Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
Wow, Cyborg Justice was on that list. I liked that game as a kid and rented it multiple times, but I don't know if I'd really consider it a gem in hindsight. It was interesting and had a very unique gimmick for a Streets of Rage style brawler, but the actual gameplay and control was clunky and somewhat sluggish. And if you thought other brawlers like Streets of Rage got repetitive, you haven't seen anything until you've played Cyborg Justice, where you've basically seen every enemy iteration by the end of the second stage. Even bosses were just harder versions of the same trash mobs you fight in levels, but with some beams to jump over. The final boss was the only unique fight, and it was more frustrating and lackluster than anything.
I had forgotten. About weaponlord. That game was good.
I was so hyped for Weaponlord. It was a game that was ahead of its time in regards to mechanics and character interactions. Unfortunately, they used an overly complex control scheme for special moves that completely destroyed the play ability of the game. Had they went with SF or MK-style inputs over holding buttons it would have been a lot more approachable. Didn't help the roster was small, but I was willing to accept that over a deeper fighting engine.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
After waiting over a month, and with basically no tracking updates, I got my Pandora's Box 6 thingy. I've got everything set up I think, but I'm waiting on a power adapter for it. Hopefully I can play it with just a regular xbox controller (they seem to list them as being compatible in the manual).
I'll eventually be putting together a 2 player box with it in there. Just want to see it action right now though.
Wow, Cyborg Justice was on that list. I liked that game as a kid and rented it multiple times, but I don't know if I'd really consider it a gem in hindsight. It was interesting and had a very unique gimmick for a Streets of Rage style brawler, but the actual gameplay and control was clunky and somewhat sluggish. And if you thought other brawlers like Streets of Rage got repetitive, you haven't seen anything until you've played Cyborg Justice, where you've basically seen every enemy iteration by the end of the second stage. Even bosses were just harder versions of the same trash mobs you fight in levels, but with some beams to jump over. The final boss was the only unique fight, and it was more frustrating and lackluster than anything.
I still like it. It definitely is repetitive and the controls are a bit stiff. I was playing it the other day when my Analogue Mega Sg came in, and there's actually a bunch of moves you can do that I never knew about before. The bosses are cheap as fuck too, since they can insta-kill you.
Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
"Pay more," as in, pay again, or as in pay a greater sum than the last time?
If the former, then yes, of course. But like I said, there's no development to be done in these old titles, so it seems like it would balance out somewhat as a new release is concerned.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
"Pay more," as in, pay again, or as in pay a greater sum than the last time?
If the former, then yes, of course. But like I said, there's no development to be done in these old titles, so it seems like it would balance out somewhat as a new release is concerned.
I'd guess the bigger problem is that for older games, it literally didn't occur to any of the parties that the game would be re-released outside of the initial print run, so they'd have to renegotiate an entirely new contract that takes digital and such into account.
And then there's the issue of making it worthwhile. With Disney Afternoon, Disney gets a cut of 100% of the game, which makes it worthwhile. But would it be worthwhile for Disney to relicense, say, Aladdin for the Genesis mini when they're only getting a cut of one fortieth of the profits? Would Sega feel like going to all that legal effort just for one game out of 40?
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SteevLWhat can I do for you?Registered Userregular
Hey, Sega actually said something about the possibility of a Sega Saturn mini!
Ah, the ol' PS3 dilemma. I even remember the Saturn as being technically superior to the original PlayStation in some areas of graphical prowess, and worse than others (just like how a lot of PS3 multipaltform games look worse than on Xbox 360, including anything using Unreal engine that's not Mirror's Edge).
I would absolutely buy a JP region Saturn Mini. They'd have to put the first two Sakura Taisen games on it.
Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
"Pay more," as in, pay again, or as in pay a greater sum than the last time?
If the former, then yes, of course. But like I said, there's no development to be done in these old titles, so it seems like it would balance out somewhat as a new release is concerned.
I'd guess the bigger problem is that for older games, it literally didn't occur to any of the parties that the game would be re-released outside of the initial print run, so they'd have to renegotiate an entirely new contract that takes digital and such into account.
And then there's the issue of making it worthwhile. With Disney Afternoon, Disney gets a cut of 100% of the game, which makes it worthwhile. But would it be worthwhile for Disney to relicense, say, Aladdin for the Genesis mini when they're only getting a cut of one fortieth of the profits? Would Sega feel like going to all that legal effort just for one game out of 40?
And that's where my Shonen Jump Famicom-like all-Disney Genesis Mini idea comes in...
