The transition team has drafted a new document of Guiding Principles and New Rules for our community. These rules will go into effect on November 25. 2024.
Steam : Monster Boy, Just Cause 4, Mutant Year Zero & Override out today!
People were probably more interested in an Aliens FPS than a survival horror game, purely on the popularity of those genres. Also, the Aliens franchise was possibly tainted enough by Colonial Marines that it turned people off from aliens videogames.
+3
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
edited November 2018
I liked Isolation as an idea, but as someone who is a fan of the Aliens franchise because of how terrifying it is (or used to be), I found it to be basically unplayable
People were probably more interested in an Aliens FPS than a survival horror game, purely on the popularity of those genres. Also, the Aliens franchise was possibly tainted enough by Colonial Marines that it turned people off from aliens videogames.
Gearbox was making it so how could it go wrong? It's totally going to be the bestest game ever! Second coming of AvP2!
To be fair though, up until the reality of the situation came to light, there really wasn't a whole lot of reason to believe Colonial Marines wouldn't be Borderlands quality. An Aliens fps with that level of quality could/would have been the new gold standard for the Aliens property.
I really enjoyed Alien Isolation a lot. It was very stressful due to the atmosphere, and yeah, there were a few sequences that were more annoying than scary, but the look, feel and sound of everything were so goddamn great.
+1
PiptheFairFrequently not in boats.Registered Userregular
aliens isolation was a 6 hour game that was really fantastic stretched out over 20 hours
I think that what I actually wanted was Tacoma, but looking like Prey.
0
JedocIn the scupperswith the staggers and jagsRegistered Userregular
I have Slain your pathetic Spire (after fifteen attempts, with a truly bizarre Ironclad Snecko Eye build that was teetering on the edge of complete disaster every turn.)
Now I've moved on to the Silent, and I kind of love how she plays. It's really impressive how a straightforward character like the Ironclad teaches you all these weird mechanics, and then the Silent just takes those same mechanics and blows all the doors off. I just had my second run with her, and I very nearly made it to the final boss with a poison/thorns/defense build. I think I would have made it if I hadn't picked up a velvet choker without considering how badly a six-card limit would handicap me.
Prey would have been a bit better for me if it had better animations for its human characters, and if it had used the trick of a room suddenly switching to microgravity a bit more, and if it had managed to execute on the final sequence just a little better (having to put all your knowledge of the station layout to run from one end to another is cool as all hell, it was just slightly marred by how quickly you can fly through it, and the zone transitions)
but otherwise it was probably a perfect game for me
My only problem with Prey was it had what I felt was one of the best extended openings in the last couple of years...
the helicopter ride, me thinking the birds looked shitty and the game lampooning that after, the first mimic attack, making your way through the ruined simulation lab while trying to piece the truth from the lies and all that. And then you get the your first neuromod and you get to pick... like 1% faster reloading speed, or whatever.
It threw me right out of the moment, and while I still like the game well enough (and LOVE Mooncrash) I wonder how great the base game could been if they had made a tighter, shorter experience.
I loved the Prey climax in theory, but the load times on PS4 were BRUTAL, and absolutely obliterated the pacing
so many games have this problem. So many games are ruined because of loading times or jarring differences between cutscenes and gameplay. then theres just randomly shitty things like cutscene quality. For instance what the fuck is up with Wolfenstien's cutscenes looking lower res than their actual gameplay? I dont get it. And theyre good cutscenes!
One of the reasons why I will always defend Arkham Knight is that the entire thing follows a direct camera line that never breaks once you get control of batman. Every time theres a cutscene or a transition, the camera moves from batman to the scene smoothly. It creates the sensation that the entire game is one camera shot, its insanely immersive. It would also do things like if you flew up onto a roof, rather than loading a cutscene, the camera would smoothly and suddenly show like the Joker there talking, with no jarring camera change. Theres a scene where you dont even realise you have control of the batmobile until you press accelerate and literally drive yourself out of the cutscene. It cant be understated how this creates a sense of grounded place. It also conveyed information to you in varied ways, showing you video feeds on your arm, or on a wall, or with characters suddenly interupting gameplay, but with the camera remaining in one smooth transition, giving the sense that you havent just loaded in a cutscene, but the character was actually there all along and is part of the world. However people feel about the actual story, I felt like that was quite an unsung technical and artistic achievement that i wish more games would replicate
There has to be a sense that a game is directed, or at least the direction is being considered, beyond just the cutscene camera angles themselves, for a narrative to really make use of the format. Even in open world games.
