I heard good things about the Super NT when it hit but sadly I've lost or sold all my original cartridges for most everything. I have some PS1 and Dreamcast stuff kicking around but all my carts had to go after several moves in a row where they just took up space. I still miss having Mario Kart 64 to bust out.
But yeah even if I did have my Genesis carts I wouldn't probably go for the SG. It's a good piece of hardware but hardly seems worth it. The fact it outputs in 1080p is the biggest factor the machines have going for them, since the PS Classic/Retron can only do 720p.
Anyways I picked up the 8bitdo adapter for the PS Classic, totally worth it for certain games. I recommend installing Bleemsync even if you don't wanna add stuff to the Classic, as it allows you to fiddle with settings behind the scenes. For instance by default analog sticks on the 8bitdo are emulating the Dpad controls and can be a bit laggy. By using the Bleemsync options you can force it to think a Dualshock 2 is plugged in (or even a light gun!). Pretty nifty stuff. The other nice feature of that is, forcing NTSC since every game on the Classic is PAL. I've also found that disabling music features can improve performance dramatically on some games that stream longer songs off the disc. You can even do an uncapped framerate mode but it tends to mess up the games and cause them to run too fast/slow.
Oh and also, if you're interested in Bleemsync but still wanna do 2 player games (or wanna do 4 player games on the Classic) you do need to keep a USB flash drive in the second controller slot to load Bleemsync onto it.
I picked up a cheap *powered* USB hub and it works great for multi controller games. The only downside is the official PS Classic pads have the long faux plugs that make it hard to plug 4 in. I use small USB extension cables to make the whole thing work, but it's a big mess of wires. It's almost worth investing in a few extra 8bitdo adapters since they're only about 20 bucks a pop, and it's much nice to be wire free.
I'm really loving the Classic now that I've spent some time with it, it's a shame Sony screwed the pooch on games licenses, it can really do a lot when you mess with it a bit
(Also also the 8bitdo is compatible with DS4 and Xbox One pads, which is nice if you're like me and prefer Xbox style controls)
How much of the comparative cost of the Mega SG can be accounted for by it using the FPGA? I have no idea how much those things cost to implement.
I'm mainly asking because the ZX Spectrum Next uses an FPGA too (and as late as that thing is running, and as much as I'm not actually sure what I'm going to do with it, I'm still looking forward to it).
How much of the comparative cost of the Mega SG can be accounted for by it using the FPGA? I have no idea how much those things cost to implement.
I'm mainly asking because the ZX Spectrum Next uses an FPGA too (and as late as that thing is running, and as much as I'm not actually sure what I'm going to do with it, I'm still looking forward to it).
Just posting this which is not that relevant to the system.
As an Engineer, I'm just giggling over here to myself that normal people are talking about FPGAs.
What are some hidden Sega Genesis gems? Really, I got the main stuff from the PS2-PS4 collections. Also, that second release of the Genesis Flashback HD was pretty good.
There were some excellent but relatively obscure shmups; in particular I have fond memories of Darwin 4081, Hellfire, Insector X and Thunder Force III.
Super Hang-On was fantastic too; the whole arcade game is there (and as a near-perfect port) but it expanded on it a lot with a new Genesis/MD-only "career" mode of sorts.
Out Run was alright on it, certainly better than most contemporary versions, but it wasn't until the Saturn that we'd get an arcade-perfect version (and then because it more or less was the arcade game).
What are some hidden Sega Genesis gems? Really, I got the main stuff from the PS2-PS4 collections. Also, that second release of the Genesis Flashback HD was pretty good.
One game I always liked on that system was Buck Rogers: Countdown to Doomsday. It was a port of a PC RPG. You build a party and the turn-based battles are on a tactical grid. There are also ship-to-ship battles. I'm not sure how it holds up these days. I do remember the sound effects and music being kind of bad. The "music" during the battles was just a drumbeat. I always wondered if they meant to have an additional audio track in there. I found a full playthrough of it: https://youtu.be/UByqJvOrna8
Another one I really liked was Starflight, which was also a PC port. It kind of reminded me of Star Control 2, albeit with less emphasis on battles. It wouldn't surprise me if both of those games influenced the creators of Mass Effect. I think the Genesis version added Star Control-style ship battles, although my memory tells me that you only had one ship.