But yeah, I'd love a clearer idea of how this actually works, based on the licensed re-releases we've actually seen over the years. I remember TMNT on Wii Virtual Console had an extra dollar tacked on, for example.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
"Pay more," as in, pay again, or as in pay a greater sum than the last time?
If the former, then yes, of course. But like I said, there's no development to be done in these old titles, so it seems like it would balance out somewhat as a new release is concerned.
I'd guess the bigger problem is that for older games, it literally didn't occur to any of the parties that the game would be re-released outside of the initial print run, so they'd have to renegotiate an entirely new contract that takes digital and such into account.
And then there's the issue of making it worthwhile. With Disney Afternoon, Disney gets a cut of 100% of the game, which makes it worthwhile. But would it be worthwhile for Disney to relicense, say, Aladdin for the Genesis mini when they're only getting a cut of one fortieth of the profits? Would Sega feel like going to all that legal effort just for one game out of 40?
And that's where my Shonen Jump Famicom-like all-Disney Genesis Mini idea comes in...
But yeah, I'd love a clearer idea of how this actually works, based on the licensed re-releases we've actually seen over the years. I remember TMNT on Wii Virtual Console had an extra dollar tacked on, for example.
I'm sure it varies from game to game and license to license. TMNT's a hot property, so I'd imagine they'd fetch more money than, say, Strawberry Shortcake.
Not going into details but the Analogue SG is already jailbroke'd. Can play any cart roms from the SD card, including now game gear and colecovision, and let your Sega CD run games from other regions.
Is there a reason the Disney Genesis games never get re released anywhere? I would love to be able to play Lion King or Aladdin again.
Licensing, I assume.
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
"Pay more," as in, pay again, or as in pay a greater sum than the last time?
If the former, then yes, of course. But like I said, there's no development to be done in these old titles, so it seems like it would balance out somewhat as a new release is concerned.
I'd guess the bigger problem is that for older games, it literally didn't occur to any of the parties that the game would be re-released outside of the initial print run, so they'd have to renegotiate an entirely new contract that takes digital and such into account.
And then there's the issue of making it worthwhile. With Disney Afternoon, Disney gets a cut of 100% of the game, which makes it worthwhile. But would it be worthwhile for Disney to relicense, say, Aladdin for the Genesis mini when they're only getting a cut of one fortieth of the profits? Would Sega feel like going to all that legal effort just for one game out of 40?
And that's where my Shonen Jump Famicom-like all-Disney Genesis Mini idea comes in...
But yeah, I'd love a clearer idea of how this actually works, based on the licensed re-releases we've actually seen over the years. I remember TMNT on Wii Virtual Console had an extra dollar tacked on, for example.
I'm sure it varies from game to game and license to license. TMNT's a hot property, so I'd imagine they'd fetch more money than, say, Strawberry Shortcake.
Anyone posting at PA should remember how vociferously the Strawberry Shortcake IP is defended.
I'm starting to become inundated with micro USB cables and bricks. And the bigger problem I'm running into is that they're all not made equal. Some cables just don't want to charge some devices. And I learned the importance of checking the voltage on a brick when I changed things around and suddenly my tablet was no longer charging.
At this point I kind of just want to buy and use my own, so I *know* everything is good and is interchangeable with everything else. And if it saves on waste and environmental impact and all that jazz, the better.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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SteevLWhat can I do for you?Registered Userregular
The interesting thing about the power brick stuff with the NES/SNES Classic is that a hacked system tends to draw a little more power than one that hasn't been hacked. Often, people can't power the system using their TV's USB port. Got an unpowered HDMI switch that relies on the system plugged into it for power? There's a good chance your system will shut off on you in the middle of playing something.
My SNES is hacked too but the USB port on my TV still gives it enough power.
But yet it's not enough to power an Amazon Fire TV stick.
USB ports on TVs are unreliable. I've seen some work great until HDR kicks in, then the streaming stick dies. Others don't work at all. Sometimes all on the same model of TV.
No HDR for me. It's an old-but-still-decent Samsung. I just assume the Fire TV stick draws more power; it's probably just a more demanding piece of hardware despite its diminutive size. But hey, that's what the power brick is for.
I wouldn't be surprised if some people tried hacking them and softbricked their systems but thought they were unsalavgeable. I'd personally love to have someone just give me what they said was a "broken SNES" in that manner. I'm reasonably confident I could fix it up into working order.
I was under the impression that as long as you backed up the kernel before you started messing with it restoring the unit wasn't terribly difficult.