Games need to focus on this kind of stuff more, its an aspect of storytelling and immersion that they have over pretty much ever other medium
Prohass on
+9
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
there's a thing they do along those lines at the end of MGS3 that creates what is still probably my favorite moment in a video game
I loved the Prey climax in theory, but the load times on PS4 were BRUTAL, and absolutely obliterated the pacing
so many games have this problem. So many games are ruined because of loading times or jarring differences between cutscenes and gameplay. then theres just randomly shitty things like cutscene quality. For instance what the fuck is up with Wolfenstien's cutscenes looking lower res than their actual gameplay? I dont get it. And theyre good cutscenes!
One of the reasons why I will always defend Arkham Knight is that the entire thing follows a direct camera line that never breaks once you get control of batman. Every time theres a cutscene or a transition, the camera moves from batman to the scene smoothly. It creates the sensation that the entire game is one camera shot, its insanely immersive. It would also do things like if you flew up onto a roof, rather than loading a cutscene, the camera would smoothly and suddenly show like the Joker there talking, with no jarring camera change. Theres a scene where you dont even realise you have control of the batmobile until you press accelerate and literally drive yourself out of the cutscene. It cant be understated how this creates a sense of grounded place. It also conveyed information to you in varied ways, showing you video feeds on your arm, or on a wall, or with characters suddenly interupting gameplay, but with the camera remaining in one smooth transition, giving the sense that you havent just loaded in a cutscene, but the character was actually there all along and is part of the world. However people feel about the actual story, I felt like that was quite an unsung technical and artistic achievement that i wish more games would replicate
There has to be a sense that a game is directed, or at least the direction is being considered, beyond just the cutscene camera angles themselves, for a narrative to really make use of the format. Even in open world games.
Games need to focus on this kind of stuff more, its an aspect of storytelling and immersion that they have over pretty much ever other medium
I've long felt that Rocksteady are excellent storytellers who just work with terrible stories
The techniques they use on Arkham Knight are considered and impressive and genuinely excellent, and they're all in service of a story that I felt was a waste of my time to even read a summary of
Everyone that owns a PS4 should have an SSD in there. The cost of a 1TB SSD is about $130, and Sony themselves have instructions on how to replace the hard drive on their website. It doesn't violate the warranty, you just have to spend an hour or so doing it yourself.
That of course won't completely eliminate load times, but the hard drive that's in there is a 5400 RPM platter. It's one hell of an upgrade.
Sorce on
+1
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited November 2018
so I got to the highest reputation rank on Fortuna, the Venus debt internment colony, in Warframe
I have Slain your pathetic Spire (after fifteen attempts, with a truly bizarre Ironclad Snecko Eye build that was teetering on the edge of complete disaster every turn.)
Now I've moved on to the Silent, and I kind of love how she plays. It's really impressive how a straightforward character like the Ironclad teaches you all these weird mechanics, and then the Silent just takes those same mechanics and blows all the doors off. I just had my second run with her, and I very nearly made it to the final boss with a poison/thorns/defense build. I think I would have made it if I hadn't picked up a velvet choker without considering how badly a six-card limit would handicap me.
I strongly recommend a the Silent Shiv build with a Dead Branch relic in your inventory.
On this week’s waypoint radio, Patrick describing Darksiders 3 as a Darksiders fan game and “this game tries to scratch your Zelda itch but it don’t got no nail” was brutal.
+2
QuetziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered User, Moderatormod
I have Slain your pathetic Spire (after fifteen attempts, with a truly bizarre Ironclad Snecko Eye build that was teetering on the edge of complete disaster every turn.)
Now I've moved on to the Silent, and I kind of love how she plays. It's really impressive how a straightforward character like the Ironclad teaches you all these weird mechanics, and then the Silent just takes those same mechanics and blows all the doors off. I just had my second run with her, and I very nearly made it to the final boss with a poison/thorns/defense build. I think I would have made it if I hadn't picked up a velvet choker without considering how badly a six-card limit would handicap me.
I strongly recommend a the Silent Shiv build with a Dead Branch relic in your inventory.