Warsong was another tactical RPG that I remember my brother renting when we were kids. I didn't play it too much, but it looked awesome. It looks like a combination of Famicom/Super Famicom/Advance Wars and Fire Emblem. I bought the game on cartridge when I briefly got into buying games on ebay, and later put it on my SNES Classic. In Japan the game is known as Langrisser and is part of a multi-game series, although I don't think any others got an official US release here. Have some footage of the first battle:
I remember the Sonic Jam collection on Saturn let you select Sonic & Knuckles by itself, or select any lock-on option with Sonic 1-3. It was pretty spiffy.
I remember the Sonic Jam collection on Saturn let you select Sonic & Knuckles by itself, or select any lock-on option with Sonic 1-3. It was pretty spiffy.
What are some hidden Sega Genesis gems? Really, I got the main stuff from the PS2-PS4 collections. Also, that second release of the Genesis Flashback HD was pretty good.
I'm fond of Garfield: Caught in the Act and Ronald's Treasure Land Adventure. And of course, there's Contra Hard Corps and Castlevania Bloodlines, plus TMNT: The Hyperstone Heist, which is basically a remix of Turtles in Time with Tatsu thrown in as an extra boss for his only video game appearance.
Mega Man: The Wily Wars is actually pretty good, but there's a catch: It was never released in North America outside of the SEGA Channel, so you have to either go for the English PAL version (which runs slower ), or the Japanese Rockman Mega World. You don't really NEED the English, though, but it would be nice if the NA version ever came out.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Warsong is one of my all time favorite stategy rpg-ish games. It's a compelling reason to pick up a system that has it.
By mentioning it in this thread, I did some quick research I discovered that the 4th one on the PS1 actually has a fan translation. I'll have to look into that. The second game in the series also got fan translations for both the Genesis and SNES versions. Alas, no complete translation exists for the third and fifth games.
There is also a mobile game in the series now....but all the ads I see of it make it look like a dating game.
Another one I really liked was Starflight, which was also a PC port. It kind of reminded me of Star Control 2, albeit with less emphasis on battles. It wouldn't surprise me if both of those games influenced the creators of Mass Effect. I think the Genesis version added Star Control-style ship battles, although my memory tells me that you only had one ship.
99% certain Starflight was credited as an inspiration for Mass Effect; Star Control 2 seems plausible too but I don't recall hearing it mentioned.
As for Genesis/MD games, of course, Star Control 1 was still fun. It's basically all battles, but it's good at doing it.
Once you unlock them, which system is more powerful and easier to customize the snes mini or ps mini?
PS Classic is more powerful overall.
Judging from the times I've peeked in on the Sony side of the Discord channel I'm on, I think SNESC is a lot easier at the moment. But I could be wrong; I only have the Nintendo products.
It takes maybe 10 mins to download and set-up Bleemsync for the PC Classic. There's a ton of video guides on how to do it, it's super easy. The nice thing is it also includes Retroarch so you can load more than just PS1 stuff on it.
I haven't looked into doing the Snes stuff so it's hard to compare for me. The toughest part of getting it going was flashing it which was a little scary as a layman, but it worked out fine.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
It takes maybe 10 mins to download and set-up Bleemsync for the PC Classic. There's a ton of video guides on how to do it, it's super easy. The nice thing is it also includes Retroarch so you can load more than just PS1 stuff on it.
I haven't looked into doing the Snes stuff so it's hard to compare for me. The toughest part of getting it going was flashing it which was a little scary as a layman, but it worked out fine.
It's about the same for the SNES classic. Download X, sideload X, load your other stuff, upload art with it if you want it. Takes maybe 10-15 minutes.
