that last too long!
Its not being into deck building as much as having even a semblance of control over the kind of deck you're playing without spending mtg level money
Like I would never buy keyforge for myself cause random decks you can't control at all is a garbo gimmick unless you're made of money
I'm glad to get it as a gift but it'll never get another dollar out of me
pros:
seems like it plays well, would be fun for sealed events
cons:
theme is garbage
distribution model is loot box-y and almost predatory
it isn't Netrunner
And Magic isn't?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
never said I liked magic's distribution model, did I?
Magic allows you to purchase specific desired cards individually through the secondary market. I don't know any competitive Magic player who has ever played a tournament with a deck that they did not purchase individual cards for (often with those being the majority of their deck).
Whether or not you like the Magic distribution model, it does not rely entirely on randomness and blind boxes. Wizards may not be a huge fan of it, but the secondary market is much bigger than the packs/boxes method for competitive players.
DIESEL
Against the Fall of Night Playtest
Nasty, Brutish, and Short
Somebody bought those cards in a blind pack. Magic just has a long enough tail at this point that there is a robust secondary market.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
You can sell entire decks on the secondary market, just not piecemeal.
Which is different, but, yeah. I'm sure there will be a decent secondary market for decks that play like you actually enjoy playing.
I forgot about the theme. It seems a bit blah to me.
Satans..... hints.....
The real crime though is the graphic design which feels like somebody like me did it in paint.net
like dice you've personally been satisfied by
want to get a partner some good dice for her birthday
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I like my gamescience dice but the numbering basically just wipes off them instantly.
I am intensely jealous.
Also a bag of holding I got this summer.
Here you go
https://www.amazon.com/Forged-Dice-Co-Metal-Polyhedral/dp/B07DQ86QH4
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
They do have a tendency to flop if you aren't vigorous enough. Also get a cheap dice tower. Your tables with thank me.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
As you have every right to be. Hell I'm super fucking jealous.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I like Skull Spitters, but I'll freely admit to being a sucker for small grab bags.
https://www.skullsplitterdice.com/products/premium-mystery-blind-bag
Or, if you want to know what you're getting, you can do that too.