You monster
0
QuetziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered User, Moderatormod
Also I've been playing Slay the Spire again and I just made it to Act 4 for the first time last night and I'm considering resurrecting the Slay the Spire thread because shit is bonkers
On this week’s waypoint radio, Patrick describing Darksiders 3 as a Darksiders fan game and “this game tries to scratch your Zelda itch but it don’t got no nail” was brutal.
Also I've been playing Slay the Spire again and I just made it to Act 4 for the first time last night and I'm considering resurrecting the Slay the Spire thread because shit is bonkers
Also I've been playing Slay the Spire again and I just made it to Act 4 for the first time last night and I'm considering resurrecting the Slay the Spire thread because shit is bonkers
Posts
*vomits forever*
Gearbox was making it so how could it go wrong? It's totally going to be the bestest game ever! Second coming of AvP2!
To be fair though, up until the reality of the situation came to light, there really wasn't a whole lot of reason to believe Colonial Marines wouldn't be Borderlands quality. An Aliens fps with that level of quality could/would have been the new gold standard for the Aliens property.
This also sums up my feelings on Prey.
I mean, I'm biased as hell because immersive sims are my absolute jam, but
No!
Prey GOTY 2017
Now I've moved on to the Silent, and I kind of love how she plays. It's really impressive how a straightforward character like the Ironclad teaches you all these weird mechanics, and then the Silent just takes those same mechanics and blows all the doors off. I just had my second run with her, and I very nearly made it to the final boss with a poison/thorns/defense build. I think I would have made it if I hadn't picked up a velvet choker without considering how badly a six-card limit would handicap me.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
but otherwise it was probably a perfect game for me
Steam // Secret Satan
The denouement was great, though. Took one of my least favorite ending tropes and tweaked it enough that I enjoyed it.
It threw me right out of the moment, and while I still like the game well enough (and LOVE Mooncrash) I wonder how great the base game could been if they had made a tighter, shorter experience.
so many games have this problem. So many games are ruined because of loading times or jarring differences between cutscenes and gameplay. then theres just randomly shitty things like cutscene quality. For instance what the fuck is up with Wolfenstien's cutscenes looking lower res than their actual gameplay? I dont get it. And theyre good cutscenes!
One of the reasons why I will always defend Arkham Knight is that the entire thing follows a direct camera line that never breaks once you get control of batman. Every time theres a cutscene or a transition, the camera moves from batman to the scene smoothly. It creates the sensation that the entire game is one camera shot, its insanely immersive. It would also do things like if you flew up onto a roof, rather than loading a cutscene, the camera would smoothly and suddenly show like the Joker there talking, with no jarring camera change. Theres a scene where you dont even realise you have control of the batmobile until you press accelerate and literally drive yourself out of the cutscene. It cant be understated how this creates a sense of grounded place. It also conveyed information to you in varied ways, showing you video feeds on your arm, or on a wall, or with characters suddenly interupting gameplay, but with the camera remaining in one smooth transition, giving the sense that you havent just loaded in a cutscene, but the character was actually there all along and is part of the world. However people feel about the actual story, I felt like that was quite an unsung technical and artistic achievement that i wish more games would replicate
There has to be a sense that a game is directed, or at least the direction is being considered, beyond just the cutscene camera angles themselves, for a narrative to really make use of the format. Even in open world games.
Games need to focus on this kind of stuff more, its an aspect of storytelling and immersion that they have over pretty much ever other medium
e: I should re-install Prey, shouldn't I
I've long felt that Rocksteady are excellent storytellers who just work with terrible stories
The techniques they use on Arkham Knight are considered and impressive and genuinely excellent, and they're all in service of a story that I felt was a waste of my time to even read a summary of
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
That of course won't completely eliminate load times, but the hard drive that's in there is a 5400 RPM platter. It's one hell of an upgrade.
and god help me, I wish I didn't
I strongly recommend a the Silent Shiv build with a Dead Branch relic in your inventory.
Out today!
BATTLETECH - Flashpoint - November 27th
Darksiders 3 - November 27th
You monster
That's a really good turn of phrase.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
the gameplay of prey was fun and interesting enough to keep me going
alien wasn't
The tag < codes > with each code on a separate line between the tags.
[ codes ]
Poopoo
Peepee
Kaka
Dookie
[ /codes ]
But without the spaces for the bracketed stuff. That will yield this:
Loading...?
Where each person that clicks gets a random thing.
but with [ ] brackets, right?
Oh shit there's a 4th act?
beta client
you fight the heart