It takes maybe 10 mins to download and set-up Bleemsync for the PC Classic. There's a ton of video guides on how to do it, it's super easy. The nice thing is it also includes Retroarch so you can load more than just PS1 stuff on it.
I haven't looked into doing the Snes stuff so it's hard to compare for me. The toughest part of getting it going was flashing it which was a little scary as a layman, but it worked out fine.
SNES came first and all the PS stuff is thanks to the SNES stuff lol. SNES emulated runs games better than stock PS mini. Unlocked I do not know
It takes maybe 10 mins to download and set-up Bleemsync for the PC Classic. There's a ton of video guides on how to do it, it's super easy. The nice thing is it also includes Retroarch so you can load more than just PS1 stuff on it.
I haven't looked into doing the Snes stuff so it's hard to compare for me. The toughest part of getting it going was flashing it which was a little scary as a layman, but it worked out fine.
You think they'll put any virtual boy games out for labo vr? Besides Pokemon Snap, seems like something they should do.
How often do they do something it seems like they should, though?
Virtual Boy Virtual Console on 3DS? Nope.
Mario Paint on Wii U? Nuh-uh.
Pokémon Snap on either? Get out of here.
Heck, we can't even play the Super Game Boy version of Donkey Kong '94 on 3DS.
Yeah, VC was always unnecessarily lazy. Any potentially cool thing they COULD do they just did not do. Any GBC game that had GBA content just doesn't have that content available. Which is idiotic, just tell the software GBA = Yes when it asks. (Not a programmer, but I really doubt this is a super complicated solve).
That would trigger an "enhanced" GBA palette in some games. Which isn't necessarily what you want in a gameboy VC. Though they could just hack the rom a little or override the palette but, effort.
Posts
I can't tell if you're being facetious.
No facetiousness, it checks out on Google Translate. Not as the first hit, but a few down.
You learn something new every day!
Steam | XBL
But yeah even if I did have my Genesis carts I wouldn't probably go for the SG. It's a good piece of hardware but hardly seems worth it. The fact it outputs in 1080p is the biggest factor the machines have going for them, since the PS Classic/Retron can only do 720p.
Anyways I picked up the 8bitdo adapter for the PS Classic, totally worth it for certain games. I recommend installing Bleemsync even if you don't wanna add stuff to the Classic, as it allows you to fiddle with settings behind the scenes. For instance by default analog sticks on the 8bitdo are emulating the Dpad controls and can be a bit laggy. By using the Bleemsync options you can force it to think a Dualshock 2 is plugged in (or even a light gun!). Pretty nifty stuff. The other nice feature of that is, forcing NTSC since every game on the Classic is PAL. I've also found that disabling music features can improve performance dramatically on some games that stream longer songs off the disc. You can even do an uncapped framerate mode but it tends to mess up the games and cause them to run too fast/slow.
I picked up a cheap *powered* USB hub and it works great for multi controller games. The only downside is the official PS Classic pads have the long faux plugs that make it hard to plug 4 in. I use small USB extension cables to make the whole thing work, but it's a big mess of wires. It's almost worth investing in a few extra 8bitdo adapters since they're only about 20 bucks a pop, and it's much nice to be wire free.
I'm really loving the Classic now that I've spent some time with it, it's a shame Sony screwed the pooch on games licenses, it can really do a lot when you mess with it a bit
(Also also the 8bitdo is compatible with DS4 and Xbox One pads, which is nice if you're like me and prefer Xbox style controls)
I'm mainly asking because the ZX Spectrum Next uses an FPGA too (and as late as that thing is running, and as much as I'm not actually sure what I'm going to do with it, I'm still looking forward to it).
Steam | XBL
that's amazing.
Just posting this which is not that relevant to the system.
As an Engineer, I'm just giggling over here to myself that normal people are talking about FPGAs.
Steam: betsuni7
Steam | XBL
Out Run was alright on it, certainly better than most contemporary versions, but it wasn't until the Saturn that we'd get an arcade-perfect version (and then because it more or less was the arcade game).
Steam | XBL
They don't have the Sonic and Nuckles 3 combo. Maybe my old Gamecube Sonic collections have it.