Depending on the version of hakchi you use and how you use it, you can mess things up, dump a messed up kernel, and then need to get a clean kernel from The Internet.
Posts
Probably, though I've long found that a curious thing: Publishers release licensed games now, they released them then, so what's really in the way here?
Are the rights holders just asking for so much now that it would negate the profit, even considering that development costs for this release would fall between slim and none?
Then you have stuff like The Disney Afternoon Collection, which just raises further questions.
Incidentally, though, I'd be down with a Genesis equivalent of the Shonen Jump Famicom Classic that's nothing but Genesis Disney games. I wonder if that would be more tenable.
Beyond that, I really hope we might finally get the SEGA Channel version of Mega Man: The Wily Wars released here.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I had forgotten. About weaponlord. That game was good.
You buy a licence for X years. If you wanna re-release them, you have to pay more. And some companies are too cheap to pay more. That's why you can't buy Wolverine Origins anymore. Activision probably only wants to pay for licenses once, and fuck everyone if they didn't buy the game back then.
I was so hyped for Weaponlord. It was a game that was ahead of its time in regards to mechanics and character interactions. Unfortunately, they used an overly complex control scheme for special moves that completely destroyed the play ability of the game. Had they went with SF or MK-style inputs over holding buttons it would have been a lot more approachable. Didn't help the roster was small, but I was willing to accept that over a deeper fighting engine.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Such a crazy cartridge.
I'll eventually be putting together a 2 player box with it in there. Just want to see it action right now though.
Also a great one. And a great game.
Steam | XBL
I still like it. It definitely is repetitive and the controls are a bit stiff. I was playing it the other day when my Analogue Mega Sg came in, and there's actually a bunch of moves you can do that I never knew about before. The bosses are cheap as fuck too, since they can insta-kill you.
"Pay more," as in, pay again, or as in pay a greater sum than the last time?
If the former, then yes, of course. But like I said, there's no development to be done in these old titles, so it seems like it would balance out somewhat as a new release is concerned.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
If someone made a 3D printed version of this, I would very seriously consider getting it.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I'd guess the bigger problem is that for older games, it literally didn't occur to any of the parties that the game would be re-released outside of the initial print run, so they'd have to renegotiate an entirely new contract that takes digital and such into account.
And then there's the issue of making it worthwhile. With Disney Afternoon, Disney gets a cut of 100% of the game, which makes it worthwhile. But would it be worthwhile for Disney to relicense, say, Aladdin for the Genesis mini when they're only getting a cut of one fortieth of the profits? Would Sega feel like going to all that legal effort just for one game out of 40?
"It may be possible in 10 years. By that time the necessary chips should be cheaper."
My Backloggery
I would absolutely buy a JP region Saturn Mini. They'd have to put the first two Sakura Taisen games on it.
https://www.youtube.com/watch?v=sstcW9I7T50
Also Spider-Man vs The Kingpin.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Add me!
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
My Backloggery
And that's where my Shonen Jump Famicom-like all-Disney Genesis Mini idea comes in...
But yeah, I'd love a clearer idea of how this actually works, based on the licensed re-releases we've actually seen over the years. I remember TMNT on Wii Virtual Console had an extra dollar tacked on, for example.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I'm sure it varies from game to game and license to license. TMNT's a hot property, so I'd imagine they'd fetch more money than, say, Strawberry Shortcake.
Anyone posting at PA should remember how vociferously the Strawberry Shortcake IP is defended.
Steam | XBL
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I didn't need the HDMI cable either.
At this point I kind of just want to buy and use my own, so I *know* everything is good and is interchangeable with everything else. And if it saves on waste and environmental impact and all that jazz, the better.
My Backloggery
Still, i would rather these generic parts be sold separately just to help reduce waste.
But yet it's not enough to power an Amazon Fire TV stick.
Steam | XBL
USB ports on TVs are unreliable. I've seen some work great until HDR kicks in, then the streaming stick dies. Others don't work at all. Sometimes all on the same model of TV.
Steam | XBL
It has a music cd and black cartridge. Label was slightly worn.
My Backloggery
I wouldn't be surprised if some people tried hacking them and softbricked their systems but thought they were unsalavgeable. I'd personally love to have someone just give me what they said was a "broken SNES" in that manner. I'm reasonably confident I could fix it up into working order.
My Backloggery
Depending on the version of hakchi you use and how you use it, you can mess things up, dump a messed up kernel, and then need to get a clean kernel from The Internet.
My Backloggery