One game I always liked on that system was Buck Rogers: Countdown to Doomsday. It was a port of a PC RPG. You build a party and the turn-based battles are on a tactical grid. There are also ship-to-ship battles. I'm not sure how it holds up these days. I do remember the sound effects and music being kind of bad. The "music" during the battles was just a drumbeat. I always wondered if they meant to have an additional audio track in there. I found a full playthrough of it:
https://youtu.be/UByqJvOrna8
Another one I really liked was Starflight, which was also a PC port. It kind of reminded me of Star Control 2, albeit with less emphasis on battles. It wouldn't surprise me if both of those games influenced the creators of Mass Effect. I think the Genesis version added Star Control-style ship battles, although my memory tells me that you only had one ship.
Warsong was another tactical RPG that I remember my brother renting when we were kids. I didn't play it too much, but it looked awesome. It looks like a combination of Famicom/Super Famicom/Advance Wars and Fire Emblem. I bought the game on cartridge when I briefly got into buying games on ebay, and later put it on my SNES Classic. In Japan the game is known as Langrisser and is part of a multi-game series, although I don't think any others got an official US release here. Have some footage of the first battle:
https://www.youtube.com/watch?v=n99yGWsQRR8
My Backloggery
This also has it:
https://en.m.wikipedia.org/wiki/Sonic_Mega_Collection
I'm fond of Garfield: Caught in the Act and Ronald's Treasure Land Adventure. And of course, there's Contra Hard Corps and Castlevania Bloodlines, plus TMNT: The Hyperstone Heist, which is basically a remix of Turtles in Time with Tatsu thrown in as an extra boss for his only video game appearance.
Mega Man: The Wily Wars is actually pretty good, but there's a catch: It was never released in North America outside of the SEGA Channel, so you have to either go for the English PAL version (which runs slower ), or the Japanese Rockman Mega World. You don't really NEED the English, though, but it would be nice if the NA version ever came out.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
https://youtu.be/vq5eQhCN6Co
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
By mentioning it in this thread, I did some quick research I discovered that the 4th one on the PS1 actually has a fan translation. I'll have to look into that. The second game in the series also got fan translations for both the Genesis and SNES versions. Alas, no complete translation exists for the third and fifth games.
There is also a mobile game in the series now....but all the ads I see of it make it look like a dating game.
My Backloggery
99% certain Starflight was credited as an inspiration for Mass Effect; Star Control 2 seems plausible too but I don't recall hearing it mentioned.
As for Genesis/MD games, of course, Star Control 1 was still fun. It's basically all battles, but it's good at doing it.
Steam | XBL
PS Classic is more powerful overall.
Judging from the times I've peeked in on the Sony side of the Discord channel I'm on, I think SNESC is a lot easier at the moment. But I could be wrong; I only have the Nintendo products.
My Backloggery
I haven't looked into doing the Snes stuff so it's hard to compare for me. The toughest part of getting it going was flashing it which was a little scary as a layman, but it worked out fine.
It's about the same for the SNES classic. Download X, sideload X, load your other stuff, upload art with it if you want it. Takes maybe 10-15 minutes.
Twitch: KoopahTroopah - Steam: Koopah
SNES came first and all the PS stuff is thanks to the SNES stuff lol. SNES emulated runs games better than stock PS mini. Unlocked I do not know
Don't toy with my heart like that
How often do they do something it seems like they should, though?
Virtual Boy Virtual Console on 3DS? Nope.
Mario Paint on Wii U? Nuh-uh.
Pokémon Snap on either? Get out of here.
Heck, we can't even play the Super Game Boy version of Donkey Kong '94 on 3DS.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Yeah, VC was always unnecessarily lazy. Any potentially cool thing they COULD do they just did not do. Any GBC game that had GBA content just doesn't have that content available. Which is idiotic, just tell the software GBA = Yes when it asks. (Not a programmer, but I really doubt this is a super complicated solve).
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Steam | XBL
My Backloggery